Merge branch 'developer' into enemy
# Conflicts: # CrystalPoint.cpp # Entity.cpp # Player.cpp # Player.h # World.cpp # World.h
This commit is contained in:
+8
-18
@@ -6,10 +6,14 @@
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#include "WorldHandler.h"
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#include "Player.h"
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int CrystalPoint::width = 0;
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int CrystalPoint::height = 0;
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void CrystalPoint::init()
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{
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player = Player::getInstance();
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worldhandler = WorldHandler::getInstance();
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//cursor = Cursor::getInstance();
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lastFrameTime = 0;
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@@ -34,23 +38,8 @@ void CrystalPoint::draw()
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glLoadIdentity();
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worldhandler->draw();
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//Draw Cursor
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0,width, height,0,-10,10);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
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glBegin(GL_TRIANGLES);
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glVertex2f(mousePosition.x, mousePosition.y);
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glVertex2f(mousePosition.x+15, mousePosition.y+15);
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glVertex2f(mousePosition.x+5, mousePosition.y+20);
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glEnd();
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//cursor->draw();
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glutSwapBuffers();
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}
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@@ -78,7 +67,7 @@ void CrystalPoint::update()
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if (player->rotation.x < -90)
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player->rotation.x = -90;
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float speed = 2;
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float speed = 10;
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Vec3f oldPosition = player->position;
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if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
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@@ -91,11 +80,12 @@ void CrystalPoint::update()
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if (!worldhandler->isPlayerPositionValid())
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player->position = oldPosition;
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//player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
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player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
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worldhandler->update(deltaTime);
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mousePosition = mousePosition + mouseOffset;
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//cursor->update(mousePosition);
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mouseOffset = Vec2f(0, 0);
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prevKeyboardState = keyboardState;
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+1
-2
@@ -24,12 +24,11 @@ public:
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WorldHandler* worldhandler;
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Player* player;
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int width, height;
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static int width, height;
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KeyboardState keyboardState;
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KeyboardState prevKeyboardState;
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Vec2f mouseOffset;
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Vec2f mousePosition;
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float lastFrameTime;
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@@ -152,9 +152,11 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="CrystalPoint.cpp" />
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<ClCompile Include="Cursor.cpp" />
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<ClCompile Include="Enemy.cpp" />
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<ClCompile Include="Entity.cpp" />
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<ClCompile Include="HeightMap.cpp" />
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<ClCompile Include="Interface.cpp" />
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<ClCompile Include="json.cpp" />
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<ClCompile Include="LevelObject.cpp" />
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<ClCompile Include="Main.cpp" />
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@@ -167,9 +169,11 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CrystalPoint.h" />
