enemy comes to you when in his radius

This commit is contained in:
Remco
2016-05-23 08:48:23 +02:00
parent a8415db4ac
commit d01efecb0e
22 changed files with 7274 additions and 21 deletions
+2 -1
View File
@@ -2,6 +2,7 @@
#include <vector>
#include "Player.h"
#include "Enemy.h"
class Entity;
@@ -14,7 +15,7 @@ public:
Player& player;
std::vector<Entity*> entities;
std::vector<Enemy*> enemies;
void draw();
void update(float elapsedTime);
bool isPlayerPositionValid();