Files
CrystalPoint/Player.h
T

56 lines
861 B
C++

#pragma once
#include "Vector.h"
#include "Weapon.h"
#include "json.h"
#include <vector>
class Player
{
private:
static Player* instance;
void levelUp();
std::vector<Weapon*> leftweapons;
std::vector<Weapon*> rightweapons;
void loadWeapons(void);
int currentrightweapon;
int currentleftweapon;
public:
Player();
~Player();
void setCamera();
void setPosition(float angle, float fac, bool height);
void draw(void);
static Player* getInstance(void);
static void init(void);
Vec3f position;
Vec2f rotation;
Weapon* leftWeapon;
Weapon* rightWeapon;
float health, maxHp;
float xp, maxXp;
int level;
int crystals;
bool hit;
bool isHit;
float speed;
void HpUp(int);
void HpDown(int);
void XpUp(int);
void PreviousRightWeapon(void);
void NextRightWeapon(void);
void PreviousLeftWeapon(void);
void NextLeftWeapon(void);
};