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<ClInclude Include="Cursor.h" />
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<ClInclude Include="Enemy.h" />
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<ClInclude Include="Entity.h" />
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<ClInclude Include="HeightMap.h" />
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<ClInclude Include="Interface.h" />
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<ClInclude Include="json.h" />
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<ClInclude Include="LevelObject.h" />
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<ClInclude Include="Main.h" />
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@@ -184,6 +188,7 @@
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<ItemGroup>
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<None Include="worlds\fire.json" />
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<None Include="worlds\ice.json" />
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<None Include="worlds\small.json" />
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<None Include="worlds\worlds.json" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -63,6 +63,12 @@
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<ClCompile Include="CrystalPoint.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Cursor.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Interface.cpp">
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<Filter>Source Files\World</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="World.h">
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@@ -77,9 +83,6 @@
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<ClInclude Include="LevelObject.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="vector.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Model.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@@ -107,6 +110,15 @@
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<ClInclude Include="CrystalPoint.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Interface.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Cursor.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="vector.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="worlds\worlds.json">
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@@ -118,5 +130,8 @@
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<None Include="worlds\ice.json">
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<Filter>Source Files\json</Filter>
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</None>
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<None Include="worlds\small.json">
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<Filter>Source Files\json</Filter>
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</None>
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</ItemGroup>
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</Project>
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+58
@@ -0,0 +1,58 @@
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#include "Cursor.h"
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#include <GL\freeglut.h>
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#include <cmath>
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#include "CrystalPoint.h"
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Cursor* Cursor::instance = NULL;
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Cursor::Cursor()
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{
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enabled = false;
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}
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Cursor::~Cursor()
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{
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}
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Cursor* Cursor::getInstance(void)
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{
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if (instance == nullptr)
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instance = new Cursor();
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return instance;
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}
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void Cursor::enable(bool enable)
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{
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enabled = enable;
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}
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bool Cursor::isEnabled(void)
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{
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return enabled;
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}
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void Cursor::draw(void)
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{
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//Draw Cursor
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
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glBegin(GL_TRIANGLES);
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glVertex2f(mousePosition.x, mousePosition.y);
