Compare commits
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9fccd71521 |
@@ -1,76 +0,0 @@
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#include "Button.h"
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#include <string>
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#include "Util.h"
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#include "Vector.h"
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#include "Cursor.h"
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Button::Button(const std::string & text, Vec2f position, float width, float height) : Text(text,position)
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{
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this->width = width;
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this->height = height;
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this->planePosition = position;
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cursorOnButton = false;
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alfa = 0.5f;
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background = Vec3f(10, 10, 10);
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//foreground = Vec3f(255, 255, 255);
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this->setColor(Vec3f(255, 255, 255));
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this->position.x += width / 2 - textWidth / 2;
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this->position.y += height / 2 - textHeight / 2;
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}
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Button::~Button()
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{
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/*if (action != nullptr)
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delete action;*/
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}
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void Button::draw(void)
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{
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glColor4f(background.x/255.0f, background.y / 255.0f, background.z / 255.0f, alfa);
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glBegin(GL_QUADS);
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glVertex2f(planePosition.x, planePosition.y);
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glVertex2f(planePosition.x, planePosition.y + height);
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glVertex2f(planePosition.x + width, planePosition.y + height);
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glVertex2f(planePosition.x + width, planePosition.y);
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glEnd();
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/*glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
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Util::glutBitmapString(text, position.x, position.y+height/2+14/2);*/
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Text::draw();
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}
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void Button::update(int x, int y)
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{
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cursorOnButton =
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(x > planePosition.x && x < planePosition.x + width) &&
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y > planePosition.y && y < planePosition.y + height;
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if (cursorOnButton)
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alfa = 1.0f;
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else
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alfa = 0.5f;
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if (cursorOnButton && Cursor::getInstance()->clicked)
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if(action != nullptr)
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action(this);
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}
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void Button::addAction(action_function action)
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{
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this->action = action;
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}
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void Button::setForeground(Vec3f color)
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{
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this->setColor(color);
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}
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void Button::setBackground(Vec3f color)
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{
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background = color;
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}
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@@ -1,30 +0,0 @@
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#pragma once
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#include "Text.h"
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class Button : public Text
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{
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private:
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typedef void(*action_function)(Button* b);
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float width, height;
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Vec3f background;
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Vec2f planePosition;
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bool cursorOnButton;
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float alfa;
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action_function action = nullptr;
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public:
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Button(const std::string &text, Vec2f position, float width, float height);
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~Button();
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void draw();
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void update(int x, int y);
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void addAction(action_function action);
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void setForeground(Vec3f color);
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void setBackground(Vec3f color);
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};
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@@ -1,17 +1,15 @@
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cmake_minimum_required(VERSION 3.5)
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project(CrystalPoint)
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file(GLOB_RECURSE SOURCE_FILES
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file(GLOB SOURCE_FILES
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"*.h"
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"*.cpp"
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"*.cc"
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)
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add_executable(CrystalPoint ${SOURCE_FILES})
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find_package(OpenGL REQUIRED)
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find_package(GLUT REQUIRED)
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find_package(OpenAL REQUIRED)
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include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIRS} )
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target_link_libraries(CrystalPoint ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} ${OPENAL_LIBRARY} )
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -lpthread")
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include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} )
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target_link_libraries(CrystalPoint ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} )
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall ")
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@@ -1,42 +0,0 @@
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//
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// Created by janco on 5/24/16.
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//
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#include "Controller.h"
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Controller::Controller(int controllerId) {
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this->controllerId = controllerId;
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this->ypr = Vec3f();
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this->joystick = Vec2f();
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this->setConnected(false);
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this->setConnected(true);
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}
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Controller::~Controller() { }
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void Controller::rumble(int duration, int power){
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// controllerhandler->rumble(controllerId, duration, power);
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}
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void Controller::setConnected(bool connected) {
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if(connected){
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this->connected = true;
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}else{
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this->connected = false;
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this->ypr = Vec3f(0,0,0);
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this->joystick = Vec2f(0,0);
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this->button = false;
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this->magnetSwitch = false;
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this ->joystickButton = false;
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}
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}
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bool Controller::isConnected(void) {
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return connected;
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}
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@@ -1,21 +0,0 @@
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#pragma once
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#include "Vector.h"
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class Controller{
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public:
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Controller(int controllerId);
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~Controller();
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Vec3f ypr;
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Vec2f joystick;
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bool button, joystickButton, magnetSwitch;
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bool lastButton, lastJoystickButton, lastMagetSwitch;
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int controllerId;
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void setConnected(bool connected);
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bool isConnected(void);
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void rumble(int duration, int power);
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private:
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bool connected = false;
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};
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@@ -1,161 +0,0 @@
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//
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// Created by janco on 5/23/16.
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//
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#include "ControllerHandler.h"
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#include <iostream>
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/*
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* String split helper functions
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*/
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std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems) {
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std::stringstream ss(s);
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std::string item;
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while (std::getline(ss, item, delim)) {
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elems.push_back(item);
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}
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return elems;
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}
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std::vector<std::string> split(const std::string &s, char delim) {
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std::vector<std::string> elems;
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split(s, delim, elems);
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return elems;
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}
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ControllerHandler::ControllerHandler(){
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readthread = std::thread(&ControllerHandler::BasestationReader, this);
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};
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Controller* ControllerHandler::getLeftController(void){
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for (int i = 0; i < 4; i++)
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{
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if(controllers[i] != nullptr && controllers[i]->isConnected()){
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return controllers[i];
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}
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}
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return nullptr;
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}
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Controller* ControllerHandler::getRightController(void){
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bool c1found = false;
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for (int i = 0; i < 4; i++)
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{
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if(controllers[i] != nullptr && controllers[i]->isConnected()){
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if(c1found){
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return controllers[i];
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}
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c1found = true;
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}
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}
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return nullptr;
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}
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void ControllerHandler::SearchBasestation(void){
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basestationFound = false;
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std::vector<serial::PortInfo> devices_found = serial::list_ports();
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std::vector<serial::PortInfo>::iterator iter = devices_found.begin();
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while( iter != devices_found.end() )
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{
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serial::PortInfo device = *iter++;
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std::cout << device.hardware_id << " "<< device.port << std::endl;
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if(device.hardware_id == "USB\\VID_10C4&PID_EA60&REV_0100"){
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basestationFound = true;
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baseStation = new serial::Serial(device.port, BasestationBaudrate, serial::Timeout::simpleTimeout(1000));
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break;
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}
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}
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}
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void ControllerHandler::rumble(int idController, int duration, int power){
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if (basestationFound)
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{
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char sendbuffer[16];
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sprintf(sendbuffer, "1|%01d|%06d|%03d\n", idController, duration, power);
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baseStation->write(sendbuffer);
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}
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}
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/*
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* Reading from basestation
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*/
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void ControllerHandler::BasestationReader() {
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while(1){
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while(!basestationFound){
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SearchBasestation();
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if(basestationFound){
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baseStation ->write("stop\n");
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baseStation ->write("clientlist\n");
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(2000));
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}
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while(baseStation->isOpen()){
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std::string basestationMessage = baseStation->readline();
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std::vector<std::string> basestationMessageSplit = split(basestationMessage, '|');
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if(basestationMessageSplit.size() > 1){ //Valid message
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//std::cout << "DEBUG: Message received. Length: " << basestationMessageSplit.size() << " Type: " << basestationMessageSplit[0] << " Message: " << basestationMessage;
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int messageId = std::stoi(basestationMessageSplit[0]);
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switch(messageId){
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//commandList[messageId](basestationMessageSplit);
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case 0: commandDebug(basestationMessageSplit); break; //Debug message
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case 1: commandControllerData(basestationMessageSplit); break; //Data from controller
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case 2: commandControllerEvent(basestationMessageSplit); break; //Controller events
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case 3: commandControllerList(basestationMessageSplit); break; //Connected controller list
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}
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}
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}
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}
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}
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void ControllerHandler::commandDebug(std::vector<std::string> data) {
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std::cout << "DEBUG: " << data[1];
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}
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void ControllerHandler::commandControllerData(std::vector<std::string> data) {
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if(data.size() == 10){
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Controller* c = controllers[std::stoi(data[1])];
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if(c != nullptr && c->isConnected()){
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c->ypr.x = std::stoi(data[5])/100.0f;
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c->ypr.y = std::stoi(data[6])/100.0f;
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c->ypr.z = std::stoi(data[7])/100.0f;
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c->joystick.x = std::stoi(data[2])/2000.0f;
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c->joystick.y = std::stoi(data[3])/2000.0f;
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c->lastButton = c->button;
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c->lastJoystickButton = c->joystickButton;
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c->lastMagetSwitch = c->magnetSwitch;
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c->joystickButton = !(data[4] == "0");
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c->button = !(data[8] == "0");
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c->magnetSwitch = !(data[9] == "0");
|
||||
}
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||||
}
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||||
}
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void ControllerHandler::commandControllerEvent(std::vector<std::string> data) {
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if(data.size() == 3){
|
||||
if(data[1] == "connected"){
|
||||
int controllerId = std::stoi(data[2]);
|
||||
controllers[controllerId] = new Controller(controllerId);
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controllers[controllerId]->setConnected(true);
|
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}else if(data[1] == "disconnected"){
|
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// controllers.erase(*controllers[std::stoi(data[2])]);
|
||||
}
|
||||
}
|
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}
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|
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void ControllerHandler::commandControllerList(std::vector<std::string> data) {
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for(unsigned int i = 1; i < data.size() - 1; i++){
|
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int controllerId = std::stoi(data[i]);
|
||||
controllers[controllerId] = new Controller(controllerId);
|
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rumble(controllerId, 100, 100);
|
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}
|
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if(basestationFound)
|
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baseStation->write("start\n");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
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@@ -1,41 +0,0 @@
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#pragma once
|
||||
//
|
||||
// Created by janco on 5/23/16.
|
||||
//
|
||||
|
||||
#define BasestationBaudrate 115200
|
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#include <thread>
|
||||
|
||||
#ifdef WIN32
|
||||
#include "include/serial.h"
|
||||
#else
|
||||
#include "lib/serial/include/serial.h"
|
||||
#endif
|
||||
|
||||
|
||||
#include "Controller.h"
|
||||
|
||||
class ControllerHandler{
|
||||
public:
|
||||
ControllerHandler();
|
||||
Controller* getLeftController(void);
|
||||
Controller* getRightController(void);
|
||||
void rumble(int idController, int duration, int power);
|
||||
private:
|
||||
void SearchBasestation(void);
|
||||
void BasestationReader(void);
|
||||
|
||||
bool basestationFound;
|
||||
serial::Serial *baseStation;
|
||||
std::thread readthread;
|
||||
Controller* controllers[4];
|
||||
|
||||
//Command functions
|
||||
void commandDebug(std::vector<std::string> data);
|
||||
void commandControllerData(std::vector<std::string> data);
|
||||
void commandControllerEvent(std::vector<std::string> data);
|
||||
void commandControllerList(std::vector<std::string> data);
|
||||
|
||||
//void(*commandList [1])(std::vector<std::string> data);
|
||||
};
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
#include "Crystal.h"
|
||||
#include "Model.h"
|
||||
#include "Player.h"
|
||||
|
||||
|
||||
Crystal::Crystal(const std::string & filled, const std::string & empty, const Vec3f & position, Vec3f & rotation, const float & scale)
|
||||
{
|
||||
this->filled = Model::load(filled);
|
||||
this->empty = Model::load(empty);
|
||||
model = this->filled;
|
||||
|
||||
this->position = position;
|
||||
this->rotation = rotation;
|
||||
this->scale = scale;
|
||||
this->canCollide = true;
|
||||
isFilled = true;
|
||||
|
||||
sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/Crystal.wav", false);
|
||||
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||
music->SetPos(position, Vec3f());
|
||||
|
||||
crystalRot = 0;
|
||||
}
|
||||
|
||||
Crystal::~Crystal()
|
||||
{
|
||||
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||
if (model)
|
||||
Model::unload(model);
|
||||
|
||||
//if isfilled, means model is model filled, so model empty has to been deleted.
|
||||
//if is not filled, means model is model empty, so model filled has to been deleted.
|
||||
if (isFilled)
|
||||
if(empty)
|
||||
Model::unload(empty);
|
||||
else
|
||||
if(filled)
|
||||
Model::unload(filled);
|
||||
}
|
||||
|
||||
void Crystal::draw()
|
||||
{
|
||||
crystalRot -= 0.5f;
|
||||
rotation = Vec3f(0, crystalRot, 0);
|
||||
Entity::draw();
|
||||
}
|
||||
|
||||
void Crystal::collide()
|
||||
{
|
||||
if (isFilled)
|
||||
{
|
||||
music->Play();
|
||||
Player::getInstance()->crystals++;
|
||||
isFilled = false;
|
||||
model = empty;
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
#pragma once
|
||||
#include "Entity.h"
|
||||
#include <string>
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
class Crystal :
|
||||
public Entity
|
||||
{
|
||||
public:
|
||||
Crystal(const std::string &filled, const std::string &empty,
|
||||
const Vec3f &position, Vec3f &rotation, const float &scale);
|
