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2026-06-17 16:06:16 +02:00
parent 0c9e91dc95
commit 6144032b88
110 changed files with 15967 additions and 0 deletions
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#include "Button.h"
#include <string>
#include "Util.h"
#include "Vector.h"
#include "Cursor.h"
Button::Button(const std::string & text, Vec2f position, float width, float height) : Text(text,position)
{
this->width = width;
this->height = height;
this->planePosition = position;
cursorOnButton = false;
alfa = 0.5f;
background = Vec3f(10, 10, 10);
//foreground = Vec3f(255, 255, 255);
this->setColor(Vec3f(255, 255, 255));
this->position.x += width / 2 - textWidth / 2;
this->position.y += height / 2 - textHeight / 2;
}
Button::~Button()
{
/*if (action != nullptr)
delete action;*/
}
void Button::draw(void)
{
glColor4f(background.x/255.0f, background.y / 255.0f, background.z / 255.0f, alfa);
glBegin(GL_QUADS);
glVertex2f(planePosition.x, planePosition.y);
glVertex2f(planePosition.x, planePosition.y + height);
glVertex2f(planePosition.x + width, planePosition.y + height);
glVertex2f(planePosition.x + width, planePosition.y);
glEnd();
/*glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
Util::glutBitmapString(text, position.x, position.y+height/2+14/2);*/
Text::draw();
}
void Button::update(int x, int y)
{
cursorOnButton =
(x > planePosition.x && x < planePosition.x + width) &&
y > planePosition.y && y < planePosition.y + height;
if (cursorOnButton)
alfa = 1.0f;
else
alfa = 0.5f;
if (cursorOnButton && Cursor::getInstance()->clicked)
if(action != nullptr)
action(this);
}
void Button::addAction(action_function action)
{
this->action = action;
}
void Button::setForeground(Vec3f color)
{
this->setColor(color);
}
void Button::setBackground(Vec3f color)
{
background = color;
}
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#pragma once
#include "Text.h"
class Button : public Text
{
private:
typedef void(*action_function)(Button* b);
float width, height;
Vec3f background;
Vec2f planePosition;
bool cursorOnButton;
float alfa;
action_function action = nullptr;
public:
Button(const std::string &text, Vec2f position, float width, float height);
~Button();
void draw();
void update(int x, int y);
void addAction(action_function action);
void setForeground(Vec3f color);
void setBackground(Vec3f color);
};
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cmake_minimum_required(VERSION 3.5)
project(CrystalPoint)
file(GLOB_RECURSE SOURCE_FILES
"*.h"
"*.cpp"
"*.cc"
)
add_executable(CrystalPoint ${SOURCE_FILES})
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
find_package(OpenAL REQUIRED)
include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIRS} )
target_link_libraries(CrystalPoint ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} ${OPENAL_LIBRARY} )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -lpthread")
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#include "Cursor.h"
#include <GL/freeglut.h>
#include <cmath>
#include "Racer.h"
Cursor* Cursor::instance = NULL;
Cursor::Cursor()
{
enabled = false;
mousePosition = Vec2f(Racer::width / 2, Racer::height / 2);
clicked = false;
}
Cursor::~Cursor()
{
}
Cursor* Cursor::getInstance(void)
{
if (instance == nullptr)
instance = new Cursor();
return instance;
}
void Cursor::enable(bool enable)
{
enabled = enable;
}
bool Cursor::isEnabled(void)
{
return enabled;
}
void Cursor::draw(void)
{
//Draw Cursor
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, Racer::width, Racer::height, 0, -10, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
glBegin(GL_TRIANGLES);
glVertex2f(mousePosition.x, mousePosition.y);
glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
glEnd();
}
void Cursor::update(Vec2f newPosition)
{
if (newPosition.x < 0)
newPosition.x = 0;
if (newPosition.y < 0)
newPosition.y = 0;
if (newPosition.x > Racer::width)
newPosition.x = Racer::width;
if (newPosition.y > Racer::height)
newPosition.y = Racer::height;
mousePosition = newPosition;
if (clicked)
clicked = !clicked;
if (state != prev)
if(state == GLUT_UP)
clicked = true;
prev = state;
}
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#pragma once
#include "Vector.h"
class Cursor
{
private:
Cursor();
static Cursor* instance;
bool enabled;
public:
Vec2f mousePosition;
~Cursor();
static Cursor* getInstance(void);
void enable(bool enable);
bool isEnabled(void);
bool clicked;
int state, prev;
void draw(void);
void update(Vec2f newPosition);
};
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#include "Entity.h"
#include "cmath"
#include <GL/freeglut.h>
#include "Model.h"
Entity::Entity()
{
model = NULL;
scale = 1;
canCollide = true;
}
Entity::~Entity()
{
if(model)
Model::unload(model);
}
void Entity::draw()
{
if (model)
{
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glRotatef(rotation.x, 1, 0, 0);
glRotatef(rotation.y, 0, 1, 0);
glRotatef(rotation.z, 0, 0, 1);
glScalef(scale, scale, scale);
model->draw();
glPopMatrix();
}
}
bool Entity::inObject(const Vec3f & point)
{
if (!model)
return false;
Vec3f center = position + model->center;
float distance = ((point.x - center.x) * (point.x - center.x) + (point.z - center.z)*(point.z - center.z));
if (distance < model->radius*scale*model->radius*scale)
return true;
return false;
}
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#pragma once
#include "Vector.h"
class Model;
class Entity
{
public:
Entity();
~Entity();
Model* model;
virtual void draw();
virtual void update(float elapsedTime) {};
virtual void collide() {};
Vec3f position;
Vec3f rotation;
float scale;
bool canCollide;
bool inObject(const Vec3f &position);
};
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#include "HeightMap.h"
#include "stb_image.h"
#include "Vector.h"
#include "LevelObject.h"
#include <GL/freeglut.h>
#include <iostream>
#include <string>
#include "World.h"
#define RED 0
#define GREEN 1
#define BLUE 2
#define ALPHA 3
HeightMap::HeightMap(const std::string &file, World* world)
{
int bpp;
unsigned char* imgData = stbi_load(file.c_str(), &width, &height, &bpp, 4);
auto heightAt = [&](int x, int y)
{
return (imgData[(x + y * width) * 4 ] / 256.0f) * 10.0f;
};
auto valueAt = [&](int x, int y, int offset = 0)
{
return imgData[(x + y * width) * 4 + offset];
};
std::vector<std::vector<Vec3f>> faceNormals(width-1, std::vector<Vec3f>(height-1, Vec3f(0,1,0)));
for (int y = 0; y < height - 1; y++)
{
for (int x = 0; x < width - 1; x++)
{
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
Vec3f normal = ca.cross(ba);
normal.Normalize();
faceNormals[x][y] = normal;
}
}
for (int y = 0; y < height-1; y++)
{
for (int x = 0; x < width-1; x++)
{
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
if (valueAt(x, y, GREEN) > 5)
{
ObjectTemplate obtp = world->getObjectFromValue(valueAt(x, y, GREEN));
LevelObject* p = new LevelObject(obtp.file, Vec3f(x, heightAt(x, y), y), obtp.rotation, obtp.scale, obtp.canCollide);
world->addLevelObject(p);
}
if (valueAt(x, y, BLUE) > 10)
{
world->addStar(new Star(Vec3f(x, heightAt(x, y), y)));
}
for (int i = 0; i < 4; i++)
{
int xx = x + offsets[i][0];
int yy = y + offsets[i][1];
Vec3f normal(0, 0, 0);
if(xx < width-1 && yy < height-1)
normal = normal + faceNormals[xx][yy];
if(xx > 0 && yy < height-1)
normal = normal + faceNormals[xx-1][yy];
if (xx > 0 && yy > 0)
normal = normal + faceNormals[xx-1][yy-1];
if (yy > 0 && xx < width-1)
normal = normal + faceNormals[xx][yy-1];
normal.Normalize();
float h = heightAt(xx, yy);
vertices.push_back(Vertex{ (float)(xx), h, (float)(yy),
normal.x, normal.y, normal.z,
(xx) / (float)height, (yy) / (float)width } );
}
}
}
glGenTextures(1, &imageIndex);
glBindTexture(GL_TEXTURE_2D, imageIndex);
glTexImage2D(GL_TEXTURE_2D,
0, //level
GL_RGBA, //internal format
width, //width
height, //height
0, //border
GL_RGBA, //data format
GL_UNSIGNED_BYTE, //data type
imgData); //data
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
stbi_image_free(imgData);
}
HeightMap::~HeightMap()
{
glDeleteTextures(1, &imageIndex);
}
void HeightMap::Draw()
{
glEnable(GL_LIGHTING);
float color[] = { 0.7f, 0.7f, 0.7f, 1 };
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, imageIndex);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
//glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 0);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 6);
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 3);
glDrawArrays(GL_QUADS, 0, vertices.size());
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
//glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
}
float HeightMap::GetHeight(float x, float y)
{
int ix = x;
int iy = y;
int index = (ix + (width - 1) * iy) * 4;
if (index + 3 >= vertices.size())
index = vertices.size() - 4;
if (index < 0)
index = 0;
Vertex& a = vertices[index];
Vertex& b = vertices[index+1];
Vertex& c = vertices[index+3];
float lowervalue = ((b.z - c.z)*(a.x - c.x) + (c.x - b.x)*(a.z - c.z));
float labda1 = ((b.z - c.z)*(x - c.x) + (c.x - b.x)*(y - c.z)) / lowervalue;
float labda2 = ((c.y - a.y)*(x - c.x) + (a.x - c.x)*(y - c.y)) / lowervalue;
float labda3 = 1 - labda1 - labda2;
Vertex z = a * labda1 + b * labda2 + c * labda3;
// Vertex z = (a * labda1) + (b * labda2) ;
return z.y;
}
int HeightMap::GetSize()
{
return height >= width ? height : width;
}
void HeightMap::SetTexture(const std::string &file)
{
int bpp, width2, height2;
stbi_set_flip_vertically_on_load(true);
unsigned char* imgData = stbi_load(file.c_str(), &width2, &height2, &bpp, 4);
glBindTexture(GL_TEXTURE_2D, imageIndex);
glTexImage2D(GL_TEXTURE_2D,
0, //level
GL_RGBA, //internal format
width2, //width
height2, //height
0, //border
GL_RGBA, //data format
GL_UNSIGNED_BYTE, //data type
imgData); //data
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
stbi_image_free(imgData);
}
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#pragma once
#include "Vertex.h"
#include <string>
#include <vector>
#include <GL/freeglut.h>
class World;
class HeightMap
{
private:
int height;
int width;
GLuint imageIndex;
public:
HeightMap(const std::string &file, World* world);
~HeightMap();
void Draw();
float GetHeight(float x, float y);
int GetSize();
void SetTexture(const std::string &file);
std::vector<Vertex> vertices;
};
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#include "Interface.h"
#include <GL/freeglut.h>
#include "Racer.h"
#include <string>
#include "Player.h"
#include "Util.h"
Interface::Interface()
{
}
Interface::Interface(int stars)
{
this->stars = stars;
}
Interface::~Interface()
{
}
void Interface::draw()
{
Player* player = Player::getInstance();
//Switch view to Ortho
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 1000, 1000, 0, -10, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
//Draw interface
//Stars bar
glBegin(GL_QUADS);
glColor4f(0, 0, 0, 1.0);
glVertex2f(250, 980);
glVertex2f(250, 965);
glVertex2f(750, 965);
glVertex2f(750, 980);
glEnd();
glBegin(GL_QUADS);
if(player->speed == 20)
glColor4f(1.0f, 0.1f, 0.1f, 1.0);
else
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
glVertex2f(250, 980);
glVertex2f(250, 965);
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
glVertex2f(250 + ((player->stars / (float)stars) * 500), 965);
glVertex2f(250 + ((player->stars / (float)stars) * 500), 980);
glEnd();
//Text: level
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
Util::glutBitmapString("Stars: " + std::to_string(player->stars) + " / " + std::to_string(stars), 480, 940);
//Text: weapons
//Util::glutBitmapString(player->leftWeapon->name, 850, 900);
//Util::glutBitmapString(player->rightWeapon->name, 10, 900);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
}
void Interface::update(float deltaTime)
{
}
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#pragma once
class Interface
{
private:
int stars;
public:
Interface();
Interface(int);
~Interface();
void draw(void);
void update(float deltaTime);
};
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#include "LevelObject.h"
#include "Model.h"
LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, const Vec3f &rotation, const float &scale, const bool &hasCollision)
{
model = Model::load(fileName);
this->position = position;
this->position.x -= model->center.x;
this->position.z -= model->center.z;
this->rotation = rotation;
this->scale = scale;
this->canCollide = hasCollision;
}
LevelObject::~LevelObject()
{
if (model)
Model::unload(model);
}
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#pragma once
#include "Entity.h"
#include <string>
class LevelObject : public Entity
{
public:
LevelObject(const std::string &fileName,
const Vec3f &position,
const Vec3f &rotation,
const float &scale,
const bool &hasCollision);
~LevelObject();
