Files
CrystalPoint/Enemy.h
T

34 lines
544 B
C++

#pragma once
#include "Entity.h"
#include <string>
#include "Vector.h"
#include "CrystalPoint.h"
class Enemy : public Entity
{
public:
Enemy(const std::string &fileName, const std::string &fileMusic, const Vec3f &position, const Vec3f &rotation, const float &scale);
~Enemy();
Sound* music;
bool hasTarget;
Vec3f target;
float speed,radius;
int xp;
bool attack;
bool isHit;
void update(float);
void draw();
void inEyeSight(Vec3f &);
void collide(const Entity *entity);
void hit(int damage);
private:
int hit_sound_id;
};