||||
~Crystal();
|
||||
float crystalRot;
|
||||
bool isFilled;
|
||||
void draw();
|
||||
void collide();
|
||||
private:
|
||||
int sound_id;
|
||||
Sound* music;
|
||||
Model* filled;
|
||||
Model* empty;
|
||||
};
|
||||
|
||||
@@ -5,31 +5,21 @@
|
||||
#include <cstring>
|
||||
#include "WorldHandler.h"
|
||||
#include "Player.h"
|
||||
#include "Cursor.h"
|
||||
#include "Menu.h"
|
||||
#include "Text.h"
|
||||
#include "Vector.h"
|
||||
#include "Button.h"
|
||||
|
||||
int CrystalPoint::width = 0;
|
||||
int CrystalPoint::height = 0;
|
||||
|
||||
SoundSystem CrystalPoint::sound_system;
|
||||
bool state = false;
|
||||
|
||||
void CrystalPoint::init()
|
||||
{
|
||||
player = Player::getInstance();
|
||||
worldhandler = WorldHandler::getInstance();
|
||||
cursor = Cursor::getInstance();
|
||||
|
||||
menu = new Menu();
|
||||
buildMenu();
|
||||
//cursor = Cursor::getInstance();
|
||||
|
||||
lastFrameTime = 0;
|
||||
state = true;
|
||||
|
||||
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
|
||||
glClearColor(0.7, 0.7, 1.0, 1.0);
|
||||
|
||||
mousePosition = Vec2f(width / 2, height / 2);
|
||||
}
|
||||
|
||||
|
||||
@@ -47,11 +37,9 @@ void CrystalPoint::draw()
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
|
||||
worldhandler->draw();
|
||||
|
||||
if(!state)
|
||||
menu->draw();
|
||||
//cursor->draw();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
@@ -63,175 +51,46 @@ void CrystalPoint::update()
|
||||
float deltaTime = frameTime - lastFrameTime;
|
||||
lastFrameTime = frameTime;
|
||||
|
||||
if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
|
||||
state = !state;
|
||||
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
||||
worldhandler->PreviousWorld();
|
||||
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
||||
worldhandler->NextWorld();
|
||||
if (keyboardState.keys[27])
|
||||
exit(0);
|
||||
|
||||
Controller *rightcontroller = controller.getRightController();
|
||||
Controller *leftcontroller = controller.getLeftController();
|
||||
Player* player = Player::getInstance();
|
||||
|
||||
if (state)
|
||||
{
|
||||
Player* player = Player::getInstance();
|
||||
player->rotation.y += mouseOffset.x / 10.0f;
|
||||
player->rotation.x += mouseOffset.y / 10.0f;
|
||||
if (player->rotation.x > 90)
|
||||
player->rotation.x = 90;
|
||||
if (player->rotation.x < -90)
|
||||
player->rotation.x = -90;
|
||||
|
||||
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
||||
worldhandler->PreviousWorld();
|
||||
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
||||
worldhandler->NextWorld();
|
||||
if (keyboardState.special[GLUT_KEY_UP] && !prevKeyboardState.special[GLUT_KEY_UP])
|
||||
player->NextRightWeapon();
|
||||
if (keyboardState.special[GLUT_KEY_DOWN] && !prevKeyboardState.special[GLUT_KEY_DOWN])
|
||||
player->PreviousLeftWeapon();
|
||||
if (keyboardState.keys[27])
|
||||
state = false;
|
||||
float speed = 1;
|
||||
|
||||
//testing code
|
||||
if (keyboardState.keys['u'])
|
||||
player->HpUp(1);
|
||||
if (keyboardState.keys['i'])
|
||||
player->HpDown(1);
|
||||
if (keyboardState.keys['o'])
|
||||
player->XpUp(1);
|
||||
Vec3f oldPosition = player->position;
|
||||
if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
|
||||
if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
|
||||
if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
|
||||
if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
|
||||
//if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
||||
//if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
||||
|
||||
player->rotation.y += mouseOffset.x / 10.0f;
|
||||
player->rotation.x += mouseOffset.y / 10.0f;
|
||||
if (!worldhandler->isPlayerPositionValid())
|
||||
player->position = oldPosition;
|
||||
|
||||
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
|
||||
|
||||
|
||||
float speed = 10;
|
||||
|
||||
Vec3f oldPosition = player->position;
|
||||
if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
|
||||
if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
|
||||
if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
|
||||
if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
|
||||
if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
||||
if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
||||
|
||||
if (leftcontroller != nullptr) {
|
||||
Vec2f *leftControllerJoystick = &leftcontroller->joystick;
|
||||
|
||||
if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
|
||||
player->rotation.x += leftControllerJoystick->y/4;
|
||||
}
|
||||
|
||||
if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
|
||||
player->rotation.y += leftControllerJoystick->x/4;
|
||||
}
|
||||
|
||||
player->leftWeapon->rotateWeapon(Vec3f(leftcontroller->ypr.y + 140, 0, -leftcontroller->ypr.z));
|
||||
|
||||
if(leftcontroller->button && leftcontroller->joystickButton){
|
||||
state = !state;
|
||||
}else if(!leftcontroller->lastButton && leftcontroller->button){
|
||||
leftcontroller->lastButton = leftcontroller->button;
|
||||
controller.rumble(leftcontroller->controllerId, 100, 200);
|
||||
player->NextLeftWeapon();
|
||||
}else if(!leftcontroller->lastJoystickButton && leftcontroller->joystickButton){
|
||||
leftcontroller->lastJoystickButton = leftcontroller->joystickButton;
|
||||
player->hit = true;
|
||||
}
|
||||
|
||||
if(player->isHit){
|
||||
controller.rumble(leftcontroller->controllerId, 50, 250);
|
||||
}
|
||||
|
||||
if(!leftcontroller->lastMagetSwitch && leftcontroller->magnetSwitch){
|
||||
worldhandler -> teleportRandom();
|
||||
}
|
||||
|
||||
}
|
||||
if(rightcontroller != nullptr){
|
||||
Vec2f *rightControllerJoystick = &rightcontroller->joystick;
|
||||
|
||||
if (rightControllerJoystick->y > 0.3) {
|
||||
player->setPosition(270, rightControllerJoystick->y * deltaTime * 2.0f, false);
|
||||
}
|
||||
else if (rightControllerJoystick->y < -0.3) {
|
||||
player->setPosition(90, rightControllerJoystick->y * -1 * deltaTime * 2.0f, false);
|
||||
}
|
||||
if (rightControllerJoystick->x > 0.3) {
|
||||
player->setPosition(180, rightControllerJoystick->x * deltaTime * 2.0f, false);
|
||||
}
|
||||
else if (rightControllerJoystick->x < -0.3) {
|
||||
player->setPosition(0, rightControllerJoystick->x * -1 * deltaTime * 2.0f, false);
|
||||
}
|
||||
|
||||
if(!rightcontroller->lastButton && rightcontroller->button){
|
||||
rightcontroller->lastButton = rightcontroller->button;
|
||||
controller.rumble(rightcontroller->controllerId, 100, 200);
|
||||
player->NextRightWeapon();
|
||||
}
|
||||
|
||||
if(player->isHit){
|
||||
controller.rumble(rightcontroller->controllerId, 50, 250);
|
||||
player->isHit = false;
|
||||
}
|
||||
|
||||
if(!rightcontroller->lastMagetSwitch && rightcontroller->magnetSwitch){
|
||||
worldhandler -> teleportRandom();
|
||||
}
|
||||
|
||||
player->rightWeapon->rotateWeapon(Vec3f(rightcontroller->ypr.y + 140, 0, -rightcontroller->ypr.z));
|
||||
}
|
||||
|
||||
if (player->rotation.x > 90)
|
||||
player->rotation.x = 90;
|
||||
if (player->rotation.x < -90)
|
||||
player->rotation.x = -90;
|
||||
|
||||
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
|
||||
|
||||
if (!worldhandler->isPlayerPositionValid())
|
||||
player->position = oldPosition;
|
||||
worldhandler->update(deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
menu->update();
|
||||
if (leftcontroller != nullptr) {
|
||||
Vec2f *leftControllerJoystick = &leftcontroller->joystick;
|
||||
if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
|
||||
cursor->update(Vec2f(cursor->mousePosition.x,cursor->mousePosition.y+leftControllerJoystick->y ));
|
||||
}
|
||||
if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
|
||||
cursor->update(Vec2f(cursor->mousePosition.x+leftControllerJoystick->x ,cursor->mousePosition.y));
|
||||
}
|
||||
if(leftcontroller->button){
|
||||
cursor->state = 137;
|
||||
}else if(cursor->state == 137){
|
||||
cursor->state = GLUT_UP;
|
||||
}
|
||||
}
|
||||
cursor->update(cursor->mousePosition + mouseOffset);
|
||||
}
|
||||
worldhandler->update(deltaTime);
|
||||
|
||||
mousePosition = mousePosition + mouseOffset;
|
||||
//cursor->update(mousePosition);
|
||||
|
||||
mouseOffset = Vec2f(0, 0);
|
||||
prevKeyboardState = keyboardState;
|
||||
glutPostRedisplay();
|
||||
|
||||
sound_system.SetListener(player->position, Vec3f(), Vec3f());
|
||||
}
|
||||
|
||||
void CrystalPoint::buildMenu()
|
||||
{
|
||||
Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
|
||||
auto toWorld = [](Button* b)
|
||||
{
|
||||
state = true;
|
||||
};
|
||||
start->addAction(toWorld);
|
||||
menu->AddMenuElement(start);
|
||||
|
||||
|
||||
Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
|
||||
test->addAction([](Button* b)
|
||||
{
|
||||
exit(0);
|
||||
});
|
||||
menu->AddMenuElement(test);
|
||||
Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
|
||||
t->setColor(Vec3f(255, 255, 0));
|
||||
menu->AddMenuElement(t);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,13 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
class WorldHandler;
|
||||
class SoundSystem;
|
||||
class Player;
|
||||
class Cursor;
|
||||
class Menu;
|
||||
#include "Vector.h"
|
||||
#include "SoundSystem.h"
|
||||
#include "ControllerHandler.h"
|
||||
|
||||
class KeyboardState
|
||||
{
|
||||
@@ -28,9 +23,6 @@ public:
|
||||
|
||||
WorldHandler* worldhandler;
|
||||
Player* player;
|
||||
ControllerHandler controller;
|
||||
Cursor* cursor;
|
||||
Menu* menu;
|
||||
|
||||
static int width, height;
|
||||
KeyboardState keyboardState;
|
||||
@@ -41,10 +33,4 @@ public:
|
||||
|
||||
float lastFrameTime;
|
||||
|
||||
static SoundSystem& GetSoundSystem() { return sound_system; }
|
||||
|
||||
|
||||
private:
|
||||
static SoundSystem sound_system;
|
||||
void buildMenu();
|
||||
};
|
||||
@@ -89,13 +89,12 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@@ -105,13 +104,12 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>lib/serial;freeglut/include;C:\Program Files (x86)\OpenAL 1.1 SDK\include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib;C:\Program Files (x86)\OpenAL 1.1 SDK\libs\Win32</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -123,15 +121,14 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -143,7 +140,7 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>lib/serial;freeglut/include;</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@@ -151,14 +148,9 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Button.cpp" />
|
||||
<ClCompile Include="Controller.cpp" />
|
||||
<ClCompile Include="ControllerHandler.cpp" />
|
||||
<ClCompile Include="Crystal.cpp" />
|
||||
<ClCompile Include="CrystalPoint.cpp" />
|
||||
<ClCompile Include="Cursor.cpp" />
|
||||
<ClCompile Include="Enemy.cpp" />
|
||||
@@ -167,31 +159,15 @@
|
||||
<ClCompile Include="Interface.cpp" />
|
||||
<ClCompile Include="json.cpp" />
|
||||
<ClCompile Include="LevelObject.cpp" />
|
||||
<ClCompile Include="lib\serial\src\impl\list_ports\list_ports_win.cc" />
|
||||
<ClCompile Include="lib\serial\src\impl\win.cc" />
|
||||
<ClCompile Include="lib\serial\src\serial.cc" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="Menu.cpp" />
|
||||
<ClCompile Include="MenuElement.cpp" />
|
||||
<ClCompile Include="Model.cpp" />
|
||||
<ClCompile Include="Portal.cpp" />
|
||||
<ClCompile Include="Sound.cpp" />
|
||||
<ClCompile Include="SoundSystem.cpp" />
|
||||
<ClCompile Include="Player.cpp" />
|
||||
<ClCompile Include="Skybox.cpp" />
|
||||
<ClCompile Include="Text.cpp" />
|
||||
<ClCompile Include="Util.cpp" />
|
||||
<ClCompile Include="Vector.cpp" />
|
||||
<ClCompile Include="Vertex.cpp" />
|
||||
<ClCompile Include="Weapon.cpp" />
|
||||
<ClCompile Include="World.cpp" />
|
||||
<ClCompile Include="WorldHandler.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Button.h" />
|
||||
<ClInclude Include="Controller.h" />
|
||||
<ClInclude Include="ControllerHandler.h" />
|
||||
<ClInclude Include="Crystal.h" />
|
||||
<ClInclude Include="CrystalPoint.h" />
|
||||
<ClInclude Include="Cursor.h" />
|
||||
<ClInclude Include="Enemy.h" />
|
||||
@@ -200,41 +176,22 @@
|
||||
<ClInclude Include="Interface.h" />
|
||||
<ClInclude Include="json.h" />
|
||||
<ClInclude Include="LevelObject.h" />
|
||||
<ClInclude Include="lib\serial\include\impl\win.h" />
|
||||
<ClInclude Include="lib\serial\include\serial.h" />
|
||||
<ClInclude Include="lib\serial\include\v8stdint.h" />
|
||||
<ClInclude Include="Main.h" />
|
||||
<ClInclude Include="Menu.h" />
|
||||
<ClInclude Include="MenuElement.h" />
|
||||
<ClInclude Include="Model.h" />
|
||||
<ClInclude Include="Portal.h" />
|
||||
<ClInclude Include="Sound.h" />
|
||||
<ClInclude Include="SoundSystem.h" />
|
||||
<ClInclude Include="Player.h" />
|
||||
<ClInclude Include="Skybox.h" />
|
||||
<ClInclude Include="stb_image.h" />
|
||||
<ClInclude Include="Text.h" />
|
||||
<ClInclude Include="Util.h" />
|
||||
<ClInclude Include="vector.h" />
|
||||
<ClInclude Include="Vertex.h" />
|
||||
<ClInclude Include="Weapon.h" />
|
||||
<ClInclude Include="World.h" />
|
||||
<ClInclude Include="WorldHandler.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="weapons.json" />
|
||||
<None Include="worlds\fire.json" />
|
||||
<None Include="worlds\ice.json" />
|
||||
<None Include="worlds\rock.json" />
|
||||
<None Include="worlds\small.json" />
|
||||
<None Include="worlds\worlds.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Media Include="WAVE\Crystal.wav" />
|
||||
<Media Include="WAVE\ghostEnemy.wav" />
|
||||
<Media Include="WAVE\portal.wav" />
|
||||
<Media Include="WAVE\world1.wav" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
||||
@@ -22,9 +22,6 @@
|
||||
<Filter Include="Source Files\json">
|
||||
<UniqueIdentifier>{9c655946-3f99-44ea-bc97-2817656954e0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Serial">
|
||||
<UniqueIdentifier>{98128574-9e08-4c28-9372-8d50b6e1a101}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp">
|
||||
@@ -72,57 +69,6 @@
|
||||
<ClCompile Include="Interface.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Skybox.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Crystal.cpp">
|
||||
<Filter>Source Files\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SoundSystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Sound.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Crystal.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Portal.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Controller.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ControllerHandler.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lib\serial\src\impl\list_ports\list_ports_win.cc">
|
||||
<Filter>Source Files\Serial</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lib\serial\src\impl\win.cc">
|
||||
<Filter>Source Files\Serial</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lib\serial\src\serial.cc">
|
||||
<Filter>Source Files\Serial</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Weapon.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Button.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Menu.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MenuElement.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Text.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Util.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="World.h">
|
||||
@@ -173,54 +119,6 @@
|
||||
<ClInclude Include="vector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SoundSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Sound.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Crystal.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Skybox.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Portal.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ControllerHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Controller.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lib\serial\include\serial.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lib\serial\include\v8stdint.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lib\serial\include\impl\win.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Weapon.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Button.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Menu.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MenuElement.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Text.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Util.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="worlds\worlds.json">
|
||||
@@ -238,22 +136,5 @@
|
||||
<None Include="worlds\rock.json">
|
||||
<Filter>Source Files\json</Filter>
|
||||
</None>
|
||||
<None Include="weapons.json">
|
||||
<Filter>Source Files\json</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Media Include="WAVE\Crystal.wav">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Media>
|
||||
<Media Include="WAVE\portal.wav">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Media>
|
||||
<Media Include="WAVE\ghostEnemy.wav">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Media>
|
||||
<Media Include="WAVE\world1.wav">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Media>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "Cursor.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include <GL\freeglut.h>
|
||||
#include <cmath>
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
@@ -8,13 +8,10 @@ Cursor* Cursor::instance = NULL;
|
||||
Cursor::Cursor()
|
||||
{
|
||||
enabled = false;
|
||||
mousePosition = Vec2f(CrystalPoint::width / 2, CrystalPoint::height / 2);
|
||||
clicked = false;
|
||||
}
|
||||
|
||||
Cursor::~Cursor()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Cursor* Cursor::getInstance(void)
|
||||
@@ -57,24 +54,5 @@ void Cursor::draw(void)
|
||||
|
||||
void Cursor::update(Vec2f newPosition)
|
||||
{
|
||||
if (newPosition.x < 0)
|
||||
newPosition.x = 0;
|
||||
|
||||
if (newPosition.y < 0)
|
||||
newPosition.y = 0;
|
||||
|
||||
if (newPosition.x > CrystalPoint::width)
|
||||
newPosition.x = CrystalPoint::width;
|
||||
|
||||
if (newPosition.y > CrystalPoint::height)
|
||||
newPosition.y = CrystalPoint::height;
|
||||
|
||||
mousePosition = newPosition;
|
||||
|
||||
if (clicked)
|
||||
clicked = !clicked;
|
||||
if (state != prev)
|
||||
if(state == GLUT_UP)
|
||||
clicked = true;
|
||||
prev = state;
|
||||
}
|
||||
|
||||
@@ -8,9 +8,9 @@ private:
|
||||
|
||||
static Cursor* instance;
|
||||
bool enabled;
|
||||
|
||||
public:
|
||||
Vec2f mousePosition;
|
||||
public:
|
||||
|
||||
~Cursor();
|
||||
|
||||
static Cursor* getInstance(void);
|
||||
@@ -18,10 +18,6 @@ public:
|
||||
void enable(bool enable);
|
||||
bool isEnabled(void);
|
||||
|
||||
bool clicked;
|
||||
int state, prev;
|
||||
|
||||
|
||||
void draw(void);
|
||||
void update(Vec2f newPosition);
|
||||
};
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
|
||||
#include "Enemy.h"
|
||||
#include "Model.h"
|
||||
#include "Player.h"
|
||||
#include <iostream>
|
||||
|
||||
|
||||
Enemy::Enemy(const std::string &fileName,
|
||||
const std::string &fileMusic,
|
||||
float damage,
|
||||
float health,
|
||||
const Vec3f &position,
|
||||
const Vec3f &rotation,
|
||||
Vec3f &rotation,
|
||||
const float &scale)
|
||||
{
|
||||
model = Model::load(fileName);
|
||||
@@ -20,23 +18,13 @@ Enemy::Enemy(const std::string &fileName,
|
||||
this->canCollide = true;
|
||||
target = position;
|
||||
speed = 1;
|
||||
radius = 10;
|
||||
|
||||
xp = health;
|
||||
this->health = health;
|
||||
this->damage = damage;
|
||||
|
||||
radius = 20;
|
||||
hasTarget = false;
|
||||
hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound(fileMusic.c_str(), false);
|
||||
music = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
|
||||
attack = false;
|
||||
}
|
||||
|
||||
|
||||
Enemy::~Enemy()
|
||||
{
|
||||
music->Stop();
|
||||
CrystalPoint::GetSoundSystem().UnloadSound(hit_sound_id);
|
||||
if (model)
|
||||
Model::unload(model);
|
||||
}
|
||||
@@ -44,47 +32,26 @@ Enemy::~Enemy()
|
||||
void Enemy::draw()
|
||||
{
|
||||
Entity::draw();
|
||||
}
|
||||
glPushMatrix();
|
||||
|
||||
void Enemy::inEyeSight(Vec3f & TargetPosition)
|
||||
{
|
||||
if (position.Distance(TargetPosition) <= radius)
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for (int i = 0; i < 360; i++)
|
||||
{
|
||||
hasTarget = true;
|
||||
target = TargetPosition;
|
||||
//convert degrees into radians
|
||||
float degInRad = i*(M_PI / 180.0);
|
||||
glVertex3f(cos(degInRad)*radius, 1*scale,sin(degInRad)*radius);
|
||||
}
|
||||
else
|
||||
hasTarget = false;
|
||||
}
|
||||
glEnd();
|
||||
|
||||
void Enemy::collide(const Entity * entity)
|
||||
{
|
||||
Vec3f difference = position - entity->position; //zou misschien omgedraait moeten worden
|
||||
difference.y = 0;
|
||||
difference.Normalize();
|
||||
difference = difference * (entity->model->radius + 0.01f);
|
||||
position.x = difference.x + entity->position.x;
|
||||
position.z = difference.z + entity->position.z;
|
||||
}
|
||||
|
||||
void Enemy::hit(int damage){
|
||||
health -= damage;
|
||||
}
|
||||
|
||||
bool Enemy::isDead(){
|
||||
return health < 0;
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void Enemy::update(float delta)
|
||||
{
|
||||
music->SetPos(position, Vec3f());
|
||||
|
||||
if (hasTarget)
|
||||
{
|
||||
if (music->IsPlaying() == false)
|
||||
{
|
||||
music->Play();
|
||||
}
|
||||
//just 2d walking
|
||||
float dx, dz, length;
|
||||
|
||||
@@ -92,10 +59,8 @@ void Enemy::update(float delta)
|
||||
dz = target.z - position.z;
|
||||
|
||||
length = sqrt(dx*dx + dz*dz);
|
||||
if (length > 1)
|
||||
if (length > 0.03)
|
||||
{
|
||||
attack = false;
|
||||
|
||||
dx /= length;
|
||||
dz /= length;
|
||||
|
||||
@@ -105,27 +70,6 @@ void Enemy::update(float delta)
|
||||
position.x += dx;
|
||||
position.z += dz;
|
||||
}
|
||||
else
|
||||
{
|
||||
attack = true;
|
||||
}
|
||||
rotation.y = atan2f(dx, dz) * 180 / M_PI;
|
||||
}
|
||||
Player *player = Player::getInstance();
|
||||
|
||||
/* if(inObject(player->position + player->leftWeapon->collisionPoint)){
|
||||
if(!isHit){
|
||||
isHit = true;
|
||||
hit(player->leftWeapon->damage);
|
||||
}
|
||||
std::cout << "HIT1";
|
||||
}else if(inObject(player->rightWeapon->collisionPoint)){
|
||||
if(!isHit){
|
||||
isHit = true;
|
||||
hit(player->rightWeapon->damage);
|
||||
}
|
||||
std::cout << "HIT2";
|
||||
}else{
|
||||
isHit = false;
|
||||
}*/
|
||||
}
|
||||
@@ -3,34 +3,18 @@
|
||||
#include "Entity.h"
|
||||
#include <string>
|
||||
#include "Vector.h"
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
class Enemy : public Entity
|
||||
{
|
||||
public:
|
||||
Enemy(const std::string &fileName, const std::string &fileMusic, float damage, float health, const Vec3f &position, const Vec3f &rotation, const float &scale);
|
||||
Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale);
|
||||
~Enemy();
|
||||
|
||||
Sound* music;
|
||||
|
||||
bool hasTarget;
|
||||
Vec3f target;
|
||||
float speed,radius;
|
||||
float health;
|
||||
float damage;
|
||||
int xp;
|
||||
bool attack;
|
||||
|
||||
bool isHit;
|
||||
|
||||
void update(float);
|
||||
void draw();
|
||||
|
||||
void inEyeSight(Vec3f &);
|
||||
void collide(const Entity *entity);
|
||||
void hit(int damage);
|
||||
bool isDead(void);
|
||||
private:
|
||||
int hit_sound_id;
|
||||
};
|
||||
|
||||
|
||||
@@ -25,11 +25,13 @@ void Entity::draw()
|
||||
{
|
||||
glPushMatrix();
|
||||
|
||||
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glRotatef(rotation.x, 1, 0, 0);
|
||||
glRotatef(rotation.y, 0, 1, 0);
|
||||
glRotatef(rotation.z, 0, 0, 1);
|
||||
glScalef(scale, scale, scale);
|
||||
//collision gaat hierdoor kapot glTranslatef(-model->center.x, 0, -model->center.z);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
@@ -13,8 +13,6 @@ public:
|
||||
|
||||
virtual void draw();
|
||||
virtual void update(float elapsedTime) {};
|
||||
virtual void collide() {};
|
||||
|
||||
Vec3f position;
|
||||
Vec3f rotation;
|
||||
float scale;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "HeightMap.h"
|
||||
#include "stb_image.h"
|
||||
#include "Vector.h"
|
||||
#include "vector.h"
|
||||
|
||||
#include "LevelObject.h"
|
||||
|
||||
@@ -29,51 +29,29 @@ HeightMap::HeightMap(const std::string &file, World* world)
|
||||
return imgData[(x + y * width) * 4 + offset];
|
||||
};
|
||||
|
||||
std::vector<std::vector<Vec3f>> faceNormals(width-1, std::vector<Vec3f>(height-1, Vec3f(0,1,0)));
|
||||
for (int y = 0; y < height - 1; y++)
|
||||
{
|
||||
for (int x = 0; x < width - 1; x++)
|
||||
{
|
||||
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
|
||||
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
|
||||
Vec3f normal = ca.cross(ba);
|
||||
normal.Normalize();
|
||||
faceNormals[x][y] = normal;
|
||||
}
|
||||
}
|
||||
|
||||
for (int y = 0; y < height-1; y++)
|
||||
{
|
||||
for (int x = 0; x < width-1; x++)
|
||||
{
|
||||
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
|
||||
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
|
||||
|
||||
if (valueAt(x, y, GREEN) > 5)
|
||||
|
||||
if (valueAt(x, y, GREEN) > 0)
|
||||
{
|
||||
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, 0, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
|
||||
}
|
||||
|
||||
Vec3f normal = ca.cross(ba);
|
||||
normal.Normalize();
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int xx = x + offsets[i][0];
|
||||
int yy = y + offsets[i][1];
|
||||
|
||||
Vec3f normal(0, 0, 0);
|
||||
if(xx < width-1 && yy < height-1)
|
||||
normal = normal + faceNormals[xx][yy];
|
||||
if(xx > 0 && yy < height-1)
|
||||
normal = normal + faceNormals[xx-1][yy];
|
||||
if (xx > 0 && yy > 0)
|
||||
normal = normal + faceNormals[xx-1][yy-1];
|
||||
if (yy > 0 && xx < width-1)
|
||||
normal = normal + faceNormals[xx][yy-1];
|
||||
normal.Normalize();
|
||||
|
||||
float h = heightAt(xx, yy);
|
||||
vertices.push_back(Vertex{ (float)(xx), h, (float)(yy),
|
||||
float h = heightAt(x + offsets[i][0], y + offsets[i][1]);
|
||||
vertices.push_back(Vertex{ (float)(x + offsets[i][0]), h, (float)(y + offsets[i][1]),
|
||||
normal.x, normal.y, normal.z,
|
||||
(xx) / (float)height, (yy) / (float)width } );
|
||||
(x + offsets[i][0]) / (float)height, (y + offsets[i][1]) / (float)width } );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -150,17 +128,10 @@ float HeightMap::GetHeight(float x, float y)
|
||||
float labda3 = 1 - labda1 - labda2;
|
||||
|
||||
Vertex z = a * labda1 + b * labda2 + c * labda3;
|
||||
// Vertex z = (a * labda1) + (b * labda2) ;
|
||||
|
||||
return z.y;
|
||||
}
|
||||
|
||||
|
||||
int HeightMap::GetSize()
|
||||
{
|
||||
return height >= width ? height : width;
|
||||
}
|
||||
|
||||