};
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#include <GL/freeglut.h>
#include "Racer.h"
#include <stdio.h>
#include "Vector.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include <stdlib.h>
#include <time.h>
#include "Cursor.h"
void configureOpenGL(void);
Racer* app;
bool justMoved = false;
int main(int argc, char* argv[])
{
app = new Racer();
glutInit(&argc, argv);
std::srand (time(NULL));
configureOpenGL();
app->init();
glutDisplayFunc([]() { app->draw(); } );
glutIdleFunc([]() { app->update(); } );
glutReshapeFunc([](int w, int h) { Racer::width = w; Racer::height = h; glViewport(0, 0, w, h); });
//Keyboard
glutKeyboardFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = true; });
glutKeyboardUpFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = false; });
glutSpecialFunc([](int c, int, int) { app->keyboardState.special[c] = true; });
glutSpecialUpFunc([](int c, int, int) { app->keyboardState.special[c] = false; });
auto mousemotion = [](int x, int y)
{
if (justMoved)
{
justMoved = false;
return;
}
int dx = x - app->width / 2;
int dy = y - app->height / 2;
if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
{
app->mouseOffset = app->mouseOffset + Vec2f(dx, dy);
glutWarpPointer(app->width / 2, app->height / 2);
justMoved = true;
}
};
//Mouse
glutPassiveMotionFunc(mousemotion);
glutMotionFunc(mousemotion);
auto mouseclick = [](int button, int state,
int x, int y)
{
if (button == GLUT_LEFT_BUTTON)
Cursor::getInstance()->state = state;
//std::cout << "Left button is down" << std::endl;
};
glutMouseFunc(mouseclick);
Racer::height = GLUT_WINDOW_HEIGHT;
Racer::width = GLUT_WINDOW_WIDTH;
glutMainLoop();
delete app;
return 0;
}
void configureOpenGL()
{
//Init window and glut display mode
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(1440, 900);
//glutInitWindowPosition(glutGet(GLUT_WINDOW_WIDTH) / 2 - 800/2, glutGet(GLUT_WINDOW_HEIGHT) / 2 - 600/2);
glutCreateWindow("Racer");
glutFullScreen();
//Depth testing
glEnable(GL_DEPTH_TEST);
//Alpha blending
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//Alpha testing
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.01f);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glutSetCursor(GLUT_CURSOR_NONE);
}
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#include <GL/freeglut.h>
#include "Menu.h"
#include "Racer.h"
Menu::Menu()
{
cursor = Cursor::getInstance();
}
Menu::~Menu()
{
}
void Menu::draw(void)
{
//Switch view to Ortho
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, Racer::width, Racer::height, 0, -10, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glColor4f(60/255.0f, 60/255.0f, 60/255.0f, 0.8f);
glBegin(GL_QUADS);
glVertex2f(0,0);
glVertex2f(0, Racer::height);
glVertex2f(Racer::width, Racer::height);
glVertex2f(Racer::width, 0);
glEnd();
for (MenuElement* e : elements)
{
e->draw();
}
cursor->draw();
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
}
void Menu::update()
{
for (MenuElement* e : elements)
{
e->update(cursor->mousePosition.x, cursor->mousePosition.y);
}
}
void Menu::AddMenuElement(MenuElement * e)
{
elements.push_back(e);
}
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#pragma once
#include <vector>
#include "MenuElement.h"
#include "Cursor.h"
class Menu
{
private:
std::vector<MenuElement*> elements;
Cursor* cursor;
public:
Menu();
~Menu();
void draw(void);
void update(void);
void AddMenuElement(MenuElement* e);
};
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#include "MenuElement.h"
MenuElement::MenuElement(Vec2f position)
{
hover = false;
this->position = position;
}
MenuElement::~MenuElement()
{
}
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#pragma once
#include "Vector.h"
#include <string>
class MenuElement
{
protected:
bool hover;
Vec2f position;
public:
MenuElement(Vec2f position);
~MenuElement();
virtual void draw(void) {};
virtual void update(int x, int y) {};
};
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#include "Model.h"
#include "stb_image.h"
#include <iostream>
#include <fstream>
#include <string>
#include <algorithm>
#include <cmath>
#include <cstring>
//Prototypes
std::vector<std::string> split(std::string str, std::string sep);
std::string replace(std::string str, std::string toReplace, std::string replacement);
std::string toLower(std::string data);
Model::Model(std::string fileName)
{
std::string dirName = fileName;
if (dirName.rfind("/") != std::string::npos)
dirName = dirName.substr(0, dirName.rfind("/"));
if (dirName.rfind("\\") != std::string::npos)
dirName = dirName.substr(0, dirName.rfind("\\"));
if (fileName == dirName)
dirName = "";
std::ifstream pFile(fileName.c_str());
if (!pFile.is_open())
{
std::cout << "Could not open file " << fileName << std::endl;
return;
}
ObjGroup* currentGroup = new ObjGroup();
currentGroup->materialIndex = -1;
while (!pFile.eof())
{
std::string line;
std::getline(pFile, line);
line = replace(line, "\t", " ");
while (line.find(" ") != std::string::npos)
line = replace(line, " ", " ");
if (line == "")
continue;
if (line[0] == ' ')
line = line.substr(1);
if (line == "")
continue;
if (line[line.length() - 1] == ' ')
line = line.substr(0, line.length() - 1);
if (line == "")
continue;
if (line[0] == '#')
continue;
std::vector<std::string> params = split(line, " ");
params[0] = toLower(params[0]);
if (params[0] == "v")
vertices.push_back(Vec3f((float)atof(params[1].c_str()), (float)atof(params[2].c_str()), (float)atof(params[3].c_str())));
else if (params[0] == "vn")
normals.push_back(Vec3f((float)atof(params[1].c_str()), (float)atof(params[2].c_str()), (float)atof(params[3].c_str())));
else if (params[0] == "vt")
texcoords.push_back(Vec2f((float)atof(params[1].c_str()), (float)atof(params[2].c_str())));
else if (params[0] == "f")
{
for (size_t ii = 4; ii <= params.size(); ii++)
{
Face face;
for (size_t i = ii - 3; i < ii; i++) //magische forlus om van quads triangles te maken ;)
{
VertexIndex vertex;
std::vector<std::string> indices = split(params[i == (ii - 3) ? 1 : i], "/");
if (indices.size() >= 1) //er is een positie
vertex.position = atoi(indices[0].c_str()) - 1;
if (indices.size() == 2) //alleen texture
vertex.texcoord = atoi(indices[1].c_str()) - 1;
if (indices.size() == 3) //v/t/n of v//n
{
if (indices[1] != "")
vertex.texcoord = atoi(indices[1].c_str()) - 1;
vertex.normal = atoi(indices[2].c_str()) - 1;
}
face.vertices.push_back(vertex);
}
currentGroup->faces.push_back(face);
}
}
else if (params[0] == "s")
{//smoothing
}
else if (params[0] == "mtllib")
{
loadMaterialFile(dirName + "/" + params[1], dirName);
}
else if (params[0] == "usemtl")
{
if (currentGroup->faces.size() != 0)
groups.push_back(currentGroup);
currentGroup = new ObjGroup();
currentGroup->materialIndex = -1;
for (size_t i = 0; i < materials.size(); i++)
{
MaterialInfo* info = materials[i];
if (info->name == params[1])
{
currentGroup->materialIndex = i;
break;
}
}
if (currentGroup->materialIndex == -1)
std::cout << "Could not find material name " << params[1] << std::endl;
}
}
groups.push_back(currentGroup);
minVertex = vertices[0];
maxVertex = vertices[0];
for (auto v : vertices)
{
for (int i = 0; i < 3; i++)
{
minVertex[i] = fmin(minVertex[i], v[i]);
maxVertex[i] = fmax(maxVertex[i], v[i]);
}
}
center = (minVertex + maxVertex) / 2.0f;
radius = 0;
for (auto v : vertices)
radius = fmax(radius, (center.x - v.x) * (center.x - v.x) + (center.z - v.z) * (center.z - v.z));
radius = sqrt(radius);
for (ObjGroup *group : groups)
{
Optimise(group);
}
}
void Model::Optimise(ObjGroup *t)
{
for (Face &face : t->faces)
{
for (auto &vertex : face.vertices)
{
t->VertexArray.push_back(Vertex(vertices[vertex.position].x, vertices[vertex.position].y, vertices[vertex.position].z,
normals[vertex.normal].x, normals[vertex.normal].y, normals[vertex.normal].z,
texcoords[vertex.texcoord].x, texcoords[vertex.texcoord].y));
}
}
}
void Model::draw()
{
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
for (auto &g : groups)
{
if (materials[g->materialIndex]->hasTexture)
{
glEnable(GL_TEXTURE_2D);
materials[g->materialIndex]->texture->bind();
}
else
{
glDisable(GL_TEXTURE_2D);
float color[4] = { 1, 0, 0, 1 };
if (materials[g->materialIndex]->hasDiffuse)
{
memcpy(color, materials[g->materialIndex]->diffuseColor.v, 3 * sizeof(float));
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
}
else if (materials[g->materialIndex]->hasAmbient)
{
memcpy(color, materials[g->materialIndex]->ambientColor.v, 3 * sizeof(float));
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
}
else if (materials[g->materialIndex]->hasSpecular)
{
memcpy(color, materials[g->materialIndex]->specularColor.v, 3 * sizeof(float));
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
}
}
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 0);
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 3);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)g->VertexArray.data()) + 6);
glDrawArrays(GL_TRIANGLES, 0, g->VertexArray.size());
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
void Model::loadMaterialFile(std::string fileName, std::string dirName)
{
std::ifstream pFile(fileName.c_str());
if (!pFile.is_open())
{
std::cout << "Could not open file " << fileName << std::endl;
return;
}
MaterialInfo* currentMaterial = NULL;
while (!pFile.eof())
{
std::string line;
std::getline(pFile, line);
line = replace(line, "\t", " ");
while (line.find(" ") != std::string::npos)
line = replace(line, " ", " ");
if (line == "")
continue;
if (line[0] == ' ')
line = line.substr(1);
if (line == "")
continue;
if (line[line.length() - 1] == ' ')
line = line.substr(0, line.length() - 1);
if (line == "")
continue;
if (line[0] == '#')
continue;
std::vector<std::string> params = split(line, " ");
params[0] = toLower(params[0]);
if (params[0] == "newmtl")
{
if (currentMaterial != NULL)
{
materials.push_back(currentMaterial);
}
currentMaterial = new MaterialInfo();
currentMaterial->name = params[1];
}
else if (params[0] == "map_kd")
{
currentMaterial->hasTexture = true;
currentMaterial->texture = new Texture(dirName + "/" + params[1]);
}
else if (params[0] == "kd")
{
currentMaterial->hasDiffuse = true;
currentMaterial->diffuseColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
}
else if (params[0] == "ka")
{
currentMaterial->hasAmbient = true;
currentMaterial->ambientColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
}
else if (params[0] == "ks")
{
currentMaterial->hasSpecular = true;
currentMaterial->specularColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
}
else
std::cout << "Didn't parse " << params[0] << " in material file" << std::endl;
}
if (currentMaterial != NULL)
materials.push_back(currentMaterial);
}
Model::MaterialInfo::MaterialInfo()
{
hasTexture = false;
}
Model::Texture::Texture(const std::string & fileName)
{
int width, height, bpp;
stbi_set_flip_vertically_on_load(true);
unsigned char* imgData = stbi_load(fileName.c_str(), &width, &height, &bpp, 4);
glGenTextures(1, &index);
glBindTexture(GL_TEXTURE_2D, index);
glTexImage2D(GL_TEXTURE_2D,
0, //level
GL_RGBA, //internal format
width, //width
height, //height
0, //border
GL_RGBA, //data format
GL_UNSIGNED_BYTE, //data type
imgData); //data
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
stbi_image_free(imgData);
}
void Model::Texture::bind()
{
glBindTexture(GL_TEXTURE_2D, index);
}
std::string replace(std::string str, std::string toReplace, std::string replacement)
{
size_t index = 0;
while (true)
{
index = str.find(toReplace, index);
if (index == std::string::npos)
break;
str.replace(index, toReplace.length(), replacement);
++index;
}
return str;
}
std::vector<std::string> split(std::string str, std::string sep)
{
std::vector<std::string> ret;
size_t index;
while (true)
{
index = str.find(sep);
if (index == std::string::npos)
break;
ret.push_back(str.substr(0, index));
str = str.substr(index + 1);
}
ret.push_back(str);
return ret;
}
inline std::string toLower(std::string data)
{
std::transform(data.begin(), data.end(), data.begin(), ::tolower);
return data;
}
std::map<std::string, std::pair<Model*, int>> Model::cache;
Model* Model::load(const std::string &fileName)
{
if (cache.find(fileName) == cache.end())
cache[fileName] = std::pair<Model*, int>(new Model(fileName), 0);
cache[fileName].second++;
return cache[fileName].first;
}
void Model::unload(Model* model)
{
for (auto m : cache)
{
if (m.second.first == model)
{
m.second.second--;
if (m.second.second == 0)
{
delete m.second.first;
cache.erase(cache.find(m.first));
break;
}
}
}
}
Model::~Model(void)
{
}
+87
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@@ -0,0 +1,87 @@
#pragma once
#include <GL/freeglut.h>
#include <list>
#include <vector>
#include <map>
#include "Vector.h"
#include "Vertex.h"
