enemy collide logic in enemy and out of world

This commit is contained in:
Remco
2016-06-03 13:51:54 +02:00
parent 527394f635
commit b827885f40
3 changed files with 11 additions and 9 deletions
+1 -1
View File
@@ -18,6 +18,6 @@ public:
void draw();
void inEyeSight(Vec3f &);
bool hasCollison(Vec3f &);
void collide(const Entity *entity);
};