void HeightMap::SetTexture(const std::string &file)
|
||||
{
|
||||
int bpp, width2, height2;
|
||||
|
||||
@@ -20,7 +20,6 @@ public:
|
||||
|
||||
void Draw();
|
||||
float GetHeight(float x, float y);
|
||||
int GetSize();
|
||||
void SetTexture(const std::string &file);
|
||||
|
||||
std::vector<Vertex> vertices;
|
||||
|
||||
@@ -1,26 +1,16 @@
|
||||
#include "Interface.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include <GL\freeglut.h>
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Player.h"
|
||||
#include "Util.h"
|
||||
|
||||
//Prototype
|
||||
void glutBitmapString(std::string str, int x, int y);
|
||||
|
||||
Interface::Interface()
|
||||
{
|
||||
crystalWidth = 20;
|
||||
crystalHeight = 50;
|
||||
crystalOffset = 5;
|
||||
maxCrystals = 0;
|
||||
}
|
||||
|
||||
Interface::Interface(int maxCrystal)
|
||||
{
|
||||
crystalWidth = 20;
|
||||
crystalHeight = 50;
|
||||
crystalOffset = 5;
|
||||
maxCrystals = maxCrystal;
|
||||
}
|
||||
|
||||
|
||||
@@ -60,8 +50,8 @@ void Interface::draw()
|
||||
glVertex2f(250, 965);
|
||||
|
||||
glColor4f(1.0f, 0.5f, 0.5f, 1.0);
|
||||
glVertex2f(250 + (player->health / player->maxHp * 500), 965);
|
||||
glVertex2f(250 + (player->health / player->maxHp * 500), 980);
|
||||
glVertex2f(250 + (player->health / 100 * 500), 965);
|
||||
glVertex2f(250 + (player->health / 100 * 500), 980);
|
||||
glEnd();
|
||||
|
||||
//XP bar
|
||||
@@ -79,45 +69,26 @@ void Interface::draw()
|
||||
glVertex2f(250, 935);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
|
||||
glVertex2f(250 + (player->xp / player->maxXp * 500), 935);
|
||||
glVertex2f(250 + (player->xp / player->maxXp * 500), 950);
|
||||
glVertex2f(250 + (player->xp / 100 * 500), 935);
|
||||
glVertex2f(250 + (player->xp / 100 * 500), 950);
|
||||
glEnd();
|
||||
|
||||
//Text: level
|
||||
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||
Util::glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
|
||||
glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
|
||||
|
||||
//Text: weapons
|
||||
Util::glutBitmapString(player->leftWeapon->name, 850, 900);
|
||||
Util::glutBitmapString(player->rightWeapon->name, 10, 900);
|
||||
|
||||
for (int i = 0; i < maxCrystals; i++)
|
||||
{
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
if(i < player->crystals)
|
||||
glColor4f(0, 1.0f, 1.0f, 1.0f);
|
||||
else
|
||||
glColor4f(0, 0.4f, 0.4f, 1.0f);
|
||||
|
||||
glVertex2f(975 - crystalWidth / 2 , crystalOffset*i + crystalHeight*i);
|
||||
glVertex2f(975 - crystalWidth , crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
|
||||
|
||||
if (i < player->crystals)
|
||||
glColor4f(0, 0.7f, 0.7f, 1.0f);
|
||||
else
|
||||
glColor4f(0, 0.2f, 0.2f, 1.0f);
|
||||
|
||||
glVertex2f(975 - crystalWidth / 2 , crystalHeight + crystalOffset*i + crystalHeight*i);
|
||||
glVertex2f(975 , crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void Interface::update(float deltaTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void glutBitmapString(std::string str, int x, int y)
|
||||
{
|
||||
glRasterPos2f(x, y);
|
||||
for (int i = 0; i < str.size(); i++)
|
||||
{
|
||||
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||
}
|
||||
}
|
||||
@@ -3,13 +3,9 @@ class Interface
|
||||
{
|
||||
public:
|
||||
Interface();
|
||||
Interface(int);
|
||||
~Interface();
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
|
||||
int crystalWidth, crystalHeight, crystalOffset;
|
||||
int maxCrystals;
|
||||
};
|
||||
|
||||
|
||||
@@ -7,8 +7,6 @@ LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, con
|
||||
{
|
||||
model = Model::load(fileName);
|
||||
this->position = position;
|
||||
this->position.x -= model->center.x;
|
||||
this->position.z -= model->center.z;
|
||||
this->rotation = rotation;
|
||||
this->scale = scale;
|
||||
this->canCollide = hasCollision;
|
||||
|
||||
@@ -4,27 +4,17 @@
|
||||
#include <stdio.h>
|
||||
#include "Vector.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
#include "Cursor.h"
|
||||
|
||||
void configureOpenGL(void);
|
||||
|
||||
CrystalPoint* app;
|
||||
|
||||
bool justMoved = false;
|
||||
|
||||
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
app = new CrystalPoint();
|
||||
glutInit(&argc, argv);
|
||||
|
||||
srand (time(NULL));
|
||||
|
||||
configureOpenGL();
|
||||
|
||||
app->init();
|
||||
@@ -60,24 +50,10 @@ int main(int argc, char* argv[])
|
||||
glutPassiveMotionFunc(mousemotion);
|
||||
glutMotionFunc(mousemotion);
|
||||
|
||||
auto mouseclick = [](int button, int state,
|
||||
int x, int y)
|
||||
{
|
||||
if (button == GLUT_LEFT_BUTTON)
|
||||
Cursor::getInstance()->state = state;
|
||||
|
||||
|
||||
//std::cout << "Left button is down" << std::endl;
|
||||
};
|
||||
|
||||
glutMouseFunc(mouseclick);
|
||||
|
||||
CrystalPoint::height = GLUT_WINDOW_HEIGHT;
|
||||
CrystalPoint::width = GLUT_WINDOW_WIDTH;
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
delete app;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -85,11 +61,9 @@ void configureOpenGL()
|
||||
{
|
||||
//Init window and glut display mode
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutInitWindowSize(1440, 900);
|
||||
//glutInitWindowPosition(glutGet(GLUT_WINDOW_WIDTH) / 2 - 800/2, glutGet(GLUT_WINDOW_HEIGHT) / 2 - 600/2);
|
||||
glutInitWindowSize(800, 600);
|
||||
glutCreateWindow("Crystal Point");
|
||||
//glutFullScreen();
|
||||
|
||||
glutFullScreen();
|
||||
|
||||
//Depth testing
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
@@ -117,7 +91,6 @@ void configureOpenGL()
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
//glEnable(GL_COLOR_MATERIAL);
|
||||
|
||||
glutSetCursor(GLUT_CURSOR_NONE);
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
#include <GL/freeglut.h>
|
||||
#include "Menu.h"
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
Menu::Menu()
|
||||
{
|
||||
cursor = Cursor::getInstance();
|
||||
}
|
||||
|
||||
|
||||
Menu::~Menu()
|
||||
{
|
||||
}
|
||||
|
||||
void Menu::draw(void)
|
||||
{
|
||||
//Switch view to Ortho
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glColor4f(60/255.0f, 60/255.0f, 60/255.0f, 0.8f);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(0,0);
|
||||
glVertex2f(0, CrystalPoint::height);
|
||||
glVertex2f(CrystalPoint::width, CrystalPoint::height);
|
||||
glVertex2f(CrystalPoint::width, 0);
|
||||
glEnd();
|
||||
|
||||
|
||||
for (MenuElement* e : elements)
|
||||
{
|
||||
e->draw();
|
||||
}
|
||||
|
||||
cursor->draw();
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void Menu::update()
|
||||
{
|
||||
for (MenuElement* e : elements)
|
||||
{
|
||||
e->update(cursor->mousePosition.x, cursor->mousePosition.y);
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::AddMenuElement(MenuElement * e)
|
||||
{
|
||||
elements.push_back(e);
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "MenuElement.h"
|
||||
#include "Cursor.h"
|
||||
|
||||
class Menu
|
||||
{
|
||||
private:
|
||||
std::vector<MenuElement*> elements;
|
||||
Cursor* cursor;
|
||||
public:
|
||||
Menu();
|
||||
~Menu();
|
||||
|
||||
void draw(void);
|
||||
void update(void);
|
||||
|
||||
void AddMenuElement(MenuElement* e);
|
||||
};
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#include "MenuElement.h"
|
||||
|
||||
MenuElement::MenuElement(Vec2f position)
|
||||
{
|
||||
hover = false;
|
||||
this->position = position;
|
||||
}
|
||||
|
||||
|
||||
MenuElement::~MenuElement()
|
||||
{
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
#include "Vector.h"
|
||||
#include <string>
|
||||
|
||||
class MenuElement
|
||||
{
|
||||
protected:
|
||||
bool hover;
|
||||
Vec2f position;
|
||||
public:
|
||||
MenuElement(Vec2f position);
|
||||
~MenuElement();
|
||||
|
||||
virtual void draw(void) {};
|
||||
virtual void update(int x, int y) {};
|
||||
};
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "Model.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
|
||||
#include <iostream>
|
||||
@@ -7,7 +8,6 @@
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
//Prototypes
|
||||
std::vector<std::string> split(std::string str, std::string sep);
|
||||
@@ -138,7 +138,7 @@ Model::Model(std::string fileName)
|
||||
radius = fmax(radius, (center.x - v.x) * (center.x - v.x) + (center.z - v.z) * (center.z - v.z));
|
||||
radius = sqrt(radius);
|
||||
|
||||
for (ObjGroup *group : groups)
|
||||
for each(ObjGroup *group in groups)
|
||||
{
|
||||
Optimise(group);
|
||||
}
|
||||
@@ -148,7 +148,7 @@ void Model::Optimise(ObjGroup *t)
|
||||
{
|
||||
for (Face &face : t->faces)
|
||||
{
|
||||
for (auto &vertex : face.vertices)
|
||||
for each(auto &vertex in face.vertices)
|
||||
{
|
||||
t->VertexArray.push_back(Vertex(vertices[vertex.position].x, vertices[vertex.position].y, vertices[vertex.position].z,
|
||||
normals[vertex.normal].x, normals[vertex.normal].y, normals[vertex.normal].z,
|
||||
@@ -370,7 +370,6 @@ void Model::unload(Model* model)
|
||||
{
|
||||
delete m.second.first;
|
||||
cache.erase(cache.find(m.first));
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -379,5 +378,8 @@ void Model::unload(Model* model)
|
||||
|
||||
Model::~Model(void)
|
||||
{
|
||||
|
||||
for (auto m : cache)
|
||||
{
|
||||
delete m.second.first;
|
||||
}
|
||||
}
|
||||
@@ -70,7 +70,7 @@ private:
|
||||
Model(std::string filename);
|
||||
~Model(void);
|
||||
|
||||
public:
|
||||
public:
|
||||
|
||||
static std::map<std::string, std::pair<Model*, int> > cache;
|
||||
static Model* load(const std::string &fileName);
|
||||
|
||||
@@ -3,32 +3,14 @@
|
||||
#include "Player.h"
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
Player* Player::instance = NULL;
|
||||
|
||||
Player::Player()
|
||||
{
|
||||
speed = 10;
|
||||
maxHp = 100;
|
||||
health = maxHp;
|
||||
xp = 0;
|
||||
maxXp = 100;
|
||||
level = 1;
|
||||
crystals = 0;
|
||||
hit = false;
|
||||
|
||||
loadWeapons();
|
||||
|
||||
currentleftweapon = 0;
|
||||
leftWeapon = leftweapons[0];
|
||||
leftWeapon->rotateWeapon(Vec3f(150, 0, 60));
|
||||
|
||||
currentrightweapon = 0;
|
||||
rightWeapon = rightweapons[0];
|
||||
rightWeapon->rotateWeapon(Vec3f(150, 0, 60));
|
||||
health = 50;
|
||||
xp = 75;
|
||||
level = 10;
|
||||
}
|
||||
|
||||
Player* Player::getInstance()
|
||||
@@ -59,13 +41,11 @@ void Player::setCamera()
|
||||
glRotatef(rotation.y, 0, 1, 0);
|
||||
glTranslatef(-position.x, -position.y, -position.z);
|
||||
|
||||
leftWeapon->rotate(rotation);
|
||||
rightWeapon->rotate(rotation);
|
||||
|
||||
}
|
||||
|
||||
void Player::setPosition(float angle, float fac, bool height)
|
||||
{
|
||||
fac *= speed;
|
||||
if (height)
|
||||
position.y += angle*fac;
|
||||
else
|
||||
@@ -73,160 +53,4 @@ void Player::setPosition(float angle, float fac, bool height)
|
||||
position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
|
||||
position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
|
||||
}
|
||||
|
||||
leftWeapon->move(position);
|
||||
rightWeapon->move(position);
|
||||
}
|
||||
|
||||
void Player::draw() {
|
||||
leftWeapon->draw();
|
||||
rightWeapon->draw();
|
||||
}
|
||||
|
||||
void Player::HpDown(int damage)
|
||||
{
|
||||
int newHealth = health - damage;
|
||||
isHit = true;
|
||||
if (newHealth <= 0)
|
||||
{
|
||||
exit(0);
|
||||
}
|
||||
health = newHealth;
|
||||
}
|
||||
|
||||
void Player::HpUp(int hp)
|
||||
{
|
||||
if (health != maxHp)
|
||||
{
|
||||
int newHealth = health + hp;
|
||||
if (newHealth >= maxHp)
|
||||
{
|
||||
newHealth = maxHp;
|
||||
}
|
||||
health = newHealth;
|
||||
}
|
||||
}
|
||||
|
||||
void Player::XpUp(int xpUp)
|
||||
{
|
||||
float newXp = xp + xpUp;
|
||||
if (newXp >= maxXp)
|
||||
{
|
||||
newXp -= maxXp;
|
||||
levelUp();
|
||||
}
|
||||
xp = newXp;
|
||||
}
|
||||
|
||||
|
||||
void Player::levelUp()
|
||||
{
|
||||
level++;
|
||||
maxXp += 50;
|
||||
maxHp += 10;
|
||||
health = maxHp;
|
||||
}
|
||||
|
||||
void Player::loadWeapons()
|
||||
{
|
||||
std::string fileName = "weapons.json";
|
||||
|
||||
//Open world json file
|
||||
std::ifstream file(fileName);
|
||||
if (!file.is_open())
|
||||
std::cout << "Error, can't open world file - " << fileName << "\n";
|
||||
|
||||
json::Value v = json::readJson(file);
|
||||
file.close();
|
||||
|
||||
//Check file
|
||||
if (v["weapons"].isNull())
|
||||
std::cout << "Invalid weapons file: " << fileName << "\n";
|
||||
|
||||
//Load object templates
|
||||
for (auto w : v["weapons"])
|
||||
{
|
||||
Weapon* lweapon;
|
||||
Weapon* rweapon;
|
||||
|
||||
std::string name = w["name"].asString();
|
||||
std::string fileN = w["file"].asString();
|
||||
float damage = w["damage"].asFloat();
|
||||
float scale = w["scale"].asFloat();
|
||||
|
||||
Weapon::Element e = Weapon::FIRE;
|
||||
|
||||
if(w["element"].asString() == "fire")
|
||||
e = Weapon::FIRE;
|
||||
else if (w["element"].asString() == "water")
|
||||
e = Weapon::WATER;
|
||||
else if (w["element"].asString() == "earth")
|
||||
e = Weapon::EARTH;
|
||||
else if (w["element"].asString() == "air")
|
||||
e = Weapon::AIR;
|
||||
else
|
||||
e = Weapon::FIRE;
|
||||
|
||||
|
||||
Vec3f leftoffset = Vec3f(w["left"]["offset"][0].asFloat(), w["left"]["offset"][1].asFloat(), w["left"]["offset"][2].asFloat());
|
||||
Vec3f rightoffset = Vec3f(w["right"]["offset"][0].asFloat(), w["right"]["offset"][1].asFloat(), w["right"]["offset"][2].asFloat());
|
||||
|
||||
Vec3f anchor = Vec3f(w["anchor"][0].asFloat(), w["anchor"][1].asFloat(), w["anchor"][2].asFloat());
|
||||
Vec3f collision = Vec3f(w["collision"][0].asFloat(), w["collision"][1].asFloat(), w["collision"][2].asFloat());
|
||||
|
||||
Vec2f maxRot = Vec2f(w["maxRotation"][0].asFloat(), w["maxRotation"][1].asFloat());
|
||||
Vec2f minRot = Vec2f(w["minRotation"][0].asFloat(), w["minRotation"][1].asFloat());
|
||||
|
||||
lweapon = new Weapon(name, damage, e, fileN, scale, position, rotation, leftoffset, anchor, maxRot, minRot, collision);
|
||||
rweapon = new Weapon(name, damage, e, fileN, scale, position, rotation, rightoffset, anchor, maxRot, minRot, collision);
|
||||
|
||||
leftweapons.push_back(lweapon);
|
||||
rightweapons.push_back(rweapon);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Player::PreviousRightWeapon()
|
||||
{
|
||||
currentrightweapon--;
|
||||
|
||||
if (currentrightweapon < 0)
|
||||
currentrightweapon = (rightweapons.size() > level ? level - 1 : rightweapons.size() - 1);
|
||||
|
||||
rightWeapon = rightweapons[currentrightweapon];
|
||||
rightWeapon->move(position);
|
||||
rightWeapon->rotate(rotation);
|
||||
}
|
||||
void Player::NextRightWeapon(void)
|
||||
{
|
||||
currentrightweapon++;
|
||||
|
||||
if (currentrightweapon > level - 1 || currentrightweapon > rightweapons.size() - 1)
|
||||
currentrightweapon = 0;
|
||||
|
||||
rightWeapon = rightweapons[currentrightweapon];
|
||||
rightWeapon->move(position);
|
||||
rightWeapon->rotate(rotation);
|
||||
}
|
||||
void Player::PreviousLeftWeapon(void)
|
||||
{
|
||||
currentleftweapon--;
|
||||
|
||||
if (currentleftweapon < 0)
|
||||
currentleftweapon = (leftweapons.size() > level ? level - 1 : leftweapons.size() - 1);
|
||||
|
||||
leftWeapon = leftweapons[currentleftweapon];
|
||||
leftWeapon->move(position);
|
||||
leftWeapon->rotate(rotation);
|
||||
}
|
||||
void Player::NextLeftWeapon(void)
|
||||
{
|
||||
currentleftweapon++;
|
||||
|
||||
if (currentleftweapon > level - 1 || currentleftweapon > leftweapons.size() - 1)
|
||||
currentleftweapon = 0;
|
||||
|
||||
leftWeapon = leftweapons[currentleftweapon];
|
||||
leftWeapon->move(position);
|
||||
leftWeapon->rotate(rotation);
|
||||
}
|
||||
@@ -1,30 +1,18 @@
|
||||
#pragma once
|
||||
#include "Vector.h"
|
||||
#include "Weapon.h"
|
||||
#include "json.h"
|
||||
|
||||
#include <vector>
|
||||
class Model;
|
||||
|
||||
class Player
|
||||
{
|
||||
private:
|
||||
static Player* instance;
|
||||
void levelUp();
|
||||
|
||||
std::vector<Weapon*> leftweapons;
|
||||
std::vector<Weapon*> rightweapons;
|
||||
void loadWeapons(void);
|
||||
|
||||
int currentrightweapon;
|
||||
int currentleftweapon;
|
||||
|
||||
public:
|
||||
Player();
|
||||
~Player();
|
||||
|
||||
void setCamera();
|
||||
void setPosition(float angle, float fac, bool height);
|
||||
void draw(void);
|
||||
|
||||
static Player* getInstance(void);
|
||||
static void init(void);
|
||||
@@ -32,25 +20,12 @@ public:
|
||||
Vec3f position;
|
||||
Vec2f rotation;
|
||||
|
||||
Weapon* leftWeapon;
|
||||
Weapon* rightWeapon;
|
||||
Model* leftWeapon;
|
||||
Model* rightWeapon;
|
||||
|
||||
float health, maxHp;
|
||||
float xp, maxXp;
|
||||
float health;
|
||||
float xp;
|
||||
int level;
|
||||
int crystals;
|
||||
|
||||
bool hit;
|
||||
bool isHit;
|
||||
|
||||
float speed;
|
||||
|
||||
void HpUp(int);
|
||||
void HpDown(int);
|
||||
void XpUp(int);
|
||||
|
||||
void PreviousRightWeapon(void);
|
||||
void NextRightWeapon(void);
|
||||
void PreviousLeftWeapon(void);
|
||||
void NextLeftWeapon(void);
|
||||
};
|
||||
@@ -1,61 +0,0 @@
|
||||
#include "Portal.h"
|
||||
#include "Model.h"
|
||||
#include <iostream>
|
||||
#include "Player.h"
|
||||
#include "WorldHandler.h"
|
||||
|
||||
Portal::Portal(const std::string &fileName,
|
||||
const Vec3f &position,
|
||||
Vec3f &rotation,
|
||||
const float &scale)
|
||||
{
|
||||
model = Model::load(fileName);
|
||||
this->position = position;
|
||||
this->rotation = rotation;
|
||||
this->scale = scale;
|
||||
this->canCollide = true;
|
||||
|
||||
started = false;
|
||||
delay = 0;
|
||||
|
||||
sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/portal.wav", false);
|
||||
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||
music->SetPos(position, Vec3f());
|
||||
|
||||
mayEnter = false;
|
||||
maxCrystals = 0;
|
||||
}
|
||||
|
||||
|
||||
Portal::~Portal()
|
||||
{
|
||||
// Model::unload(model);
|
||||
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||
}
|
||||
|
||||
void Portal::collide()
|
||||
{
|
||||
if (maxCrystals == (Player::getInstance()->crystals) && !mayEnter)
|
||||
{
|
||||
canCollide = false;
|
||||
mayEnter = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool Portal::enter(float deltaTime)
|
||||
{
|
||||
if (delay > 3 && started)
|
||||
{
|
||||
delay = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (delay == 0 && !started)
|
||||
{
|
||||
music->Play();
|
||||
started = true;
|
||||
}
|
||||
|
||||
delay += deltaTime;
|
||||
return false;
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
#pragma once
|
||||
#include "Entity.h"
|
||||
#include <string>
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
class Portal :
|
||||
public Entity
|
||||
{
|
||||
public:
|
||||
Portal(const std::string &fileName,
|
||||
const Vec3f &position,
|
||||
Vec3f &rotation,
|
||||
const float &scale);
|
||||
~Portal();
|
||||
|
||||
bool enter(float deltaTime);
|
||||
|
||||
void collide();
|
||||
int maxCrystals;
|
||||
bool mayEnter;
|
||||
private:
|
||||
int sound_id;
|
||||
Sound* music;
|
||||
bool started;
|
||||
float delay;
|
||||
};
|
||||
|
||||
@@ -1,166 +0,0 @@
|
||||
#include "cmath"
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
#include "Util.h"
|
||||
#include "stb_image.h"
|
||||
#include "Skybox.h"
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
enum{SKY_LEFT=0,SKY_BACK,SKY_RIGHT,SKY_FRONT,SKY_TOP,SKY_BOTTOM};
|
||||
GLuint skybox[6];
|
||||
|
||||
Skybox::Skybox(const float &size, const std::string &folder)
|
||||
{
|
||||
this->size = size;
|
||||
this->folder = folder;
|
||||
|
||||
brightness = 80;
|
||||
targetBrightness = 80;
|
||||
}
|
||||
|
||||
Skybox::~Skybox()
|
||||
{
|
||||
glDeleteTextures(6, &skybox[0]);
|
||||
}
|
||||
|
||||
void Skybox::init()
|
||||
{
|
||||
skybox[SKY_LEFT] = Util::loadTexture(folder + "left.png");
|
||||
skybox[SKY_BACK] = Util::loadTexture(folder + "back.png");
|
||||
skybox[SKY_RIGHT] = Util::loadTexture(folder + "right.png");
|
||||
skybox[SKY_FRONT] = Util::loadTexture(folder + "front.png");
|
||||
skybox[SKY_TOP] = Util::loadTexture(folder + "top.png");
|
||||
skybox[SKY_BOTTOM] = Util::loadTexture(folder + "bottom.png");
|
||||
}
|
||||
|
||||
void Skybox::draw()
|
||||
{
|
||||
glColor4f(brightness/255, brightness/255, brightness/255, 1);
|
||||
|
||||
bool b1 = glIsEnabled(GL_TEXTURE_2D);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glDisable(GL_COLOR_MATERIAL);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_BACK]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f(size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(0,1);
|
||||
glVertex3f(-size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(0,0);
|
||||
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||
glTexCoord2f(1,0);
|
||||
glVertex3f(size / 2, -size / 2, size / 2);
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_LEFT]);
|
||||
glBegin(GL_QUADS);
|
||||
//left face
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f(-size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(0,1);
|
||||
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||
glTexCoord2f(0,0);
|
||||
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||
glTexCoord2f(1,0);
|
||||
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_FRONT]);
|
||||
glBegin(GL_QUADS);
|
||||
//front face
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex3f(size / 2, size / 2, -size / 2);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_RIGHT]);
|
||||
glBegin(GL_QUADS);
|
||||
//right face
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(size / 2, size / 2, -size / 2);
|
||||
glTexCoord2f(0,1);
|
||||
glVertex3f(size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(0,0);
|
||||
glVertex3f(size / 2, -size / 2, size / 2);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_TOP]);
|
||||
glBegin(GL_QUADS); //top face
|
||||
glTexCoord2f(0,0);
|
||||
glVertex3f(size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(0,1);
|
||||
glVertex3f(-size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||
glTexCoord2f(1,0);
|
||||
glVertex3f(size / 2, size / 2, -size / 2);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_BOTTOM]);
|
||||
glBegin(GL_QUADS);
|
||||
//bottom face
|
||||
glTexCoord2f(0,1);
|
||||
glVertex3f(size / 2, -size / 2, size / 2);
|
||||
glTexCoord2f(0,0);
|
||||
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||
glTexCoord2f(1,0);
|
||||
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING); //turn everything back, which we turned on, and turn everything off, which we have turned on.
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
if (!b1)
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void Skybox::update(float deltaTime, int curr, int max)
|
||||
{
|
||||
targetBrightness = 80 + ((255 - 80) / max) * curr;
|
||||
|
||||
if (targetBrightness > brightness + 2)
|
||||
{
|
||||
brightness += 20 * deltaTime;
|
||||
}
|
||||
|
||||
if (targetBrightness < brightness - 2)
|
||||
{
|
||||
brightness -= 20 * deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
GLuint Skybox::loadTexture(const std::string & fileName) //load the filename named texture
|
||||
{
|
||||
int width, height, bpp;
|
||||
|
||||
stbi_set_flip_vertically_on_load(true);
|
||||
unsigned char* imgData = stbi_load(fileName.c_str(), &width, &height, &bpp, 4);
|
||||
GLuint num;
|
||||
glGenTextures(1, &num);
|
||||
glBindTexture(GL_TEXTURE_2D, num);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, //level
|
||||
GL_RGBA, //internal format
|
||||
width, //width
|
||||
height, //height
|
||||
0, //border
|
||||
GL_RGBA, //data format
|
||||
GL_UNSIGNED_BYTE, //data type
|
||||
imgData); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
|
||||
stbi_image_free(imgData);
|
||||
return num;
|
||||
}
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
class Skybox
|
||||
{
|
||||
private:
|
||||
float size;
|
||||
std::string folder;
|
||||
float brightness;
|
||||
float targetBrightness;
|
||||
public:
|
||||
Skybox(const float &size, const std::string &folder);
|
||||
~Skybox();
|
||||
|
||||
void init();
|
||||
void draw();
|
||||
|
||||
void update(float deltaTime, int, int);
|
||||
GLuint loadTexture(const std::string &fileName);
|
||||
|
||||
};
|
||||
@@ -1,167 +0,0 @@
|
||||
#include "Sound.h"
|
||||
|
||||
#include <iostream>
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#include <al.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
typedef unsigned long DWORD;
|
||||
typedef unsigned short WORD;
|
||||
typedef unsigned int UNINT32;
|
||||
typedef unsigned char BYTE;
|
||||
#endif
|
||||
|
||||
|
||||
Sound::Sound(const char* inWavPath, bool inLooping):
|
||||
buffer_id(0),
|
||||
source_id(0),
|
||||
is_looping(inLooping)
|
||||
{
|
||||
const char* path = inWavPath;
|
||||
|
||||
FILE *fp = fopen(path, "rb"); // Open the WAVE file
|
||||
if (!fp)
|
||||
return; // Could not open file
|
||||
|
||||
// Check that the WAVE file is OK
|
||||
char type[4];
|
||||
fread(type, sizeof(char), 4, fp); // Reads the first bytes in the file
|
||||
if (type[0] != 'R' || type[1] != 'I' || type[2] != 'F' || type[3] != 'F') // Should be "RIFF"
|
||||
return; // Not RIFF
|
||||
|
||||
DWORD size;
|
||||
fread(&size, sizeof(DWORD), 1, fp); // Continue to read the file
|
||||
fread(type, sizeof(char), 4, fp); // Continue to read the file
|
||||
if (type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E') // This part should be "WAVE"
|
||||
return; // Not WAVE
|
||||
|
||||
fread(type, sizeof(char), 4, fp); // Continue to read the file
|
||||
if (type[0] != 'f' || type[1] != 'm' || type[2] != 't' || type[3] != ' ') // This part should be "fmt "
|
||||
return; // Not fmt
|
||||
|
||||
// Now we know that the file is a acceptable WAVE file
|
||||
// Info about the WAVE data is now read and stored
|
||||
DWORD chunkSize;
|
||||
fread(&chunkSize, sizeof(DWORD), 1, fp);
|
||||
short formatType;
|
||||
fread(&formatType, sizeof(short), 1, fp);
|
||||
short channels;
|
||||
fread(&channels, sizeof(short), 1, fp);
|
||||
DWORD sampleRate;
|
||||
fread(&sampleRate, sizeof(DWORD), 1, fp);
|
||||
DWORD avgBytesPerSec;
|
||||
fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
|
||||
short bytesPerSample;
|
||||
fread(&bytesPerSample, sizeof(short), 1, fp);
|
||||
short bitsPerSample;
|
||||
fread(&bitsPerSample, sizeof(short), 1, fp);
|
||||
ALenum format = 0; // The audio format (bits per sample, number of channels)
|
||||
if (bitsPerSample == 8)
|
||||
{
|
||||
if (channels == 1)
|
||||
format = AL_FORMAT_MONO8;
|
||||
else if (channels == 2)
|
||||
format = AL_FORMAT_STEREO8;
|
||||
}
|
||||
else if (bitsPerSample == 16)
|
||||
{
|
||||
if (channels == 1)
|
||||
format = AL_FORMAT_MONO16;
|
||||
else if (channels == 2)
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
if (!format)
|
||||