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glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
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glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
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glEnd();
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}
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void Cursor::update(Vec2f newPosition)
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{
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mousePosition = newPosition;
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}
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@@ -0,0 +1,24 @@
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#pragma once
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#include "Vector.h"
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class Cursor
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{
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private:
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Cursor();
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static Cursor* instance;
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bool enabled;
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Vec2f mousePosition;
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public:
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~Cursor();
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static Cursor* getInstance(void);
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void enable(bool enable);
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bool isEnabled(void);
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void draw(void);
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void update(Vec2f newPosition);
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};
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@@ -21,7 +21,6 @@ Entity::~Entity()
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void Entity::draw()
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{
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//rotation.y += 0.05f;
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if (model)
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{
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glPushMatrix();
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@@ -31,7 +30,6 @@ void Entity::draw()
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glRotatef(rotation.y, 0, 1, 0);
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glRotatef(rotation.z, 0, 0, 1);
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glScalef(scale, scale, scale);
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//glTranslatef(-model->center.x, 0, -model->center.z);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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+26
-7
@@ -2,21 +2,31 @@
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#include "stb_image.h"
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#include "vector.h"
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#include "LevelObject.h"
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#include <GL/freeglut.h>
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#include <iostream>
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#include <string>
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#include "World.h"
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#define RED 0
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#define GREEN 1
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#define BLUE 2
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#define ALPHA 3
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HeightMap::HeightMap(const std::string &file, float scale)
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HeightMap::HeightMap(const std::string &file, World* world)
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{
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this->scale = scale;
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int bpp;
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unsigned char* imgData = stbi_load(file.c_str(), &width, &height, &bpp, 4);
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auto heightAt = [&](int x, int y)
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{
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return (imgData[(x + y * width) * 4] / 256.0f) * 100.0f;
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return (imgData[(x + y * width) * 4 ] / 256.0f) * 50.0f;
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};
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auto valueAt = [&](int x, int y, int offset = 0)
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{
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return imgData[(x + y * width) * 4 + offset];
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};
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for (int y = 0; y < height-1; y++)
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@@ -27,13 +37,18 @@ HeightMap::HeightMap(const std::string &file, float scale)
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Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
