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2026-06-17 16:06:16 +02:00
parent 0c9e91dc95
commit 6144032b88
110 changed files with 15967 additions and 0 deletions
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#include "Model.h"
#include "stb_image.h"
#include <iostream>
#include <fstream>
#include <string>
#include <algorithm>
#include <cmath>
#include <cstring>
//Prototypes
std::vector<std::string> split(std::string str, std::string sep);
std::string replace(std::string str, std::string toReplace, std::string replacement);
std::string toLower(std::string data);
Model::Model(std::string fileName)
{
std::string dirName = fileName;
if (dirName.rfind("/") != std::string::npos)
dirName = dirName.substr(0, dirName.rfind("/"));
if (dirName.rfind("\\") != std::string::npos)
dirName = dirName.substr(0, dirName.rfind("\\"));
if (fileName == dirName)
dirName = "";
std::ifstream pFile(fileName.c_str());
if (!pFile.is_open())
{
std::cout << "Could not open file " << fileName << std::endl;
return;
}
ObjGroup* currentGroup = new ObjGroup();
currentGroup->materialIndex = -1;
while (!pFile.eof())
{
std::string line;
std::getline(pFile, line);
line = replace(line, "\t", " ");
while (line.find(" ") != std::string::npos)
line = replace(line, " ", " ");
if (line == "")
continue;
if (line[0] == ' ')
line = line.substr(1);
if (line == "")
continue;
if (line[line.length() - 1] == ' ')
line = line.substr(0, line.length() - 1);
if (line == "")
continue;
if (line[0] == '#')
continue;
std::vector<std::string> params = split(line, " ");
params[0] = toLower(params[0]);
if (params[0] == "v")
vertices.push_back(Vec3f((float)atof(params[1].c_str()), (float)atof(params[2].c_str()), (float)atof(params[3].c_str())));
else if (params[0] == "vn")
normals.push_back(Vec3f((float)atof(params[1].c_str()), (float)atof(params[2].c_str()), (float)atof(params[3].c_str())));
else if (params[0] == "vt")
texcoords.push_back(Vec2f((float)atof(params[1].c_str()), (float)atof(params[2].c_str())));
else if (params[0] == "f")
{
for (size_t ii = 4; ii <= params.size(); ii++)
{
Face face;
for (size_t i = ii - 3; i < ii; i++) //magische forlus om van quads triangles te maken ;)
{
VertexIndex vertex;
std::vector<std::string> indices = split(params[i == (ii - 3) ? 1 : i], "/");
if (indices.size() >= 1) //er is een positie
vertex.position = atoi(indices[0].c_str()) - 1;
if (indices.size() == 2) //alleen texture
vertex.texcoord = atoi(indices[1].c_str()) - 1;
if (indices.size() == 3) //v/t/n of v//n
{
if (indices[1] != "")
vertex.texcoord = atoi(indices[1].c_str()) - 1;
vertex.normal = atoi(indices[2].c_str()) - 1;
}
face.vertices.push_back(vertex);
}
currentGroup->faces.push_back(face);
}
}
else if (params[0] == "s")
{//smoothing
}
else if (params[0] == "mtllib")
{
loadMaterialFile(dirName + "/" + params[1], dirName);
}
else if (params[0] == "usemtl")
{
if (currentGroup->faces.size() != 0)
groups.push_back(currentGroup);
currentGroup = new ObjGroup();
currentGroup->materialIndex = -1;
for (size_t i = 0; i < materials.size(); i++)
{
MaterialInfo* info = materials[i];
if (info->name == params[1])
{
currentGroup->materialIndex = i;
break;
}
}
if (currentGroup->materialIndex == -1)
std::cout << "Could not find material name " << params[1] << std::endl;
}
}
groups.push_back(currentGroup);
minVertex = vertices[0];
maxVertex = vertices[0];
for (auto v : vertices)
{
for (int i = 0; i < 3; i++)
{
minVertex[i] = fmin(minVertex[i], v[i]);
maxVertex[i] = fmax(maxVertex[i], v[i]);
}
}
center = (minVertex + maxVertex) / 2.0f;
radius = 0;
for (auto v : vertices)
radius = fmax(radius, (center.x - v.x) * (center.x - v.x) + (center.z - v.z) * (center.z - v.z));
radius = sqrt(radius);
for (ObjGroup *group : groups)
{
Optimise(group);
}
}
void Model::Optimise(ObjGroup *t)
{
for (Face &face : t->faces)
{
for (auto &vertex : face.vertices)
{
t->VertexArray.push_back(Vertex(vertices[vertex.position].x, vertices[vertex.position].y, vertices[vertex.position].z,
normals[vertex.normal].x, normals[vertex.normal].y, normals[vertex.normal].z,
texcoords[vertex.texcoord].x, texcoords[vertex.texcoord].y));
}
}
}
void Model::draw()
{
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
for (auto &g : groups)
{
if (materials[g->materialIndex]->hasTexture)
{
glEnable(GL_TEXTURE_2D);
materials[g->materialIndex]->texture->bind();
}
else
{
glDisable(GL_TEXTURE_2D);