return; // Not valid format
|
||||
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if (type[0] != 'd' || type[1] != 'a' || type[2] != 't' || type[3] != 'a') // This part should be "data"
|
||||
return; // not data
|
||||
|
||||
DWORD dataSize;
|
||||
fread(&dataSize, sizeof(DWORD), 1, fp); // The size of the sound data is read
|
||||
|
||||
// Display the info about the WAVE file
|
||||
std::cout << "Chunk Size: " << chunkSize << "\n";
|
||||
std::cout << "Format Type: " << formatType << "\n";
|
||||
std::cout << "Channels: " << channels << "\n";
|
||||
std::cout << "Sample Rate: " << sampleRate << "\n";
|
||||
std::cout << "Average Bytes Per Second: " << avgBytesPerSec << "\n";
|
||||
std::cout << "Bytes Per Sample: " << bytesPerSample << "\n";
|
||||
std::cout << "Bits Per Sample: " << bitsPerSample << "\n";
|
||||
std::cout << "Data Size: " << dataSize << "\n";
|
||||
|
||||
unsigned char* buf = new unsigned char[dataSize]; // Allocate memory for the sound data
|
||||
std::cout << fread(buf, sizeof(BYTE), dataSize, fp) << " bytes loaded\n"; // Read the sound data and display the
|
||||
fclose(fp);
|
||||
|
||||
alGenBuffers(1, &buffer_id); // Generate one OpenAL Buffer and link to "buffer"
|
||||
alGenSources(1, &source_id); // Generate one OpenAL Source and link to "source"
|
||||
if (alGetError() != AL_NO_ERROR)
|
||||
return; // Error during buffer/source generation
|
||||
|
||||
alBufferData(buffer_id, format, buf, dataSize, sampleRate); // Store the sound data in the OpenAL Buffer
|
||||
if (alGetError() != AL_NO_ERROR)
|
||||
return; // Error during buffer loading
|
||||
|
||||
delete[] buf; // Delete the sound data buffer
|
||||
}
|
||||
|
||||
|
||||
Sound::~Sound()
|
||||
{
|
||||
alSourceStop(source_id);
|
||||
alDeleteSources(1, &source_id); // Delete the OpenAL Source
|
||||
alDeleteBuffers(1, &buffer_id); // Delete the OpenAL Buffer
|
||||
}
|
||||
|
||||
|
||||
void Sound::SetPos(const Vec3f& inPos, const Vec3f& inVel)
|
||||
{
|
||||
alSourcei(source_id, AL_BUFFER, buffer_id); // Link the buffer to the source
|
||||
alSourcef(source_id, AL_PITCH, 1.0f); // Set the pitch of the source
|
||||
alSourcef(source_id, AL_GAIN, 1.0f); // Set the gain of the source
|
||||
alSourcefv(source_id, AL_POSITION, inPos.v); // Set the position of the source
|
||||
alSourcefv(source_id, AL_VELOCITY, inVel.v); // Set the velocity of the source
|
||||
alSourcei(source_id, AL_LOOPING, is_looping ? AL_TRUE : AL_FALSE); // Set if source is looping sound
|
||||
}
|
||||
|
||||
|
||||
void Sound::Play()
|
||||
{
|
||||
alSourcePlay(source_id);
|
||||
int e = alGetError(); // != AL_NO_ERROR) return;
|
||||
}
|
||||
|
||||
|
||||
void Sound::Pause()
|
||||
{
|
||||
alSourcePause(source_id);
|
||||
}
|
||||
|
||||
|
||||
void Sound::Stop()
|
||||
{
|
||||
alSourceStop(source_id);
|
||||
}
|
||||
|
||||
bool Sound::IsPlaying()
|
||||
{
|
||||
ALenum state;
|
||||
|
||||
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
|
||||
|
||||
return (state == AL_PLAYING);
|
||||
}
|
||||
|
||||
bool Sound::IsStopped()
|
||||
{
|
||||
ALenum state;
|
||||
|
||||
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
|
||||
|
||||
std::cout << "MUSIC STATE: " << state << std::endl;
|
||||
|
||||
return (state == AL_STOPPED);
|
||||
}
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Vector.h"
|
||||
|
||||
class Sound
|
||||
{
|
||||
public:
|
||||
Sound(const char* inWavPath, bool inLooping);
|
||||
~Sound();
|
||||
|
||||
void SetPos(const Vec3f& inPos, const Vec3f& inVel);
|
||||
|
||||
void Play();
|
||||
void Pause();
|
||||
void Stop();
|
||||
bool IsPlaying();
|
||||
bool IsStopped();
|
||||
|
||||
private:
|
||||
unsigned int buffer_id;
|
||||
unsigned int source_id;
|
||||
|
||||
bool is_looping;
|
||||
};
|
||||
@@ -1,58 +0,0 @@
|
||||
#include "SoundSystem.h"
|
||||
|
||||
SoundSystem::SoundSystem():
|
||||
device(nullptr),
|
||||
context(nullptr)
|
||||
{
|
||||
device = alcOpenDevice(nullptr);
|
||||
if (!device)
|
||||
return;
|
||||
context = alcCreateContext(device, nullptr);
|
||||
if (!context)
|
||||
return;
|
||||
alcMakeContextCurrent(context);
|
||||
}
|
||||
|
||||
|
||||
SoundSystem::~SoundSystem()
|
||||
{
|
||||
for (auto sound : sounds)
|
||||
delete sound;
|
||||
alcMakeContextCurrent(nullptr);
|
||||
alcDestroyContext(context);
|
||||
alcCloseDevice(device);
|
||||
}
|
||||
|
||||
|
||||
void SoundSystem::SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri)
|
||||
{
|
||||
ALfloat orientation[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 };
|
||||
|
||||
alListenerfv(AL_POSITION, inPos.v);
|
||||
alListenerfv(AL_VELOCITY, inVel.v);
|
||||
alListenerfv(AL_ORIENTATION, orientation);
|
||||
}
|
||||
|
||||
|
||||
unsigned int SoundSystem::LoadSound(const char* inWavPath, bool inLooping)
|
||||
{
|
||||
Sound* sound = new Sound(inWavPath, inLooping);
|
||||
sounds.push_back(sound);
|
||||
return sounds.size() - 1;
|
||||
}
|
||||
|
||||
|
||||
Sound* SoundSystem::GetSound(unsigned int inID)
|
||||
{
|
||||
if (inID > sounds.size())
|
||||
return nullptr;
|
||||
return sounds[inID];
|
||||
}
|
||||
|
||||
void SoundSystem::UnloadSound(unsigned int inID)
|
||||
{
|
||||
if (inID > sounds.size())
|
||||
return;
|
||||
delete sounds[inID];
|
||||
//sounds.erase(sounds.begin() + inID);
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <al.h>
|
||||
#include <alc.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#endif
|
||||
|
||||
#include "Vector.h"
|
||||
#include "Sound.h"
|
||||
|
||||
|
||||
class SoundSystem
|
||||
{
|
||||
public:
|
||||
SoundSystem();
|
||||
~SoundSystem();
|
||||
|
||||
void SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri);
|
||||
|
||||
unsigned int LoadSound(const char* inWavPath, bool inLooping);
|
||||
Sound* GetSound(unsigned int inID);
|
||||
void UnloadSound(unsigned int inID);
|
||||
|
||||
private:
|
||||
ALCdevice* device;
|
||||
ALCcontext* context;
|
||||
std::vector<Sound*> sounds;
|
||||
};
|
||||
@@ -1,31 +0,0 @@
|
||||
#include "Text.h"
|
||||
|
||||
|
||||
Text::Text(const std::string &text, Vec2f position) : MenuElement(position)
|
||||
{
|
||||
this->text = text;
|
||||
color = Vec3f(50, 150, 150);
|
||||
textHeight = 14;
|
||||
textWidth = Util::glutTextWidth(text);
|
||||
}
|
||||
|
||||
|
||||
Text::~Text()
|
||||
{
|
||||
}
|
||||
|
||||
void Text::draw()
|
||||
{
|
||||
glColor4f(color.x/255.0f, color.y/255.0f, color.z/255.0f, 1.0f);
|
||||
Util::glutBitmapString(text, position.x-1, position.y+textHeight);
|
||||
}
|
||||
|
||||
void Text::update(int x, int y)
|
||||
{
|
||||
//Do nothing
|
||||
}
|
||||
|
||||
void Text::setColor(Vec3f color)
|
||||
{
|
||||
this->color = color;
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
#pragma once
|
||||
#include "MenuElement.h"
|
||||
#include "Vector.h"
|
||||
#include "Util.h"
|
||||
|
||||
class Text : public MenuElement
|
||||
{
|
||||
private:
|
||||
std::string text;
|
||||
Vec3f color;
|
||||
protected:
|
||||
int textWidth;
|
||||
int textHeight;
|
||||
public:
|
||||
Text(const std::string &text, Vec2f position);
|
||||
~Text();
|
||||
|
||||
virtual void draw();
|
||||
virtual void update(int x, int y);
|
||||
|
||||
void setColor(Vec3f color);
|
||||
};
|
||||
|
||||
@@ -1,65 +0,0 @@
|
||||
#include "Util.h"
|
||||
#include "stb_image.h"
|
||||
|
||||
Util::Util()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
Util::~Util()
|
||||
{
|
||||
}
|
||||
|
||||
GLuint Util::loadTexture(const std::string &filename)
|
||||
{
|
||||
int width, height, bpp;
|
||||
|
||||
stbi_set_flip_vertically_on_load(true);
|
||||
unsigned char* imgData = stbi_load(filename.c_str(), &width, &height, &bpp, 4);
|
||||
GLuint num;
|
||||
glGenTextures(1, &num);
|
||||
glBindTexture(GL_TEXTURE_2D, num);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, //level
|
||||
GL_RGBA, //internal format
|
||||
width, //width
|
||||
height, //height
|
||||
0, //border
|
||||
GL_RGBA, //data format
|
||||
GL_UNSIGNED_BYTE, //data type
|
||||
imgData); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
|
||||
stbi_image_free(imgData);
|
||||
return num;
|
||||
}
|
||||
|
||||
void Util::glutBitmapString(std::string str, int x, int y)
|
||||
{
|
||||
glRasterPos2f(x, y);
|
||||
for (int i = 0; i < str.size(); i++)
|
||||
{
|
||||
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||
}
|
||||
}
|
||||
|
||||
int Util::glutTextWidth(const std::string str)
|
||||
{
|
||||
int total = 0;
|
||||
for (int i = 0; i < str.size(); i++)
|
||||
{
|
||||
total += glutBitmapWidth(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
//int Util::glutTextHeight()
|
||||
//{
|
||||
// return glutBitmapHeight(GLUT_BITMAP_HELVETICA_18);
|
||||
//}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
class Util
|
||||
{
|
||||
private:
|
||||
Util();
|
||||
~Util();
|
||||
public:
|
||||
static GLuint loadTexture(const std::string &filename);
|
||||
static void glutBitmapString(std::string str, int x, int y);
|
||||
static int glutTextWidth(const std::string str);
|
||||
//static int glutTextHeight();
|
||||
};
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include <cmath>
|
||||
#include "Vector.h"
|
||||
|
||||
|
||||
Vec3f::Vec3f(float x, float y, float z)
|
||||
{
|
||||
this->x = x;
|
||||
|
||||
@@ -18,22 +18,22 @@ Vertex::~Vertex()
|
||||
{
|
||||
}
|
||||
|
||||
Vertex Vertex::operator/(const float &other) const
|
||||
Vertex Vertex::operator/(float &other)
|
||||
{
|
||||
return Vertex(x / other, y / other, z / other, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
|
||||
Vertex Vertex::operator*(const Vertex & other) const
|
||||
Vertex Vertex::operator*(Vertex & other)
|
||||
{
|
||||
return Vertex(x*other.x, y*other.y, z*other.z, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
|
||||
Vertex Vertex::operator*(const float & other) const
|
||||
Vertex Vertex::operator*(float & other)
|
||||
{
|
||||
return Vertex(x*other, y*other, z*other, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
|
||||
Vertex Vertex::operator+(const Vertex & other) const
|
||||
Vertex Vertex::operator+(Vertex & other)
|
||||
{
|
||||
return Vertex(x+other.x, y+other.y, z+other.z, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
|
||||
@@ -16,9 +16,9 @@ public:
|
||||
float texX;
|
||||
float texY;
|
||||
|
||||
Vertex operator/(const float &other) const;
|
||||
Vertex operator*(const Vertex &other) const;
|
||||
Vertex operator*(const float &other) const;
|
||||
Vertex operator+(const Vertex &other) const;
|
||||
Vertex operator/(float &other);
|
||||
Vertex operator*(Vertex &other);
|
||||
Vertex operator*(float &other);
|
||||
Vertex operator+(Vertex &other);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
//
|
||||
// Created by janco on 25-5-16.
|
||||
//
|
||||
|
||||
#include "Weapon.h"
|
||||
#include "Model.h"
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <cmath>
|
||||
|
||||
|
||||
Weapon::Weapon(std::string name, int damage, Element e, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||
Vec3f offsetPlayer, Vec3f ankerPoint,
|
||||
Vec2f maxRotation, Vec2f minRotation,
|
||||
Vec3f collision){
|
||||
|
||||
weaponmodel = Model::load(modelFilename);
|
||||
rotate(rotation);
|
||||
move(location);
|
||||
this->scale = scale;
|
||||
|
||||
this->name = name;
|
||||
this->damage = damage;
|
||||
this->element = e;
|
||||
|
||||
this->offsetPlayer = offsetPlayer;
|
||||
this->ankerPoint = ankerPoint;
|
||||
this->maxRotation = maxRotation;
|
||||
this->minRotation = minRotation;
|
||||
this->collisionPoint = collisionPoint;
|
||||
|
||||
};
|
||||
|
||||
Weapon::~Weapon(){
|
||||
|
||||
}
|
||||
|
||||
void Weapon::rotateWeapon(Vec3f rotation){
|
||||
if(rotation.x < maxRotation.x && rotation.x > minRotation.x){
|
||||
rotationWeapon.x = rotation.x;
|
||||
}
|
||||
if(rotation.z < maxRotation.y && rotation.z > minRotation.y){
|
||||
rotationWeapon.z = rotation.z;
|
||||
}
|
||||
rotationWeapon.y = rotation.y;
|
||||
}
|
||||
|
||||
void Weapon::rotate(Vec2f rotation){
|
||||
this->rotation.y = -rotation.y;
|
||||
}
|
||||
|
||||
void Weapon::move(Vec3f location){
|
||||
position = location;
|
||||
}
|
||||
|
||||
Vec3f multiply(float matrix[16], Vec3f vec)
|
||||
{
|
||||
Vec3f result;
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
for(int p = 0; p < 4; p++)
|
||||
{
|
||||
result[i] += matrix[i * p] * vec[p];
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void Weapon::draw(){
|
||||
if (weaponmodel != nullptr)
|
||||
{
|
||||
glPushMatrix();
|
||||
|
||||
|
||||
//Player position and rotation
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
glRotatef(rotation.x, 1, 0, 0);
|
||||
glRotatef(rotation.y, 0, 1, 0);
|
||||
glRotatef(rotation.z, 0, 0, 1);
|
||||
|
||||
//offset from player
|
||||
glTranslatef(offsetPlayer.x, offsetPlayer.y, offsetPlayer.z);
|
||||
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
//Rotate weapon itself, from specific anker point
|
||||
glTranslatef(ankerPoint.x, ankerPoint.y, ankerPoint.z);
|
||||
glRotatef(rotationWeapon.z, 0, 0, 1);
|
||||
glRotatef(rotationWeapon.y, 0, 1, 0);
|
||||
glRotatef(rotationWeapon.x, 1, 0, 0);
|
||||
glTranslatef(-ankerPoint.x, -ankerPoint.y, -ankerPoint.z);
|
||||
|
||||
weaponmodel->draw();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
//
|
||||
// Created by janco on 25-5-16.
|
||||
//
|
||||
|
||||
#ifndef CRYSTALPOINT_WEAPON_H
|
||||
#define CRYSTALPOINT_WEAPON_H
|
||||
|
||||
#include "Vector.h"
|
||||
#include "Model.h"
|
||||
#include <string>
|
||||
|
||||
class Weapon {
|
||||
public:
|
||||
enum Element {FIRE, WATER, EARTH, AIR};
|
||||
|
||||
Weapon(std::string name, int damage, Element element, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
|
||||
Vec3f offsetPlayer, Vec3f ankerPoint,
|
||||
Vec2f maxRotation, Vec2f minXRotation,
|
||||
Vec3f collisionPoint);
|
||||
~Weapon();
|
||||
|
||||
void draw();
|
||||
void rotateWeapon(Vec3f rotation);
|
||||
void rotate(Vec2f rotation);
|
||||
void move(Vec3f location);
|
||||
|
||||
std::string name;
|
||||
unsigned int damage;
|
||||
Element element;
|
||||
|
||||
Model* weaponmodel;
|
||||
|
||||
float scale;
|
||||
Vec3f position, rotation, rotationWeapon;
|
||||
Vec3f offsetPlayer, ankerPoint, collisionPoint;
|
||||
Vec2f maxRotation, minRotation;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //CRYSTALPOINT_WEAPON_H
|
||||
@@ -3,17 +3,12 @@
|
||||
#include "Entity.h"
|
||||
#include "json.h"
|
||||
#include "Model.h"
|
||||
#include "CrystalPoint.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <stdlib.h>
|
||||
#include <cstdlib>
|
||||
#include "WorldHandler.h"
|
||||
|
||||
World::World(const std::string &fileName)
|
||||
{
|
||||
nextworld = false;
|
||||
|
||||
//Store player instance
|
||||
player = Player::getInstance();
|
||||
|
||||
@@ -29,18 +24,14 @@ World::World(const std::string &fileName)
|
||||
file.close();
|
||||
|
||||
//Check file
|
||||
if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
|
||||
if(v["world"].isNull() || v["world"]["heightmap"].isNull())
|
||||
std::cout << "Invalid world file: world - " << fileName << "\n";
|
||||
if (v["world"]["object-templates"].isNull())
|
||||
std::cout << "Invalid world file: object templates - " << fileName << "\n";
|
||||
if (v["player"].isNull() || v["player"]["startposition"].isNull())
|
||||
std::cout << "Invalid world file: player - " << fileName << "\n";
|
||||
if (v["objects"].isNull())
|
||||
std::cout << "Invalid world file: objects - " << fileName << "\n";
|
||||
if (v["enemies"].isNull())
|
||||
std::cout << "Invalid world file: enemies - " << fileName << "\n";
|
||||
if (v["crystal"].isNull())
|
||||
std::cout << "Invalid world file: crystals - " << fileName << "\n";
|
||||
if (v["world"]["object-templates"].isNull())
|
||||
std::cout << "Invalid world file: object templates - " << fileName << "\n";
|
||||
|
||||
//Load object templates
|
||||
for (auto objt : v["world"]["object-templates"])
|
||||
@@ -56,18 +47,14 @@ World::World(const std::string &fileName)
|
||||
//Generate heightmap for this world
|
||||
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
|
||||
|
||||
//Load skybox
|
||||
skybox = new Skybox(15000.0f, v["world"]["skybox"].asString());
|
||||
skybox->init();
|
||||
|
||||
//Map different texture to heightmap if available
|
||||
if(!v["world"]["texture"].isNull())
|
||||
heightmap->SetTexture(v["world"]["texture"].asString());
|
||||
|
||||
//Set player starting position
|
||||
player->position.x = v["player"]["startposition"][0].asFloat();
|
||||
player->position.y = v["player"]["startposition"][1].asFloat();
|
||||
player->position.z = v["player"]["startposition"][2].asFloat();
|
||||
player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
|
||||
|
||||
//Load and place objects into world
|
||||
for (auto object : v["objects"])
|
||||
@@ -97,12 +84,9 @@ World::World(const std::string &fileName)
|
||||
|
||||
//Create
|
||||
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
|
||||
position.y = getHeight(position.x, position.z);
|
||||
|
||||
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
|
||||
}
|
||||
|
||||
maxEnemies = 0;
|
||||
//Load and place enemies into world
|
||||
for (auto e : v["enemies"])
|
||||
{
|
||||
@@ -124,117 +108,17 @@ World::World(const std::string &fileName)
|
||||
if (e["file"].isNull())
|
||||
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
|
||||
|
||||
//Music
|
||||
if (e["music"].isNull())
|
||||
std::cout << "Invalid world file: enemies music - " << fileName << "\n";
|
||||
|
||||
//Damage
|
||||
if (e["damage"].isNull())
|
||||
std::cout << "Invalid world file: enemies damage - " << fileName << "\n";
|
||||
|
||||
//Health
|
||||
if (e["health"].isNull())
|
||||
std::cout << "Invalid world file: enemies health - " << fileName << "\n";
|
||||
|
||||
//Create
|
||||
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
|
||||
position.y = getHeight(position.x, position.z) + 2.0f;
|
||||
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
|
||||
|
||||
maxEnemies++;
|
||||
enemies.push_back(new Enemy(e["file"].asString(), e["music"].asString(), e["damage"].asFloat(), e["health"].asFloat(), position, rotation, scale));
|
||||
}
|
||||
maxCrystals = 0;
|
||||
if (!v["crystal"].isNull())
|
||||
{
|
||||
std::string filled = "unknown";
|
||||
std::string empty = "unknown";
|
||||
|
||||
if(!v["crystal"]["full texture"].isNull())
|
||||
filled = v["crystal"]["full texture"].asString();
|
||||
|
||||
if(!v["crystal"]["empty texture"].isNull())
|
||||
empty = v["crystal"]["empty texture"].asString();
|
||||
|
||||
if (!v["crystal"]["instances"].isNull())
|
||||
{
|
||||
for (auto instance : v["crystal"]["instances"])
|
||||
{
|
||||
Vec3f position(0, 0, 0);
|
||||
Vec3f rotation(0, 0, 0);
|
||||
float scale = 1.0f;
|
||||
|
||||
if (!instance["pos"].isNull())
|
||||
{
|
||||
position.x = instance["pos"][0];
|
||||
position.y = instance["pos"][1];
|
||||
position.z = instance["pos"][2];
|
||||
}
|
||||
|
||||
if (!instance["rot"].isNull())
|
||||
{
|
||||
rotation.x = instance["rot"][0];
|
||||
rotation.y = instance["rot"][1];
|
||||
rotation.z = instance["rot"][2];
|
||||
}
|
||||
|
||||
if (!instance["scale"].isNull())
|
||||
scale = instance["scale"].asFloat();
|
||||
|
||||
position.y = getHeight(position.x, position.z);
|
||||
maxCrystals++;
|
||||
Crystal *c = new Crystal(filled, empty, position, rotation, scale);
|
||||
|
||||
entities.push_back(c);
|
||||
}
|
||||
interface->maxCrystals = maxCrystals;
|
||||
}
|
||||
}
|
||||
|
||||
if (!v["world"]["music"].isNull())
|
||||
{
|
||||
sound_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
|
||||
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
|
||||
}
|
||||
|
||||
if (!v["portal"].isNull())
|
||||
{
|
||||
Vec3f pos(0, 0, 0);
|
||||
if (!v["portal"]["pos"].isNull())
|
||||
pos = Vec3f(v["portal"]["pos"][0].asFloat(),
|
||||
v["portal"]["pos"][1].asFloat(),
|
||||
v["portal"]["pos"][2].asFloat());
|
||||
|
||||
pos.y = getHeight(pos.x, pos.z);
|
||||
|
||||
Vec3f rot(0, 0, 0);
|
||||
if (!v["portal"]["rot"].isNull())
|
||||
pos = Vec3f(v["portal"]["rot"][0].asFloat(),
|
||||
v["portal"]["rot"][1].asFloat(),
|
||||
v["portal"]["rot"][2].asFloat());
|
||||
|
||||
float scale = 1.0f;
|
||||
if (!v["portal"]["scale"].isNull())
|
||||
scale = !v["portal"]["scale"].asFloat();
|
||||
|
||||
portal = new Portal(v["portal"]["file"], pos, rot, scale);
|
||||
entities.push_back(portal);
|
||||
portal->maxCrystals = maxCrystals;
|
||||
}
|
||||
}
|
||||
|
||||
Vec2f World::randomPosition(void){
|
||||
int randNum = rand()%(entities.size() + 1);
|
||||
Vec3f position = entities[randNum]->position;
|
||||
Vec2f position2 = Vec2f(position.x+100, position.y+100);
|
||||
return position2;
|
||||
}
|
||||
|
||||
World::~World()
|
||||
{
|
||||
delete heightmap;
|
||||
music->Stop();
|
||||
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
|
||||
delete skybox;
|
||||
delete portal;
|
||||
}
|
||||
|
||||
std::pair<std::string, bool> World::getObjectFromValue(int val)
|
||||
@@ -259,18 +143,9 @@ void World::draw()
|
||||
|
||||
float lightPosition[4] = { 0, 2, 1, 0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||
|
||||
GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
|
||||
GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
float lightAmbient[4] = { 0.2, 0.2, 0.2, 1 };
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
||||
|
||||
GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||
|
||||
skybox->draw();
|
||||
player->draw();
|
||||
|
||||
heightmap->Draw();
|
||||
|
||||
for (auto &enemy : enemies)
|
||||
@@ -284,77 +159,40 @@ void World::draw()
|
||||
|
||||
void World::update(float elapsedTime)
|
||||
{
|
||||
if (nextworld)
|
||||
{
|
||||
WorldHandler::getInstance()->NextWorld();
|
||||
return;
|
||||
}
|
||||
|
||||
music->SetPos(player->position, Vec3f());
|
||||
|
||||
if (music->IsPlaying() == false)
|
||||
{
|
||||
music->Play();
|
||||
}
|
||||
for (auto &entity : entities)
|
||||
entity->update(elapsedTime);
|
||||
|
||||
int count = 0;
|
||||
int remove = false;
|
||||
|
||||
for (auto &enemy : enemies)
|
||||
{
|
||||
|
||||
//Al deze code zou in enemy moeten staan
|
||||
enemy->inEyeSight(player->position);
|
||||
|
||||
if (enemy->position.Distance(player->position) <= enemy->radius)
|
||||
{
|
||||
enemy->hasTarget = true;
|
||||
enemy->target.x = player->position.x;
|
||||
enemy->target.z = player->position.z;
|
||||
}
|
||||
else
|
||||
enemy->hasTarget = false;
|
||||
|
||||
Vec3f oldpos = enemy->position;
|
||||
enemy->update(elapsedTime);
|
||||
if (enemy->hasTarget)
|
||||
{
|
||||
if(player->hit)
|
||||
enemy->hit(player->leftWeapon->damage);
|
||||
|
||||
for (auto e : entities)
|
||||
{
|
||||
if (e->canCollide && e->inObject(enemy->position))
|
||||
{
|
||||
enemy->collide(e);
|
||||
Vec3f difference = e->position - enemy->position; //zou misschien omgedraait moeten worden
|
||||
difference.Normalize();
|
||||
difference = difference * (e->model->radius + 0.01f);
|
||||
enemy->position = e->position + difference;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (enemy->attack)
|
||||
{
|
||||
player->HpDown(enemy->damage);
|
||||
}
|
||||
}
|
||||
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 0.5f;
|
||||
|
||||
if (enemy->isDead())
|
||||
remove = true;
|
||||
if(!remove)
|
||||
count++;
|
||||
//tot hier
|
||||
}
|
||||
|
||||
if (remove)
|
||||
{
|
||||
delete enemies[count];
|
||||
player->XpUp(enemies[count]->xp*2);
|
||||
enemies.erase(enemies.begin() + count);
|
||||
player->HpUp(10);
|
||||
}
|
||||
|
||||
skybox->update(elapsedTime, maxEnemies - enemies.size(), maxEnemies);
|
||||
|
||||
if (portal->mayEnter)
|
||||
{
|
||||
if (portal->enter(elapsedTime))
|
||||
nextworld = true;
|
||||
}
|
||||
|
||||
player->hit = false;
|
||||
|
||||
}
|
||||
|
||||
void World::addLevelObject(LevelObject* obj)
|
||||
@@ -364,14 +202,10 @@ void World::addLevelObject(LevelObject* obj)
|
||||
|
||||
bool World::isPlayerPositionValid()
|
||||
{
|
||||
for (auto &e : entities)
|
||||
for (auto e : entities)
|
||||
{
|
||||
if (e->canCollide && e->inObject(player->position))
|
||||
{
|
||||
e->collide();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,10 +6,6 @@
|
||||
#include "Enemy.h"
|
||||
#include "LevelObject.h"
|
||||
#include "Interface.h"
|
||||
#include "Crystal.h"
|
||||
#include "Skybox.h"
|
||||
#include "CrystalPoint.h"
|
||||
#include "Portal.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
@@ -17,21 +13,13 @@ class World
|
||||
{
|
||||
private:
|
||||
std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
|
||||
Sound* music;
|
||||
|
||||
Player* player;
|
||||
HeightMap* heightmap;
|
||||
Interface* interface;
|
||||
Skybox* skybox;
|
||||
Portal* portal;
|
||||
|
||||
bool nextworld;
|
||||
|
||||
int sound_id,maxCrystals,maxEnemies;
|
||||
|
||||
std::vector<Entity*> entities;
|
||||
std::vector<Enemy*> enemies;
|
||||
//std::vector<Crystal*> crystals;
|
||||
public:
|
||||
World(const std::string &fileName);
|
||||
~World();
|
||||
@@ -41,8 +29,6 @@ public:
|
||||
bool isPlayerPositionValid();
|
||||
float getHeight(float x, float y);
|
||||
void addLevelObject(LevelObject* obj);
|
||||
Vec2f randomPosition(void);
|
||||
std::pair<std::string, bool> getObjectFromValue(int i);
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -93,18 +93,10 @@ void WorldHandler::update(float deltaTime)
|
||||
world->update(deltaTime);
|
||||
}
|
||||
|
||||
void WorldHandler::teleportRandom(){
|
||||
Vec2f randomposition = world->randomPosition();
|
||||
printf("test %d %d", randomposition.x, randomposition.y);
|
||||
Player::getInstance()->position = Vec3f(randomposition.x, randomposition.y, world->getHeight(randomposition.x, randomposition.y));
|
||||
Player::getInstance()->setPosition(50,50,true);
|
||||
}
|
||||
|
||||
bool WorldHandler::isPlayerPositionValid(void)
|
||||
{
|
||||
if(!loadingWorld)
|
||||
return world->isPlayerPositionValid();
|
||||
return false;
|
||||
}
|
||||
|
||||
float WorldHandler::getHeight(float x, float y)
|
||||
@@ -133,7 +125,6 @@ void WorldHandler::NextWorld()
|
||||
if (!loadingWorld)
|
||||
{
|
||||
ChangeWorld(worldIndex + 1);
|
||||
Player::getInstance()->crystals = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,6 +133,5 @@ void WorldHandler::PreviousWorld()
|
||||
if (!loadingWorld)
|
||||
{
|
||||
ChangeWorld(worldIndex - 1);
|
||||
Player::getInstance()->crystals = 0;
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,6 @@ public:
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
void teleportRandom();
|
||||
|
||||
bool isPlayerPositionValid(void);
|
||||
float getHeight(float x, float y);
|
||||
|
||||
@@ -1,221 +0,0 @@
|
||||
/*!