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Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
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if (valueAt(x, y, GREEN) > 0)
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{
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world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, 0, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
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}
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Vec3f normal = ca.cross(ba);
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normal.Normalize();
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for (int i = 0; i < 4; i++)
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{
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float h = heightAt(x + offsets[i][0], y + offsets[i][1]);
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vertices.push_back(Vertex{ (float)(x + offsets[i][0])*scale, h*scale, (float)(y + offsets[i][1])*scale,
|
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vertices.push_back(Vertex{ (float)(x + offsets[i][0]), h, (float)(y + offsets[i][1]),
|
||||
normal.x, normal.y, normal.z,
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(x + offsets[i][0]) / (float)height, (y + offsets[i][1]) / (float)width } );
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||||
}
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||||
@@ -91,13 +106,17 @@ void HeightMap::Draw()
|
||||
|
||||
float HeightMap::GetHeight(float x, float y)
|
||||
{
|
||||
x /= scale;
|
||||
y /= scale;
|
||||
int ix = x;
|
||||
int iy = y;
|
||||
|
||||
int index = (ix + (width - 1) * iy) * 4;
|
||||
|
||||
if (index + 3 >= vertices.size())
|
||||
index = vertices.size() - 4;
|
||||
|
||||
if (index < 0)
|
||||
index = 0;
|
||||
|
||||
Vertex& a = vertices[index];
|
||||
Vertex& b = vertices[index+1];
|
||||
Vertex& c = vertices[index+3];
|
||||
|
||||
+3
-2
@@ -5,6 +5,8 @@
|
||||
#include <vector>
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
class World;
|
||||
|
||||
class HeightMap
|
||||
{
|
||||
private:
|
||||
@@ -12,9 +14,8 @@ private:
|
||||
int width;
|
||||
|
||||
GLuint imageIndex;
|
||||
int scale;
|
||||
public:
|
||||
HeightMap(const std::string &file, float scale);
|
||||
HeightMap(const std::string &file, World* world);
|
||||
~HeightMap();
|
||||
|
||||
void Draw();
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
#include "Interface.h"
|
||||
#include <GL\freeglut.h>
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
//Prototype
|
||||
void glutBitmapString(std::string str, int x, int y);
|
||||
|
||||
Interface::Interface()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Interface::~Interface()
|
||||
{
|
||||
}
|
||||
|
||||
void Interface::draw()
|
||||
{
|
||||
Player* player = Player::getInstance();
|
||||
|
||||
//Switch view to Ortho
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 1000, 1000, 0, -10, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
//Draw interface
|
||||
|
||||
//Health bar
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(0,0,0, 1.0);
|
||||
glVertex2f(250, 980);
|
||||
glVertex2f(250, 965);
|
||||
glVertex2f(750, 965);
|
||||
glVertex2f(750, 980);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(1.0f, 0.1f, 0.1f, 1.0);
|
||||
glVertex2f(250, 980);
|
||||
glVertex2f(250, 965);
|
||||
|
||||
glColor4f(1.0f, 0.5f, 0.5f, 1.0);
|
||||
glVertex2f(250 + (player->health / 100 * 500), 965);
|
||||
glVertex2f(250 + (player->health / 100 * 500), 980);
|
||||
glEnd();
|
||||
|
||||
//XP bar
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(0, 0, 0, 1.0);
|
||||
glVertex2f(250, 950);
|
||||
glVertex2f(250, 935);
|
||||
glVertex2f(750, 935);
|
||||
glVertex2f(750, 950);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||
glVertex2f(250, 950);
|
||||
glVertex2f(250, 935);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
|
||||
glVertex2f(250 + (player->xp / 100 * 500), 935);
|
||||
glVertex2f(250 + (player->xp / 100 * 500), 950);
|
||||
glEnd();
|
||||
|
||||
//Text: level
|
||||
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||
glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
|
||||
|
||||
}
|
||||
|
||||
void Interface::update(float deltaTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void glutBitmapString(std::string str, int x, int y)
|
||||
{
|
||||
glRasterPos2f(x, y);
|
||||
for (int i = 0; i < str.size(); i++)
|
||||
{
|
||||
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
class Interface
|
||||
{
|
||||
public:
|
||||
Interface();
|
||||
~Interface();
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
};
|
||||
|
||||
@@ -7,6 +7,8 @@ LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, con
|
||||
{
|
||||
model = Model::load(fileName);
|
||||
this->position = position;
|
||||
this->position.x -= model->center.x;
|
||||
this->position.z -= model->center.z;
|
||||
this->rotation = rotation;
|
||||
this->scale = scale;
|
||||
this->canCollide = hasCollision;
|
||||
|
||||
@@ -21,7 +21,7 @@ int main(int argc, char* argv[])
|
||||
|
||||
glutDisplayFunc([]() { app->draw(); } );
|
||||
glutIdleFunc([]() { app->update(); } );
|
||||
glutReshapeFunc([](int w, int h) { app->width = w; app->height = h; glViewport(0, 0, w, h); });
