Files
CrystalPoint/SoundSystem.h
T
2016-06-20 20:00:58 +02:00

33 lines
500 B
C++

#pragma once
#include <vector>
#ifdef WIN32
#include <al.h>
#include <alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include "Vector.h"
#include "Sound.h"
class SoundSystem
{
public:
SoundSystem();
~SoundSystem();
void SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri);
unsigned int LoadSound(const char* inWavPath, bool inLooping);
Sound* GetSound(unsigned int inID);
private:
ALCdevice* device;
ALCcontext* context;
std::vector<Sound*> sounds;
};