Merge branch 'worldLoading' into heightmapTrees

# Conflicts:
#	CrystalPoint.vcxproj
#	CrystalPoint.vcxproj.filters
This commit is contained in:
Dofensmirtsz
2016-05-27 11:26:47 +02:00
6 changed files with 60 additions and 6 deletions
+19 -2
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@@ -2,12 +2,19 @@
#include "stb_image.h"
#include "vector.h"
#include "LevelObject.h"
#include <GL/freeglut.h>
#include <iostream>
#include <string>
#include "World.h"
#define RED 0
#define GREEN 1
#define BLUE 2
#define ALPHA 3
HeightMap::HeightMap(const std::string &file, float scale)
HeightMap::HeightMap(const std::string &file, float scale, World* world)
{
this->scale = scale;
@@ -16,7 +23,12 @@ HeightMap::HeightMap(const std::string &file, float scale)
auto heightAt = [&](int x, int y)
{
return (imgData[(x + y * width) * 4] / 256.0f) * 100.0f;
return (imgData[(x + y * width) * 4 ] / 256.0f) * 100.0f;
};
auto valueAt = [&](int x, int y, int offset = 0)
{
return imgData[(x + y * width) * 4 + offset];
};
for (int y = 0; y < height-1; y++)
@@ -27,6 +39,11 @@ HeightMap::HeightMap(const std::string &file, float scale)
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
if (valueAt(x, y, GREEN) > 0)
{
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x*scale, heightAt(x, y), y*scale), Vec3f(0, rand()%360, 0), 1, true));
}
Vec3f normal = ca.cross(ba);
normal.Normalize();
+3 -1
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@@ -5,6 +5,8 @@
#include <vector>
#include <GL/freeglut.h>
class World;
class HeightMap
{
private:
@@ -14,7 +16,7 @@ private:
GLuint imageIndex;
int scale;
public:
HeightMap(const std::string &file, float scale);
HeightMap(const std::string &file, float scale, World* world);
~HeightMap();
void Draw();
+26 -2
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@@ -1,7 +1,6 @@
#include "World.h"
#include <GL/freeglut.h>
#include "Entity.h"
#include "LevelObject.h"
#include "json.h"
#include "Model.h"
#include <fstream>
@@ -18,18 +17,27 @@ World::World(const std::string &fileName)
json::Value v = json::readJson(file);
file.close();
//Check file
if(v["world"].isNull() || v["world"]["heightmap"].isNull())
std::cout << "Invalid world file: world - " << fileName << "\n";
if (v["player"].isNull() || v["player"]["startposition"].isNull())
std::cout << "Invalid world file: player - " << fileName << "\n";
if (v["objects"].isNull())
std::cout << "Invalid world file: objects - " << fileName << "\n";
if (v["world"]["object-templates"].isNull())
std::cout << "Invalid world file: object templates - " << fileName << "\n";
float scale = 1.0f;
if (!v["world"]["scale"].isNull())
scale = v["world"]["scale"].asFloat();
heightmap = new HeightMap(v["world"]["heightmap"].asString(), scale);
//Load object templates
for (auto objt : v["world"]["object-templates"])
{
objecttemplates.push_back(std::pair<int, std::string>(objt["color"], objt["file"]));
}
heightmap = new HeightMap(v["world"]["heightmap"].asString(), scale, this);
if(!v["world"]["texture"].isNull())
heightmap->SetTexture(v["world"]["texture"].asString());
@@ -90,6 +98,17 @@ World::~World()
delete heightmap;
}
std::string World::getObjectFromValue(int val)
{
for (auto i : objecttemplates)
{
if (i.first == val)
return i.second;
}
return objecttemplates[0].second;
}
float World::getHeight(float x, float y)
{
return heightmap->GetHeight(x, y);
@@ -152,6 +171,11 @@ void World::update(float elapsedTime)
}
}
void World::addLevelObject(LevelObject* obj)
{
entities.push_back(obj);
}
bool World::isPlayerPositionValid()
{
for (auto e : entities)
+5
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@@ -4,11 +4,14 @@
#include "HeightMap.h"
#include "Player.h"
#include "Enemy.h"
#include "LevelObject.h"
class Entity;
class World
{
private:
std::vector<std::pair<int, std::string>> objecttemplates;
public:
World(const std::string &fileName);
~World();
@@ -23,5 +26,7 @@ public:
void update(float elapsedTime);
bool isPlayerPositionValid();
float getHeight(float x, float y);
void addLevelObject(LevelObject* obj);
std::string getObjectFromValue(int i);
};
+7 -1
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@@ -1,7 +1,13 @@
{
"world": {
"heightmap": "worlds/small.png",
"scale": 1
"scale": 1,
"object-templates": [
{
"color":100,
"file": "models/boom/Boom.obj"
}
]
},
"player": {
"startposition": [ 20, 5, 20 ]
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