|
||||
glutReshapeFunc([](int w, int h) { CrystalPoint::width = w; CrystalPoint::height = h; glViewport(0, 0, w, h); });
|
||||
|
||||
//Keyboard
|
||||
glutKeyboardFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = true; });
|
||||
@@ -29,8 +29,7 @@ int main(int argc, char* argv[])
|
||||
glutSpecialFunc([](int c, int, int) { app->keyboardState.special[c] = true; });
|
||||
glutSpecialUpFunc([](int c, int, int) { app->keyboardState.special[c] = false; });
|
||||
|
||||
//Mouse
|
||||
glutPassiveMotionFunc([](int x, int y)
|
||||
auto mousemotion = [](int x, int y)
|
||||
{
|
||||
if (justMoved)
|
||||
{
|
||||
@@ -41,11 +40,18 @@ int main(int argc, char* argv[])
|
||||
int dy = y - app->height / 2;
|
||||
if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
|
||||
{
|
||||
app->mouseOffset = app->mouseOffset + Vec2f(dx,dy);
|
||||
app->mouseOffset = app->mouseOffset + Vec2f(dx, dy);
|
||||
glutWarpPointer(app->width / 2, app->height / 2);
|
||||
justMoved = true;
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
//Mouse
|
||||
glutPassiveMotionFunc(mousemotion);
|
||||
glutMotionFunc(mousemotion);
|
||||
|
||||
CrystalPoint::height = GLUT_WINDOW_HEIGHT;
|
||||
CrystalPoint::width = GLUT_WINDOW_WIDTH;
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
@@ -86,5 +92,5 @@ void configureOpenGL()
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
glutSetCursor(GLUT_CURSOR_CROSSHAIR);
|
||||
glutSetCursor(GLUT_CURSOR_NONE);
|
||||
}
|
||||
+4
-1
@@ -7,7 +7,10 @@ Player* Player::instance = NULL;
|
||||
|
||||
Player::Player()
|
||||
{
|
||||
|
||||
speed = 10;
|
||||
health = 50;
|
||||
xp = 75;
|
||||
level = 10;
|
||||
}
|
||||
|
||||
Player* Player::getInstance()
|
||||
|
||||
@@ -22,4 +22,10 @@ public:
|
||||
|
||||
Model* leftWeapon;
|
||||
Model* rightWeapon;
|
||||
|
||||
float health;
|
||||
float xp;
|
||||
int level;
|
||||
|
||||
float speed;
|
||||
};
|
||||
@@ -1,16 +1,21 @@
|
||||
#include "World.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include "Entity.h"
|
||||
#include "LevelObject.h"
|
||||
#include "json.h"
|
||||
#include "Model.h"
|
||||
#include "CrystalPoint.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
World::World(const std::string &fileName)
|
||||
{
|
||||
//Store player instance
|
||||
player = Player::getInstance();
|
||||
|
||||
//Create the interface
|
||||
interface = new Interface();
|
||||
|
||||
//Open world json file
|
||||
std::ifstream file(fileName);
|
||||
if(!file.is_open())
|
||||
std::cout<<"Error, can't open world file - " << fileName << "\n";
|
||||
@@ -18,68 +23,94 @@ World::World(const std::string &fileName)
|
||||
json::Value v = json::readJson(file);
|
||||
file.close();
|
||||
|
||||
//Check file
|
||||
if(v["world"].isNull() || v["world"]["heightmap"].isNull())
|
||||
std::cout << "Invalid world file: world - " << fileName << "\n";
|
||||
if (v["player"].isNull() || v["player"]["startposition"].isNull())
|
||||
std::cout << "Invalid world file: player - " << fileName << "\n";
|
||||
if (v["objects"].isNull())
|
||||
std::cout << "Invalid world file: objects - " << fileName << "\n";
|
||||
if (v["world"]["object-templates"].isNull())
|
||||
std::cout << "Invalid world file: object templates - " << fileName << "\n";
|
||||
|
||||
float scale = 1.0f;
|
||||
if (!v["world"]["scale"].isNull())
|
||||
scale = v["world"]["scale"].asFloat();
|
||||
//Load object templates
|
||||
for (auto objt : v["world"]["object-templates"])
|
||||
{
|
||||
//collision
|
||||
bool cancollide = true;
|
||||
if (!objt["collision"].isNull())
|
||||
cancollide = objt["collision"].asBool();
|
||||
|
||||
//heightmap = new HeightMap(v["world"]["heightmap"].asString(), scale);
|
||||
objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
|
||||
}
|
||||
|
||||
/*if(!v["world"]["texture"].isNull())
|
||||
heightmap->SetTexture(v["world"]["texture"].asString());*/
|
||||
//Generate heightmap for this world
|
||||
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
|
||||
|
||||
player->position.x = v["player"]["startposition"][0].asFloat()*scale;
|
||||
player->position.y = v["player"]["startposition"][1].asFloat()*scale;
|
||||
player->position.z = v["player"]["startposition"][2].asFloat()*scale;
|
||||
//Map different texture to heightmap if available
|
||||
if(!v["world"]["texture"].isNull())
|
||||
heightmap->SetTexture(v["world"]["texture"].asString());
|
||||
|
||||
//Set player starting position
|
||||
player->position.x = v["player"]["startposition"][0].asFloat();
|
||||
player->position.y = v["player"]["startposition"][1].asFloat();
|
||||
player->position.z = v["player"]["startposition"][2].asFloat();
|
||||
|
||||
//Load and place objects into world
|
||||
for (auto object : v["objects"])
|
||||
{
|
||||
//Collision
|
||||
bool hasCollision = true;
|
||||
if (!object["collide"].isNull())
|
||||
hasCollision = object["collide"].asBool();
|
||||
|
||||
//Rotation
|
||||
Vec3f rotation(0, 0, 0);
|
||||
if(!object["rot"].isNull())
|
||||
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
|
||||
|
||||
//Scale
|
||||
float scale = 1;
|
||||
if (!object["scale"].isNull())
|
||||
scale = object["scale"].asFloat();
|
||||
|
||||
//Position
|
||||
if (object["pos"].isNull())
|
||||
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
|
||||
|
||||
//File
|
||||