class Model
{
private:
class VertexIndex
{
public:
int position;
int normal;
int texcoord;
};
class Face
{
public:
std::list<VertexIndex> vertices;
};
class Texture
{
GLuint index;
public:
Texture(const std::string &fileName);
void bind();
};
class MaterialInfo
{
public:
MaterialInfo();
std::string name;
Texture* texture;
bool hasTexture;
bool hasDiffuse;
Vec3f diffuseColor;
bool hasAmbient;
Vec3f ambientColor;
bool hasSpecular;
Vec3f specularColor;
};
class ObjGroup
{
public:
std::string name;
int materialIndex;
std::list<Face> faces;
std::vector<Vertex> VertexArray;
};
std::vector<Vec3f> vertices;
std::vector<Vec3f> normals;
std::vector<Vec2f> texcoords;
std::vector<ObjGroup*> groups;
std::vector<MaterialInfo*> materials;
void loadMaterialFile(std::string fileName, std::string dirName);
Model(std::string filename);
~Model(void);
public:
static std::map<std::string, std::pair<Model*, int> > cache;
static Model* load(const std::string &fileName);
static void unload(Model* model);
void draw();
void Optimise(ObjGroup *t);
Vec3f minVertex;
Vec3f maxVertex;
Vec3f center;
float radius;
};
+14
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@@ -0,0 +1,14 @@
#include "ObjectTemplate.h"
ObjectTemplate::ObjectTemplate(std::string file, int color, bool collide, float scale, Vec3f rotation)
{
this->file = file;
this->color = color;
this->canCollide = collide;
this->scale = scale;
this->rotation = rotation;
}
ObjectTemplate::~ObjectTemplate()
{
}
+19
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@@ -0,0 +1,19 @@
#pragma once
#include <string>
#include "Vector.h"
class ObjectTemplate
{
public:
ObjectTemplate(std::string file, int color, bool collide, float scale, Vec3f rotation);
~ObjectTemplate();
std::string file;
int color;
bool canCollide;
float scale;
Vec3f rotation;
};
+70
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#define _USE_MATH_DEFINES
#include <cmath>
#include "Player.h"
#include <GL/freeglut.h>
#include <string>
#include <iostream>
#include <fstream>
Player* Player::instance = NULL;
Player::Player()
{
speed = 10;
stars = 0;
}
Player* Player::getInstance()
{
if (instance == nullptr)
instance = new Player();
return instance;
}
void Player::init()
{
instance = new Player();
}
void Player::setObject(LevelObject * obj)
{
kart = obj;
kart->position = position;
}
Player::~Player()
{
}
void Player::setCamera()
{
gluLookAt(0, 4, -6, 0, 0, 1, 0, 0.1f, 0);
glRotatef(rotation.x, 1, 0, 0);
glRotatef(rotation.y, 0, 1, 0);
//glTranslatef(-position.x, -position.y, -position.z);
}
void Player::setPosition(float angle, float fac, bool height)
{
if (height)
position.y += angle*fac;
else
{
position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
}
kart->position = position;
kart->rotation = Vec3f(0, -rotation.y, 0);
}
void Player::draw() {
glTranslatef(-position.x, -position.y, -position.z);
if (kart != nullptr)
kart->draw();
}
+33
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@@ -0,0 +1,33 @@
#pragma once
#include "Vector.h"
#include "json.h"
#include "LevelObject.h"
#include <vector>
class Player
{
private:
static Player* instance;
LevelObject* kart;
public:
Player();
~Player();
void setCamera();
void setPosition(float angle, float fac, bool height);
void draw(void);
static Player* getInstance(void);
static void init(void);
void setObject(LevelObject * obj);
Vec3f position;
Vec2f rotation;
float speed;
int stars;
};
+145
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@@ -0,0 +1,145 @@
#include "Racer.h"
#include <GL/freeglut.h>
#include <cmath>
#include <cstring>
#include "WorldHandler.h"
#include "Player.h"
#include "Cursor.h"
#include "Menu.h"
#include "Text.h"
#include "Vector.h"
#include "Button.h"
int Racer::width = 0;
int Racer::height = 0;
SoundSystem Racer::sound_system;
bool state = false;
void Racer::init()
{
player = Player::getInstance();
worldhandler = WorldHandler::getInstance();
cursor = Cursor::getInstance();
menu = new Menu();
buildMenu();
lastFrameTime = 0;
state = true;
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
}
void Racer::draw()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//Draw world
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(70, width / (float)height, 0.1f, 7500);
//gluLookAt()
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
worldhandler->draw();
if(!state)
menu->draw();
glutSwapBuffers();
}
void Racer::update()
{
float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
float deltaTime = frameTime - lastFrameTime;
lastFrameTime = frameTime;
if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
state = !state;
if (state)
{
Player* player = Player::getInstance();
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
worldhandler->PreviousWorld();
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
worldhandler->NextWorld();
if (keyboardState.keys[27])
state = false;
player->rotation.y += mouseOffset.x / 10.0f;
player->rotation.x += mouseOffset.y / 10.0f;
float speed = player->speed;
Vec3f oldPosition = player->position;
if (keyboardState.keys['w']) player->setPosition(270, deltaTime*speed, false);
if (keyboardState.keys['s']) player->setPosition(90, deltaTime*speed, false);
if (player->rotation.x > 25)
player->rotation.x = 25;
if (player->rotation.x < -20)
player->rotation.x = -20;
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 0.1f;
if (!worldhandler->isPlayerPositionValid())
player->position = oldPosition;
worldhandler->update(deltaTime);
}
else
{
menu->update();
cursor->update(cursor->mousePosition + mouseOffset);
}
mouseOffset = Vec2f(0, 0);
prevKeyboardState = keyboardState;
glutPostRedisplay();
sound_system.SetListener(player->position, Vec3f(), Vec3f());
}
void Racer::buildMenu()
{
Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
auto toWorld = [](Button* b)
{
state = true;
};
start->addAction(toWorld);
menu->AddMenuElement(start);
Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
test->addAction([](Button* b)
{
exit(0);
});
menu->AddMenuElement(test);
Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
t->setColor(Vec3f(255, 255, 0));
menu->AddMenuElement(t);
}
KeyboardState::KeyboardState()
{
memset(keys, 0, sizeof(keys));
memset(special, 0, sizeof(special));
}
+48
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@@ -0,0 +1,48 @@
#pragma once
class WorldHandler;
class SoundSystem;
class Player;
class Cursor;
class Menu;
#include "Vector.h"
#include "SoundSystem.h"
class KeyboardState
{
public:
bool keys[256];
bool special[256];
bool control, shift, alt;
KeyboardState();
};
class Racer
{
public:
void init();
void draw();
void update();
WorldHandler* worldhandler;
Player* player;
Cursor* cursor;
Menu* menu;
static int width, height;
KeyboardState keyboardState;
KeyboardState prevKeyboardState;
Vec2f mouseOffset;
Vec2f mousePosition;
float lastFrameTime;
static SoundSystem& GetSoundSystem() { return sound_system; }
private:
static SoundSystem sound_system;
void buildMenu();
};
+28
View File
@@ -0,0 +1,28 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Racer", "Racer.vcxproj", "{F82158C7-7345-4CB0-9F90-3AB49A071904}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.ActiveCfg = Debug|x64
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.Build.0 = Debug|x64
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.ActiveCfg = Debug|Win32
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.Build.0 = Debug|Win32
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.ActiveCfg = Release|x64
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.Build.0 = Release|x64
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.ActiveCfg = Release|Win32
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
+223
View File
@@ -0,0 +1,223 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F82158C7-7345-4CB0-9F90-3AB49A071904}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Racer</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
<ProjectName>Racer</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile />
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile />
<AdditionalIncludeDirectories>lib/serial;freeglut/include;C:\Program Files (x86)\OpenAL 1.1 SDK\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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+199
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+29
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Sanic STAR
----------
Gemaakt door Kenneth van Ewijk
Een simpel spel waarbij het de bedoeling is dat je alle sterren oppakt.
Als je alle sterren hebt verzamelt, gaat hij naar de volgende wereld.
Er zijn momenteel slechts vier werelden.
Opstarten en afsluiten:
Druk op starten in Visual Studio. (Release, x86)
Om af te sluiten, druk op ESC en kies Exit in het menu.
Besturing:
- W en S voor vooruit/achteruit
- Muis om te sturen en te kijken
- Forceren van wereld veranderen (zonder alle sterren te verzamelen) door op de rechter pijltjestoets te drukken.
Deze game bevat de volgende onderdelen:
- Bestuurbare third person camera
- In de scene zijn een aantal verschillende objecten
- De sterren draaien automatisch rond
- SANIC die je bestuurd en de sterren die je op kan pakken zijn objecten die te beïnvloeden zijn.
- De bomen staan stil. Een of meerdere objecten staan stil
- De bomen/gras/sanic/sterren worden uit een obj file geladen
- Het terrein wordt als heightmap met code gegenereerd.
- De rode sterren, bij speciale speed boost sterren, zijn relatieve transformaties
- Overal zit OpenGL belichting op
- Op alle objecten en op de heightmap zit texture mapping
- Toetsenbord wordt gebruikt voor besturing
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#include "cmath"
#include <GL/freeglut.h>
#include "Util.h"
#include "stb_image.h"
#include "Skybox.h"
#include <string>
#include <iostream>
enum{SKY_LEFT=0,SKY_BACK,SKY_RIGHT,SKY_FRONT,SKY_TOP,SKY_BOTTOM};
GLuint skybox[6];
Skybox::Skybox(const float &size, const std::string &folder)
{
this->size = size;
this->folder = folder;
}
Skybox::~Skybox()
{
glDeleteTextures(6, &skybox[0]);
}
void Skybox::init()
{
skybox[SKY_LEFT] = Util::loadTexture(folder + "left.png");
skybox[SKY_BACK] = Util::loadTexture(folder + "back.png");
skybox[SKY_RIGHT] = Util::loadTexture(folder + "right.png");
skybox[SKY_FRONT] = Util::loadTexture(folder + "front.png");
skybox[SKY_TOP] = Util::loadTexture(folder + "top.png");
skybox[SKY_BOTTOM] = Util::loadTexture(folder + "bottom.png");
}
void Skybox::draw()
{
glColor4f(1.0f, 1.0f, 1.0f, 1);
bool b1 = glIsEnabled(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glDisable(GL_COLOR_MATERIAL);
glBindTexture(GL_TEXTURE_2D, skybox[SKY_BACK]);
glBegin(GL_QUADS);
glTexCoord2f(1,1);
glVertex3f(size / 2, size / 2, size / 2);
glTexCoord2f(0,1);
glVertex3f(-size / 2, size / 2, size / 2);
glTexCoord2f(0,0);
glVertex3f(-size / 2, -size / 2, size / 2);
glTexCoord2f(1,0);
glVertex3f(size / 2, -size / 2, size / 2);
glEnd();
glBindTexture(GL_TEXTURE_2D, skybox[SKY_LEFT]);
glBegin(GL_QUADS);
//left face
glTexCoord2f(1,1);
glVertex3f(-size / 2, size / 2, size / 2);
glTexCoord2f(0,1);
glVertex3f(-size / 2, size / 2, -size / 2);
glTexCoord2f(0,0);
glVertex3f(-size / 2, -size / 2, -size / 2);
glTexCoord2f(1,0);
glVertex3f(-size / 2, -size / 2, size / 2);
glEnd();
glBindTexture(GL_TEXTURE_2D, skybox[SKY_FRONT]);
glBegin(GL_QUADS);
//front face
glTexCoord2f(0, 1);
glVertex3f(size / 2, size / 2, -size / 2);
glTexCoord2f(1, 1);
glVertex3f(-size / 2, size / 2, -size / 2);
glTexCoord2f(1, 0);
glVertex3f(-size / 2, -size / 2, -size / 2);
glTexCoord2f(0, 0);
glVertex3f(size / 2, -size / 2, -size / 2);
glEnd();
glBindTexture(GL_TEXTURE_2D, skybox[SKY_RIGHT]);
glBegin(GL_QUADS);
//right face
glTexCoord2f(1, 1);
glVertex3f(size / 2, size / 2, -size / 2);
glTexCoord2f(0,1);
glVertex3f(size / 2, size / 2, size / 2);
glTexCoord2f(0,0);
glVertex3f(size / 2, -size / 2, size / 2);
glTexCoord2f(1, 0);
glVertex3f(size / 2, -size / 2, -size / 2);
glEnd();
glBindTexture(GL_TEXTURE_2D, skybox[SKY_TOP]);
glBegin(GL_QUADS); //top face
glTexCoord2f(0,0);
glVertex3f(size / 2, size / 2, size / 2);
glTexCoord2f(0,1);
glVertex3f(-size / 2, size / 2, size / 2);
glTexCoord2f(1,1);
glVertex3f(-size / 2, size / 2, -size / 2);
glTexCoord2f(1,0);
glVertex3f(size / 2, size / 2, -size / 2);
glEnd();
glBindTexture(GL_TEXTURE_2D, skybox[SKY_BOTTOM]);
glBegin(GL_QUADS);
//bottom face
glTexCoord2f(0,1);
glVertex3f(size / 2, -size / 2, size / 2);
glTexCoord2f(0,0);
glVertex3f(-size / 2, -size / 2, size / 2);
glTexCoord2f(1,0);
glVertex3f(-size / 2, -size / 2, -size / 2);
glTexCoord2f(1,1);
glVertex3f(size / 2, -size / 2, -size / 2);
glEnd();
glEnable(GL_LIGHTING); //turn everything back, which we turned on, and turn everything off, which we have turned on.
