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Remco
e5664e207d
weapons are facing next to the camera
2016-05-17 10:34:11 +02:00
freeglut
Project init
2016-05-10 14:03:58 +02:00
models
/ship
Added objects
2016-05-11 11:00:15 +02:00
.gitignore
Added objects
2016-05-11 11:00:15 +02:00
Controller.cpp
Project structure
2016-05-11 11:14:23 +02:00
Controller.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
CrystalPoint.sln
Project init
2016-05-10 14:03:58 +02:00
CrystalPoint.vcxproj
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
CrystalPoint.vcxproj.filters
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
Enemy.cpp
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
Enemy.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
freeglut.dll
Project init
2016-05-10 14:03:58 +02:00
Header.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
Keyboard.cpp
Project structure
2016-05-11 11:14:23 +02:00
Keyboard.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
LoadingState.cpp
Project structure
2016-05-11 11:14:23 +02:00
LoadingState.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
Main.cpp
weapons are facing next to the camera
2016-05-17 10:34:11 +02:00
MenuState.cpp
Project structure
2016-05-11 11:14:23 +02:00
MenuState.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
Model.cpp
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
Model.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
ModelLoader.cpp
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
ModelLoader.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
Mouse.cpp
Project structure
2016-05-11 11:14:23 +02:00
Mouse.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
Player.cpp
weapons are facing next to the camera
2016-05-17 10:34:11 +02:00
Player.h
weapons are facing next to the camera
2016-05-17 10:34:11 +02:00
README.md
Initial commit
2016-04-28 13:21:50 +02:00
State.cpp
Project structure
2016-05-11 11:14:23 +02:00
State.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
StateHandler.cpp
Project structure
2016-05-11 11:14:23 +02:00
StateHandler.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
stb_image.h
Project init
2016-05-10 14:03:58 +02:00
Vector.cpp
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
Vector.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
Weapon.cpp
weapons are facing next to the camera
2016-05-17 10:34:11 +02:00
Weapon.h
weapons are facing next to the camera
2016-05-17 10:34:11 +02:00
WorldModel.cpp
Project structure
2016-05-11 11:14:23 +02:00
WorldModel.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
WorldState.cpp
Project structure
2016-05-11 11:14:23 +02:00
WorldState.h
Added more structure, added abstraction to existing parts
2016-05-11 12:37:18 +02:00
README.md
CrystalPoint
Crystal Point: The Elemental Labyrinth
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Readme
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