|
||||
* \file serial/impl/unix.h
|
||||
* \author William Woodall <wjwwood@gmail.com>
|
||||
* \author John Harrison <ash@greaterthaninfinity.com>
|
||||
* \version 0.1
|
||||
*
|
||||
* \section LICENSE
|
||||
*
|
||||
* The MIT License
|
||||
*
|
||||
* Copyright (c) 2012 William Woodall, John Harrison
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* \section DESCRIPTION
|
||||
*
|
||||
* This provides a unix based pimpl for the Serial class. This implementation is
|
||||
* based off termios.h and uses select for multiplexing the IO ports.
|
||||
*
|
||||
*/
|
||||
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#ifndef SERIAL_IMPL_UNIX_H
|
||||
#define SERIAL_IMPL_UNIX_H
|
||||
|
||||
|
||||
#include <pthread.h>
|
||||
#include "../serial.h"
|
||||
|
||||
namespace serial {
|
||||
|
||||
using std::size_t;
|
||||
using std::string;
|
||||
using std::invalid_argument;
|
||||
|
||||
using serial::SerialException;
|
||||
using serial::IOException;
|
||||
|
||||
class MillisecondTimer {
|
||||
public:
|
||||
MillisecondTimer(const uint32_t millis);
|
||||
int64_t remaining();
|
||||
|
||||
private:
|
||||
static timespec timespec_now();
|
||||
timespec expiry;
|
||||
};
|
||||
|
||||
class serial::Serial::SerialImpl {
|
||||
public:
|
||||
SerialImpl (const string &port,
|
||||
unsigned long baudrate,
|
||||
bytesize_t bytesize,
|
||||
parity_t parity,
|
||||
stopbits_t stopbits,
|
||||
flowcontrol_t flowcontrol);
|
||||
|
||||
virtual ~SerialImpl ();
|
||||
|
||||
void
|
||||
open ();
|
||||
|
||||
void
|
||||
close ();
|
||||
|
||||
bool
|
||||
isOpen () const;
|
||||
|
||||
size_t
|
||||
available ();
|
||||
|
||||
bool
|
||||
waitReadable (uint32_t timeout);
|
||||
|
||||
void
|
||||
waitByteTimes (size_t count);
|
||||
|
||||
size_t
|
||||
read (uint8_t *buf, size_t size = 1);
|
||||
|
||||
size_t
|
||||
write (const uint8_t *data, size_t length);
|
||||
|
||||
void
|
||||
flush ();
|
||||
|
||||
void
|
||||
flushInput ();
|
||||
|
||||
void
|
||||
flushOutput ();
|
||||
|
||||
void
|
||||
sendBreak (int duration);
|
||||
|
||||
void
|
||||
setBreak (bool level);
|
||||
|
||||
void
|
||||
setRTS (bool level);
|
||||
|
||||
void
|
||||
setDTR (bool level);
|
||||
|
||||
bool
|
||||
waitForChange ();
|
||||
|
||||
bool
|
||||
getCTS ();
|
||||
|
||||
bool
|
||||
getDSR ();
|
||||
|
||||
bool
|
||||
getRI ();
|
||||
|
||||
bool
|
||||
getCD ();
|
||||
|
||||
void
|
||||
setPort (const string &port);
|
||||
|
||||
string
|
||||
getPort () const;
|
||||
|
||||
void
|
||||
setTimeout (Timeout &timeout);
|
||||
|
||||
Timeout
|
||||
getTimeout () const;
|
||||
|
||||
void
|
||||
setBaudrate (unsigned long baudrate);
|
||||
|
||||
unsigned long
|
||||
getBaudrate () const;
|
||||
|
||||
void
|
||||
setBytesize (bytesize_t bytesize);
|
||||
|
||||
bytesize_t
|
||||
getBytesize () const;
|
||||
|
||||
void
|
||||
setParity (parity_t parity);
|
||||
|
||||
parity_t
|
||||
getParity () const;
|
||||
|
||||
void
|
||||
setStopbits (stopbits_t stopbits);
|
||||
|
||||
stopbits_t
|
||||
getStopbits () const;
|
||||
|
||||
void
|
||||
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||
|
||||
flowcontrol_t
|
||||
getFlowcontrol () const;
|
||||
|
||||
void
|
||||
readLock ();
|
||||
|
||||
void
|
||||
readUnlock ();
|
||||
|
||||
void
|
||||
writeLock ();
|
||||
|
||||
void
|
||||
writeUnlock ();
|
||||
|
||||
protected:
|
||||
void reconfigurePort ();
|
||||
|
||||
private:
|
||||
string port_; // Path to the file descriptor
|
||||
int fd_; // The current file descriptor
|
||||
|
||||
bool is_open_;
|
||||
bool xonxoff_;
|
||||
bool rtscts_;
|
||||
|
||||
Timeout timeout_; // Timeout for read operations
|
||||
unsigned long baudrate_; // Baudrate
|
||||
uint32_t byte_time_ns_; // Nanoseconds to transmit/receive a single byte
|
||||
|
||||
parity_t parity_; // Parity
|
||||
bytesize_t bytesize_; // Size of the bytes
|
||||
stopbits_t stopbits_; // Stop Bits
|
||||
flowcontrol_t flowcontrol_; // Flow Control
|
||||
|
||||
// Mutex used to lock the read functions
|
||||
pthread_mutex_t read_mutex;
|
||||
// Mutex used to lock the write functions
|
||||
pthread_mutex_t write_mutex;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // SERIAL_IMPL_UNIX_H
|
||||
|
||||
#endif // !defined(_WIN32)
|
||||
@@ -1,207 +0,0 @@
|
||||
/*!
|
||||
* \file serial/impl/windows.h
|
||||
* \author William Woodall <wjwwood@gmail.com>
|
||||
* \author John Harrison <ash@greaterthaninfinity.com>
|
||||
* \version 0.1
|
||||
*
|
||||
* \section LICENSE
|
||||
*
|
||||
* The MIT License
|
||||
*
|
||||
* Copyright (c) 2012 William Woodall, John Harrison
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* \section DESCRIPTION
|
||||
*
|
||||
* This provides a windows implementation of the Serial class interface.
|
||||
*
|
||||
*/
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
||||
#ifndef SERIAL_IMPL_WINDOWS_H
|
||||
#define SERIAL_IMPL_WINDOWS_H
|
||||
|
||||
#include "include/serial.h"
|
||||
|
||||
#include "windows.h"
|
||||
|
||||
namespace serial {
|
||||
|
||||
using std::string;
|
||||
using std::wstring;
|
||||
using std::invalid_argument;
|
||||
|
||||
using serial::SerialException;
|
||||
using serial::IOException;
|
||||
|
||||
class serial::Serial::SerialImpl {
|
||||
public:
|
||||
SerialImpl (const string &port,
|
||||
unsigned long baudrate,
|
||||
bytesize_t bytesize,
|
||||
parity_t parity,
|
||||
stopbits_t stopbits,
|
||||
flowcontrol_t flowcontrol);
|
||||
|
||||
virtual ~SerialImpl ();
|
||||
|
||||
void
|
||||
open ();
|
||||
|
||||
void
|
||||
close ();
|
||||
|
||||
bool
|
||||
isOpen () const;
|
||||
|
||||
size_t
|
||||
available ();
|
||||
|
||||
bool
|
||||
waitReadable (uint32_t timeout);
|
||||
|
||||
void
|
||||
waitByteTimes (size_t count);
|
||||
|
||||
size_t
|
||||
read (uint8_t *buf, size_t size = 1);
|
||||
|
||||
size_t
|
||||
write (const uint8_t *data, size_t length);
|
||||
|
||||
void
|
||||
flush ();
|
||||
|
||||
void
|
||||
flushInput ();
|
||||
|
||||
void
|
||||
flushOutput ();
|
||||
|
||||
void
|
||||
sendBreak (int duration);
|
||||
|
||||
void
|
||||
setBreak (bool level);
|
||||
|
||||
void
|
||||
setRTS (bool level);
|
||||
|
||||
void
|
||||
setDTR (bool level);
|
||||
|
||||
bool
|
||||
waitForChange ();
|
||||
|
||||
bool
|
||||
getCTS ();
|
||||
|
||||
bool
|
||||
getDSR ();
|
||||
|
||||
bool
|
||||
getRI ();
|
||||
|
||||
bool
|
||||
getCD ();
|
||||
|
||||
void
|
||||
setPort (const string &port);
|
||||
|
||||
string
|
||||
getPort () const;
|
||||
|
||||
void
|
||||
setTimeout (Timeout &timeout);
|
||||
|
||||
Timeout
|
||||
getTimeout () const;
|
||||
|
||||
void
|
||||
setBaudrate (unsigned long baudrate);
|
||||
|
||||
unsigned long
|
||||
getBaudrate () const;
|
||||
|
||||
void
|
||||
setBytesize (bytesize_t bytesize);
|
||||
|
||||
bytesize_t
|
||||
getBytesize () const;
|
||||
|
||||
void
|
||||
setParity (parity_t parity);
|
||||
|
||||
parity_t
|
||||
getParity () const;
|
||||
|
||||
void
|
||||
setStopbits (stopbits_t stopbits);
|
||||
|
||||
stopbits_t
|
||||
getStopbits () const;
|
||||
|
||||
void
|
||||
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||
|
||||
flowcontrol_t
|
||||
getFlowcontrol () const;
|
||||
|
||||
void
|
||||
readLock ();
|
||||
|
||||
void
|
||||
readUnlock ();
|
||||
|
||||
void
|
||||
writeLock ();
|
||||
|
||||
void
|
||||
writeUnlock ();
|
||||
|
||||
protected:
|
||||
void reconfigurePort ();
|
||||
|
||||
private:
|
||||
wstring port_; // Path to the file descriptor
|
||||
HANDLE fd_;
|
||||
|
||||
bool is_open_;
|
||||
|
||||
Timeout timeout_; // Timeout for read operations
|
||||
unsigned long baudrate_; // Baudrate
|
||||
|
||||
parity_t parity_; // Parity
|
||||
bytesize_t bytesize_; // Size of the bytes
|
||||
stopbits_t stopbits_; // Stop Bits
|
||||
flowcontrol_t flowcontrol_; // Flow Control
|
||||
|
||||
// Mutex used to lock the read functions
|
||||
HANDLE read_mutex;
|
||||
// Mutex used to lock the write functions
|
||||
HANDLE write_mutex;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // SERIAL_IMPL_WINDOWS_H
|
||||
|
||||
#endif // if defined(_WIN32)
|
||||
@@ -1,772 +0,0 @@
|
||||
/*!
|
||||
* \file serial/serial.h
|
||||
* \author William Woodall <wjwwood@gmail.com>
|
||||
* \author John Harrison <ash.gti@gmail.com>
|
||||
* \version 0.1
|
||||
*
|
||||
* \section LICENSE
|
||||
*
|
||||
* The MIT License
|
||||
*
|
||||
* Copyright (c) 2012 William Woodall
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* \section DESCRIPTION
|
||||
*
|
||||
* This provides a cross platform interface for interacting with Serial Ports.
|
||||
*/
|
||||
|
||||
#ifndef SERIAL_H
|
||||
#define SERIAL_H
|
||||
|
||||
#include <limits>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <exception>
|
||||
#include <stdexcept>
|
||||
|
||||
#define THROW(exceptionClass, message) throw exceptionClass(__FILE__, \
|
||||
__LINE__, (message) )
|
||||
|
||||
namespace serial {
|
||||
|
||||
/*!
|
||||
* Enumeration defines the possible bytesizes for the serial port.
|
||||
*/
|
||||
typedef enum {
|
||||
fivebits = 5,
|
||||
sixbits = 6,
|
||||
sevenbits = 7,
|
||||
eightbits = 8
|
||||
} bytesize_t;
|
||||
|
||||
/*!
|
||||
* Enumeration defines the possible parity types for the serial port.
|
||||
*/
|
||||
typedef enum {
|
||||
parity_none = 0,
|
||||
parity_odd = 1,
|
||||
parity_even = 2,
|
||||
parity_mark = 3,
|
||||
parity_space = 4
|
||||
} parity_t;
|
||||
|
||||
/*!
|
||||
* Enumeration defines the possible stopbit types for the serial port.
|
||||
*/
|
||||
typedef enum {
|
||||
stopbits_one = 1,
|
||||
stopbits_two = 2,
|
||||
stopbits_one_point_five
|
||||
} stopbits_t;
|
||||
|
||||
/*!
|
||||
* Enumeration defines the possible flowcontrol types for the serial port.
|
||||
*/
|
||||
typedef enum {
|
||||
flowcontrol_none = 0,
|
||||
flowcontrol_software,
|
||||
flowcontrol_hardware
|
||||
} flowcontrol_t;
|
||||
|
||||
/*!
|
||||
* Structure for setting the timeout of the serial port, times are
|
||||
* in milliseconds.
|
||||
*
|
||||
* In order to disable the interbyte timeout, set it to Timeout::max().
|
||||
*/
|
||||
struct Timeout {
|
||||
#ifdef max
|
||||
# undef max
|
||||
#endif
|
||||
static uint32_t max() {return std::numeric_limits<uint32_t>::max();}
|
||||
/*!
|
||||
* Convenience function to generate Timeout structs using a
|
||||
* single absolute timeout.
|
||||
*
|
||||
* \param timeout A long that defines the time in milliseconds until a
|
||||
* timeout occurs after a call to read or write is made.
|
||||
*
|
||||
* \return Timeout struct that represents this simple timeout provided.
|
||||
*/
|
||||
static Timeout simpleTimeout(uint32_t timeout) {
|
||||
return Timeout(max(), timeout, 0, timeout, 0);
|
||||
}
|
||||
|
||||
/*! Number of milliseconds between bytes received to timeout on. */
|
||||
uint32_t inter_byte_timeout;
|
||||
/*! A constant number of milliseconds to wait after calling read. */
|
||||
uint32_t read_timeout_constant;
|
||||
/*! A multiplier against the number of requested bytes to wait after
|
||||
* calling read.
|
||||
*/
|
||||
uint32_t read_timeout_multiplier;
|
||||
/*! A constant number of milliseconds to wait after calling write. */
|
||||
uint32_t write_timeout_constant;
|
||||
/*! A multiplier against the number of requested bytes to wait after
|
||||
* calling write.
|
||||
*/
|
||||
uint32_t write_timeout_multiplier;
|
||||
|
||||
explicit Timeout (uint32_t inter_byte_timeout_=0,
|
||||
uint32_t read_timeout_constant_=0,
|
||||
uint32_t read_timeout_multiplier_=0,
|
||||
uint32_t write_timeout_constant_=0,
|
||||
uint32_t write_timeout_multiplier_=0)
|
||||
: inter_byte_timeout(inter_byte_timeout_),
|
||||
read_timeout_constant(read_timeout_constant_),
|
||||
read_timeout_multiplier(read_timeout_multiplier_),
|
||||
write_timeout_constant(write_timeout_constant_),
|
||||
write_timeout_multiplier(write_timeout_multiplier_)
|
||||
{}
|
||||
};
|
||||
|
||||
/*!
|
||||
* Class that provides a portable serial port interface.
|
||||
*/
|
||||
class Serial {
|
||||
public:
|
||||
/*!
|
||||
* Creates a Serial object and opens the port if a port is specified,
|
||||
* otherwise it remains closed until serial::Serial::open is called.
|
||||
*
|
||||
* \param port A std::string containing the address of the serial port,
|
||||
* which would be something like 'COM1' on Windows and '/dev/ttyS0'
|
||||
* on Linux.
|
||||
*
|
||||
* \param baudrate An unsigned 32-bit integer that represents the baudrate
|
||||
*
|
||||
* \param timeout A serial::Timeout struct that defines the timeout
|
||||
* conditions for the serial port. \see serial::Timeout
|
||||
*
|
||||
* \param bytesize Size of each byte in the serial transmission of data,
|
||||
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
|
||||
* eightbits
|
||||
*
|
||||
* \param parity Method of parity, default is parity_none, possible values
|
||||
* are: parity_none, parity_odd, parity_even
|
||||
*
|
||||
* \param stopbits Number of stop bits used, default is stopbits_one,
|
||||
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
|
||||
*
|
||||
* \param flowcontrol Type of flowcontrol used, default is
|
||||
* flowcontrol_none, possible values are: flowcontrol_none,
|
||||
* flowcontrol_software, flowcontrol_hardware
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::IOException
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
Serial (const std::string &port = "",
|
||||
uint32_t baudrate = 9600,
|
||||
Timeout timeout = Timeout(),
|
||||
bytesize_t bytesize = eightbits,
|
||||
parity_t parity = parity_none,
|
||||
stopbits_t stopbits = stopbits_one,
|
||||
flowcontrol_t flowcontrol = flowcontrol_none);
|
||||
|
||||
/*! Destructor */
|
||||
virtual ~Serial ();
|
||||
|
||||
/*!
|
||||
* Opens the serial port as long as the port is set and the port isn't
|
||||
* already open.
|
||||
*
|
||||
* If the port is provided to the constructor then an explicit call to open
|
||||
* is not needed.
|
||||
*
|
||||
* \see Serial::Serial
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
* \throw serial::SerialException
|
||||
* \throw serial::IOException
|
||||
*/
|
||||
void
|
||||
open ();
|
||||
|
||||
/*! Gets the open status of the serial port.
|
||||
*
|
||||
* \return Returns true if the port is open, false otherwise.
|
||||
*/
|
||||
bool
|
||||
isOpen () const;
|
||||
|
||||
/*! Closes the serial port. */
|
||||
void
|
||||
close ();
|
||||
|
||||
/*! Return the number of characters in the buffer. */
|
||||
size_t
|
||||
available ();
|
||||
|
||||
/*! Block until there is serial data to read or read_timeout_constant
|
||||
* number of milliseconds have elapsed. The return value is true when
|
||||
* the function exits with the port in a readable state, false otherwise
|
||||
* (due to timeout or select interruption). */
|
||||
bool
|
||||
waitReadable ();
|
||||
|
||||
/*! Block for a period of time corresponding to the transmission time of
|
||||
* count characters at present serial settings. This may be used in con-
|
||||
* junction with waitReadable to read larger blocks of data from the
|
||||
* port. */
|
||||
void
|
||||
waitByteTimes (size_t count);
|
||||
|
||||
/*! Read a given amount of bytes from the serial port into a given buffer.
|
||||
*
|
||||
* The read function will return in one of three cases:
|
||||
* * The number of requested bytes was read.
|
||||
* * In this case the number of bytes requested will match the size_t
|
||||
* returned by read.
|
||||
* * A timeout occurred, in this case the number of bytes read will not
|
||||
* match the amount requested, but no exception will be thrown. One of
|
||||
* two possible timeouts occurred:
|
||||
* * The inter byte timeout expired, this means that number of
|
||||
* milliseconds elapsed between receiving bytes from the serial port
|
||||
* exceeded the inter byte timeout.
|
||||
* * The total timeout expired, which is calculated by multiplying the
|
||||
* read timeout multiplier by the number of requested bytes and then
|
||||
* added to the read timeout constant. If that total number of
|
||||
* milliseconds elapses after the initial call to read a timeout will
|
||||
* occur.
|
||||
* * An exception occurred, in this case an actual exception will be thrown.
|
||||
*
|
||||
* \param buffer An uint8_t array of at least the requested size.
|
||||
* \param size A size_t defining how many bytes to be read.
|
||||
*
|
||||
* \return A size_t representing the number of bytes read as a result of the
|
||||
* call to read.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
size_t
|
||||
read (uint8_t *buffer, size_t size);
|
||||
|
||||
/*! Read a given amount of bytes from the serial port into a give buffer.
|
||||
*
|
||||
* \param buffer A reference to a std::vector of uint8_t.
|
||||
* \param size A size_t defining how many bytes to be read.
|
||||
*
|
||||
* \return A size_t representing the number of bytes read as a result of the
|
||||
* call to read.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
size_t
|
||||
read (std::vector<uint8_t> &buffer, size_t size = 1);
|
||||
|
||||
/*! Read a given amount of bytes from the serial port into a give buffer.
|
||||
*
|
||||
* \param buffer A reference to a std::string.
|
||||
* \param size A size_t defining how many bytes to be read.
|
||||
*
|
||||
* \return A size_t representing the number of bytes read as a result of the
|
||||
* call to read.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
size_t
|
||||
read (std::string &buffer, size_t size = 1);
|
||||
|
||||
/*! Read a given amount of bytes from the serial port and return a string
|
||||
* containing the data.
|
||||
*
|
||||
* \param size A size_t defining how many bytes to be read.
|
||||
*
|
||||
* \return A std::string containing the data read from the port.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
std::string
|
||||
read (size_t size = 1);
|
||||
|
||||
/*! Reads in a line or until a given delimiter has been processed.
|
||||
*
|
||||
* Reads from the serial port until a single line has been read.
|
||||
*
|
||||
* \param buffer A std::string reference used to store the data.
|
||||
* \param size A maximum length of a line, defaults to 65536 (2^16)
|
||||
* \param eol A string to match against for the EOL.
|
||||
*
|
||||
* \return A size_t representing the number of bytes read.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
size_t
|
||||
readline (std::string &buffer, size_t size = 65536, std::string eol = "\n");
|
||||
|
||||
/*! Reads in a line or until a given delimiter has been processed.
|
||||
*
|
||||
* Reads from the serial port until a single line has been read.
|
||||
*
|
||||
* \param size A maximum length of a line, defaults to 65536 (2^16)
|
||||
* \param eol A string to match against for the EOL.
|
||||
*
|
||||
* \return A std::string containing the line.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
std::string
|
||||
readline (size_t size = 65536, std::string eol = "\n");
|
||||
|
||||
/*! Reads in multiple lines until the serial port times out.
|
||||
*
|
||||
* This requires a timeout > 0 before it can be run. It will read until a
|
||||
* timeout occurs and return a list of strings.
|
||||
*
|
||||
* \param size A maximum length of combined lines, defaults to 65536 (2^16)
|
||||
*
|
||||
* \param eol A string to match against for the EOL.
|
||||
*
|
||||
* \return A vector<string> containing the lines.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
std::vector<std::string>
|
||||
readlines (size_t size = 65536, std::string eol = "\n");
|
||||
|
||||
/*! Write a string to the serial port.
|
||||
*
|
||||
* \param data A const reference containing the data to be written
|
||||
* to the serial port.
|
||||
*
|
||||
* \param size A size_t that indicates how many bytes should be written from
|
||||
* the given data buffer.
|
||||
*
|
||||
* \return A size_t representing the number of bytes actually written to
|
||||
* the serial port.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
* \throw serial::IOException
|
||||
*/
|
||||
size_t
|
||||
write (const uint8_t *data, size_t size);
|
||||
|
||||
/*! Write a string to the serial port.
|
||||
*
|
||||
* \param data A const reference containing the data to be written
|
||||
* to the serial port.
|
||||
*
|
||||
* \return A size_t representing the number of bytes actually written to
|
||||
* the serial port.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
* \throw serial::IOException
|
||||
*/
|
||||
size_t
|
||||
write (const std::vector<uint8_t> &data);
|
||||
|
||||
/*! Write a string to the serial port.
|
||||
*
|
||||
* \param data A const reference containing the data to be written
|
||||
* to the serial port.
|
||||
*
|
||||
* \return A size_t representing the number of bytes actually written to
|
||||
* the serial port.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
* \throw serial::IOException
|
||||
*/
|
||||
size_t
|
||||
write (const std::string &data);
|
||||
|
||||
/*! Sets the serial port identifier.
|
||||
*
|
||||
* \param port A const std::string reference containing the address of the
|
||||
* serial port, which would be something like 'COM1' on Windows and
|
||||
* '/dev/ttyS0' on Linux.