glEnable(GL_DEPTH_TEST);
if (!b1)
glDisable(GL_TEXTURE_2D);
}
GLuint Skybox::loadTexture(const std::string & fileName) //load the filename named texture
{
int width, height, bpp;
stbi_set_flip_vertically_on_load(true);
unsigned char* imgData = stbi_load(fileName.c_str(), &width, &height, &bpp, 4);
GLuint num;
glGenTextures(1, &num);
glBindTexture(GL_TEXTURE_2D, num);
glTexImage2D(GL_TEXTURE_2D,
0, //level
GL_RGBA, //internal format
width, //width
height, //height
0, //border
GL_RGBA, //data format
GL_UNSIGNED_BYTE, //data type
imgData); //data
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
stbi_image_free(imgData);
return num;
}
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#pragma once
#include <string>
class Skybox
{
private:
float size;
std::string folder;
public:
Skybox(const float &size, const std::string &folder);
~Skybox();
void init();
void draw();
GLuint loadTexture(const std::string &fileName);
};
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#include "Sound.h"
#include <iostream>
#ifdef WIN32
#include <windows.h>
#include <al.h>
#else
#include <AL/al.h>
typedef unsigned long DWORD;
typedef unsigned short WORD;
typedef unsigned int UNINT32;
typedef unsigned char BYTE;
#endif
Sound::Sound(const char* inWavPath, bool inLooping):
buffer_id(0),
source_id(0),
is_looping(inLooping)
{
const char* path = inWavPath;
FILE *fp = fopen(path, "rb"); // Open the WAVE file
if (!fp)
return; // Could not open file
// Check that the WAVE file is OK
char type[4];
fread(type, sizeof(char), 4, fp); // Reads the first bytes in the file
if (type[0] != 'R' || type[1] != 'I' || type[2] != 'F' || type[3] != 'F') // Should be "RIFF"
return; // Not RIFF
DWORD size;
fread(&size, sizeof(DWORD), 1, fp); // Continue to read the file
fread(type, sizeof(char), 4, fp); // Continue to read the file
if (type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E') // This part should be "WAVE"
return; // Not WAVE
fread(type, sizeof(char), 4, fp); // Continue to read the file
if (type[0] != 'f' || type[1] != 'm' || type[2] != 't' || type[3] != ' ') // This part should be "fmt "
return; // Not fmt
// Now we know that the file is a acceptable WAVE file
// Info about the WAVE data is now read and stored
DWORD chunkSize;
fread(&chunkSize, sizeof(DWORD), 1, fp);
short formatType;
fread(&formatType, sizeof(short), 1, fp);
short channels;
fread(&channels, sizeof(short), 1, fp);
DWORD sampleRate;
fread(&sampleRate, sizeof(DWORD), 1, fp);
DWORD avgBytesPerSec;
fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
short bytesPerSample;
fread(&bytesPerSample, sizeof(short), 1, fp);
short bitsPerSample;
fread(&bitsPerSample, sizeof(short), 1, fp);
ALenum format = 0; // The audio format (bits per sample, number of channels)
if (bitsPerSample == 8)
{
if (channels == 1)
format = AL_FORMAT_MONO8;
else if (channels == 2)
format = AL_FORMAT_STEREO8;
}
else if (bitsPerSample == 16)
{
if (channels == 1)
format = AL_FORMAT_MONO16;
else if (channels == 2)
format = AL_FORMAT_STEREO16;
}
if (!format)
return; // Not valid format
fread(type, sizeof(char), 4, fp);
if (type[0] != 'd' || type[1] != 'a' || type[2] != 't' || type[3] != 'a') // This part should be "data"
return; // not data
DWORD dataSize;
fread(&dataSize, sizeof(DWORD), 1, fp); // The size of the sound data is read
// Display the info about the WAVE file
std::cout << "Chunk Size: " << chunkSize << "\n";
std::cout << "Format Type: " << formatType << "\n";
std::cout << "Channels: " << channels << "\n";
std::cout << "Sample Rate: " << sampleRate << "\n";
std::cout << "Average Bytes Per Second: " << avgBytesPerSec << "\n";
std::cout << "Bytes Per Sample: " << bytesPerSample << "\n";
std::cout << "Bits Per Sample: " << bitsPerSample << "\n";
std::cout << "Data Size: " << dataSize << "\n";
unsigned char* buf = new unsigned char[dataSize]; // Allocate memory for the sound data
std::cout << fread(buf, sizeof(BYTE), dataSize, fp) << " bytes loaded\n"; // Read the sound data and display the
fclose(fp);
alGenBuffers(1, &buffer_id); // Generate one OpenAL Buffer and link to "buffer"
alGenSources(1, &source_id); // Generate one OpenAL Source and link to "source"
if (alGetError() != AL_NO_ERROR)
return; // Error during buffer/source generation
alBufferData(buffer_id, format, buf, dataSize, sampleRate); // Store the sound data in the OpenAL Buffer
if (alGetError() != AL_NO_ERROR)
return; // Error during buffer loading
delete[] buf; // Delete the sound data buffer
}
Sound::~Sound()
{
alSourceStop(source_id);
alDeleteSources(1, &source_id); // Delete the OpenAL Source
alDeleteBuffers(1, &buffer_id); // Delete the OpenAL Buffer
}
void Sound::SetPos(const Vec3f& inPos, const Vec3f& inVel)
{
alSourcei(source_id, AL_BUFFER, buffer_id); // Link the buffer to the source
alSourcef(source_id, AL_PITCH, 1.0f); // Set the pitch of the source
alSourcef(source_id, AL_GAIN, 1.0f); // Set the gain of the source
alSourcefv(source_id, AL_POSITION, inPos.v); // Set the position of the source
alSourcefv(source_id, AL_VELOCITY, inVel.v); // Set the velocity of the source
alSourcei(source_id, AL_LOOPING, is_looping ? AL_TRUE : AL_FALSE); // Set if source is looping sound
}
void Sound::Play()
{
alSourcePlay(source_id);
int e = alGetError(); // != AL_NO_ERROR) return;
}
void Sound::Pause()
{
alSourcePause(source_id);
}
void Sound::Stop()
{
alSourceStop(source_id);
}
bool Sound::IsPlaying()
{
ALenum state;
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
return (state == AL_PLAYING);
}
bool Sound::IsStopped()
{
ALenum state;
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
std::cout << "MUSIC STATE: " << state << std::endl;
return (state == AL_STOPPED);
}
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#pragma once
#include "Vector.h"
class Sound
{
public:
Sound(const char* inWavPath, bool inLooping);
~Sound();
void SetPos(const Vec3f& inPos, const Vec3f& inVel);
void Play();
void Pause();
void Stop();
bool IsPlaying();
bool IsStopped();
private:
unsigned int buffer_id;
unsigned int source_id;
bool is_looping;
};
+58
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#include "SoundSystem.h"
SoundSystem::SoundSystem():
device(nullptr),
context(nullptr)
{
device = alcOpenDevice(nullptr);
if (!device)
return;
context = alcCreateContext(device, nullptr);
if (!context)
return;
alcMakeContextCurrent(context);
}
SoundSystem::~SoundSystem()
{
for (auto sound : sounds)
delete sound;
alcMakeContextCurrent(nullptr);
alcDestroyContext(context);
alcCloseDevice(device);
}
void SoundSystem::SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri)
{
ALfloat orientation[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 };
alListenerfv(AL_POSITION, inPos.v);
alListenerfv(AL_VELOCITY, inVel.v);
alListenerfv(AL_ORIENTATION, orientation);
}
unsigned int SoundSystem::LoadSound(const char* inWavPath, bool inLooping)
{
Sound* sound = new Sound(inWavPath, inLooping);
sounds.push_back(sound);
return sounds.size() - 1;
}
Sound* SoundSystem::GetSound(unsigned int inID)
{
if (inID > sounds.size())
return nullptr;
return sounds[inID];
}
void SoundSystem::UnloadSound(unsigned int inID)
{
if (inID > sounds.size())
return;
delete sounds[inID];
//sounds.erase(sounds.begin() + inID);
}
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#pragma once
#include <vector>
#include <al.h>
#include <alc.h>
#include "Vector.h"
#include "Sound.h"
class SoundSystem
{
public:
SoundSystem();
~SoundSystem();
void SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri);
unsigned int LoadSound(const char* inWavPath, bool inLooping);
Sound* GetSound(unsigned int inID);
void UnloadSound(unsigned int inID);
private:
ALCdevice* device;
ALCcontext* context;
std::vector<Sound*> sounds;
};
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#include "Star.h"
#include "Model.h"
Star::Star(Vec3f position)
{
scale = 1;
model = Model::load("resources/models/star/I_star.obj");
specialstar = Model::load("resources/models/redstar/I_star.obj");
scale = 0.2;
this->position = position;
rotVal = 0;
int rand = std::rand() % 100;
special = false;
if (rand <= 25)
{
special = true;
}
}
Star::~Star()
{
if (model)
Model::unload(model);
if (specialstar)
Model::unload(specialstar);
}
void Star::draw()
{
if (model)
{
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glRotatef(rotation.x, 1, 0, 0);
glRotatef(rotation.y, 0, 1, 0);
glRotatef(rotation.z, 0, 0, 1);
glScalef(scale, scale, scale);
model->draw();
if (special)
{
glRotatef(rotVal, 0, 1, 0);
glTranslatef(4.0f, 12.0f, 4.0f);
glRotatef(rotVal, 0, 1, 0);
glScalef(0.3f, 0.3f, 0.3f);
specialstar->draw();
}
glPopMatrix();
}
}
void Star::update(float deltaTime)
{
rotation.y += deltaTime * 100.0f;
rotVal += deltaTime * 100.0f * 1.5f;
}
bool Star::inObject(const Vec3f & point)
{
if (!model)
return false;
Vec3f center = position + model->center;
float distance = ((point.x - center.x) * (point.x - center.x) + (point.z - center.z)*(point.z - center.z));
if (distance < model->radius*scale*model->radius*scale)
return true;
return false;
}
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#pragma once
#include "Entity.h"
#include "Vector.h"
#include "Model.h"
class Star
{
private:
float rotVal;
Model * specialstar;
Model* model;
public:
Star(Vec3f position);
~Star();
void draw(void);
void update(float elapsedTime);
Vec3f position;
Vec3f rotation;
float scale;
bool canCollide;
bool inObject(const Vec3f &position);
bool special;
};
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#include "Text.h"
Text::Text(const std::string &text, Vec2f position) : MenuElement(position)
{
this->text = text;
color = Vec3f(50, 150, 150);
textHeight = 14;
textWidth = Util::glutTextWidth(text);
}
Text::~Text()
{
}
void Text::draw()
{
glColor4f(color.x/255.0f, color.y/255.0f, color.z/255.0f, 1.0f);
Util::glutBitmapString(text, position.x-1, position.y+textHeight);
}
void Text::update(int x, int y)
{
//Do nothing
}
void Text::setColor(Vec3f color)
{
this->color = color;
}
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#pragma once
#include "MenuElement.h"
#include "Vector.h"
#include "Util.h"
class Text : public MenuElement
{
private:
std::string text;
Vec3f color;
protected:
int textWidth;
int textHeight;
public:
Text(const std::string &text, Vec2f position);
~Text();
virtual void draw();
virtual void update(int x, int y);
void setColor(Vec3f color);
};
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#include "Util.h"
#include "stb_image.h"
Util::Util()
{
}
Util::~Util()
{
}
GLuint Util::loadTexture(const std::string &filename)
{
int width, height, bpp;
stbi_set_flip_vertically_on_load(true);
unsigned char* imgData = stbi_load(filename.c_str(), &width, &height, &bpp, 4);
GLuint num;
glGenTextures(1, &num);
glBindTexture(GL_TEXTURE_2D, num);
glTexImage2D(GL_TEXTURE_2D,
0, //level
GL_RGBA, //internal format
width, //width
height, //height
0, //border
GL_RGBA, //data format
GL_UNSIGNED_BYTE, //data type
imgData); //data
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
stbi_image_free(imgData);
return num;
}
void Util::glutBitmapString(std::string str, int x, int y)
{
glRasterPos2f(x, y);
for (int i = 0; i < str.size(); i++)
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
}
}
int Util::glutTextWidth(const std::string str)
{
int total = 0;
for (int i = 0; i < str.size(); i++)
{
total += glutBitmapWidth(GLUT_BITMAP_HELVETICA_18, str[i]);
}
return total;
}
//int Util::glutTextHeight()
//{
// return glutBitmapHeight(GLUT_BITMAP_HELVETICA_18);
//}
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#pragma once
#include <string>
