+5
-5
@@ -17,7 +17,7 @@ void CrystalPoint::init()
|
||||
|
||||
lastFrameTime = 0;
|
||||
|
||||
glClearColor(0.7, 0.7, 1.0, 1.0);
|
||||
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
|
||||
|
||||
mousePosition = Vec2f(width / 2, height / 2);
|
||||
}
|
||||
@@ -67,20 +67,20 @@ void CrystalPoint::update()
|
||||
if (player->rotation.x < -90)
|
||||
player->rotation.x = -90;
|
||||
|
||||
float speed = 1;
|
||||
float speed = 10;
|
||||
|
||||
Vec3f oldPosition = player->position;
|
||||
if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
|
||||
if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
|
||||
if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
|
||||
if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
|
||||
//if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
||||
//if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
||||
if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
||||
if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
||||
|
||||
if (!worldhandler->isPlayerPositionValid())
|
||||
player->position = oldPosition;
|
||||
|
||||
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 0.7f;
|
||||
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
|
||||
|
||||
worldhandler->update(deltaTime);
|
||||
|
||||
|
||||
@@ -48,6 +48,22 @@ void Enemy::draw()
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void Enemy::inEyeSight(Vec3f & TargetPosition)
|
||||
{
|
||||
if (position.Distance(TargetPosition) <= radius)
|
||||
{
|
||||
hasTarget = true;
|
||||
target = TargetPosition;
|
||||
}
|
||||
else
|
||||
hasTarget = false;
|
||||
}
|
||||
|
||||
bool Enemy::hasCollison(Vec3f &)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Enemy::update(float delta)
|
||||
{
|
||||
if (hasTarget)
|
||||
|
||||
@@ -16,5 +16,8 @@ public:
|
||||
|
||||
void update(float);
|
||||
void draw();
|
||||
|
||||
void inEyeSight(Vec3f &);
|
||||
bool hasCollison(Vec3f &);
|
||||
};
|
||||
|
||||
|
||||
@@ -25,13 +25,11 @@ void Entity::draw()
|
||||
{
|
||||
glPushMatrix();
|
||||
|
||||
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glRotatef(rotation.x, 1, 0, 0);
|
||||
glRotatef(rotation.y, 0, 1, 0);
|
||||
glRotatef(rotation.z, 0, 0, 1);
|
||||
glScalef(scale, scale, scale);
|
||||
//collision gaat hierdoor kapot glTranslatef(-model->center.x, 0, -model->center.z);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
+1
-1
@@ -39,7 +39,7 @@ HeightMap::HeightMap(const std::string &file, World* world)
|
||||
|
||||
if (valueAt(x, y, GREEN) > 0)
|
||||
{
|
||||
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, rand()%360, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
|
||||
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, 0, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
|
||||
}
|
||||
|
||||
Vec3f normal = ca.cross(ba);
|
||||
|
||||
@@ -7,6 +7,8 @@ LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, con
|
||||
{
|
||||
model = Model::load(fileName);
|
||||
this->position = position;
|
||||
this->position.x -= model->center.x;
|
||||
this->position.z -= model->center.z;
|
||||
this->rotation = rotation;
|
||||
this->scale = scale;
|
||||
this->canCollide = hasCollision;
|
||||
|
||||
+1
-2
@@ -44,8 +44,7 @@ void Player::setCamera()
|
||||
}
|
||||
|
||||
void Player::setPosition(float angle, float fac, bool height)
|
||||
{
|
||||
fac *= speed;
|
||||
{
|
||||
if (height)
|
||||
position.y += angle*fac;
|
||||
else
|
||||
|
||||
@@ -118,7 +118,7 @@ World::World(const std::string &fileName)
|
||||
|
||||
World::~World()
|
||||
{
|
||||
delete heightmap;
|
||||
//delete heightmap;
|
||||
}
|
||||
|
||||
std::pair<std::string, bool> World::getObjectFromValue(int val)
|
||||
@@ -166,16 +166,9 @@ void World::update(float elapsedTime)
|
||||
{
|
||||
|
||||
//Al deze code zou in enemy moeten staan
|
||||
if (enemy->position.Distance(player->position) <= enemy->radius)
|
||||
{
|
||||
enemy->hasTarget = true;
|
||||
enemy->target.x = player->position.x;
|
||||
enemy->target.z = player->position.z;
|
||||
}
|
||||
else
|
||||
enemy->hasTarget = false;
|
||||
enemy->inEyeSight(player->position);
|
||||
|
||||
Vec3f oldpos = enemy->position;
|
||||
|
||||
enemy->update(elapsedTime);
|
||||
if (enemy->hasTarget)
|
||||
{
|
||||
|
||||
+7
-5
@@ -14,17 +14,19 @@
|
||||
]
|
||||
},
|
||||
"player": {
|
||||
"startposition": [ 200, 40, 200 ]
|
||||
"startposition": [ 0, 1.7, 0]
|
||||
},
|
||||
"objects": [
|
||||
{
|
||||
"file": "models/boom/Boom.obj",
|
||||
"pos": [ 4, 0, -4 ]
|
||||
"pos": [ 4, 0, -4 ],
|
||||
"collide": "true"
|
||||
},
|
||||
{
|
||||
{
|
||||
"file": "models/boom/Boom.obj",
|
||||
"pos": [ -4, 0, -4 ]
|
||||
}
|
||||
"pos": [ -4, 0, -4 ],
|
||||
"collide": "true"
|
||||
}
|
||||
],
|
||||
"enemies": [
|
||||
{
|
||||
|
||||
+3
-3
@@ -11,12 +11,12 @@
|
||||
]
|
||||
},
|
||||
"player": {
|
||||
"startposition": [ 100, 20, 100 ]
|
||||
"startposition": [ 0, 1.7, 0]
|
||||
},
|
||||
"objects": [
|
||||
{
|
||||
"file": "models/boom/Boom.obj",
|
||||
"pos": [ 4, 0, -4 ]
|
||||
"pos": [ 10, 0, -4 ]
|
||||
},
|
||||
{
|
||||
"file": "models/Teleporter/Teleporter.obj",
|
||||
@@ -26,7 +26,7 @@
|
||||
"enemies": [
|
||||
{
|
||||
"file": "models/squid/Blooper.obj",
|
||||
"pos": [ 1, 2, -10 ],
|
||||
"pos": [ 10, 2, -10 ],
|
||||
"scale": 0.01
|
||||
}
|
||||
]
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"worlds": [
|
||||
"worlds/small.json",
|
||||
"worlds/ice.json",
|
||||
"worlds/fire.json"
|
||||
]
|
||||
"worlds": [
|
||||
"worlds/small.json",
|
||||
"worlds/ice.json",
|
||||
"worlds/fire.json"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user