Files
CrystalPoint/LoadingScreen.cpp
T

59 lines
1.0 KiB
C++

#include "LoadingScreen.h"
#include <GL\freeglut.h>
#include "CrystalPoint.h"
#include "Util.h"
#include <ostream>
LoadingScreen::LoadingScreen()
{
points = 0;
}
LoadingScreen::~LoadingScreen()
{
}
void LoadingScreen::draw()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_QUADS);
glVertex2f(0, 0);
glVertex2f(0, CrystalPoint::height);
glVertex2f(CrystalPoint::width, CrystalPoint::height);
glVertex2f(CrystalPoint::width, 0);
glEnd();
glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
std::ostringstream oss;
oss << loading << points << std::endl;
Util::glutBitmapString(oss.str(),
CrystalPoint::width / 2 - Util::glutTextWidth(oss.str()),
CrystalPoint::height / 2 - 7);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glutSwapBuffers();
}
void LoadingScreen::rise()
{
points++;
draw();
}