#include <GL/freeglut.h>
class Util
{
private:
Util();
~Util();
public:
static GLuint loadTexture(const std::string &filename);
static void glutBitmapString(std::string str, int x, int y);
static int glutTextWidth(const std::string str);
//static int glutTextHeight();
};
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#define _USE_MATH_DEFINES
#include <cmath>
#include "Vector.h"
Vec3f::Vec3f(float x, float y, float z)
{
this->x = x;
this->y = y;
this->z = z;
}
/*The length of the vector*/
float Vec3f::Length()
{
return (float)sqrt(x*x+y*y+z*z);
}
void Vec3f::Normalize()
{
float length = this->Length();
if (length != 0)
{
x = x / length;
y = y / length;
z = z / length;
}
}
float Vec3f::Distance(const Vec3f &other)
{
return (float)sqrt(pow(other.x - x, 2)+pow(other.y - y, 2)+pow(other.z - z, 2));
}
Vec3f::Vec3f()
{
this->x = 0;
this->y = 0;
this->z = 0;
}
Vec3f::Vec3f(const Vec3f &other)
{
this->x = other.x;
this->y = other.y;
this->z = other.z;
}
float& Vec3f::operator [](int index)
{
return v[index];
}
Vec3f Vec3f::operator+(const Vec3f & other)
{
return Vec3f(x + other.x, y + other.y, z + other.z);
}
Vec3f Vec3f::operator-(const Vec3f & other)
{
return Vec3f(x - other.x, y - other.y, z - other.z);
}
Vec3f Vec3f::operator/(float value)
{
return Vec3f(x / value, y / value, z / value);
}
bool Vec3f::operator==(const Vec3f & other)
{
/*bool xb, yb,zb;
xb = x == other.x;
yb = y == other.y;
zb = z == other.z;
if (xb & yb & zb)
return true;*/
return x == other.x & y == other.y & z == other.z;
}
bool Vec3f::operator!=(const Vec3f & other)
{
return x != other.x & y != other.y & z != other.z;
}
Vec3f Vec3f::operator*(const float & other)
{
return Vec3f(x*other, y*other, z*other);
}
Vec3f Vec3f::cross(const Vec3f & other)
{
return Vec3f(
y*other.z - other.y*z,
z*other.x - other.z*x,
x*other.y - other.x*y
);
}
Vec2f::Vec2f(float x, float y)
{
this->x = x;
this->y = y;
}
Vec2f::Vec2f()
{
this->x = 0;
this->y = 0;
}
Vec2f::Vec2f(const Vec2f &other)
{
this->x = other.x;
this->y = other.y;
}
float& Vec2f::operator [](int index)
{
return v[index];
}
Vec2f Vec2f::operator+(const Vec2f & other)
{
return Vec2f(x + other.x, y+other.y);
}
float Vec2f::length()
{
return (float)sqrt(x*x + y*y);
}
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#pragma once
class Vec3f
{
public:
union
{
struct
{
float x, y, z;
};
float v[3];
};
Vec3f();
Vec3f(const Vec3f &other);
Vec3f(float x, float y, float z);
float Length();
void Normalize();
float Distance(const Vec3f &);
float& operator [](int);
Vec3f operator + (const Vec3f &other);
Vec3f operator -(const Vec3f &other);
Vec3f operator / (float value);
bool operator ==(const Vec3f &other);
bool operator !=(const Vec3f &other);
Vec3f operator *(const float &other);
Vec3f cross(const Vec3f &other);
};
class Vec2f
{
public:
union
{
struct
{
float x, y;
};
float v[2];
};
Vec2f();
Vec2f(float x, float y);
Vec2f(const Vec2f &other);
float& operator [](int);
Vec2f operator + (const Vec2f &other);
float length();
};
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#include "Vertex.h"
Vertex::Vertex(float x, float y, float z, float nx, float ny, float nz, float tx, float ty)
{
this->x = x;
this->y = y;
this->z = z;
this->normalX = nx;
this->normalY = ny;
this->normalZ = nz;
this->texX = tx;
this->texY = ty;
}
Vertex::~Vertex()
{
}
Vertex Vertex::operator/(const float &other) const
{
return Vertex(x / other, y / other, z / other, normalX, normalY, normalZ, texX, texY);
}
Vertex Vertex::operator*(const Vertex & other) const
{
return Vertex(x*other.x, y*other.y, z*other.z, normalX, normalY, normalZ, texX, texY);
}
Vertex Vertex::operator*(const float & other) const
{
return Vertex(x*other, y*other, z*other, normalX, normalY, normalZ, texX, texY);
}
Vertex Vertex::operator+(const Vertex & other) const
{
return Vertex(x+other.x, y+other.y, z+other.z, normalX, normalY, normalZ, texX, texY);
}
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#pragma once
class Vertex
{
public:
Vertex(float x, float y, float z, float nx, float ny, float nz, float tx, float ty);
~Vertex();
float x;
float y;
float z;
float normalX;
float normalY;
float normalZ;
float texX;
float texY;
Vertex operator/(const float &other) const;
Vertex operator*(const Vertex &other) const;
Vertex operator*(const float &other) const;
Vertex operator+(const Vertex &other) const;
};
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#include "World.h"
#include <GL/freeglut.h>
#include "Entity.h"
#include "json.h"
#include "Model.h"
#include <fstream>
#include <iostream>
#include <algorithm>
#include <stdlib.h>
#include <cstdlib>
#include "WorldHandler.h"
#include "LevelObject.h"
World::World(const std::string &fileName)
{
nextworld = false;
speedboost = false;
seconds = 0;
//Store player instance
player = Player::getInstance();
//Open world json file
std::ifstream file(fileName);
if(!file.is_open())
std::cout<<"Error, can't open world file - " << fileName << "\n";
json::Value v = json::readJson(file);
file.close();
//Check file
if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
std::cout << "Invalid world file: world - " << fileName << "\n";
if (v["world"]["object-templates"].isNull())
std::cout << "Invalid world file: object templates - " << fileName << "\n";
if (v["player"].isNull() || v["player"]["startposition"].isNull() || v["player"]["kart"].isNull())
std::cout << "Invalid world file: player - " << fileName << "\n";
if (v["objects"].isNull())
std::cout << "Invalid world file: objects - " << fileName << "\n";
//Load object templates
for (auto objt : v["world"]["object-templates"])
{
//collision
bool cancollide = true;
if (!objt["collision"].isNull())
cancollide = objt["collision"].asBool();
float scaleot = 1;
if (!objt["scale"].isNull())
scaleot = objt["scale"].asFloat();
Vec3f rotationot = Vec3f(0,0,0);
if (!objt["rot"].isNull())
rotationot = Vec3f(objt["rot"][0].asFloat(), objt["rot"][3].asFloat(), objt["rot"][2].asFloat());
objecttemplates.push_back(ObjectTemplate(objt["file"].asString(), objt["color"].asInt(), cancollide, scaleot, rotationot));
}
//Generate heightmap for this world
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
//Load skybox
skybox = new Skybox(7500.0f, v["world"]["skybox"].asString());
skybox->init();
//Map different texture to heightmap if available
if(!v["world"]["texture"].isNull())
heightmap->SetTexture(v["world"]["texture"].asString());
//Set player starting position
player->position.x = v["player"]["startposition"][0].asFloat();
player->position.z = v["player"]["startposition"][2].asFloat();
player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
float pscale = 1.0f;
if(!v["player"]["kart"]["scale"].isNull())
pscale = v["player"]["kart"]["scale"].asFloat();
player->setObject(new LevelObject(v["player"]["kart"]["file"].asString(), Vec3f(), Vec3f(), pscale, false));
//Create the interface
starsCount = stars.size();
interface = new Interface(stars.size());
//Load and place objects into world
for (auto object : v["objects"])
{
//Collision
bool hasCollision = true;
if (!object["collide"].isNull())
hasCollision = object["collide"].asBool();
//Rotation
Vec3f rotation(0, 0, 0);
if(!object["rot"].isNull())
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
//Scale
float scale = 1;
if (!object["scale"].isNull())
scale = object["scale"].asFloat();
//Position
if (object["pos"].isNull())
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
//File
if (object["file"].isNull())
std::cout << "Invalid world file: objects file - " << fileName << "\n";
//Create
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
position.y = getHeight(position.x, position.z);
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
}
if (!v["world"]["music"].isNull())
{
sound_id = Racer::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
music = Racer::GetSoundSystem().GetSound(sound_id);
}
star_sound_id = Racer::GetSoundSystem().LoadSound("resources/sounds/Crystal.wav", false);
starPickup = Racer::GetSoundSystem().GetSound(star_sound_id);
}
World::~World()
{
delete heightmap;
music->Stop();
starPickup->Stop();
Racer::GetSoundSystem().UnloadSound(sound_id);
Racer::GetSoundSystem().UnloadSound(star_sound_id);
delete skybox;
}
ObjectTemplate World::getObjectFromValue(int val)
{
for (auto i : objecttemplates)
{
if (i.color == val)
return i;
}
return objecttemplates[0];
}
float World::getHeight(float x, float y)
{
return heightmap->GetHeight(x, y);
}
void World::draw()
{
player->setCamera();
float lightPosition[4] = { 0, 2, 1, 0 };
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
skybox->draw();
player->draw();
heightmap->Draw();
for (auto &entity : entities)
entity->draw();
for (auto &star : stars)
star->draw();
interface->draw();
}
void World::update(float elapsedTime)
{
if (nextworld)
{
WorldHandler::getInstance()->NextWorld();
return;
}
music->SetPos(player->position, Vec3f());
if (music->IsPlaying() == false)
{
music->Play();
}
for (auto &entity : entities)
entity->update(elapsedTime);
bool remove = false;
int removeindex = 0;
for (auto &star : stars)
{
star->update(elapsedTime);
if (star->inObject(player->position))
{
remove = true;
if (star->special)
{
speedboost = true;
seconds = 5.0;
player->speed = 20;
}
player->stars++;
continue;
}
if (!remove)
removeindex++;
}
if (remove)
{
delete stars[removeindex];
stars.erase(stars.begin() + removeindex);
}
if (player->stars == starsCount)
nextworld = true;
interface->update(elapsedTime);
seconds -= elapsedTime;
if (speedboost && seconds < 0)
{
speedboost = false;
seconds = 0;
player->speed = 10;
}
}
void World::addLevelObject(LevelObject* obj)
{
entities.push_back(obj);
}
void World::addStar(Star * star)
{
stars.push_back(star);
}
bool World::isPlayerPositionValid()
{
for (auto &e : entities)
{
if (e->canCollide && e->inObject(player->position))
{
e->collide();
return false;
}
}
return true;
}
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#pragma once
#include <vector>
#include "HeightMap.h"
#include "Player.h"
#include "LevelObject.h"
#include "Interface.h"
#include "Skybox.h"
#include "Racer.h"
#include "ObjectTemplate.h"
#include "Star.h"
class Entity;
class World
{
private:
std::vector<ObjectTemplate> objecttemplates;
Sound* music;
Sound* starPickup;
Player* player;
HeightMap* heightmap;
Interface* interface;
Skybox* skybox;
bool nextworld;
float seconds;
bool speedboost;
int sound_id;
int star_sound_id;
int starsCount;
std::vector<Entity*> entities;
std::vector<Star*> stars;
public:
World(const std::string &fileName);
~World();
void draw();
void update(float elapsedTime);
bool isPlayerPositionValid();
float getHeight(float x, float y);
void addLevelObject(LevelObject* obj);
void addStar(Star* star);
ObjectTemplate getObjectFromValue(int i);
};
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#include "WorldHandler.h"
#include "World.h"
#include "json.h"
#include <fstream>
#include <iostream>
#include <string>
WorldHandler* WorldHandler::instance = nullptr;
void WorldHandler::ChangeWorld(int i)
{
if (i < 0)
i = worldfiles.size() - 1;
else if (i >= worldfiles.size())
i = 0;
if (i != worldIndex)
{
loadingWorld = true;
if(worldIndex != -1)
delete world;
world = new World(worldfiles[i]);
worldIndex = i;
loadingWorld = false;
}
}
WorldHandler::WorldHandler()
{
loadingWorld = true;
worldIndex = -1;
//Find worlds.json
std::ifstream file("resources/worlds/worlds.json");
if (!file.is_open())
std::cout << "Error, can't open worlds overview file\n";
json::Value v = json::readJson(file);
file.close();
//Load file names into vector
