Files
CrystalPoint/Player.h
T

29 lines
353 B
C++

#pragma once
#include "Header.h"
#include "Weapon.h"
class Player
{
public:
Player();
~Player();
struct Eyes
{
float posX = 0;
float posY = 0;
float posZ = 0;
float rotX = 0;
float rotY = 0;
} eyes;
void Draw_Player(void);
private:
int level;
int xp;
Weapon* right = nullptr;
Weapon* left = nullptr;
vector<Weapon> weapons;
};