Files
CrystalPoint/Player.cpp
T

101 lines
1.4 KiB
C++

#define _USE_MATH_DEFINES
#include <cmath>
#include "Player.h"
#include <GL/freeglut.h>
Player* Player::instance = NULL;
Player::Player()
{
speed = 10;
maxHp = 100;
health = maxHp;
xp = 0;
maxXp = 100;
level = 1;
crystals = 0;
}
Player* Player::getInstance()
{
if (instance == nullptr)
instance = new Player();
return instance;
}
void Player::init()
{
instance = new Player();
}
Player::~Player()
{
if (leftWeapon)
delete leftWeapon;
if (rightWeapon)
delete rightWeapon;
}
void Player::setCamera()
{
glRotatef(rotation.x, 1, 0, 0);
glRotatef(rotation.y, 0, 1, 0);
glTranslatef(-position.x, -position.y, -position.z);
}
void Player::setPosition(float angle, float fac, bool height)
{
if (height)
position.y += angle*fac;
else
{
position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
}
}
void Player::HpDown(int damage)
{
int newHealth = health - damage;
if (newHealth <= 0)
{
exit(0);
}
health = newHealth;
}
void Player::HpUp(int hp)
{
if (health != maxHp)
{
int newHealth = health + hp;
if (newHealth >= maxHp)
{
newHealth = maxHp;
}
health = newHealth;
}
}
void Player::XpUp(int xpUp)
{
float newXp = xp + xpUp;
if (newXp >= maxXp)
{
newXp -= maxXp;
levelUp();
}
xp = newXp;
}
void Player::levelUp()
{
level++;
maxXp += 50;
maxHp += 10;
health = maxHp;
}