if (v["worlds"].isNull() || !v["worlds"].isArray())
std::cout << "Error, no content in worlds overview file\n";
for (auto line : v["worlds"])
{
std::cout << "Found world: " << line << "\n";
worldfiles.push_back(line);
}
if (worldfiles.size() > 0)
{
ChangeWorld(0);
}
}
WorldHandler::~WorldHandler()
{
worldIndex = -1;
delete world;
}
WorldHandler* WorldHandler::getInstance()
{
if (instance == nullptr)
instance = new WorldHandler();
return instance;
}
void WorldHandler::init()
{
instance = new WorldHandler();
}
void WorldHandler::draw(void)
{
if(!loadingWorld)
world->draw();
else
{
//Draw Loading screen
}
}
void WorldHandler::update(float deltaTime)
{
if(!loadingWorld)
world->update(deltaTime);
}
bool WorldHandler::isPlayerPositionValid(void)
{
if(!loadingWorld)
return world->isPlayerPositionValid();
return false;
}
float WorldHandler::getHeight(float x, float y)
{
if (!loadingWorld)
return world->getHeight(x, y);
else
return 0.0f;
}
void WorldHandler::Navigate(const std::string &fileName)
{
if (!loadingWorld)
{
for (int i = 0; i < worldfiles.size(); i++)
{
if (worldfiles[i] == fileName)
ChangeWorld(i);
}
}
}
void WorldHandler::NextWorld()
{
if (!loadingWorld)
{
Player::getInstance()->stars = 0;
ChangeWorld(worldIndex + 1);
}
}
void WorldHandler::PreviousWorld()
{
if (!loadingWorld)
{
Player::getInstance()->stars = 0;
ChangeWorld(worldIndex - 1);
}
}
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#pragma once
#include <string>
#include <vector>
class World;
class WorldHandler
{
private:
WorldHandler();
static WorldHandler* instance;
bool loadingWorld;
World* world;
int worldIndex;
void ChangeWorld(int i);
public:
~WorldHandler();
static WorldHandler* getInstance(void);
static void init();
void draw(void);
void update(float deltaTime);
bool isPlayerPositionValid(void);
float getHeight(float x, float y);
void Navigate(const std::string &fileName);
void NextWorld();
void PreviousWorld();
std::vector<std::string> worldfiles;
};
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#include "json.h"
#include <iomanip>
#include <sstream>
#include <iostream>
#include <cmath>
#include <cfloat>
#include <set>
#include <cstdlib>
#include <math.h>
#include <stdlib.h>
namespace json
{
Value Value::null;
//constructors
Value::Value()
{
type = Type::nullValue;
value.objectValue = NULL;
}
Value::Value(Type type)
{
this->type = type;
if (type == Type::stringValue)
value.stringValue = new std::string();
if (type == Type::arrayValue)
value.arrayValue = new std::vector<Value>();
if (type == Type::objectValue)
value.objectValue = new std::map<std::string, Value>();
}
Value::Value(int value)
{
type = Type::intValue;
this->value.intValue = value;
}
Value::Value(float value)
{
type = Type::floatValue;
this->value.floatValue = value;
}
Value::Value(bool value)
{
type = Type::boolValue;
this->value.boolValue = value;
}
Value::Value(const std::string &value)
{
type = Type::stringValue;
this->value.stringValue = new std::string();
this->value.stringValue->assign(value);
}
Value::Value(const char* value)
{
type = Type::stringValue;
this->value.stringValue = new std::string();
this->value.stringValue->assign(value);
}
Value::Value(const Value& other) : Value(other.type)
{
if (type == Type::objectValue)
*this->value.objectValue = *other.value.objectValue;
else if (type == Type::arrayValue)
*this->value.arrayValue = *other.value.arrayValue;
else if (type == Type::stringValue)
this->value.stringValue->assign(*other.value.stringValue);
else
this->value = other.value;
}
void Value::operator=(const Value& other)
{
if (type != other.type)
{
if (type == Type::stringValue)
delete value.stringValue;
if (type == Type::arrayValue)
delete value.arrayValue;
if (type == Type::objectValue)
delete value.objectValue;
this->type = other.type;
if (type == Type::stringValue)
value.stringValue = new std::string();
if (type == Type::arrayValue)
value.arrayValue = new std::vector<Value>();
if (type == Type::objectValue)
value.objectValue = new std::map<std::string, Value>();
}
if (type == Type::objectValue)
*this->value.objectValue = *other.value.objectValue;
else if (type == Type::arrayValue)
*this->value.arrayValue = *other.value.arrayValue;
else if (type == Type::stringValue)
this->value.stringValue->assign(*other.value.stringValue);
else
this->value = other.value;
}
Value::~Value()
{
if (type == Type::stringValue)
delete value.stringValue;
else if (type == Type::arrayValue)
delete value.arrayValue;
else if (type == Type::objectValue)
delete value.objectValue;
}
size_t Value::size() const
{
assert(type == Type::arrayValue || type == Type::objectValue);
if (type == Type::arrayValue)
return value.arrayValue->size();
else if (type == Type::objectValue)
return value.objectValue->size();
throw "Unsupported";
}
void Value::push_back(const Value& value)
{
assert(type == Type::arrayValue || type == Type::nullValue);
if (type == Type::nullValue)
{
type = Type::arrayValue;
this->value.arrayValue = new std::vector<Value>();
}
this->value.arrayValue->push_back(value);
}
Value& Value::operator[](const std::string &key)
{
assert(type == Type::objectValue);
return (*value.objectValue)[key];
}
Value& Value::operator[](const std::string &key) const
{
assert(type == Type::objectValue);
return (*value.objectValue)[key];
}
Value& Value::operator[](const char* key)
{
assert(type == Type::objectValue || type == Type::nullValue);
if (type == Type::nullValue)
{
type = Type::objectValue;
value.objectValue = new std::map<std::string, Value>();
}
return (*value.objectValue)[std::string(key)];
}
Value& Value::operator[](const char* key) const
{
assert(type == Type::objectValue);
return (*value.objectValue)[std::string(key)];
}
Value& Value::operator[](size_t index)
{
assert(type == Type::arrayValue);
return (*value.arrayValue)[index];
}
Value& Value::operator[](size_t index) const
{
assert(type == Type::arrayValue);
return (*value.arrayValue)[index];
}
Value& Value::operator[](int index)
{
assert(type == Type::arrayValue);
return (*value.arrayValue)[index];
}
Value& Value::operator[](int index) const
{
assert(type == Type::arrayValue);
return (*value.arrayValue)[index];
}
void Value::erase(size_t index)
{
throw "Cannot cast";
}
Value::Iterator Value::end() const
{
if (type == Type::objectValue)
return Iterator(value.objectValue->end());
else if (type == Type::arrayValue)
return Iterator(value.arrayValue->end());
throw "oops";
}
Value::Iterator Value::begin() const
{
if (type == Type::objectValue)
return Iterator(value.objectValue->begin());
else if (type == Type::arrayValue)
return Iterator(value.arrayValue->begin());
throw "oops";
}
///iterator stuff
Value Value::Iterator::operator*()
{
if (type == Type::objectValue)
return this->objectIterator->second;
else if (type == Type::arrayValue)
return *arrayIterator;
throw "Oops";
}
bool Value::Iterator::operator!=(const Iterator &other)
{
if (type == Type::objectValue)
return this->objectIterator != other.objectIterator;
else if (type == Type::arrayValue)
return this->arrayIterator != other.arrayIterator;
throw "Oops";
}
void Value::Iterator::operator++()
{
if (type == Type::objectValue)
this->objectIterator++;
else if (type == Type::arrayValue)
this->arrayIterator++;
}
void Value::Iterator::operator++(int)
{
if (type == Type::objectValue)
this->objectIterator++;
else if (type == Type::arrayValue)
this->arrayIterator++;
}
Value::Iterator::Iterator(const std::vector<Value>::iterator& arrayIterator)
{
type = Type::arrayValue;
this->arrayIterator = arrayIterator;
}
Value::Iterator::Iterator(const std::map<std::string, Value>::iterator& objectIterator)
{
type = Type::objectValue;
this->objectIterator = objectIterator;
}
std::string Value::Iterator::key()
{
assert(type == Type::objectValue);
return this->objectIterator->first;
}
Value& Value::Iterator::value()
{
assert(type == Type::objectValue);
return this->objectIterator->second;
}
static void ltrim(std::istream& stream);
static void eatComment(std::istream& stream);
static Value eatString(std::istream& stream);
static Value eatObject(std::istream& stream);
static Value eatArray(std::istream& stream);
static Value eatNumeric(std::istream& stream, char firstChar);
static Value eatBool(std::istream& stream);
static Value eatNull(std::istream& stream);
static Value eatValue(std::istream& stream);
//reading
static void ltrim(std::istream& stream)
{
char c = stream.peek();
while (c == ' ' || c == '\t' || c == '\n' || c == '\r')
{
stream.get();
c = stream.peek();
}
};
static Value eatString(std::istream& stream)
{
std::string value = "";
bool escaped = false;
while (!stream.eof())
{
char c = stream.get();
if (c == '\\' && !escaped)
escaped = !escaped;
else if (c == '\"' && !escaped)
return Value(value);
else
{
value += c;
escaped = false;
}
}
return Value(value);
};
static Value eatObject(std::istream& stream)
{
Value obj(Type::objectValue);
while (!stream.eof())
{
ltrim(stream);
char token = stream.get();
if (token == '}')
break; //empty object
if (token == '/')
{
eatComment(stream);
token = stream.get();
}
assert(token == '"');
Value key = eatString(stream);
ltrim(stream);
token = stream.get();
assert(token == ':');
ltrim(stream);
Value val = eatValue(stream);
obj[key.asString()] = val;
ltrim(stream);
token = stream.get();
if (token == '}')
break;
assert(token == ',');
}
return obj;
};
static Value eatArray(std::istream& stream)
{
Value obj(Type::arrayValue);
while (!stream.eof())
{
ltrim(stream);
if (stream.peek() == ']')
{
stream.get();
break;
}
obj.push_back(eatValue(stream));
ltrim(stream);
char token = stream.get();
if (token == '/')
{
eatComment(stream);
token = stream.get();
}
if (token == ']')
break;
assert(token == ',');
}
return obj;
};
static Value eatNumeric(std::istream& stream, char firstChar)
{
std::string numeric(1, firstChar);
while (!stream.eof())
{
char token = stream.peek();
if ((token >= '0' && token <= '9') || token == '.' || token == '-')
numeric += stream.get();
else
break;
}
if (numeric.find('.') == std::string::npos)
return Value(atoi(numeric.c_str()));
else
return Value((float)atof(numeric.c_str()));
};
static Value eatBool(std::istream& stream)
{
char token = stream.get();
if (token == 'a') //fAlse
{
stream.get(); //l
stream.get(); //s
stream.get(); //e
return false;
}
else if (token == 'r') //tRue
{
stream.get(); // u
stream.get(); // e
return true;
}
return Value(Type::nullValue);
};
static Value eatNull(std::istream& stream)
{
return Value(Type::nullValue);
};
//precondition: / is already eaten
static void eatComment(std::istream& stream)
{
char token = stream.get();
assert(token == '/' || token == '*');
if (token == '*')
{
char last = token;
while ((last != '*' || token != '/') && !stream.eof())
{
last = token;
token = stream.get();
}
}
else if (token == '/')
while (token != '\n' && !stream.eof())
token = stream.get();
ltrim(stream);
}
static Value eatValue(std::istream& stream)
{
ltrim(stream);
char token = stream.get();
if (token == '{')
return eatObject(stream);
if (token == '[')
return eatArray(stream);
if ((token >= '0' && token <= '9') || token == '.' || token == '-')
return eatNumeric(stream, token);
if (token == '"')
return eatString(stream);
if (token == 't' || token == 'f')
return eatBool(stream);
if (token == 'n')
return eatNull(stream);
if (token == '/')
{
eatComment(stream);
return eatValue(stream);
}
throw "Unable to parse json";
};
Value readJson(const std::string &data)
{
std::stringstream stream;
stream << data;
printf("%s", "test");
return eatValue(stream);
}
Value readJson(std::istream &stream)
{
return eatValue(stream);
}
std::ostream& indent(std::ostream& stream, int level)
