Better Audio Handling

This commit is contained in:
2015-10-29 22:48:54 +01:00
parent 615934557c
commit 1f2983d712
+47 -27
View File
@@ -12,8 +12,10 @@ namespace MusicPlayer
{
public class AudioHandler
{
public enum AudioState { PLAYING, STOPPED, PAUSED }
public AudioState State { get; set; }
public enum AudioState { PLAYING, WAITING, STOPPED, PAUSED }
public enum BufferState { EMPTY, BUFFERING, DONE }
public AudioState AState { get; set; }
public BufferState BState { get; set; }
private Stream ms;
@@ -24,24 +26,32 @@ namespace MusicPlayer
public AudioHandler()
{
CreateThreads();
}
private void CreateThreads()
{
AState = AudioState.STOPPED;
BState = BufferState.EMPTY;
ms = new MemoryStream();
network = new Thread(LoadAudio);
audio = new Thread(PlayAudio);
network.IsBackground = true;
audio.IsBackground = true;
State = AudioState.STOPPED;
}
public void Play(Song s)
{
if (CurrentSong == s)
State = AudioState.PLAYING;
AState = AudioState.PLAYING;
else
{
State = AudioState.STOPPED;
network = new Thread(LoadAudio);
audio = new Thread(PlayAudio);
Stop();
CurrentSong = s;
network.Start(s);
@@ -51,20 +61,24 @@ namespace MusicPlayer
public void Stop()
{
State = AudioState.STOPPED;
CreateThreads();
}
public void Pause()
{
State = AudioState.PAUSED;
AState = AudioState.PAUSED;
}
private void PlayAudio()
{
while (ms.Length < 65536 * 10)
AState = AudioState.WAITING;
while (ms.Length < 65536 * 10 && BState != BufferState.DONE)
Thread.Sleep(1000);
AState = AudioState.PLAYING;
ms.Position = 0;
long position = 0;
ms.Position = position;
using (WaveStream blockAlignedStream = new BlockAlignReductionStream(WaveFormatConversionStream.CreatePcmStream(new Mp3FileReader(ms))))
{
using (WaveOut waveOut = new WaveOut(WaveCallbackInfo.FunctionCallback()))
@@ -73,21 +87,25 @@ namespace MusicPlayer
waveOut.Play();
while (waveOut.PlaybackState != PlaybackState.Stopped)
{
System.Threading.Thread.Sleep(100);
if(State == AudioState.PAUSED && waveOut.PlaybackState == PlaybackState.Playing)
{
waveOut.Pause();
}
if (State == AudioState.PLAYING && waveOut.PlaybackState == PlaybackState.Paused)
System.Threading.Thread.Sleep(10);
if(AState == AudioState.PLAYING && waveOut.PlaybackState == PlaybackState.Paused)
{
ms.Position = position;
waveOut.Play();
}
if (State == AudioState.STOPPED)
if (AState == AudioState.PAUSED && waveOut.PlaybackState == PlaybackState.Playing)
{
position = ms.Position;
waveOut.Pause();
}
if(AState == AudioState.STOPPED)
{
waveOut.Stop();
}
}
State = AudioState.STOPPED;
AState = AudioState.STOPPED;
}
}
}
@@ -96,24 +114,26 @@ namespace MusicPlayer
{
Song s = (Song) o;
var response = WebRequest.Create(s.Url).GetResponse();
State = AudioState.PLAYING;
BState = BufferState.EMPTY;
using (var stream = response.GetResponseStream())
{
byte[] buffer = new byte[65536]; // 64KB chunks
int read;
while ((read = stream.Read(buffer, 0, buffer.Length)) > 0)
BState = BufferState.BUFFERING;
AState = AudioState.WAITING;
while ((read = stream.Read(buffer, 0, buffer.Length)) > 0 && AState != AudioState.STOPPED)
{
var pos = ms.Position;
ms.Position = ms.Length;
ms.Write(buffer, 0, read);
ms.Position = pos;
if(State == AudioState.STOPPED)
{
stream.Close();
return;
}
}
}
BState = BufferState.DONE;
}
}