Files
CrystalPoint/Player.h
T

37 lines
499 B
C++

#pragma once
#include "Vector.h"
class Model;
class Player
{
private:
static Player* instance;
void levelUp();
public:
Player();
~Player();
void setCamera();
void setPosition(float angle, float fac, bool height);
static Player* getInstance(void);
static void init(void);
Vec3f position;
Vec2f rotation;
Model* leftWeapon;
Model* rightWeapon;
float health, maxHp;
float xp, maxXp;
int level;
int crystals;
float speed;
void HpUp(int);
void HpDown(int);
void XpUp(int);
};