Files
CrystalPoint/Enemy.h
T
2016-06-05 16:06:48 +02:00

25 lines
386 B
C++

#pragma once
#include "Entity.h"
#include <string>
#include "Vector.h"
#include "OpenAL.h"
class Enemy : public Entity
{
public:
Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale);
~Enemy();
bool hasTarget;
Vec3f target;
float speed,radius;
void update(float);
void draw();
void inEyeSight(Vec3f &);
bool hasCollison(Vec3f &);
};