weapons are facing next to the camera
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@@ -7,11 +7,22 @@ class Player
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public:
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Player();
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~Player();
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struct Eyes
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{
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float posX = 0;
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float posY = 0;
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float posZ = 0;
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float rotX = 0;
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float rotY = 0;
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} eyes;
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void Draw_Player(void);
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private:
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int level;
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int xp;
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Weapon rigth;
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Weapon left;
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Weapon* right = nullptr;
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Weapon* left = nullptr;
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vector<Weapon> weapons;
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};
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