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setPort (const std::string &port);
|
||||
|
||||
/*! Gets the serial port identifier.
|
||||
*
|
||||
* \see Serial::setPort
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
std::string
|
||||
getPort () const;
|
||||
|
||||
/*! Sets the timeout for reads and writes using the Timeout struct.
|
||||
*
|
||||
* There are two timeout conditions described here:
|
||||
* * The inter byte timeout:
|
||||
* * The inter_byte_timeout component of serial::Timeout defines the
|
||||
* maximum amount of time, in milliseconds, between receiving bytes on
|
||||
* the serial port that can pass before a timeout occurs. Setting this
|
||||
* to zero will prevent inter byte timeouts from occurring.
|
||||
* * Total time timeout:
|
||||
* * The constant and multiplier component of this timeout condition,
|
||||
* for both read and write, are defined in serial::Timeout. This
|
||||
* timeout occurs if the total time since the read or write call was
|
||||
* made exceeds the specified time in milliseconds.
|
||||
* * The limit is defined by multiplying the multiplier component by the
|
||||
* number of requested bytes and adding that product to the constant
|
||||
* component. In this way if you want a read call, for example, to
|
||||
* timeout after exactly one second regardless of the number of bytes
|
||||
* you asked for then set the read_timeout_constant component of
|
||||
* serial::Timeout to 1000 and the read_timeout_multiplier to zero.
|
||||
* This timeout condition can be used in conjunction with the inter
|
||||
* byte timeout condition with out any problems, timeout will simply
|
||||
* occur when one of the two timeout conditions is met. This allows
|
||||
* users to have maximum control over the trade-off between
|
||||
* responsiveness and efficiency.
|
||||
*
|
||||
* Read and write functions will return in one of three cases. When the
|
||||
* reading or writing is complete, when a timeout occurs, or when an
|
||||
* exception occurs.
|
||||
*
|
||||
* \param timeout A serial::Timeout struct containing the inter byte
|
||||
* timeout, and the read and write timeout constants and multipliers.
|
||||
*
|
||||
* \see serial::Timeout
|
||||
*/
|
||||
void
|
||||
setTimeout (Timeout &timeout);
|
||||
|
||||
/*! Sets the timeout for reads and writes. */
|
||||
void
|
||||
setTimeout (uint32_t inter_byte_timeout, uint32_t read_timeout_constant,
|
||||
uint32_t read_timeout_multiplier, uint32_t write_timeout_constant,
|
||||
uint32_t write_timeout_multiplier)
|
||||
{
|
||||
Timeout timeout(inter_byte_timeout, read_timeout_constant,
|
||||
read_timeout_multiplier, write_timeout_constant,
|
||||
write_timeout_multiplier);
|
||||
return setTimeout(timeout);
|
||||
}
|
||||
|
||||
/*! Gets the timeout for reads in seconds.
|
||||
*
|
||||
* \return A Timeout struct containing the inter_byte_timeout, and read
|
||||
* and write timeout constants and multipliers.
|
||||
*
|
||||
* \see Serial::setTimeout
|
||||
*/
|
||||
Timeout
|
||||
getTimeout () const;
|
||||
|
||||
/*! Sets the baudrate for the serial port.
|
||||
*
|
||||
* Possible baudrates depends on the system but some safe baudrates include:
|
||||
* 110, 300, 600, 1200, 2400, 4800, 9600, 14400, 19200, 28800, 38400, 56000,
|
||||
* 57600, 115200
|
||||
* Some other baudrates that are supported by some comports:
|
||||
* 128000, 153600, 230400, 256000, 460800, 921600
|
||||
*
|
||||
* \param baudrate An integer that sets the baud rate for the serial port.
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setBaudrate (uint32_t baudrate);
|
||||
|
||||
/*! Gets the baudrate for the serial port.
|
||||
*
|
||||
* \return An integer that sets the baud rate for the serial port.
|
||||
*
|
||||
* \see Serial::setBaudrate
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
uint32_t
|
||||
getBaudrate () const;
|
||||
|
||||
/*! Sets the bytesize for the serial port.
|
||||
*
|
||||
* \param bytesize Size of each byte in the serial transmission of data,
|
||||
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
|
||||
* eightbits
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setBytesize (bytesize_t bytesize);
|
||||
|
||||
/*! Gets the bytesize for the serial port.
|
||||
*
|
||||
* \see Serial::setBytesize
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
bytesize_t
|
||||
getBytesize () const;
|
||||
|
||||
/*! Sets the parity for the serial port.
|
||||
*
|
||||
* \param parity Method of parity, default is parity_none, possible values
|
||||
* are: parity_none, parity_odd, parity_even
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setParity (parity_t parity);
|
||||
|
||||
/*! Gets the parity for the serial port.
|
||||
*
|
||||
* \see Serial::setParity
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
parity_t
|
||||
getParity () const;
|
||||
|
||||
/*! Sets the stopbits for the serial port.
|
||||
*
|
||||
* \param stopbits Number of stop bits used, default is stopbits_one,
|
||||
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setStopbits (stopbits_t stopbits);
|
||||
|
||||
/*! Gets the stopbits for the serial port.
|
||||
*
|
||||
* \see Serial::setStopbits
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
stopbits_t
|
||||
getStopbits () const;
|
||||
|
||||
/*! Sets the flow control for the serial port.
|
||||
*
|
||||
* \param flowcontrol Type of flowcontrol used, default is flowcontrol_none,
|
||||
* possible values are: flowcontrol_none, flowcontrol_software,
|
||||
* flowcontrol_hardware
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||
|
||||
/*! Gets the flow control for the serial port.
|
||||
*
|
||||
* \see Serial::setFlowcontrol
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
flowcontrol_t
|
||||
getFlowcontrol () const;
|
||||
|
||||
/*! Flush the input and output buffers */
|
||||
void
|
||||
flush ();
|
||||
|
||||
/*! Flush only the input buffer */
|
||||
void
|
||||
flushInput ();
|
||||
|
||||
/*! Flush only the output buffer */
|
||||
void
|
||||
flushOutput ();
|
||||
|
||||
/*! Sends the RS-232 break signal. See tcsendbreak(3). */
|
||||
void
|
||||
sendBreak (int duration);
|
||||
|
||||
/*! Set the break condition to a given level. Defaults to true. */
|
||||
void
|
||||
setBreak (bool level = true);
|
||||
|
||||
/*! Set the RTS handshaking line to the given level. Defaults to true. */
|
||||
void
|
||||
setRTS (bool level = true);
|
||||
|
||||
/*! Set the DTR handshaking line to the given level. Defaults to true. */
|
||||
void
|
||||
setDTR (bool level = true);
|
||||
|
||||
/*!
|
||||
* Blocks until CTS, DSR, RI, CD changes or something interrupts it.
|
||||
*
|
||||
* Can throw an exception if an error occurs while waiting.
|
||||
* You can check the status of CTS, DSR, RI, and CD once this returns.
|
||||
* Uses TIOCMIWAIT via ioctl if available (mostly only on Linux) with a
|
||||
* resolution of less than +-1ms and as good as +-0.2ms. Otherwise a
|
||||
* polling method is used which can give +-2ms.
|
||||
*
|
||||
* \return Returns true if one of the lines changed, false if something else
|
||||
* occurred.
|
||||
*
|
||||
* \throw SerialException
|
||||
*/
|
||||
bool
|
||||
waitForChange ();
|
||||
|
||||
/*! Returns the current status of the CTS line. */
|
||||
bool
|
||||
getCTS ();
|
||||
|
||||
/*! Returns the current status of the DSR line. */
|
||||
bool
|
||||
getDSR ();
|
||||
|
||||
/*! Returns the current status of the RI line. */
|
||||
bool
|
||||
getRI ();
|
||||
|
||||
/*! Returns the current status of the CD line. */
|
||||
bool
|
||||
getCD ();
|
||||
|
||||
private:
|
||||
// Disable copy constructors
|
||||
Serial(const Serial&);
|
||||
Serial& operator=(const Serial&);
|
||||
|
||||
// Pimpl idiom, d_pointer
|
||||
class SerialImpl;
|
||||
SerialImpl *pimpl_;
|
||||
|
||||
// Scoped Lock Classes
|
||||
class ScopedReadLock;
|
||||
class ScopedWriteLock;
|
||||
|
||||
// Read common function
|
||||
size_t
|
||||
read_ (uint8_t *buffer, size_t size);
|
||||
// Write common function
|
||||
size_t
|
||||
write_ (const uint8_t *data, size_t length);
|
||||
|
||||
};
|
||||
|
||||
class SerialException : public std::exception
|
||||
{
|
||||
// Disable copy constructors
|
||||
SerialException& operator=(const SerialException&);
|
||||
std::string e_what_;
|
||||
public:
|
||||
SerialException (const char *description) {
|
||||
std::stringstream ss;
|
||||
ss << "SerialException " << description << " failed.";
|
||||
e_what_ = ss.str();
|
||||
}
|
||||
SerialException (const SerialException& other) : e_what_(other.e_what_) {}
|
||||
virtual ~SerialException() throw() {}
|
||||
virtual const char* what () const throw () {
|
||||
return e_what_.c_str();
|
||||
}
|
||||
};
|
||||
|
||||
class IOException : public std::exception
|
||||
{
|
||||
// Disable copy constructors
|
||||
IOException& operator=(const IOException&);
|
||||
std::string file_;
|
||||
int line_;
|
||||
std::string e_what_;
|
||||
int errno_;
|
||||
public:
|
||||
explicit IOException (std::string file, int line, int errnum)
|
||||
: file_(file), line_(line), errno_(errnum) {
|
||||
std::stringstream ss;
|
||||
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||
char error_str [1024];
|
||||
strerror_s(error_str, 1024, errnum);
|
||||
#else
|
||||
char * error_str = strerror(errnum);
|
||||
#endif
|
||||
ss << "IO Exception (" << errno_ << "): " << error_str;
|
||||
ss << ", file " << file_ << ", line " << line_ << ".";
|
||||
e_what_ = ss.str();
|
||||
}
|
||||
explicit IOException (std::string file, int line, const char * description)
|
||||
: file_(file), line_(line), errno_(0) {
|
||||
std::stringstream ss;
|
||||
ss << "IO Exception: " << description;
|
||||
ss << ", file " << file_ << ", line " << line_ << ".";
|
||||
e_what_ = ss.str();
|
||||
}
|
||||
virtual ~IOException() throw() {}
|
||||
IOException (const IOException& other) : line_(other.line_), e_what_(other.e_what_), errno_(other.errno_) {}
|
||||
|
||||
int getErrorNumber () { return errno_; }
|
||||
|
||||
virtual const char* what () const throw () {
|
||||
return e_what_.c_str();
|
||||
}
|
||||
};
|
||||
|
||||
class PortNotOpenedException : public std::exception
|
||||
{
|
||||
// Disable copy constructors
|
||||
const PortNotOpenedException& operator=(PortNotOpenedException);
|
||||
std::string e_what_;
|
||||
public:
|
||||
PortNotOpenedException (const char * description) {
|
||||
std::stringstream ss;
|
||||
ss << "PortNotOpenedException " << description << " failed.";
|
||||
e_what_ = ss.str();
|
||||
}
|
||||
PortNotOpenedException (const PortNotOpenedException& other) : e_what_(other.e_what_) {}
|
||||
virtual ~PortNotOpenedException() throw() {}
|
||||
virtual const char* what () const throw () {
|
||||
return e_what_.c_str();
|
||||
}
|
||||
};
|
||||
|
||||
/*!
|
||||
* Structure that describes a serial device.
|
||||
*/
|
||||
struct PortInfo {
|
||||
|
||||
/*! Address of the serial port (this can be passed to the constructor of Serial). */
|
||||
std::string port;
|
||||
|
||||
/*! Human readable description of serial device if available. */
|
||||
std::string description;
|
||||
|
||||
/*! Hardware ID (e.g. VID:PID of USB serial devices) or "n/a" if not available. */
|
||||
std::string hardware_id;
|
||||
|
||||
};
|
||||
|
||||
/* Lists the serial ports available on the system
|
||||
*
|
||||
* Returns a vector of available serial ports, each represented
|
||||
* by a serial::PortInfo data structure:
|
||||
*
|
||||
* \return vector of serial::PortInfo.
|
||||
*/
|
||||
std::vector<PortInfo>
|
||||
list_ports();
|
||||
|
||||
} // namespace serial
|
||||
|
||||
#endif
|
||||
@@ -1,57 +0,0 @@
|
||||
// This header is from the v8 google project:
|
||||
// http://code.google.com/p/v8/source/browse/trunk/include/v8stdint.h
|
||||
|
||||
// Copyright 2012 the V8 project authors. All rights reserved.
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are
|
||||
// met:
|
||||
//
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
// * Neither the name of Google Inc. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// Load definitions of standard types.
|
||||
|
||||
#ifndef V8STDINT_H_
|
||||
#define V8STDINT_H_
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||
|
||||
typedef signed char int8_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef short int16_t; // NOLINT
|
||||
typedef unsigned short uint16_t; // NOLINT
|
||||
typedef int int32_t;
|
||||
typedef unsigned int uint32_t;
|
||||
typedef __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
// intptr_t and friends are defined in crtdefs.h through stdio.h.
|
||||
|
||||
#else
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#endif
|
||||
|
||||
#endif // V8STDINT_H_
|
||||
@@ -1,335 +0,0 @@
|
||||
#if defined(__linux__)
|
||||
|
||||
/*
|
||||
* Copyright (c) 2014 Craig Lilley <cralilley@gmail.com>
|
||||
* This software is made available under the terms of the MIT licence.
|
||||
* A copy of the licence can be obtained from:
|
||||
* http://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <cstdio>
|
||||
#include <cstdarg>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <glob.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
#include "../../../include/serial.h"
|
||||
|
||||
|
||||
using serial::PortInfo;
|
||||
using std::istringstream;
|
||||
using std::ifstream;
|
||||
using std::getline;
|
||||
using std::vector;
|
||||
using std::string;
|
||||
using std::cout;
|
||||
using std::endl;
|
||||
|
||||
static vector<string> glob(const vector<string>& patterns);
|
||||
static string basename(const string& path);
|
||||
static string dirname(const string& path);
|
||||
static bool path_exists(const string& path);
|
||||
static string realpath(const string& path);
|
||||
static string usb_sysfs_friendly_name(const string& sys_usb_path);
|
||||
static vector<string> get_sysfs_info(const string& device_path);
|
||||
static string read_line(const string& file);
|
||||
static string usb_sysfs_hw_string(const string& sysfs_path);
|
||||
static string format(const char* format, ...);
|
||||
|
||||
vector<string>
|
||||
glob(const vector<string>& patterns)
|
||||
{
|
||||
vector<string> paths_found;
|
||||
|
||||
if(patterns.size() == 0)
|
||||
return paths_found;
|
||||
|
||||
glob_t glob_results;
|
||||
|
||||
int glob_retval = glob(patterns[0].c_str(), 0, NULL, &glob_results);
|
||||
|
||||
vector<string>::const_iterator iter = patterns.begin();
|
||||
|
||||
while(++iter != patterns.end())
|
||||
{
|
||||
glob_retval = glob(iter->c_str(), GLOB_APPEND, NULL, &glob_results);
|
||||
}
|
||||
|
||||
for(int path_index = 0; path_index < glob_results.gl_pathc; path_index++)
|
||||
{
|
||||
paths_found.push_back(glob_results.gl_pathv[path_index]);
|
||||
}
|
||||
|
||||
globfree(&glob_results);
|
||||
|
||||
return paths_found;
|
||||
}
|
||||
|
||||
string
|
||||
basename(const string& path)
|
||||
{
|
||||
size_t pos = path.rfind("/");
|
||||
|
||||
if(pos == std::string::npos)
|
||||
return path;
|
||||
|
||||
return string(path, pos+1, string::npos);
|
||||
}
|
||||
|
||||
string
|
||||
dirname(const string& path)
|
||||
{
|
||||
size_t pos = path.rfind("/");
|
||||
|
||||
if(pos == std::string::npos)
|
||||
return path;
|
||||
else if(pos == 0)
|
||||
return "/";
|
||||
|
||||
return string(path, 0, pos);
|
||||
}
|
||||
|
||||
bool
|
||||
path_exists(const string& path)
|
||||
{
|
||||
struct stat sb;
|
||||
|
||||
if( stat(path.c_str(), &sb ) == 0 )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
string
|
||||
realpath(const string& path)
|
||||
{
|
||||
char* real_path = realpath(path.c_str(), NULL);
|
||||
|
||||
string result;
|
||||
|
||||
if(real_path != NULL)
|
||||
{
|
||||
result = real_path;
|
||||
|
||||
free(real_path);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string
|
||||
usb_sysfs_friendly_name(const string& sys_usb_path)
|
||||
{
|
||||
unsigned int device_number = 0;
|
||||
|
||||
istringstream( read_line(sys_usb_path + "/devnum") ) >> device_number;
|
||||
|
||||
string manufacturer = read_line( sys_usb_path + "/manufacturer" );
|
||||
|
||||
string product = read_line( sys_usb_path + "/product" );
|
||||
|
||||
string serial = read_line( sys_usb_path + "/serial" );
|
||||
|
||||
if( manufacturer.empty() && product.empty() && serial.empty() )
|
||||
return "";
|
||||
|
||||
return format("%s %s %s", manufacturer.c_str(), product.c_str(), serial.c_str() );
|
||||
}
|
||||
|
||||
vector<string>
|
||||
get_sysfs_info(const string& device_path)
|
||||
{
|
||||
string device_name = basename( device_path );
|
||||
|
||||
string friendly_name;
|
||||
|
||||
string hardware_id;
|
||||
|
||||
string sys_device_path = format( "/sys/class/tty/%s/device", device_name.c_str() );
|
||||
|
||||
if( device_name.compare(0,6,"ttyUSB") == 0 )
|
||||
{
|
||||
sys_device_path = dirname( dirname( realpath( sys_device_path ) ) );
|
||||
|
||||
if( path_exists( sys_device_path ) )
|
||||
{
|
||||
friendly_name = usb_sysfs_friendly_name( sys_device_path );
|
||||
|
||||
hardware_id = usb_sysfs_hw_string( sys_device_path );
|
||||
}
|
||||
}
|
||||
else if( device_name.compare(0,6,"ttyACM") == 0 )
|
||||
{
|
||||
sys_device_path = dirname( realpath( sys_device_path ) );
|
||||
|
||||
if( path_exists( sys_device_path ) )
|
||||
{
|
||||
friendly_name = usb_sysfs_friendly_name( sys_device_path );
|
||||
|
||||
hardware_id = usb_sysfs_hw_string( sys_device_path );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Try to read ID string of PCI device
|
||||
|
||||
string sys_id_path = sys_device_path + "/id";
|
||||
|
||||
if( path_exists( sys_id_path ) )
|
||||
hardware_id = read_line( sys_id_path );
|
||||
}
|
||||
|
||||
if( friendly_name.empty() )
|
||||
friendly_name = device_name;
|
||||
|
||||
if( hardware_id.empty() )
|
||||
hardware_id = "n/a";
|
||||
|
||||
vector<string> result;
|
||||
result.push_back(friendly_name);
|
||||
result.push_back(hardware_id);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string
|
||||
read_line(const string& file)
|
||||
{
|
||||
ifstream ifs(file.c_str(), ifstream::in);
|
||||
|
||||
string line;
|
||||
|
||||
if(ifs)
|
||||
{
|
||||
getline(ifs, line);
|
||||
}
|
||||
|
||||
return line;
|
||||
}
|
||||
|
||||
string
|
||||
format(const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
size_t buffer_size_bytes = 256;
|
||||
|
||||
string result;
|
||||
|
||||
char* buffer = (char*)malloc(buffer_size_bytes);
|
||||
|
||||
if( buffer == NULL )
|
||||
return result;
|
||||
|
||||
bool done = false;
|
||||
|
||||
unsigned int loop_count = 0;
|
||||
|
||||
while(!done)
|
||||
{
|
||||
va_start(ap, format);
|
||||
|
||||
int return_value = vsnprintf(buffer, buffer_size_bytes, format, ap);
|
||||
|
||||
if( return_value < 0 )
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
else if( return_value >= buffer_size_bytes )
|
||||
{
|
||||
// Realloc and try again.
|
||||
|
||||
buffer_size_bytes = return_value + 1;
|
||||
|
||||
char* new_buffer_ptr = (char*)realloc(buffer, buffer_size_bytes);
|
||||
|
||||
if( new_buffer_ptr == NULL )
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer = new_buffer_ptr;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = buffer;
|
||||
done = true;
|
||||
}
|
||||
|
||||
va_end(ap);
|
||||
|
||||
if( ++loop_count > 5 )
|
||||
done = true;
|
||||
}
|
||||
|
||||
free(buffer);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string
|
||||
usb_sysfs_hw_string(const string& sysfs_path)
|
||||
{
|
||||
string serial_number = read_line( sysfs_path + "/serial" );
|
||||
|
||||
if( serial_number.length() > 0 )
|
||||
{
|
||||
serial_number = format( "SNR=%s", serial_number.c_str() );
|
||||
}
|
||||
|
||||
string vid = read_line( sysfs_path + "/idVendor" );
|
||||
|
||||
string pid = read_line( sysfs_path + "/idProduct" );
|
||||
|
||||
return format("USB VID:PID=%s:%s %s", vid.c_str(), pid.c_str(), serial_number.c_str() );
|
||||
}
|
||||
|
||||
vector<PortInfo>
|
||||
serial::list_ports()
|
||||
{
|
||||
vector<PortInfo> results;
|
||||
|
||||
vector<string> search_globs;
|
||||
search_globs.push_back("/dev/ttyACM*");
|
||||
search_globs.push_back("/dev/ttyS*");
|
||||
search_globs.push_back("/dev/ttyUSB*");
|
||||
search_globs.push_back("/dev/tty.*");
|
||||
search_globs.push_back("/dev/cu.*");
|
||||
|
||||
vector<string> devices_found = glob( search_globs );
|
||||
|
||||
vector<string>::iterator iter = devices_found.begin();
|
||||
|
||||
while( iter != devices_found.end() )
|
||||
{
|
||||
string device = *iter++;
|
||||
|
||||
vector<string> sysfs_info = get_sysfs_info( device );
|
||||
|
||||
string friendly_name = sysfs_info[0];
|
||||
|
||||
string hardware_id = sysfs_info[1];
|
||||
|
||||
PortInfo device_entry;
|
||||
device_entry.port = device;
|
||||
device_entry.description = friendly_name;
|
||||
device_entry.hardware_id = hardware_id;
|
||||
|
||||
results.push_back( device_entry );
|
||||
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
#endif // defined(__linux__)
|
||||
@@ -1,286 +0,0 @@
|
||||
#if defined(__APPLE__)
|
||||
|
||||
#include <sys/param.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#include <IOKit/IOKitLib.h>
|
||||
#include <IOKit/serial/IOSerialKeys.h>
|
||||
#include <IOKit/IOBSD.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "serial/serial.h"
|
||||
|
||||
using serial::PortInfo;
|
||||
using std::string;
|
||||
using std::vector;
|
||||
|
||||
#define HARDWARE_ID_STRING_LENGTH 128
|
||||
|
||||
string cfstring_to_string( CFStringRef cfstring );
|
||||
string get_device_path( io_object_t& serial_port );
|
||||
string get_class_name( io_object_t& obj );
|
||||
io_registry_entry_t get_parent_iousb_device( io_object_t& serial_port );
|
||||
string get_string_property( io_object_t& device, const char* property );
|
||||
uint16_t get_int_property( io_object_t& device, const char* property );
|
||||
string rtrim(const string& str);
|
||||
|
||||
string
|
||||
cfstring_to_string( CFStringRef cfstring )
|
||||
{
|
||||
char cstring[MAXPATHLEN];
|
||||
string result;
|
||||
|
||||
if( cfstring )
|
||||
{
|
||||
Boolean success = CFStringGetCString( cfstring,
|
||||
cstring,
|
||||
sizeof(cstring),
|
||||
kCFStringEncodingASCII );
|
||||
|
||||
if( success )
|
||||
result = cstring;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string
|
||||
get_device_path( io_object_t& serial_port )
|
||||
{
|
||||
CFTypeRef callout_path;
|
||||
string device_path;
|
||||
|
||||
callout_path = IORegistryEntryCreateCFProperty( serial_port,
|
||||
CFSTR(kIOCalloutDeviceKey),
|
||||
kCFAllocatorDefault,
|
||||
0 );
|
||||
|
||||
if (callout_path)
|
||||
{
|
||||
if( CFGetTypeID(callout_path) == CFStringGetTypeID() )
|
||||
device_path = cfstring_to_string( static_cast<CFStringRef>(callout_path) );
|
||||
|
||||
CFRelease(callout_path);
|
||||
}
|
||||
|
||||
return device_path;
|
||||
}
|
||||
|
||||
string
|
||||
get_class_name( io_object_t& obj )
|
||||
{
|
||||
string result;
|
||||
io_name_t class_name;
|
||||
kern_return_t kern_result;
|
||||
|
||||
kern_result = IOObjectGetClass( obj, class_name );
|
||||
|
||||
if( kern_result == KERN_SUCCESS )
|
||||
result = class_name;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
io_registry_entry_t
|
||||
get_parent_iousb_device( io_object_t& serial_port )
|
||||
{
|
||||
io_object_t device = serial_port;
|
||||
io_registry_entry_t parent = 0;
|
||||
io_registry_entry_t result = 0;
|
||||
kern_return_t kern_result = KERN_FAILURE;
|
||||
string name = get_class_name(device);
|
||||
|
||||
// Walk the IO Registry tree looking for this devices parent IOUSBDevice.
