Files
CrystalPoint/Crystal.cpp
T
2016-06-22 03:02:51 +02:00

58 lines
1.2 KiB
C++

#include "Crystal.h"
#include "Model.h"
#include "Player.h"
Crystal::Crystal(const std::string & filled, const std::string & empty, const Vec3f & position, Vec3f & rotation, const float & scale)
{
this->filled = Model::load(filled);
this->empty = Model::load(empty);
model = this->filled;
this->position = position;
this->rotation = rotation;
this->scale = scale;
this->canCollide = true;
isFilled = true;
sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/Crystal.wav", false);
music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
music->SetPos(position, Vec3f());
crystalRot = 0;
}
Crystal::~Crystal()
{
CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
if (model)
Model::unload(model);
//if isfilled, means model is model filled, so model empty has to been deleted.
//if is not filled, means model is model empty, so model filled has to been deleted.
if (isFilled)
if(empty)
Model::unload(empty);
else
if(filled)
Model::unload(filled);
}
void Crystal::draw()
{
crystalRot -= 0.5f;
rotation = Vec3f(0, crystalRot, 0);
Entity::draw();
}
void Crystal::collide()
{
if (isFilled)
{
music->Play();
Player::getInstance()->crystals++;
isFilled = false;
model = empty;
}
}