texture in loadings screen
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+21
-8
@@ -1,5 +1,7 @@
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#include "stb_image.h"
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#include "LoadingScreen.h"
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#include <GL\freeglut.h>
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#include "CrystalPoint.h"
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#include "Util.h"
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#include <ostream>
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@@ -22,20 +24,26 @@ void LoadingScreen::draw()
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_COLOR_MATERIAL);
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glEnable(GL_TEXTURE_2D);
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glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBindTexture(GL_TEXTURE_2D, textureId);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(0, 0);
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glTexCoord2f(0, 0);
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glVertex2f(0, CrystalPoint::height);
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glTexCoord2f(1, 0);
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glVertex2f(CrystalPoint::width, CrystalPoint::height);
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glVertex2f(CrystalPoint::width, 0);
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glTexCoord2f(1, 1);
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glVertex2f(CrystalPoint::width, 0);
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glEnd();
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glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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/*glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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std::ostringstream oss;
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@@ -43,9 +51,9 @@ void LoadingScreen::draw()
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Util::glutBitmapString(oss.str(),
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CrystalPoint::width / 2 - Util::glutTextWidth(oss.str()),
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CrystalPoint::height / 2 - 7);
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CrystalPoint::height / 2 - 7);*/
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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glutSwapBuffers();
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@@ -56,3 +64,8 @@ void LoadingScreen::rise()
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points++;
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draw();
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}
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void LoadingScreen::setTexture(const std::string filename)
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{
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textureId = Util::loadTexture(filename);
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <string>
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#include <GL\freeglut.h>
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class LoadingScreen
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{
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@@ -11,7 +12,11 @@ public:
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void rise();
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int points;
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GLuint textureId;
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void setTexture(const std::string fileName);
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private:
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const std::string loading = "Loaded: ";
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};
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@@ -10,16 +10,18 @@
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World::World(const std::string &fileName)
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{
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ls.rise();
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//ls.rise();
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ls.setTexture("loadingScreen_picture.png");
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ls.draw();
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nextworld = false;
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//Store player instance
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player = Player::getInstance();
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ls.rise();
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//ls.rise();
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//Create the interface
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interface = new Interface();
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ls.rise();
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//ls.rise();
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//Open world json file
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std::ifstream file(fileName);
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@@ -28,7 +30,7 @@ World::World(const std::string &fileName)
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json::Value v = json::readJson(file);
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file.close();
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ls.rise();
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//ls.rise();
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//Check file
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if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
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@@ -53,28 +55,28 @@ World::World(const std::string &fileName)
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cancollide = objt["collision"].asBool();
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objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
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ls.rise();
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//ls.rise();
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}
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//Generate heightmap for this world
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heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
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ls.rise();
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//ls.rise();
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//Load skybox
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skybox = new Skybox(15000.0f, v["world"]["skybox"].asString());
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skybox->init();
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ls.rise();
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//ls.rise();
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//Map different texture to heightmap if available
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if(!v["world"]["texture"].isNull())
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heightmap->SetTexture(v["world"]["texture"].asString());
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ls.rise();
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//ls.rise();
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//Set player starting position
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player->position.x = v["player"]["startposition"][0].asFloat();
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player->position.z = v["player"]["startposition"][2].asFloat();
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player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
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ls.rise();
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//ls.rise();
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//Load and place objects into world
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for (auto object : v["objects"])
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@@ -107,7 +109,7 @@ World::World(const std::string &fileName)
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position.y = getHeight(position.x, position.z);
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entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
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ls.rise();
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//ls.rise();
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}
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maxEnemies = 0;
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@@ -150,7 +152,7 @@ World::World(const std::string &fileName)
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maxEnemies++;
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enemies.push_back(new Enemy(e["file"].asString(), e["music"].asString(), e["damage"].asFloat(), e["health"].asFloat(), position, rotation, scale));
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ls.rise();
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//ls.rise();
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}
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maxCrystals = 0;
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if (!v["crystal"].isNull())
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@@ -194,7 +196,7 @@ World::World(const std::string &fileName)
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Crystal *c = new Crystal(filled, empty, position, rotation, scale);
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entities.push_back(c);
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ls.rise();
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//ls.rise();
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}
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interface->maxCrystals = maxCrystals;
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}
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@@ -204,7 +206,7 @@ World::World(const std::string &fileName)
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{
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sound_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
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music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
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ls.rise();
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//ls.rise();
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}
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if (!v["portal"].isNull())
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@@ -230,7 +232,7 @@ World::World(const std::string &fileName)
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portal = new Portal(v["portal"]["file"], pos, rot, scale);
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entities.push_back(portal);
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portal->maxCrystals = maxCrystals;
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ls.rise();
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//ls.rise();
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}
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}
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