Spawn objects from file
This commit is contained in:
@@ -184,6 +184,7 @@
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<ItemGroup>
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<None Include="worlds\fire.json" />
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<None Include="worlds\ice.json" />
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<None Include="worlds\small.json" />
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<None Include="worlds\worlds.json" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -118,5 +118,8 @@
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<None Include="worlds\ice.json">
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<Filter>Source Files\json</Filter>
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</None>
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<None Include="worlds\small.json">
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<Filter>Source Files\json</Filter>
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</None>
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</ItemGroup>
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</Project>
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+19
-2
@@ -2,12 +2,19 @@
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#include "stb_image.h"
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#include "vector.h"
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#include "LevelObject.h"
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#include <GL/freeglut.h>
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#include <iostream>
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#include <string>
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#include "World.h"
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#define RED 0
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#define GREEN 1
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#define BLUE 2
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#define ALPHA 3
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HeightMap::HeightMap(const std::string &file, float scale)
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HeightMap::HeightMap(const std::string &file, float scale, World* world)
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{
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this->scale = scale;
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@@ -16,7 +23,12 @@ HeightMap::HeightMap(const std::string &file, float scale)
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auto heightAt = [&](int x, int y)
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{
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return (imgData[(x + y * width) * 4] / 256.0f) * 100.0f;
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return (imgData[(x + y * width) * 4 ] / 256.0f) * 100.0f;
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};
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auto valueAt = [&](int x, int y, int offset = 0)
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{
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return imgData[(x + y * width) * 4 + offset];
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};
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for (int y = 0; y < height-1; y++)
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@@ -27,6 +39,11 @@ HeightMap::HeightMap(const std::string &file, float scale)
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Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
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Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
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if (valueAt(x, y, GREEN) > 0)
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{
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world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x*scale, heightAt(x, y), y*scale), Vec3f(0, rand()%360, 0), 1, true));
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}
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Vec3f normal = ca.cross(ba);
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normal.Normalize();
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+3
-1
@@ -5,6 +5,8 @@
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#include <vector>
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#include <GL/freeglut.h>
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class World;
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class HeightMap
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{
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private:
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@@ -14,7 +16,7 @@ private:
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GLuint imageIndex;
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int scale;
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public:
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HeightMap(const std::string &file, float scale);
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HeightMap(const std::string &file, float scale, World* world);
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~HeightMap();
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void Draw();
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@@ -1,7 +1,6 @@
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#include "World.h"
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#include <GL/freeglut.h>
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#include "Entity.h"
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#include "LevelObject.h"
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#include "json.h"
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#include "Model.h"
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#include <fstream>
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@@ -18,18 +17,27 @@ World::World(const std::string &fileName)
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json::Value v = json::readJson(file);
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file.close();
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//Check file
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if(v["world"].isNull() || v["world"]["heightmap"].isNull())
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std::cout << "Invalid world file: world - " << fileName << "\n";
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if (v["player"].isNull() || v["player"]["startposition"].isNull())
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std::cout << "Invalid world file: player - " << fileName << "\n";
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if (v["objects"].isNull())
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std::cout << "Invalid world file: objects - " << fileName << "\n";
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if (v["world"]["object-templates"].isNull())
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std::cout << "Invalid world file: object templates - " << fileName << "\n";
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float scale = 1.0f;
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if (!v["world"]["scale"].isNull())
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scale = v["world"]["scale"].asFloat();
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heightmap = new HeightMap(v["world"]["heightmap"].asString(), scale);
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//Load object templates
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for (auto objt : v["world"]["object-templates"])
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{
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objecttemplates.push_back(std::pair<int, std::string>(objt["color"], objt["file"]));
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}
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heightmap = new HeightMap(v["world"]["heightmap"].asString(), scale, this);
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if(!v["world"]["texture"].isNull())
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heightmap->SetTexture(v["world"]["texture"].asString());
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@@ -90,6 +98,17 @@ World::~World()
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delete heightmap;
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}
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std::string World::getObjectFromValue(int val)
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{
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for (auto i : objecttemplates)
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{
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if (i.first == val)
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return i.second;
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}
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return objecttemplates[0].second;
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}
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float World::getHeight(float x, float y)
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{
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return heightmap->GetHeight(x, y);
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@@ -152,6 +171,11 @@ void World::update(float elapsedTime)
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}
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}
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void World::addLevelObject(LevelObject* obj)
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{
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entities.push_back(obj);
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}
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bool World::isPlayerPositionValid()
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{
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for (auto e : entities)
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@@ -4,11 +4,14 @@
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#include "HeightMap.h"
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#include "Player.h"
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#include "Enemy.h"
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#include "LevelObject.h"
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class Entity;
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class World
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{
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private:
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std::vector<std::pair<int, std::string>> objecttemplates;
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public:
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World(const std::string &fileName);
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~World();
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@@ -23,5 +26,7 @@ public:
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void update(float elapsedTime);
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bool isPlayerPositionValid();
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float getHeight(float x, float y);
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void addLevelObject(LevelObject* obj);
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std::string getObjectFromValue(int i);
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};
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+7
-1
@@ -1,7 +1,13 @@
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{
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"world": {
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"heightmap": "worlds/small.png",
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"scale": 1
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"scale": 1,
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"object-templates": [
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{
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"color":100,
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"file": "models/boom/Boom.obj"
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}
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]
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},
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"player": {
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"startposition": [ 20, 5, 20 ]
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 2.2 KiB |
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