if (object["file"].isNull())
|
||||
std::cout << "Invalid world file: objects file - " << fileName << "\n";
|
||||
|
||||
//Create
|
||||
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
|
||||
entities.push_back(new LevelObject(object["file"], position, rotation, scale, hasCollision));
|
||||
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
|
||||
}
|
||||
|
||||
//Enemies
|
||||
//Load and place enemies into world
|
||||
for (auto e : v["enemies"])
|
||||
{
|
||||
std::string fileName = "";
|
||||
if (!e["file"].isNull())
|
||||
fileName = e["file"].asString();
|
||||
|
||||
Vec3f position(0, 0, 0);
|
||||
if (!e["pos"].isNull())
|
||||
position = Vec3f(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
|
||||
|
||||
//Rotation
|
||||
Vec3f rotation(0, 0, 0);
|
||||
if (!e["rot"].isNull())
|
||||
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
|
||||
|
||||
//Scale
|
||||
float scale = 1.0f;
|
||||
if (!e["scale"].isNull())
|
||||
scale = e["scale"].asFloat();
|
||||
|
||||
enemies.push_back(new Enemy(fileName, position, rotation, scale));
|
||||
//Position
|
||||
if (e["pos"].isNull())
|
||||
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
|
||||
|
||||
//File
|
||||
if (e["file"].isNull())
|
||||
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
|
||||
|
||||
//Create
|
||||
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
|
||||
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
|
||||
|
||||
}
|
||||
}
|
||||
@@ -90,9 +121,20 @@ World::~World()
|
||||
//delete heightmap;
|
||||
}
|
||||
|
||||
std::pair<std::string, bool> World::getObjectFromValue(int val)
|
||||
{
|
||||
for (auto i : objecttemplates)
|
||||
{
|
||||
if (i.first == val)
|
||||
return i.second;
|
||||
}
|
||||
|
||||
return objecttemplates[0].second;
|
||||
}
|
||||
|
||||
float World::getHeight(float x, float y)
|
||||
{
|
||||
//return heightmap->GetHeight(x, y);
|
||||
return heightmap->GetHeight(x, y);
|
||||
}
|
||||
|
||||
void World::draw()
|
||||
@@ -101,18 +143,18 @@ void World::draw()
|
||||
|
||||
float lightPosition[4] = { 0, 2, 1, 0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||
float lightAmbient[4] = { 0.5, 0.5, 0.5, 1 };
|
||||
float lightAmbient[4] = { 0.2, 0.2, 0.2, 1 };
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
||||
|
||||
glColor4f(1.0f,1.0f, 1.0f, 1.0f);
|
||||
//heightmap->Draw();
|
||||
|
||||
heightmap->Draw();
|
||||
|
||||
for (auto &enemy : enemies)
|
||||
enemy->draw();
|
||||
|
||||
for (auto &entity : entities)
|
||||
entity->draw();
|
||||
|
||||
interface->draw();
|
||||
}
|
||||
|
||||
void World::update(float elapsedTime)
|
||||
@@ -146,6 +188,11 @@ void World::update(float elapsedTime)
|
||||
}
|
||||
}
|
||||
|
||||
void World::addLevelObject(LevelObject* obj)
|
||||
{
|
||||
entities.push_back(obj);
|
||||
}
|
||||
|
||||
bool World::isPlayerPositionValid()
|
||||
{
|
||||
for (auto e : entities)
|
||||
|
||||
@@ -4,24 +4,31 @@
|
||||
#include "HeightMap.h"
|
||||
#include "Player.h"
|
||||
#include "Enemy.h"
|
||||
#include "LevelObject.h"
|
||||
#include "Interface.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
class World
|
||||
{
|
||||
public:
|
||||
World(const std::string &fileName);
|
||||
~World();
|
||||
private:
|
||||
std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
|
||||
|
||||
Player* player;
|
||||
HeightMap* heightmap;
|
||||
Interface* interface;
|
||||
|
||||
std::vector<Entity*> entities;
|
||||
std::vector<Enemy*> enemies;
|
||||
|
||||
Player* player;
|
||||
//HeightMap* heightmap;
|
||||
public:
|
||||
World(const std::string &fileName);
|
||||
~World();
|
||||
|
||||
void draw();
|
||||
void update(float elapsedTime);
|
||||
bool isPlayerPositionValid();
|
||||
float getHeight(float x, float y);
|
||||
void addLevelObject(LevelObject* obj);
|
||||
std::pair<std::string, bool> getObjectFromValue(int i);
|
||||
};
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
"world": {
|
||||
"heightmap": "worlds/hell.png",
|
||||
"texture": "worlds/helltexture.png",
|
||||
"scale": 1,
|
||||
"object-templates": [
|
||||
{
|
||||
"color": 25,
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 257 KiB After Width: | Height: | Size: 186 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 130 KiB After Width: | Height: | Size: 86 KiB |
+7
-1
@@ -2,7 +2,13 @@
|
||||
"world": {
|
||||
"heightmap": "worlds/hmcs.png",
|
||||
"texture": "worlds/hmcstexture.png",
|
||||
"scale": 2
|
||||
"object-templates": [
|
||||
{
|
||||
"color":100,
|
||||
"file": "models/boom/Boom.obj",
|
||||
"collision": false
|
||||
}
|
||||
]
|
||||
},
|
||||
"player": {
|
||||
"startposition": [ 0, 1.7, 0]
|
||||
|
||||
+7
-1
@@ -1,7 +1,13 @@
|
||||
{
|
||||
"world": {
|
||||
"heightmap": "worlds/small.png",
|
||||
"scale": 1
|
||||
"object-templates": [
|
||||
{
|
||||
"color":100,
|
||||
"file": "models/boom/Boom.obj",
|
||||
"collision": false
|
||||
}
|
||||
]
|
||||
},
|
||||
"player": {
|
||||
"startposition": [ 20, 5, 20 ]
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 1.9 KiB |
+5
-4
@@ -1,6 +1,7 @@
|
||||
{
|
||||
"worlds": [
|
||||
"worlds/ice.json",
|
||||
"worlds/fire.json"
|
||||
]
|
||||
"worlds": [
|
||||
"worlds/small.json",
|
||||
"worlds/ice.json",
|
||||
"worlds/fire.json"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user