Added support for second controller # Conflicts: # CrystalPoint.cpp # CrystalPoint.h # CrystalPoint.vcxproj # CrystalPoint.vcxproj.filters
60 lines
989 B
C++
60 lines
989 B
C++
#include <GL/freeglut.h>
|
|
#include "Menu.h"
|
|
#include "CrystalPoint.h"
|
|
|
|
Menu::Menu()
|
|
{
|
|
cursor = Cursor::getInstance();
|
|
}
|
|
|
|
|
|
Menu::~Menu()
|
|
{
|
|
}
|
|
|
|
void Menu::draw(void)
|
|
{
|
|
//Switch view to Ortho
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
glColor4f(60/255.0f, 60/255.0f, 60/255.0f, 0.8f);
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(0,0);
|
|
glVertex2f(0, CrystalPoint::height);
|
|
glVertex2f(CrystalPoint::width, CrystalPoint::height);
|
|
glVertex2f(CrystalPoint::width, 0);
|
|
glEnd();
|
|
|
|
|
|
for (MenuElement* e : elements)
|
|
{
|
|
e->draw();
|
|
}
|
|
|
|
cursor->draw();
|
|
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
void Menu::update()
|
|
{
|
|
for (MenuElement* e : elements)
|
|
{
|
|
e->update(cursor->mousePosition.x, cursor->mousePosition.y);
|
|
}
|
|
}
|
|
|
|
void Menu::AddMenuElement(MenuElement * e)
|
|
{
|
|
elements.push_back(e);
|
|
}
|