Better Audio Handling
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@@ -12,8 +12,10 @@ namespace MusicPlayer
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{
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public class AudioHandler
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{
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public enum AudioState { PLAYING, STOPPED, PAUSED }
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public AudioState State { get; set; }
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public enum AudioState { PLAYING, WAITING, STOPPED, PAUSED }
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public enum BufferState { EMPTY, BUFFERING, DONE }
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public AudioState AState { get; set; }
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public BufferState BState { get; set; }
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private Stream ms;
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@@ -24,24 +26,32 @@ namespace MusicPlayer
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public AudioHandler()
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{
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CreateThreads();
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}
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private void CreateThreads()
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{
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AState = AudioState.STOPPED;
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BState = BufferState.EMPTY;
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ms = new MemoryStream();
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network = new Thread(LoadAudio);
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audio = new Thread(PlayAudio);
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network.IsBackground = true;
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audio.IsBackground = true;
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State = AudioState.STOPPED;
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}
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public void Play(Song s)
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{
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if (CurrentSong == s)
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State = AudioState.PLAYING;
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AState = AudioState.PLAYING;
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else
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{
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State = AudioState.STOPPED;
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network = new Thread(LoadAudio);
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audio = new Thread(PlayAudio);
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Stop();
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CurrentSong = s;
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network.Start(s);
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@@ -51,20 +61,24 @@ namespace MusicPlayer
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public void Stop()
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{
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State = AudioState.STOPPED;
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CreateThreads();
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}
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public void Pause()
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{
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State = AudioState.PAUSED;
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AState = AudioState.PAUSED;
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}
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private void PlayAudio()
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{
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while (ms.Length < 65536 * 10)
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AState = AudioState.WAITING;
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while (ms.Length < 65536 * 10 && BState != BufferState.DONE)
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Thread.Sleep(1000);
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AState = AudioState.PLAYING;
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ms.Position = 0;
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long position = 0;
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ms.Position = position;
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using (WaveStream blockAlignedStream = new BlockAlignReductionStream(WaveFormatConversionStream.CreatePcmStream(new Mp3FileReader(ms))))
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{
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using (WaveOut waveOut = new WaveOut(WaveCallbackInfo.FunctionCallback()))
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@@ -73,21 +87,25 @@ namespace MusicPlayer
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waveOut.Play();
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while (waveOut.PlaybackState != PlaybackState.Stopped)
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{
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System.Threading.Thread.Sleep(100);
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if(State == AudioState.PAUSED && waveOut.PlaybackState == PlaybackState.Playing)
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{
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waveOut.Pause();
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}
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if (State == AudioState.PLAYING && waveOut.PlaybackState == PlaybackState.Paused)
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System.Threading.Thread.Sleep(10);
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if(AState == AudioState.PLAYING && waveOut.PlaybackState == PlaybackState.Paused)
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{
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ms.Position = position;
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waveOut.Play();
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}
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if (State == AudioState.STOPPED)
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if (AState == AudioState.PAUSED && waveOut.PlaybackState == PlaybackState.Playing)
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{
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position = ms.Position;
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waveOut.Pause();
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}
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if(AState == AudioState.STOPPED)
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{
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waveOut.Stop();
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}
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}
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State = AudioState.STOPPED;
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AState = AudioState.STOPPED;
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}
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}
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}
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@@ -96,24 +114,26 @@ namespace MusicPlayer
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{
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Song s = (Song) o;
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var response = WebRequest.Create(s.Url).GetResponse();
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State = AudioState.PLAYING;
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BState = BufferState.EMPTY;
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using (var stream = response.GetResponseStream())
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{
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byte[] buffer = new byte[65536]; // 64KB chunks
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int read;
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while ((read = stream.Read(buffer, 0, buffer.Length)) > 0)
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BState = BufferState.BUFFERING;
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AState = AudioState.WAITING;
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while ((read = stream.Read(buffer, 0, buffer.Length)) > 0 && AState != AudioState.STOPPED)
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{
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var pos = ms.Position;
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ms.Position = ms.Length;
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ms.Write(buffer, 0, read);
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ms.Position = pos;
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if(State == AudioState.STOPPED)
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{
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stream.Close();
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return;
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}
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}
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}
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BState = BufferState.DONE;
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}
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}
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