{
for (int i = 0; i < level; i++)
stream << '\t';
return stream;
}
std::ostream& Value::prettyPrint(std::ostream& stream, json::Value& printConfig, int level) const
{
stream << std::fixed << std::setprecision(6);
switch (type)
{
case Type::intValue:
stream << value.intValue;
break;
case Type::floatValue:
assert(!isnan(value.floatValue));
//assert(isnormal(value.floatValue));
if (value.floatValue >= 0)
stream << " ";
stream << value.floatValue;
break;
case Type::boolValue:
stream << (value.boolValue ? "true" : "false");
break;
case Type::stringValue:
stream << "\"" << *value.stringValue << "\""; //TODO: escape \'s
break;
case Type::arrayValue:
{
stream << "[";
int wrap = 99999;
if (value.arrayValue->size() > 10)
wrap = 1;
if (value.arrayValue->at(0).isArray() || value.arrayValue->at(0).isObject())
wrap = 1;
else
wrap = 3;
std::string seperator = " ";
if (!printConfig.isNull() && printConfig.isMember("wrap"))
wrap = printConfig["wrap"];
if (!printConfig.isNull() && printConfig.isMember("seperator"))
seperator = printConfig["seperator"].asString();
int index = 0;
if ((long)size() > wrap)
{
stream << "\n";
indent(stream, level + 1);
}
for (auto v : *this)
{
if (index > 0)
{
stream << "," << seperator;
if (index % wrap == 0)
{
stream << "\n";
indent(stream, level + 1);
}
}
json::Value childPrintConfig = json::Value::null;
if (!printConfig.isNull())
{
if (printConfig.isMember("elements"))
childPrintConfig = printConfig["elements"];
else if (printConfig.isMember("recursive") && printConfig["recursive"].asBool() == true)
childPrintConfig = printConfig;
}
v.prettyPrint(stream, childPrintConfig, level + 1);
index++;
}
if ((long)size() > wrap)
{
stream << "\n";
indent(stream, level);
}
stream << "]";
break;
}
case Type::objectValue:
{
stream << "{\n";
int wrap = 99999;
if (value.arrayValue->size() > 10)
wrap = 1;
if (value.arrayValue->at(0).isArray() || value.arrayValue->at(0).isObject())
wrap = 1;
else
wrap = 3;
std::string seperator = " ";
if (!printConfig.isNull() && printConfig.isMember("wrap"))
wrap = printConfig["wrap"];
if (!printConfig.isNull() && printConfig.isMember("seperator"))
seperator = printConfig["seperator"].asString();
int index = 0;
indent(stream, level + 1);
//for (auto v : *value.objectValue)
auto printEl = [&](const std::pair<const std::string&, const Value&> v)
{
if (index > 0)
{
stream << "," << seperator;
if (index % wrap == 0)
{
stream << "\n";
indent(stream, level + 1);
}
}
stream << "\"" << v.first << "\" : ";
if (
(v.second.isArray() || v.second.isObject()) &&
(printConfig.isNull() ||
(
printConfig.isMember(v.first) &&
printConfig[v.first].isObject() &&
printConfig[v.first].isMember("wrap") &&
printConfig[v.first]["wrap"].asInt() < (int)v.second.size())
)
)
{
stream << "\n";
indent(stream, level + 1);
}
json::Value childPrintConfig = json::Value::null;
if (!printConfig.isNull())
{
if (printConfig.isMember(v.first))
childPrintConfig = printConfig[v.first];
else if (printConfig.isMember("recursive") && printConfig["recursive"].asBool() == true)
childPrintConfig = printConfig;
}
v.second.prettyPrint(stream, childPrintConfig, level + 1);;
index++;
};
std::set<std::string> printed;
if (!printConfig.isNull())
{
if (printConfig.isMember("sort"))
{
for (std::string el : printConfig["sort"])
{
if (isMember(el))
{
printEl(std::pair<const std::string&, const Value&>(el, (*value.objectValue)[el]));
printed.insert(el);
}
}
}
}
for (auto v : *value.objectValue)
if (printed.find(v.first) == printed.end())
printEl(v);
stream << "\n";
indent(stream, level);
stream << "}";
break;
}
case Type::nullValue:
stream << "null";
break;
}
return stream;
}
std::ostream & operator<<(std::ostream &stream, const Value& value)
{
stream << std::fixed<< std::setprecision(6);
switch (value.type)
{
case Type::intValue:
stream << value.value.intValue;
break;
case Type::floatValue:
assert(!isnan(value.value.floatValue));
//assert(isnormal(value.value.floatValue));
stream << value.value.floatValue;
break;
case Type::boolValue:
stream << (value.value.boolValue ? "true" : "false");
break;
case Type::stringValue:
stream << "\"" << *value.value.stringValue << "\""; //TODO: escape \'s
break;
case Type::arrayValue:
{
stream << "[";
bool first = true;
for (auto v : value)
{
if (!first)
stream << ", ";
stream << v;
first = false;
}
stream << "]";
break;
}
case Type::objectValue:
{
stream << "{";
bool first = true;
for (auto v : *value.value.objectValue)
{
if (!first)
stream << ", ";
stream << "\"" << v.first << "\" : " << v.second << std::endl;
first = false;
}
stream << "}";
break;
}
case Type::nullValue:
stream << "null";
break;
}
return stream;
}
}
+124
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#pragma once
#include <string>
#include <map>
#include <vector>
#include <assert.h>
namespace json
{
enum class Type
{
intValue,
floatValue,
boolValue,
stringValue,
arrayValue,
objectValue,
nullValue
};
class Value
{
public:
Type type;
union ValueHolder
{
int intValue;
float floatValue;
bool boolValue;
std::string* stringValue;
std::vector<Value>* arrayValue;
std::map<std::string, Value>* objectValue;
} value;
static Value null;
Value();
Value(Type type);
Value(int value);
Value(float value);
Value(bool value);
Value(const std::string &value);
Value(const char* value);
Value(const Value& other);
virtual ~Value();
void operator = (const Value& other);
inline operator int() const { return asInt(); }
inline operator float() const { return asFloat(); }
inline operator bool() const { return asBool(); }
inline operator const std::string&() const { return asString(); }
inline int asInt() const { assert(type == Type::intValue); return value.intValue; }
inline float asFloat() const { assert(type == Type::floatValue || type == Type::intValue); return type == Type::floatValue ? value.floatValue : value.intValue; }
inline bool asBool() const { assert(type == Type::boolValue); return value.boolValue; }
inline const std::string& asString() const { assert(type == Type::stringValue); return *value.stringValue; }
inline bool isNull() const { return type == Type::nullValue; }
inline bool isString() const { return type == Type::stringValue; }
inline bool isInt() const { return type == Type::intValue; }
inline bool isBool() const { return type == Type::boolValue; }
inline bool isFloat() const { return type == Type::floatValue; }
inline bool isObject() const { return type == Type::objectValue; }
inline bool isArray() const { return type == Type::arrayValue; }
inline bool isMember(const std::string &name) const { assert(type == Type::objectValue); return value.objectValue->find(name) != value.objectValue->end(); }
//array/object
virtual size_t size() const;
//array
virtual void push_back(const Value& value);
virtual void erase(size_t index);
virtual Value& operator [] (size_t index);
virtual Value& operator [] (int index);
virtual Value& operator [] (size_t index) const;
virtual Value& operator [] (int index) const;
virtual Value& operator [] (const std::string &key);
virtual Value& operator [] (const char* key);
virtual Value& operator [] (const std::string &key) const;
virtual Value& operator [] (const char* key) const;
virtual bool operator == (const std::string &other) { return asString() == other; }
virtual bool operator == (const int other) { return asInt() == other; }
virtual bool operator == (const float other) { return asFloat() == other; }
std::ostream& prettyPrint(std::ostream& stream, json::Value& printConfig = null, int level = 0) const;
class Iterator;
Iterator begin() const;
Iterator end() const;
};
class Value::Iterator
{
private:
Type type;
std::map<std::string, Value>::iterator objectIterator;
std::vector<Value>::iterator arrayIterator;
public:
Iterator(const std::map<std::string, Value>::iterator& objectIterator);
Iterator(const std::vector<Value>::iterator& arrayIterator);
void operator ++();
void operator ++(int);
bool operator != (const Iterator &other);
Value operator*();
std::string key();
Value& value();
};
Value readJson(const std::string &data);
Value readJson(std::istream &stream);
std::ostream &operator << (std::ostream &stream, const Value& value); //serializes json data
}
+221
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@@ -0,0 +1,221 @@
/*!
* \file serial/impl/unix.h
* \author William Woodall <wjwwood@gmail.com>
* \author John Harrison <ash@greaterthaninfinity.com>
* \version 0.1
*
* \section LICENSE
*
* The MIT License
*
* Copyright (c) 2012 William Woodall, John Harrison
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* \section DESCRIPTION
*
* This provides a unix based pimpl for the Serial class. This implementation is
* based off termios.h and uses select for multiplexing the IO ports.
*
*/
#if !defined(_WIN32)
#ifndef SERIAL_IMPL_UNIX_H
#define SERIAL_IMPL_UNIX_H
#include <pthread.h>
#include "../serial.h"
namespace serial {
using std::size_t;
using std::string;
using std::invalid_argument;
using serial::SerialException;
using serial::IOException;
class MillisecondTimer {
public:
MillisecondTimer(const uint32_t millis);
int64_t remaining();
private:
static timespec timespec_now();
timespec expiry;
};
class serial::Serial::SerialImpl {
public:
SerialImpl (const string &port,
unsigned long baudrate,
bytesize_t bytesize,
parity_t parity,
stopbits_t stopbits,
flowcontrol_t flowcontrol);
virtual ~SerialImpl ();
void
open ();
void
close ();
bool
isOpen () const;
size_t
available ();
bool
waitReadable (uint32_t timeout);
void
waitByteTimes (size_t count);
size_t
read (uint8_t *buf, size_t size = 1);
size_t
write (const uint8_t *data, size_t length);
void
flush ();
void
flushInput ();
void
flushOutput ();
void
sendBreak (int duration);
void
setBreak (bool level);
void
setRTS (bool level);
void
setDTR (bool level);
bool
waitForChange ();
bool
getCTS ();
bool
getDSR ();
bool
getRI ();
bool
getCD ();
void
setPort (const string &port);
string
getPort () const;
void
setTimeout (Timeout &timeout);
Timeout
getTimeout () const;
void
setBaudrate (unsigned long baudrate);
unsigned long
getBaudrate () const;
void
setBytesize (bytesize_t bytesize);
bytesize_t
getBytesize () const;
void
setParity (parity_t parity);
parity_t
getParity () const;
void
setStopbits (stopbits_t stopbits);
stopbits_t
getStopbits () const;
void
setFlowcontrol (flowcontrol_t flowcontrol);
flowcontrol_t
getFlowcontrol () const;
void
readLock ();
void
readUnlock ();
void
writeLock ();
void
writeUnlock ();
protected:
void reconfigurePort ();
private:
string port_; // Path to the file descriptor
int fd_; // The current file descriptor
bool is_open_;
bool xonxoff_;
bool rtscts_;
Timeout timeout_; // Timeout for read operations
unsigned long baudrate_; // Baudrate
uint32_t byte_time_ns_; // Nanoseconds to transmit/receive a single byte
parity_t parity_; // Parity
bytesize_t bytesize_; // Size of the bytes
stopbits_t stopbits_; // Stop Bits
flowcontrol_t flowcontrol_; // Flow Control
// Mutex used to lock the read functions
pthread_mutex_t read_mutex;
// Mutex used to lock the write functions
pthread_mutex_t write_mutex;
};
}
#endif // SERIAL_IMPL_UNIX_H
#endif // !defined(_WIN32)
+207
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@@ -0,0 +1,207 @@
/*!
* \file serial/impl/windows.h
* \author William Woodall <wjwwood@gmail.com>
* \author John Harrison <ash@greaterthaninfinity.com>
* \version 0.1
*
* \section LICENSE
*
* The MIT License
*
* Copyright (c) 2012 William Woodall, John Harrison
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* \section DESCRIPTION
*
* This provides a windows implementation of the Serial class interface.
