Files
CrystalPoint/World.cpp
T
2016-05-20 13:00:04 +02:00

78 lines
1.6 KiB
C++

#include "World.h"
#include <GL/freeglut.h>
#include "Entity.h"
#include "LevelObject.h"
#include "json.h"
#include <fstream>
World::World() : player(Player::getInstance())
{
json::Value v = json::readJson(std::ifstream("worlds/world1.json"));
player.position.x = v["player"]["startposition"][0];
player.position.y = v["player"]["startposition"][1];
player.position.z = v["player"]["startposition"][2];
for (auto object : v["objects"])
{
bool hasCollision = true;
if (!object["collide"].isNull())
hasCollision = object["collide"].asBool();
Vec3f rotation(0, 0, 0);
if(!object["rot"].isNull())
rotation = Vec3f(object["rot"][0], object["rot"][1], object["rot"][2]);
float scale = 1;
if (!object["scale"].isNull())
scale = object["scale"].asFloat();
Vec3f position(object["pos"][0], object["pos"][1], object["pos"][2]);
entities.push_back(new LevelObject(object["file"], position, rotation, scale, hasCollision));
}
}
World::~World()
{
}
void World::draw()
{
player.setCamera();
float lightPosition[4] = { 0, 2, 1, 0 };
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
float lightAmbient[4] = { 0.5, 0.5, 0.5, 1 };
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
glColor3f(0.5f, 0.9f, 0.5f);
glNormal3f(0, 1, 0);
glBegin(GL_QUADS);
glVertex3f(-50, 0, -50);
glVertex3f(-50, 0, 50);
glVertex3f(50, 0, 50);
glVertex3f(50, 0, -50);
glEnd();
for (auto e : entities)
e->draw();
}
void World::update(float elapsedTime)
{
for (auto e : entities)
e->update(elapsedTime);
}
bool World::isPlayerPositionValid()
{
for (auto e : entities)
{
if (e->canCollide && e->inObject(player.position))
return false;
}
return true;
}