|
||||
while( name != "IOUSBDevice" )
|
||||
{
|
||||
kern_result = IORegistryEntryGetParentEntry( device,
|
||||
kIOServicePlane,
|
||||
&parent );
|
||||
|
||||
if(kern_result != KERN_SUCCESS)
|
||||
{
|
||||
result = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
device = parent;
|
||||
|
||||
name = get_class_name(device);
|
||||
}
|
||||
|
||||
if(kern_result == KERN_SUCCESS)
|
||||
result = device;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string
|
||||
get_string_property( io_object_t& device, const char* property )
|
||||
{
|
||||
string property_name;
|
||||
|
||||
if( device )
|
||||
{
|
||||
CFStringRef property_as_cfstring = CFStringCreateWithCString (
|
||||
kCFAllocatorDefault,
|
||||
property,
|
||||
kCFStringEncodingASCII );
|
||||
|
||||
CFTypeRef name_as_cfstring = IORegistryEntryCreateCFProperty(
|
||||
device,
|
||||
property_as_cfstring,
|
||||
kCFAllocatorDefault,
|
||||
0 );
|
||||
|
||||
if( name_as_cfstring )
|
||||
{
|
||||
if( CFGetTypeID(name_as_cfstring) == CFStringGetTypeID() )
|
||||
property_name = cfstring_to_string( static_cast<CFStringRef>(name_as_cfstring) );
|
||||
|
||||
CFRelease(name_as_cfstring);
|
||||
}
|
||||
|
||||
if(property_as_cfstring)
|
||||
CFRelease(property_as_cfstring);
|
||||
}
|
||||
|
||||
return property_name;
|
||||
}
|
||||
|
||||
uint16_t
|
||||
get_int_property( io_object_t& device, const char* property )
|
||||
{
|
||||
uint16_t result = 0;
|
||||
|
||||
if( device )
|
||||
{
|
||||
CFStringRef property_as_cfstring = CFStringCreateWithCString (
|
||||
kCFAllocatorDefault,
|
||||
property,
|
||||
kCFStringEncodingASCII );
|
||||
|
||||
CFTypeRef number = IORegistryEntryCreateCFProperty( device,
|
||||
property_as_cfstring,
|
||||
kCFAllocatorDefault,
|
||||
0 );
|
||||
|
||||
if(property_as_cfstring)
|
||||
CFRelease(property_as_cfstring);
|
||||
|
||||
if( number )
|
||||
{
|
||||
if( CFGetTypeID(number) == CFNumberGetTypeID() )
|
||||
{
|
||||
bool success = CFNumberGetValue( static_cast<CFNumberRef>(number),
|
||||
kCFNumberSInt16Type,
|
||||
&result );
|
||||
|
||||
if( !success )
|
||||
result = 0;
|
||||
}
|
||||
|
||||
CFRelease(number);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string rtrim(const string& str)
|
||||
{
|
||||
string result = str;
|
||||
|
||||
string whitespace = " \t\f\v\n\r";
|
||||
|
||||
std::size_t found = result.find_last_not_of(whitespace);
|
||||
|
||||
if (found != std::string::npos)
|
||||
result.erase(found+1);
|
||||
else
|
||||
result.clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
vector<PortInfo>
|
||||
serial::list_ports(void)
|
||||
{
|
||||
vector<PortInfo> devices_found;
|
||||
CFMutableDictionaryRef classes_to_match;
|
||||
io_iterator_t serial_port_iterator;
|
||||
io_object_t serial_port;
|
||||
mach_port_t master_port;
|
||||
kern_return_t kern_result;
|
||||
|
||||
kern_result = IOMasterPort(MACH_PORT_NULL, &master_port);
|
||||
|
||||
if(kern_result != KERN_SUCCESS)
|
||||
return devices_found;
|
||||
|
||||
classes_to_match = IOServiceMatching(kIOSerialBSDServiceValue);
|
||||
|
||||
if (classes_to_match == NULL)
|
||||
return devices_found;
|
||||
|
||||
CFDictionarySetValue( classes_to_match,
|
||||
CFSTR(kIOSerialBSDTypeKey),
|
||||
CFSTR(kIOSerialBSDAllTypes) );
|
||||
|
||||
kern_result = IOServiceGetMatchingServices(master_port, classes_to_match, &serial_port_iterator);
|
||||
|
||||
if (KERN_SUCCESS != kern_result)
|
||||
return devices_found;
|
||||
|
||||
while ( (serial_port = IOIteratorNext(serial_port_iterator)) )
|
||||
{
|
||||
string device_path = get_device_path( serial_port );
|
||||
io_registry_entry_t parent = get_parent_iousb_device( serial_port );
|
||||
IOObjectRelease(serial_port);
|
||||
|
||||
if( device_path.empty() )
|
||||
continue;
|
||||
|
||||
PortInfo port_info;
|
||||
port_info.port = device_path;
|
||||
port_info.description = "n/a";
|
||||
port_info.hardware_id = "n/a";
|
||||
|
||||
string device_name = rtrim( get_string_property( parent, "USB Product Name" ) );
|
||||
string vendor_name = rtrim( get_string_property( parent, "USB Vendor Name") );
|
||||
string description = rtrim( vendor_name + " " + device_name );
|
||||
if( !description.empty() )
|
||||
port_info.description = description;
|
||||
|
||||
string serial_number = rtrim(get_string_property( parent, "USB Serial Number" ) );
|
||||
uint16_t vendor_id = get_int_property( parent, "idVendor" );
|
||||
uint16_t product_id = get_int_property( parent, "idProduct" );
|
||||
|
||||
if( vendor_id && product_id )
|
||||
{
|
||||
char cstring[HARDWARE_ID_STRING_LENGTH];
|
||||
|
||||
if(serial_number.empty())
|
||||
serial_number = "None";
|
||||
|
||||
int ret = snprintf( cstring, HARDWARE_ID_STRING_LENGTH, "USB VID:PID=%04x:%04x SNR=%s",
|
||||
vendor_id,
|
||||
product_id,
|
||||
serial_number.c_str() );
|
||||
|
||||
if( (ret >= 0) && (ret < HARDWARE_ID_STRING_LENGTH) )
|
||||
port_info.hardware_id = cstring;
|
||||
}
|
||||
|
||||
devices_found.push_back(port_info);
|
||||
}
|
||||
|
||||
IOObjectRelease(serial_port_iterator);
|
||||
return devices_found;
|
||||
}
|
||||
|
||||
#endif // defined(__APPLE__)
|
||||
@@ -1,152 +0,0 @@
|
||||
#if defined(_WIN32)
|
||||
|
||||
/*
|
||||
* Copyright (c) 2014 Craig Lilley <cralilley@gmail.com>
|
||||
* This software is made available under the terms of the MIT licence.
|
||||
* A copy of the licence can be obtained from:
|
||||
* http://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "include/serial.h"
|
||||
#include <tchar.h>
|
||||
#include <windows.h>
|
||||
#include <setupapi.h>
|
||||
#include <initguid.h>
|
||||
#include <devguid.h>
|
||||
#include <cstring>
|
||||
|
||||
using serial::PortInfo;
|
||||
using std::vector;
|
||||
using std::string;
|
||||
|
||||
static const DWORD port_name_max_length = 256;
|
||||
static const DWORD friendly_name_max_length = 256;
|
||||
static const DWORD hardware_id_max_length = 256;
|
||||
|
||||
// Convert a wide Unicode string to an UTF8 string
|
||||
std::string utf8_encode(const std::wstring &wstr)
|
||||
{
|
||||
int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
|
||||
std::string strTo( size_needed, 0 );
|
||||
WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
|
||||
return strTo;
|
||||
}
|
||||
|
||||
vector<PortInfo>
|
||||
serial::list_ports()
|
||||
{
|
||||
vector<PortInfo> devices_found;
|
||||
|
||||
HDEVINFO device_info_set = SetupDiGetClassDevs(
|
||||
(const GUID *) &GUID_DEVCLASS_PORTS,
|
||||
NULL,
|
||||
NULL,
|
||||
DIGCF_PRESENT);
|
||||
|
||||
unsigned int device_info_set_index = 0;
|
||||
SP_DEVINFO_DATA device_info_data;
|
||||
|
||||
device_info_data.cbSize = sizeof(SP_DEVINFO_DATA);
|
||||
|
||||
while(SetupDiEnumDeviceInfo(device_info_set, device_info_set_index, &device_info_data))
|
||||
{
|
||||
device_info_set_index++;
|
||||
|
||||
// Get port name
|
||||
|
||||
HKEY hkey = SetupDiOpenDevRegKey(
|
||||
device_info_set,
|
||||
&device_info_data,
|
||||
DICS_FLAG_GLOBAL,
|
||||
0,
|
||||
DIREG_DEV,
|
||||
KEY_READ);
|
||||
|
||||
TCHAR port_name[port_name_max_length];
|
||||
DWORD port_name_length = port_name_max_length;
|
||||
|
||||
LONG return_code = RegQueryValueEx(
|
||||
hkey,
|
||||
_T("PortName"),
|
||||
NULL,
|
||||
NULL,
|
||||
(LPBYTE)port_name,
|
||||
&port_name_length);
|
||||
|
||||
RegCloseKey(hkey);
|
||||
|
||||
if(return_code != EXIT_SUCCESS)
|
||||
continue;
|
||||
|
||||
if(port_name_length > 0 && port_name_length <= port_name_max_length)
|
||||
port_name[port_name_length-1] = '\0';
|
||||
else
|
||||
port_name[0] = '\0';
|
||||
|
||||
// Ignore parallel ports
|
||||
|
||||
if(_tcsstr(port_name, _T("LPT")) != NULL)
|
||||
continue;
|
||||
|
||||
// Get port friendly name
|
||||
|
||||
TCHAR friendly_name[friendly_name_max_length];
|
||||
DWORD friendly_name_actual_length = 0;
|
||||
|
||||
BOOL got_friendly_name = SetupDiGetDeviceRegistryProperty(
|
||||
device_info_set,
|
||||
&device_info_data,
|
||||
SPDRP_FRIENDLYNAME,
|
||||
NULL,
|
||||
(PBYTE)friendly_name,
|
||||
friendly_name_max_length,
|
||||
&friendly_name_actual_length);
|
||||
|
||||
if(got_friendly_name == TRUE && friendly_name_actual_length > 0)
|
||||
friendly_name[friendly_name_actual_length-1] = '\0';
|
||||
else
|
||||
friendly_name[0] = '\0';
|
||||
|
||||
// Get hardware ID
|
||||
|
||||
TCHAR hardware_id[hardware_id_max_length];
|
||||
DWORD hardware_id_actual_length = 0;
|
||||
|
||||
BOOL got_hardware_id = SetupDiGetDeviceRegistryProperty(
|
||||
device_info_set,
|
||||
&device_info_data,
|
||||
SPDRP_HARDWAREID,
|
||||
NULL,
|
||||
(PBYTE)hardware_id,
|
||||
hardware_id_max_length,
|
||||
&hardware_id_actual_length);
|
||||
|
||||
if(got_hardware_id == TRUE && hardware_id_actual_length > 0)
|
||||
hardware_id[hardware_id_actual_length-1] = '\0';
|
||||
else
|
||||
hardware_id[0] = '\0';
|
||||
|
||||
#ifdef UNICODE
|
||||
std::string portName = utf8_encode(port_name);
|
||||
std::string friendlyName = utf8_encode(friendly_name);
|
||||
std::string hardwareId = utf8_encode(hardware_id);
|
||||
#else
|
||||
std::string portName = port_name;
|
||||
std::string friendlyName = friendly_name;
|
||||
std::string hardwareId = hardware_id;
|
||||
#endif
|
||||
|
||||
PortInfo port_entry;
|
||||
port_entry.port = portName;
|
||||
port_entry.description = friendlyName;
|
||||
port_entry.hardware_id = hardwareId;
|
||||
|
||||
devices_found.push_back(port_entry);
|
||||
}
|
||||
|
||||
SetupDiDestroyDeviceInfoList(device_info_set);
|
||||
|
||||
return devices_found;
|
||||
}
|
||||
|
||||
#endif // #if defined(_WIN32)
|
||||
@@ -1,640 +0,0 @@
|
||||
#if defined(_WIN32)
|
||||
|
||||
/* Copyright 2012 William Woodall and John Harrison */
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "include/impl/win.h"
|
||||
|
||||
using std::string;
|
||||
using std::wstring;
|
||||
using std::stringstream;
|
||||
using std::invalid_argument;
|
||||
using serial::Serial;
|
||||
using serial::Timeout;
|
||||
using serial::bytesize_t;
|
||||
using serial::parity_t;
|
||||
using serial::stopbits_t;
|
||||
using serial::flowcontrol_t;
|
||||
using serial::SerialException;
|
||||
using serial::PortNotOpenedException;
|
||||
using serial::IOException;
|
||||
|
||||
inline wstring
|
||||
_prefix_port_if_needed(const wstring &input)
|
||||
{
|
||||
static wstring windows_com_port_prefix = L"\\\\.\\";
|
||||
if (input.compare(windows_com_port_prefix) != 0)
|
||||
{
|
||||
return windows_com_port_prefix + input;
|
||||
}
|
||||
return input;
|
||||
}
|
||||
|
||||
Serial::SerialImpl::SerialImpl (const string &port, unsigned long baudrate,
|
||||
bytesize_t bytesize,
|
||||
parity_t parity, stopbits_t stopbits,
|
||||
flowcontrol_t flowcontrol)
|
||||
: port_ (port.begin(), port.end()), fd_ (INVALID_HANDLE_VALUE), is_open_ (false),
|
||||
baudrate_ (baudrate), parity_ (parity),
|
||||
bytesize_ (bytesize), stopbits_ (stopbits), flowcontrol_ (flowcontrol)
|
||||
{
|
||||
read_mutex = CreateMutex(NULL, false, NULL);
|
||||
write_mutex = CreateMutex(NULL, false, NULL);
|
||||
if (port_.empty () == false)
|
||||
open ();
|
||||
}
|
||||
|
||||
Serial::SerialImpl::~SerialImpl ()
|
||||
{
|
||||
this->close();
|
||||
CloseHandle(read_mutex);
|
||||
CloseHandle(write_mutex);
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::open ()
|
||||
{
|
||||
if (port_.empty ()) {
|
||||
throw invalid_argument ("Empty port is invalid.");
|
||||
}
|
||||
if (is_open_ == true) {
|
||||
throw SerialException ("Serial port already open.");
|
||||
}
|
||||
|
||||
// See: https://github.com/wjwwood/serial/issues/84
|
||||
wstring port_with_prefix = _prefix_port_if_needed(port_);
|
||||
LPCWSTR lp_port = port_with_prefix.c_str();
|
||||
fd_ = CreateFileW(lp_port,
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
0,
|
||||
0,
|
||||
OPEN_EXISTING,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
0);
|
||||
|
||||
if (fd_ == INVALID_HANDLE_VALUE) {
|
||||
DWORD errno_ = GetLastError();
|
||||
stringstream ss;
|
||||
switch (errno_) {
|
||||
case ERROR_FILE_NOT_FOUND:
|
||||
// Use this->getPort to convert to a std::string
|
||||
ss << "Specified port, " << this->getPort() << ", does not exist.";
|
||||
THROW (IOException, ss.str().c_str());
|
||||
default:
|
||||
ss << "Unknown error opening the serial port: " << errno;
|
||||
THROW (IOException, ss.str().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
reconfigurePort();
|
||||
is_open_ = true;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::reconfigurePort ()
|
||||
{
|
||||
if (fd_ == INVALID_HANDLE_VALUE) {
|
||||
// Can only operate on a valid file descriptor
|
||||
THROW (IOException, "Invalid file descriptor, is the serial port open?");
|
||||
}
|
||||
|
||||
DCB dcbSerialParams = {0};
|
||||
|
||||
dcbSerialParams.DCBlength=sizeof(dcbSerialParams);
|
||||
|
||||
if (!GetCommState(fd_, &dcbSerialParams)) {
|
||||
//error getting state
|
||||
THROW (IOException, "Error getting the serial port state.");
|
||||
}
|
||||
|
||||
// setup baud rate
|
||||
switch (baudrate_) {
|
||||
#ifdef CBR_0
|
||||
case 0: dcbSerialParams.BaudRate = CBR_0; break;
|
||||
#endif
|
||||
#ifdef CBR_50
|
||||
case 50: dcbSerialParams.BaudRate = CBR_50; break;
|
||||
#endif
|
||||
#ifdef CBR_75
|
||||
case 75: dcbSerialParams.BaudRate = CBR_75; break;
|
||||
#endif
|
||||
#ifdef CBR_110
|
||||
case 110: dcbSerialParams.BaudRate = CBR_110; break;
|
||||
#endif
|
||||
#ifdef CBR_134
|
||||
case 134: dcbSerialParams.BaudRate = CBR_134; break;
|
||||
#endif
|
||||
#ifdef CBR_150
|
||||
case 150: dcbSerialParams.BaudRate = CBR_150; break;
|
||||
#endif
|
||||
#ifdef CBR_200
|
||||
case 200: dcbSerialParams.BaudRate = CBR_200; break;
|
||||
#endif
|
||||
#ifdef CBR_300
|
||||
case 300: dcbSerialParams.BaudRate = CBR_300; break;
|
||||
#endif
|
||||
#ifdef CBR_600
|
||||
case 600: dcbSerialParams.BaudRate = CBR_600; break;
|
||||
#endif
|
||||
#ifdef CBR_1200
|
||||
case 1200: dcbSerialParams.BaudRate = CBR_1200; break;
|
||||
#endif
|
||||
#ifdef CBR_1800
|
||||
case 1800: dcbSerialParams.BaudRate = CBR_1800; break;
|
||||
#endif
|
||||
#ifdef CBR_2400
|
||||
case 2400: dcbSerialParams.BaudRate = CBR_2400; break;
|
||||
#endif
|
||||
#ifdef CBR_4800
|
||||
case 4800: dcbSerialParams.BaudRate = CBR_4800; break;
|
||||
#endif
|
||||
#ifdef CBR_7200
|
||||
case 7200: dcbSerialParams.BaudRate = CBR_7200; break;
|
||||
#endif
|
||||
#ifdef CBR_9600
|
||||
case 9600: dcbSerialParams.BaudRate = CBR_9600; break;
|
||||
#endif
|
||||
#ifdef CBR_14400
|
||||
case 14400: dcbSerialParams.BaudRate = CBR_14400; break;
|
||||
#endif
|
||||
#ifdef CBR_19200
|
||||
case 19200: dcbSerialParams.BaudRate = CBR_19200; break;
|
||||
#endif
|
||||
#ifdef CBR_28800
|
||||
case 28800: dcbSerialParams.BaudRate = CBR_28800; break;
|
||||
#endif
|
||||
#ifdef CBR_57600
|
||||
case 57600: dcbSerialParams.BaudRate = CBR_57600; break;
|
||||
#endif
|
||||
#ifdef CBR_76800
|
||||
case 76800: dcbSerialParams.BaudRate = CBR_76800; break;
|
||||
#endif
|
||||
#ifdef CBR_38400
|
||||
case 38400: dcbSerialParams.BaudRate = CBR_38400; break;
|
||||
#endif
|
||||
#ifdef CBR_115200
|
||||
case 115200: dcbSerialParams.BaudRate = CBR_115200; break;
|
||||
#endif
|
||||
#ifdef CBR_128000
|
||||
case 128000: dcbSerialParams.BaudRate = CBR_128000; break;
|
||||
#endif
|
||||
#ifdef CBR_153600
|
||||
case 153600: dcbSerialParams.BaudRate = CBR_153600; break;
|
||||
#endif
|
||||
#ifdef CBR_230400
|
||||
case 230400: dcbSerialParams.BaudRate = CBR_230400; break;
|
||||
#endif
|
||||
#ifdef CBR_256000
|
||||
case 256000: dcbSerialParams.BaudRate = CBR_256000; break;
|
||||
#endif
|
||||
#ifdef CBR_460800
|
||||
case 460800: dcbSerialParams.BaudRate = CBR_460800; break;
|
||||
#endif
|
||||
#ifdef CBR_921600
|
||||
case 921600: dcbSerialParams.BaudRate = CBR_921600; break;
|
||||
#endif
|
||||
default:
|
||||
// Try to blindly assign it
|
||||
dcbSerialParams.BaudRate = baudrate_;
|
||||
}
|
||||
|
||||
// setup char len
|
||||
if (bytesize_ == eightbits)
|
||||
dcbSerialParams.ByteSize = 8;
|
||||
else if (bytesize_ == sevenbits)
|
||||
dcbSerialParams.ByteSize = 7;
|
||||
else if (bytesize_ == sixbits)
|
||||
dcbSerialParams.ByteSize = 6;
|
||||
else if (bytesize_ == fivebits)
|
||||
dcbSerialParams.ByteSize = 5;
|
||||
else
|
||||
throw invalid_argument ("invalid char len");
|
||||
|
||||
// setup stopbits
|
||||
if (stopbits_ == stopbits_one)
|
||||
dcbSerialParams.StopBits = ONESTOPBIT;
|
||||
else if (stopbits_ == stopbits_one_point_five)
|
||||
dcbSerialParams.StopBits = ONE5STOPBITS;
|
||||
else if (stopbits_ == stopbits_two)
|
||||
dcbSerialParams.StopBits = TWOSTOPBITS;
|
||||
else
|
||||
throw invalid_argument ("invalid stop bit");
|
||||
|
||||
// setup parity
|
||||
if (parity_ == parity_none) {
|
||||
dcbSerialParams.Parity = NOPARITY;
|
||||
} else if (parity_ == parity_even) {
|
||||
dcbSerialParams.Parity = EVENPARITY;
|
||||
} else if (parity_ == parity_odd) {
|
||||
dcbSerialParams.Parity = ODDPARITY;
|
||||
} else if (parity_ == parity_mark) {
|
||||
dcbSerialParams.Parity = MARKPARITY;
|
||||
} else if (parity_ == parity_space) {
|
||||
dcbSerialParams.Parity = SPACEPARITY;
|
||||
} else {
|
||||
throw invalid_argument ("invalid parity");
|
||||
}
|
||||
|
||||
// setup flowcontrol
|
||||
if (flowcontrol_ == flowcontrol_none) {
|
||||
dcbSerialParams.fOutxCtsFlow = false;
|
||||
dcbSerialParams.fRtsControl = 0x00;
|
||||
dcbSerialParams.fOutX = false;
|
||||
dcbSerialParams.fInX = false;
|
||||
}
|
||||
if (flowcontrol_ == flowcontrol_software) {
|
||||
dcbSerialParams.fOutxCtsFlow = false;
|
||||
dcbSerialParams.fRtsControl = 0x00;
|
||||
dcbSerialParams.fOutX = true;
|
||||
dcbSerialParams.fInX = true;
|
||||
}
|
||||
if (flowcontrol_ == flowcontrol_hardware) {
|
||||
dcbSerialParams.fOutxCtsFlow = true;
|
||||
dcbSerialParams.fRtsControl = 0x03;
|
||||
dcbSerialParams.fOutX = false;
|
||||
dcbSerialParams.fInX = false;
|
||||
}
|
||||
|
||||
// activate settings
|
||||
if (!SetCommState(fd_, &dcbSerialParams)){
|
||||
CloseHandle(fd_);
|
||||
THROW (IOException, "Error setting serial port settings.");
|
||||
}
|
||||
|
||||
// Setup timeouts
|
||||
COMMTIMEOUTS timeouts = {0};
|
||||
timeouts.ReadIntervalTimeout = timeout_.inter_byte_timeout;
|
||||
timeouts.ReadTotalTimeoutConstant = timeout_.read_timeout_constant;
|
||||
timeouts.ReadTotalTimeoutMultiplier = timeout_.read_timeout_multiplier;
|
||||
timeouts.WriteTotalTimeoutConstant = timeout_.write_timeout_constant;
|
||||
timeouts.WriteTotalTimeoutMultiplier = timeout_.write_timeout_multiplier;
|
||||
if (!SetCommTimeouts(fd_, &timeouts)) {
|
||||
THROW (IOException, "Error setting timeouts.");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::close ()
|
||||
{
|
||||
if (is_open_ == true) {
|
||||
if (fd_ != INVALID_HANDLE_VALUE) {
|
||||
int ret;
|
||||
ret = CloseHandle(fd_);
|
||||
if (ret == 0) {
|
||||
stringstream ss;
|
||||
ss << "Error while closing serial port: " << GetLastError();
|
||||
THROW (IOException, ss.str().c_str());
|
||||
} else {
|
||||
fd_ = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
}
|
||||
is_open_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::isOpen () const
|
||||
{
|
||||
return is_open_;
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::SerialImpl::available ()
|
||||
{
|
||||
if (!is_open_) {
|
||||
return 0;
|
||||
}
|
||||
COMSTAT cs;
|
||||
if (!ClearCommError(fd_, NULL, &cs)) {
|
||||
stringstream ss;
|
||||
ss << "Error while checking status of the serial port: " << GetLastError();
|
||||
THROW (IOException, ss.str().c_str());
|
||||
}
|
||||
return static_cast<size_t>(cs.cbInQue);
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::waitReadable (uint32_t /*timeout*/)
|
||||
{
|
||||
THROW (IOException, "waitReadable is not implemented on Windows.");
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::waitByteTimes (size_t /*count*/)
|
||||
{
|
||||
THROW (IOException, "waitByteTimes is not implemented on Windows.");
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::SerialImpl::read (uint8_t *buf, size_t size)
|
||||
{
|
||||
if (!is_open_) {
|
||||
throw PortNotOpenedException ("Serial::read");
|
||||
}
|
||||
DWORD bytes_read;
|
||||
if (!ReadFile(fd_, buf, static_cast<DWORD>(size), &bytes_read, NULL)) {
|
||||
stringstream ss;
|
||||
ss << "Error while reading from the serial port: " << GetLastError();
|
||||
THROW (IOException, ss.str().c_str());
|
||||
}
|
||||
return (size_t) (bytes_read);
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::SerialImpl::write (const uint8_t *data, size_t length)
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::write");
|
||||
}
|
||||
DWORD bytes_written;
|
||||
if (!WriteFile(fd_, data, static_cast<DWORD>(length), &bytes_written, NULL)) {
|
||||
stringstream ss;
|
||||
ss << "Error while writing to the serial port: " << GetLastError();
|
||||
THROW (IOException, ss.str().c_str());
|
||||
}
|
||||
return (size_t) (bytes_written);
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setPort (const string &port)
|
||||
{
|
||||
port_ = wstring(port.begin(), port.end());
|
||||
}
|
||||
|
||||
string
|
||||
Serial::SerialImpl::getPort () const
|
||||
{
|
||||
return string(port_.begin(), port_.end());
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setTimeout (serial::Timeout &timeout)
|
||||
{
|
||||
timeout_ = timeout;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
serial::Timeout
|
||||
Serial::SerialImpl::getTimeout () const
|
||||
{
|
||||
return timeout_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setBaudrate (unsigned long baudrate)
|
||||
{
|
||||
baudrate_ = baudrate;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
unsigned long
|
||||
Serial::SerialImpl::getBaudrate () const
|
||||
{
|
||||
return baudrate_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setBytesize (serial::bytesize_t bytesize)
|
||||
{
|
||||
bytesize_ = bytesize;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
serial::bytesize_t
|
||||
Serial::SerialImpl::getBytesize () const
|
||||
{
|
||||
return bytesize_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setParity (serial::parity_t parity)
|
||||
{
|
||||
parity_ = parity;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
serial::parity_t
|
||||
Serial::SerialImpl::getParity () const
|
||||
{
|
||||
return parity_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setStopbits (serial::stopbits_t stopbits)
|
||||
{
|
||||
stopbits_ = stopbits;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
serial::stopbits_t
|
||||
Serial::SerialImpl::getStopbits () const
|
||||
{
|
||||
return stopbits_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setFlowcontrol (serial::flowcontrol_t flowcontrol)
|
||||
{
|
||||
flowcontrol_ = flowcontrol;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
serial::flowcontrol_t
|
||||
Serial::SerialImpl::getFlowcontrol () const
|
||||
{
|
||||
return flowcontrol_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::flush ()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::flush");
|
||||
}
|
||||
FlushFileBuffers (fd_);
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::flushInput ()
|
||||
{
|
||||
THROW (IOException, "flushInput is not supported on Windows.");
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::flushOutput ()
|
||||
{
|
||||
THROW (IOException, "flushOutput is not supported on Windows.");
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::sendBreak (int /*duration*/)
|
||||
{
|
||||
THROW (IOException, "sendBreak is not supported on Windows.");
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setBreak (bool level)
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::setBreak");
|
||||
}
|
||||
if (level) {
|
||||
EscapeCommFunction (fd_, SETBREAK);
|
||||
} else {
|
||||
EscapeCommFunction (fd_, CLRBREAK);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setRTS (bool level)
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::setRTS");
|
||||
}
|
||||
if (level) {
|
||||
EscapeCommFunction (fd_, SETRTS);
|
||||
} else {
|
||||
EscapeCommFunction (fd_, CLRRTS);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setDTR (bool level)
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::setDTR");
|
||||
}
|
||||
if (level) {
|
||||
EscapeCommFunction (fd_, SETDTR);
|
||||
} else {
|
||||
EscapeCommFunction (fd_, CLRDTR);
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::waitForChange ()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::waitForChange");
|
||||
}
|
||||
DWORD dwCommEvent;
|
||||
|
||||
if (!SetCommMask(fd_, EV_CTS | EV_DSR | EV_RING | EV_RLSD)) {
|
||||
// Error setting communications mask
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!WaitCommEvent(fd_, &dwCommEvent, NULL)) {
|
||||
// An error occurred waiting for the event.