float color[4] = { 1, 0, 0, 1 };
if (materials[g->materialIndex]->hasDiffuse)
{
memcpy(color, materials[g->materialIndex]->diffuseColor.v, 3 * sizeof(float));
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
}
else if (materials[g->materialIndex]->hasAmbient)
{
memcpy(color, materials[g->materialIndex]->ambientColor.v, 3 * sizeof(float));
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
}
else if (materials[g->materialIndex]->hasSpecular)
{
memcpy(color, materials[g->materialIndex]->specularColor.v, 3 * sizeof(float));
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
}
}
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 0);
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 3);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 6);
glDrawArrays(GL_TRIANGLES, 0, g->VertexArray.size());
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
void Model::loadMaterialFile(std::string fileName, std::string dirName)
{
std::ifstream pFile(fileName.c_str());
if (!pFile.is_open())
{
std::cout << "Could not open file " << fileName << std::endl;
return;
}
MaterialInfo* currentMaterial = NULL;
while (!pFile.eof())
{
std::string line;
std::getline(pFile, line);
line = replace(line, "\t", " ");
while (line.find(" ") != std::string::npos)
line = replace(line, " ", " ");
if (line == "")
continue;
if (line[0] == ' ')
line = line.substr(1);
if (line == "")
continue;
if (line[line.length() - 1] == ' ')
line = line.substr(0, line.length() - 1);
if (line == "")
continue;
if (line[0] == '#')
continue;
std::vector<std::string> params = split(line, " ");
params[0] = toLower(params[0]);
if (params[0] == "newmtl")
{
if (currentMaterial != NULL)
{
materials.push_back(currentMaterial);
}
currentMaterial = new MaterialInfo();
currentMaterial->name = params[1];
}
else if (params[0] == "map_kd")
{
currentMaterial->hasTexture = true;
currentMaterial->texture = new Texture(dirName + "/" + params[1]);
}
else if (params[0] == "kd")
{
currentMaterial->hasDiffuse = true;
currentMaterial->diffuseColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
}
else if (params[0] == "ka")
{
currentMaterial->hasAmbient = true;
currentMaterial->ambientColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
}
else if (params[0] == "ks")
{
currentMaterial->hasSpecular = true;
currentMaterial->specularColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
}
else
std::cout << "Didn't parse " << params[0] << " in material file" << std::endl;
}
if (currentMaterial != NULL)
materials.push_back(currentMaterial);
}
Model::MaterialInfo::MaterialInfo()
{
hasTexture = false;
}
Model::Texture::Texture(const std::string & fileName)
{
int width, height, bpp;
stbi_set_flip_vertically_on_load(true);
unsigned char* imgData = stbi_load(fileName.c_str(), &width, &height, &bpp, 4);
glGenTextures(1, &index);
glBindTexture(GL_TEXTURE_2D, index);
glTexImage2D(GL_TEXTURE_2D,
0, //level
GL_RGBA, //internal format
width, //width
height, //height
0, //border
GL_RGBA, //data format
GL_UNSIGNED_BYTE, //data type
imgData); //data
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
stbi_image_free(imgData);
}
void Model::Texture::bind()
{
glBindTexture(GL_TEXTURE_2D, index);
}
std::string replace(std::string str, std::string toReplace, std::string replacement)
{
size_t index = 0;
while (true)
{
index = str.find(toReplace, index);
if (index == std::string::npos)
break;
str.replace(index, toReplace.length(), replacement);
++index;
}
return str;
}
std::vector<std::string> split(std::string str, std::string sep)
{
std::vector<std::string> ret;
size_t index;
while (true)
{
index = str.find(sep);
if (index == std::string::npos)
break;
ret.push_back(str.substr(0, index));
str = str.substr(index + 1);
}
ret.push_back(str);
return ret;
}
inline std::string toLower(std::string data)
{
std::transform(data.begin(), data.end(), data.begin(), ::tolower);
return data;
}
std::map<std::string, std::pair<Model*, int>> Model::cache;
Model* Model::load(const std::string &fileName)
{
if (cache.find(fileName) == cache.end())
cache[fileName] = std::pair<Model*, int>(new Model(fileName), 0);
cache[fileName].second++;
return cache[fileName].first;
}
void Model::unload(Model* model)
{
for (auto m : cache)
{
if (m.second.first == model)
{
m.second.second--;
if (m.second.second == 0)
{
delete m.second.first;
cache.erase(cache.find(m.first));
break;
}
}
}
}
Model::~Model(void)
{
}