|
||||
return false;
|
||||
} else {
|
||||
// Event has occurred.
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::getCTS ()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::getCTS");
|
||||
}
|
||||
DWORD dwModemStatus;
|
||||
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||
THROW (IOException, "Error getting the status of the CTS line.");
|
||||
}
|
||||
|
||||
return (MS_CTS_ON & dwModemStatus) != 0;
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::getDSR ()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::getDSR");
|
||||
}
|
||||
DWORD dwModemStatus;
|
||||
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||
THROW (IOException, "Error getting the status of the DSR line.");
|
||||
}
|
||||
|
||||
return (MS_DSR_ON & dwModemStatus) != 0;
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::getRI()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::getRI");
|
||||
}
|
||||
DWORD dwModemStatus;
|
||||
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||
THROW (IOException, "Error getting the status of the RI line.");
|
||||
}
|
||||
|
||||
return (MS_RING_ON & dwModemStatus) != 0;
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::getCD()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::getCD");
|
||||
}
|
||||
DWORD dwModemStatus;
|
||||
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||
// Error in GetCommModemStatus;
|
||||
THROW (IOException, "Error getting the status of the CD line.");
|
||||
}
|
||||
|
||||
return (MS_RLSD_ON & dwModemStatus) != 0;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::readLock()
|
||||
{
|
||||
if (WaitForSingleObject(read_mutex, INFINITE) != WAIT_OBJECT_0) {
|
||||
THROW (IOException, "Error claiming read mutex.");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::readUnlock()
|
||||
{
|
||||
if (!ReleaseMutex(read_mutex)) {
|
||||
THROW (IOException, "Error releasing read mutex.");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::writeLock()
|
||||
{
|
||||
if (WaitForSingleObject(write_mutex, INFINITE) != WAIT_OBJECT_0) {
|
||||
THROW (IOException, "Error claiming write mutex.");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::writeUnlock()
|
||||
{
|
||||
if (!ReleaseMutex(write_mutex)) {
|
||||
THROW (IOException, "Error releasing write mutex.");
|
||||
}
|
||||
}
|
||||
|
||||
#endif // #if defined(_WIN32)
|
||||
|
||||
@@ -1,415 +0,0 @@
|
||||
/* Copyright 2012 William Woodall and John Harrison */
|
||||
#include <algorithm>
|
||||
|
||||
#if !defined(_WIN32) && !defined(__OpenBSD__) && !defined(__FreeBSD__)
|
||||
# include <alloca.h>
|
||||
#endif
|
||||
|
||||
#if defined (__MINGW32__)
|
||||
# define alloca __builtin_alloca
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "include/serial.h"
|
||||
#include "include/impl/win.h"
|
||||
#else
|
||||
#include "../include/serial.h"
|
||||
#include "../include/impl/unix.h"
|
||||
#endif
|
||||
|
||||
using std::invalid_argument;
|
||||
using std::min;
|
||||
using std::numeric_limits;
|
||||
using std::vector;
|
||||
using std::size_t;
|
||||
using std::string;
|
||||
|
||||
using serial::Serial;
|
||||
using serial::SerialException;
|
||||
using serial::IOException;
|
||||
using serial::bytesize_t;
|
||||
using serial::parity_t;
|
||||
using serial::stopbits_t;
|
||||
using serial::flowcontrol_t;
|
||||
|
||||
class Serial::ScopedReadLock {
|
||||
public:
|
||||
ScopedReadLock(SerialImpl *pimpl) : pimpl_(pimpl) {
|
||||
this->pimpl_->readLock();
|
||||
}
|
||||
~ScopedReadLock() {
|
||||
this->pimpl_->readUnlock();
|
||||
}
|
||||
private:
|
||||
// Disable copy constructors
|
||||
ScopedReadLock(const ScopedReadLock&);
|
||||
const ScopedReadLock& operator=(ScopedReadLock);
|
||||
|
||||
SerialImpl *pimpl_;
|
||||
};
|
||||
|
||||
class Serial::ScopedWriteLock {
|
||||
public:
|
||||
ScopedWriteLock(SerialImpl *pimpl) : pimpl_(pimpl) {
|
||||
this->pimpl_->writeLock();
|
||||
}
|
||||
~ScopedWriteLock() {
|
||||
this->pimpl_->writeUnlock();
|
||||
}
|
||||
private:
|
||||
// Disable copy constructors
|
||||
ScopedWriteLock(const ScopedWriteLock&);
|
||||
const ScopedWriteLock& operator=(ScopedWriteLock);
|
||||
SerialImpl *pimpl_;
|
||||
};
|
||||
|
||||
Serial::Serial (const string &port, uint32_t baudrate, serial::Timeout timeout,
|
||||
bytesize_t bytesize, parity_t parity, stopbits_t stopbits,
|
||||
flowcontrol_t flowcontrol)
|
||||
: pimpl_(new SerialImpl (port, baudrate, bytesize, parity,
|
||||
stopbits, flowcontrol))
|
||||
{
|
||||
pimpl_->setTimeout(timeout);
|
||||
}
|
||||
|
||||
Serial::~Serial ()
|
||||
{
|
||||
delete pimpl_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::open ()
|
||||
{
|
||||
pimpl_->open ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::close ()
|
||||
{
|
||||
pimpl_->close ();
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::isOpen () const
|
||||
{
|
||||
return pimpl_->isOpen ();
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::available ()
|
||||
{
|
||||
return pimpl_->available ();
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::waitReadable ()
|
||||
{
|
||||
serial::Timeout timeout(pimpl_->getTimeout ());
|
||||
return pimpl_->waitReadable(timeout.read_timeout_constant);
|
||||
}
|
||||
|
||||
void
|
||||
Serial::waitByteTimes (size_t count)
|
||||
{
|
||||
pimpl_->waitByteTimes(count);
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::read_ (uint8_t *buffer, size_t size)
|
||||
{
|
||||
return this->pimpl_->read (buffer, size);
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::read (uint8_t *buffer, size_t size)
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
return this->pimpl_->read (buffer, size);
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::read (std::vector<uint8_t> &buffer, size_t size)
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
uint8_t *buffer_ = new uint8_t[size];
|
||||
size_t bytes_read = this->pimpl_->read (buffer_, size);
|
||||
buffer.insert (buffer.end (), buffer_, buffer_+bytes_read);
|
||||
delete[] buffer_;
|
||||
return bytes_read;
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::read (std::string &buffer, size_t size)
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
uint8_t *buffer_ = new uint8_t[size];
|
||||
size_t bytes_read = this->pimpl_->read (buffer_, size);
|
||||
buffer.append (reinterpret_cast<const char*>(buffer_), bytes_read);
|
||||
delete[] buffer_;
|
||||
return bytes_read;
|
||||
}
|
||||
|
||||
string
|
||||
Serial::read (size_t size)
|
||||
{
|
||||
std::string buffer;
|
||||
this->read (buffer, size);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::readline (string &buffer, size_t size, string eol)
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
size_t eol_len = eol.length ();
|
||||
uint8_t *buffer_ = static_cast<uint8_t*>
|
||||
(alloca (size * sizeof (uint8_t)));
|
||||
size_t read_so_far = 0;
|
||||
while (true)
|
||||
{
|
||||
size_t bytes_read = this->read_ (buffer_ + read_so_far, 1);
|
||||
read_so_far += bytes_read;
|
||||
if (bytes_read == 0) {
|
||||
break; // Timeout occured on reading 1 byte
|
||||
}
|
||||
if (string (reinterpret_cast<const char*>
|
||||
(buffer_ + read_so_far - eol_len), eol_len) == eol) {
|
||||
break; // EOL found
|
||||
}
|
||||
if (read_so_far == size) {
|
||||
break; // Reached the maximum read length
|
||||
}
|
||||
}
|
||||
buffer.append(reinterpret_cast<const char*> (buffer_), read_so_far);
|
||||
return read_so_far;
|
||||
}
|
||||
|
||||
string
|
||||
Serial::readline (size_t size, string eol)
|
||||
{
|
||||
std::string buffer;
|
||||
this->readline (buffer, size, eol);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
vector<string>
|
||||
Serial::readlines (size_t size, string eol)
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
std::vector<std::string> lines;
|
||||
size_t eol_len = eol.length ();
|
||||
uint8_t *buffer_ = static_cast<uint8_t*>
|
||||
(alloca (size * sizeof (uint8_t)));
|
||||
size_t read_so_far = 0;
|
||||
size_t start_of_line = 0;
|
||||
while (read_so_far < size) {
|
||||
size_t bytes_read = this->read_ (buffer_+read_so_far, 1);
|
||||
read_so_far += bytes_read;
|
||||
if (bytes_read == 0) {
|
||||
if (start_of_line != read_so_far) {
|
||||
lines.push_back (
|
||||
string (reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||
read_so_far - start_of_line));
|
||||
}
|
||||
break; // Timeout occured on reading 1 byte
|
||||
}
|
||||
if (string (reinterpret_cast<const char*>
|
||||
(buffer_ + read_so_far - eol_len), eol_len) == eol) {
|
||||
// EOL found
|
||||
lines.push_back(
|
||||
string(reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||
read_so_far - start_of_line));
|
||||
start_of_line = read_so_far;
|
||||
}
|
||||
if (read_so_far == size) {
|
||||
if (start_of_line != read_so_far) {
|
||||
lines.push_back(
|
||||
string(reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||
read_so_far - start_of_line));
|
||||
}
|
||||
break; // Reached the maximum read length
|
||||
}
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::write (const string &data)
|
||||
{
|
||||
ScopedWriteLock lock(this->pimpl_);
|
||||
return this->write_ (reinterpret_cast<const uint8_t*>(data.c_str()),
|
||||
data.length());
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::write (const std::vector<uint8_t> &data)
|
||||
{
|
||||
ScopedWriteLock lock(this->pimpl_);
|
||||
return this->write_ (&data[0], data.size());
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::write (const uint8_t *data, size_t size)
|
||||
{
|
||||
ScopedWriteLock lock(this->pimpl_);
|
||||
return this->write_(data, size);
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::write_ (const uint8_t *data, size_t length)
|
||||
{
|
||||
return pimpl_->write (data, length);
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setPort (const string &port)
|
||||
{
|
||||
ScopedReadLock rlock(this->pimpl_);
|
||||
ScopedWriteLock wlock(this->pimpl_);
|
||||
bool was_open = pimpl_->isOpen ();
|
||||
if (was_open) close();
|
||||
pimpl_->setPort (port);
|
||||
if (was_open) open ();
|
||||
}
|
||||
|
||||
string
|
||||
Serial::getPort () const
|
||||
{
|
||||
return pimpl_->getPort ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setTimeout (serial::Timeout &timeout)
|
||||
{
|
||||
pimpl_->setTimeout (timeout);
|
||||
}
|
||||
|
||||
serial::Timeout
|
||||
Serial::getTimeout () const {
|
||||
return pimpl_->getTimeout ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setBaudrate (uint32_t baudrate)
|
||||
{
|
||||
pimpl_->setBaudrate (baudrate);
|
||||
}
|
||||
|
||||
uint32_t
|
||||
Serial::getBaudrate () const
|
||||
{
|
||||
return uint32_t(pimpl_->getBaudrate ());
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setBytesize (bytesize_t bytesize)
|
||||
{
|
||||
pimpl_->setBytesize (bytesize);
|
||||
}
|
||||
|
||||
bytesize_t
|
||||
Serial::getBytesize () const
|
||||
{
|
||||
return pimpl_->getBytesize ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setParity (parity_t parity)
|
||||
{
|
||||
pimpl_->setParity (parity);
|
||||
}
|
||||
|
||||
parity_t
|
||||
Serial::getParity () const
|
||||
{
|
||||
return pimpl_->getParity ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setStopbits (stopbits_t stopbits)
|
||||
{
|
||||
pimpl_->setStopbits (stopbits);
|
||||
}
|
||||
|
||||
stopbits_t
|
||||
Serial::getStopbits () const
|
||||
{
|
||||
return pimpl_->getStopbits ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setFlowcontrol (flowcontrol_t flowcontrol)
|
||||
{
|
||||
pimpl_->setFlowcontrol (flowcontrol);
|
||||
}
|
||||
|
||||
flowcontrol_t
|
||||
Serial::getFlowcontrol () const
|
||||
{
|
||||
return pimpl_->getFlowcontrol ();
|
||||
}
|
||||
|
||||
void Serial::flush ()
|
||||
{
|
||||
ScopedReadLock rlock(this->pimpl_);
|
||||
ScopedWriteLock wlock(this->pimpl_);
|
||||
pimpl_->flush ();
|
||||
}
|
||||
|
||||
void Serial::flushInput ()
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
pimpl_->flushInput ();
|
||||
}
|
||||
|
||||
void Serial::flushOutput ()
|
||||
{
|
||||
ScopedWriteLock lock(this->pimpl_);
|
||||
pimpl_->flushOutput ();
|
||||
}
|
||||
|
||||
void Serial::sendBreak (int duration)
|
||||
{
|
||||
pimpl_->sendBreak (duration);
|
||||
}
|
||||
|
||||
void Serial::setBreak (bool level)
|
||||
{
|
||||
pimpl_->setBreak (level);
|
||||
}
|
||||
|
||||
void Serial::setRTS (bool level)
|
||||
{
|
||||
pimpl_->setRTS (level);
|
||||
}
|
||||
|
||||
void Serial::setDTR (bool level)
|
||||
{
|
||||
pimpl_->setDTR (level);
|
||||
}
|
||||
|
||||
bool Serial::waitForChange()
|
||||
{
|
||||
return pimpl_->waitForChange();
|
||||
}
|
||||
|
||||
bool Serial::getCTS ()
|
||||
{
|
||||
return pimpl_->getCTS ();
|
||||
}
|
||||
|
||||
bool Serial::getDSR ()
|
||||
{
|
||||
return pimpl_->getDSR ();
|
||||
}
|
||||
|
||||
bool Serial::getRI ()
|
||||
{
|
||||
return pimpl_->getRI ();
|
||||
}
|
||||
|
||||
bool Serial::getCD ()
|
||||
{
|
||||
return pimpl_->getCD ();
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
newmtl BobRock:lambert18SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 0.06
|
||||
|
Before Width: | Height: | Size: 241 KiB |
@@ -82,6 +82,14 @@ Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl rock1:Material_001
|
||||
illum 4
|
||||
Kd 0.64 0.64 0.64
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl rock3:Material_016
|
||||
illum 4
|
||||
Kd 0.64 0.64 0.64
|
||||
@@ -90,7 +90,7 @@ illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd BobStoneTexture.png
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl pasted__lambert2SG
|
||||
|
Before Width: | Height: | Size: 232 KiB After Width: | Height: | Size: 232 KiB |
@@ -1,6 +0,0 @@
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 1.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -1,59 +0,0 @@
|
||||
# This file uses centimeters as units for non-parametric coordinates.
|
||||
|
||||
mtllib Cube.mtl
|
||||
g default
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.875000 0.000000
|
||||
vt 0.875000 0.250000
|
||||
vt 0.125000 0.000000
|
||||
vt 0.125000 0.250000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
s off
|
||||
g pCube1
|
||||
usemtl initialShadingGroup
|
||||
f 1/1/1 2/2/2 4/4/3 3/3/4
|
||||
f 3/3/5 4/4/6 6/6/7 5/5/8
|
||||
f 5/5/9 6/6/10 8/8/11 7/7/12
|
||||
f 7/7/13 8/8/14 2/10/15 1/9/16
|
||||
f 2/2/17 8/11/18 6/12/19 4/4/20
|
||||
f 7/13/21 1/1/22 3/3/23 5/14/24
|
||||
|
Before Width: | Height: | Size: 468 KiB |
|
Before Width: | Height: | Size: 254 KiB |
@@ -1,7 +1,61 @@
|
||||
newmtl Monkey1:initialShadingGroup
|
||||
newmtl Engine_Thomas:Eyes
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd Eye_01.png
|
||||
Ni 1.00
|
||||
Ks 0.37 0.37 0.37
|
||||
Ns 96.08
|
||||
newmtl Engine_Thomas:Page_01
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd engine_thomas_page1.png
|
||||
Ni 1.00
|
||||
Ks 0.37 0.37 0.37
|
||||
Ns 96.08
|
||||
newmtl Engine_Thomas:Page_02
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd engine_thomas_page2.png
|
||||
Ni 1.00
|
||||
Ks 0.37 0.37 0.37
|
||||
Ns 96.08
|
||||
newmtl Engine_Thomas:Page_05
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 0.00 0.00 0.00
|
||||
map_Kd Engine_Thomas_Page3.png
|
||||
Ni 1.00
|
||||
Ks 0.37 0.37 0.37
|
||||
Ns 96.08
|
||||
newmtl Engine_Thomas:Shadow
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 0.00 0.00 0.00
|
||||
map_Kd Thomas_Shadow.png
|
||||
Ni 1.00
|
||||
Ks 0.37 0.37 0.37
|
||||
Ns 96.08
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd tex_wendy.jpg
|
||||
Ni 1.00
|
||||
newmtl wooper:wooper
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.20 0.20 0.20
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd wooper.png
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 0.00
|
||||
|
||||
@@ -6,7 +6,7 @@ Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Kd 0.67 0.67 0.67
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -90,7 +90,7 @@ illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd BobStoneTexture.png
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl pasted__lambert2SG
|
||||
|
Before Width: | Height: | Size: 580 KiB After Width: | Height: | Size: 580 KiB |
@@ -1,99 +0,0 @@
|
||||
newmtl SpringIsComing:Material_007
|
||||
illum 4
|
||||
Kd 0.75 0.80 0.80
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree01:Material_001
|
||||
illum 4
|
||||
Kd 0.01 0.00 0.00
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree01:Material_004
|
||||
illum 4
|
||||
Kd 0.60 0.20 0.30
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree02:Material_001
|
||||
illum 4
|
||||
Kd 0.01 0.00 0.00
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree02:Material_004
|
||||
illum 4
|
||||
Kd 0.60 0.20 0.30
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree03:Material_001
|
||||
illum 4
|
||||
Kd 0.01 0.00 0.00
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree03:Material_004
|
||||
illum 4
|
||||
Kd 0.60 0.20 0.30
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree04:Material_001
|
||||
illum 4
|
||||
Kd 0.01 0.00 0.00
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl Tree04:Material_004
|
||||
illum 4
|
||||
Kd 0.60 0.20 0.30
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.34 0.34 0.34
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 1.00 1.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert3SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd InktvisTextureRock.png
|
||||
Ni 1.00
|
||||
newmtl rock3:Material_016
|
||||
illum 4
|
||||
Kd 0.64 0.64 0.64
|
||||
Ka 1.00 1.00 1.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 96.08
|
||||
@@ -1,7 +0,0 @@
|
||||
newmtl SquidRock:lambert3SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd InktvisTextureFire.png
|
||||
Ni 1.00
|
||||
@@ -1,7 +0,0 @@
|
||||
newmtl Squid:lambert3SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd InktvisTextureRock.png
|
||||
Ni 1.00
|
||||
|
Before Width: | Height: | Size: 599 KiB After Width: | Height: | Size: 599 KiB |
@@ -6,7 +6,7 @@ Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl initialShadingGroup
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Kd 0.67 0.67 0.67
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
@@ -92,40 +92,9 @@ illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd BobStoneTexture.png
|
||||
map_Kd Bobhelemaal2.png
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
newmtl lambert19SG
|
||||
illum 4
|
||||
Kd 0.85 0.85 0.85
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert20SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 0.64 0.64 0.64
|
||||
Ni 1.00
|
||||
newmtl lambert21SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert22SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
newmtl lambert23SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd VincentTexture.png
|
||||
Ni 1.00
|
||||
newmtl pasted__lambert2SG
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||