*
*/
#if defined(_WIN32)
#ifndef SERIAL_IMPL_WINDOWS_H
#define SERIAL_IMPL_WINDOWS_H
#include "include/serial.h"
#include "windows.h"
namespace serial {
using std::string;
using std::wstring;
using std::invalid_argument;
using serial::SerialException;
using serial::IOException;
class serial::Serial::SerialImpl {
public:
SerialImpl (const string &port,
unsigned long baudrate,
bytesize_t bytesize,
parity_t parity,
stopbits_t stopbits,
flowcontrol_t flowcontrol);
virtual ~SerialImpl ();
void
open ();
void
close ();
bool
isOpen () const;
size_t
available ();
bool
waitReadable (uint32_t timeout);
void
waitByteTimes (size_t count);
size_t
read (uint8_t *buf, size_t size = 1);
size_t
write (const uint8_t *data, size_t length);
void
flush ();
void
flushInput ();
void
flushOutput ();
void
sendBreak (int duration);
void
setBreak (bool level);
void
setRTS (bool level);
void
setDTR (bool level);
bool
waitForChange ();
bool
getCTS ();
bool
getDSR ();
bool
getRI ();
bool
getCD ();
void
setPort (const string &port);
string
getPort () const;
void
setTimeout (Timeout &timeout);
Timeout
getTimeout () const;
void
setBaudrate (unsigned long baudrate);
unsigned long
getBaudrate () const;
void
setBytesize (bytesize_t bytesize);
bytesize_t
getBytesize () const;
void
setParity (parity_t parity);
parity_t
getParity () const;
void
setStopbits (stopbits_t stopbits);
stopbits_t
getStopbits () const;
void
setFlowcontrol (flowcontrol_t flowcontrol);
flowcontrol_t
getFlowcontrol () const;
void
readLock ();
void
readUnlock ();
void
writeLock ();
void
writeUnlock ();
protected:
void reconfigurePort ();
private:
wstring port_; // Path to the file descriptor
HANDLE fd_;
bool is_open_;
Timeout timeout_; // Timeout for read operations
unsigned long baudrate_; // Baudrate
parity_t parity_; // Parity
bytesize_t bytesize_; // Size of the bytes
stopbits_t stopbits_; // Stop Bits
flowcontrol_t flowcontrol_; // Flow Control
// Mutex used to lock the read functions
HANDLE read_mutex;
// Mutex used to lock the write functions
HANDLE write_mutex;
};
}
#endif // SERIAL_IMPL_WINDOWS_H
#endif // if defined(_WIN32)
+772
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/*!
* \file serial/serial.h
* \author William Woodall <wjwwood@gmail.com>
* \author John Harrison <ash.gti@gmail.com>
* \version 0.1
*
* \section LICENSE
*
* The MIT License
*
* Copyright (c) 2012 William Woodall
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* \section DESCRIPTION
*
* This provides a cross platform interface for interacting with Serial Ports.
*/
#ifndef SERIAL_H
#define SERIAL_H
#include <limits>
#include <vector>
#include <string>
#include <cstring>
#include <sstream>
#include <exception>
#include <stdexcept>
#define THROW(exceptionClass, message) throw exceptionClass(__FILE__, \
__LINE__, (message) )
namespace serial {
/*!
* Enumeration defines the possible bytesizes for the serial port.
*/
typedef enum {
fivebits = 5,
sixbits = 6,
sevenbits = 7,
eightbits = 8
} bytesize_t;
/*!
* Enumeration defines the possible parity types for the serial port.
*/
typedef enum {
parity_none = 0,
parity_odd = 1,
parity_even = 2,
parity_mark = 3,
parity_space = 4
} parity_t;
/*!
* Enumeration defines the possible stopbit types for the serial port.
*/
typedef enum {
stopbits_one = 1,
stopbits_two = 2,
stopbits_one_point_five
} stopbits_t;
/*!
* Enumeration defines the possible flowcontrol types for the serial port.
*/
typedef enum {
flowcontrol_none = 0,
flowcontrol_software,
flowcontrol_hardware
} flowcontrol_t;
/*!
* Structure for setting the timeout of the serial port, times are
* in milliseconds.
*
* In order to disable the interbyte timeout, set it to Timeout::max().
*/
struct Timeout {
#ifdef max
# undef max
#endif
static uint32_t max() {return std::numeric_limits<uint32_t>::max();}
/*!
* Convenience function to generate Timeout structs using a
* single absolute timeout.
*
* \param timeout A long that defines the time in milliseconds until a
* timeout occurs after a call to read or write is made.
*
* \return Timeout struct that represents this simple timeout provided.
*/
static Timeout simpleTimeout(uint32_t timeout) {
return Timeout(max(), timeout, 0, timeout, 0);
}
/*! Number of milliseconds between bytes received to timeout on. */
uint32_t inter_byte_timeout;
/*! A constant number of milliseconds to wait after calling read. */
uint32_t read_timeout_constant;
/*! A multiplier against the number of requested bytes to wait after
* calling read.
*/
uint32_t read_timeout_multiplier;
/*! A constant number of milliseconds to wait after calling write. */
uint32_t write_timeout_constant;
/*! A multiplier against the number of requested bytes to wait after
* calling write.
*/
uint32_t write_timeout_multiplier;
explicit Timeout (uint32_t inter_byte_timeout_=0,
uint32_t read_timeout_constant_=0,
uint32_t read_timeout_multiplier_=0,
uint32_t write_timeout_constant_=0,
uint32_t write_timeout_multiplier_=0)
: inter_byte_timeout(inter_byte_timeout_),
read_timeout_constant(read_timeout_constant_),
read_timeout_multiplier(read_timeout_multiplier_),
write_timeout_constant(write_timeout_constant_),
write_timeout_multiplier(write_timeout_multiplier_)
{}
};
/*!
* Class that provides a portable serial port interface.
*/
class Serial {
public:
/*!
* Creates a Serial object and opens the port if a port is specified,
* otherwise it remains closed until serial::Serial::open is called.
*
* \param port A std::string containing the address of the serial port,
* which would be something like 'COM1' on Windows and '/dev/ttyS0'
* on Linux.
*
* \param baudrate An unsigned 32-bit integer that represents the baudrate
*
* \param timeout A serial::Timeout struct that defines the timeout
* conditions for the serial port. \see serial::Timeout
*
* \param bytesize Size of each byte in the serial transmission of data,
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
* eightbits
*
* \param parity Method of parity, default is parity_none, possible values
* are: parity_none, parity_odd, parity_even
*
* \param stopbits Number of stop bits used, default is stopbits_one,
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
*
* \param flowcontrol Type of flowcontrol used, default is
* flowcontrol_none, possible values are: flowcontrol_none,
* flowcontrol_software, flowcontrol_hardware
*
* \throw serial::PortNotOpenedException
* \throw serial::IOException
* \throw std::invalid_argument
*/
Serial (const std::string &port = "",
uint32_t baudrate = 9600,
Timeout timeout = Timeout(),
bytesize_t bytesize = eightbits,
parity_t parity = parity_none,
stopbits_t stopbits = stopbits_one,
flowcontrol_t flowcontrol = flowcontrol_none);
/*! Destructor */
virtual ~Serial ();
/*!
* Opens the serial port as long as the port is set and the port isn't
* already open.
*
* If the port is provided to the constructor then an explicit call to open
* is not needed.
*
* \see Serial::Serial
*
* \throw std::invalid_argument
* \throw serial::SerialException
* \throw serial::IOException
*/
void
open ();
/*! Gets the open status of the serial port.
*
* \return Returns true if the port is open, false otherwise.
*/
bool
isOpen () const;
/*! Closes the serial port. */
void
close ();
/*! Return the number of characters in the buffer. */
size_t
available ();
/*! Block until there is serial data to read or read_timeout_constant
* number of milliseconds have elapsed. The return value is true when
* the function exits with the port in a readable state, false otherwise
* (due to timeout or select interruption). */
bool
waitReadable ();
/*! Block for a period of time corresponding to the transmission time of
* count characters at present serial settings. This may be used in con-
* junction with waitReadable to read larger blocks of data from the
* port. */
void
waitByteTimes (size_t count);
/*! Read a given amount of bytes from the serial port into a given buffer.
*
* The read function will return in one of three cases:
* * The number of requested bytes was read.
* * In this case the number of bytes requested will match the size_t
* returned by read.
* * A timeout occurred, in this case the number of bytes read will not
* match the amount requested, but no exception will be thrown. One of
* two possible timeouts occurred:
* * The inter byte timeout expired, this means that number of
* milliseconds elapsed between receiving bytes from the serial port
* exceeded the inter byte timeout.
* * The total timeout expired, which is calculated by multiplying the
* read timeout multiplier by the number of requested bytes and then
* added to the read timeout constant. If that total number of
* milliseconds elapses after the initial call to read a timeout will
* occur.
* * An exception occurred, in this case an actual exception will be thrown.
*
* \param buffer An uint8_t array of at least the requested size.
* \param size A size_t defining how many bytes to be read.
*
* \return A size_t representing the number of bytes read as a result of the
* call to read.
*
* \throw serial::PortNotOpenedException
* \throw serial::SerialException
*/
size_t
read (uint8_t *buffer, size_t size);
/*! Read a given amount of bytes from the serial port into a give buffer.
*
* \param buffer A reference to a std::vector of uint8_t.
* \param size A size_t defining how many bytes to be read.
*
* \return A size_t representing the number of bytes read as a result of the
* call to read.
*
* \throw serial::PortNotOpenedException
* \throw serial::SerialException
*/
size_t
read (std::vector<uint8_t> &buffer, size_t size = 1);
/*! Read a given amount of bytes from the serial port into a give buffer.
*
* \param buffer A reference to a std::string.
* \param size A size_t defining how many bytes to be read.
*
* \return A size_t representing the number of bytes read as a result of the
* call to read.
*
* \throw serial::PortNotOpenedException
* \throw serial::SerialException
*/
size_t
read (std::string &buffer, size_t size = 1);
/*! Read a given amount of bytes from the serial port and return a string
* containing the data.
*
* \param size A size_t defining how many bytes to be read.
*
* \return A std::string containing the data read from the port.
*
* \throw serial::PortNotOpenedException
* \throw serial::SerialException
*/
std::string
read (size_t size = 1);
/*! Reads in a line or until a given delimiter has been processed.
*
* Reads from the serial port until a single line has been read.
*
* \param buffer A std::string reference used to store the data.
* \param size A maximum length of a line, defaults to 65536 (2^16)
* \param eol A string to match against for the EOL.
*
* \return A size_t representing the number of bytes read.
*
* \throw serial::PortNotOpenedException
* \throw serial::SerialException
*/
size_t
readline (std::string &buffer, size_t size = 65536, std::string eol = "\n");
/*! Reads in a line or until a given delimiter has been processed.
*
* Reads from the serial port until a single line has been read.
*
* \param size A maximum length of a line, defaults to 65536 (2^16)
* \param eol A string to match against for the EOL.
*
* \return A std::string containing the line.
*
* \throw serial::PortNotOpenedException
* \throw serial::SerialException
*/
std::string
readline (size_t size = 65536, std::string eol = "\n");
/*! Reads in multiple lines until the serial port times out.
*
* This requires a timeout > 0 before it can be run. It will read until a
* timeout occurs and return a list of strings.
*
* \param size A maximum length of combined lines, defaults to 65536 (2^16)
*
* \param eol A string to match against for the EOL.
*
* \return A vector<string> containing the lines.
*
* \throw serial::PortNotOpenedException
* \throw serial::SerialException
*/
std::vector<std::string>
readlines (size_t size = 65536, std::string eol = "\n");
/*! Write a string to the serial port.
*
* \param data A const reference containing the data to be written
* to the serial port.
*
* \param size A size_t that indicates how many bytes should be written from
* the given data buffer.
*
* \return A size_t representing the number of bytes actually written to
* the serial port.
*
* \throw serial::PortNotOpenedException
* \throw serial::SerialException
* \throw serial::IOException
*/
size_t
write (const uint8_t *data, size_t size);
/*! Write a string to the serial port.
*
* \param data A const reference containing the data to be written
* to the serial port.
*
* \return A size_t representing the number of bytes actually written to
* the serial port.
*
* \throw serial::PortNotOpenedException
* \throw serial::SerialException
* \throw serial::IOException
*/
size_t
write (const std::vector<uint8_t> &data);
/*! Write a string to the serial port.
*
* \param data A const reference containing the data to be written
* to the serial port.
*
* \return A size_t representing the number of bytes actually written to
* the serial port.
*
* \throw serial::PortNotOpenedException
* \throw serial::SerialException
* \throw serial::IOException
*/
size_t
write (const std::string &data);
/*! Sets the serial port identifier.
*
* \param port A const std::string reference containing the address of the
* serial port, which would be something like 'COM1' on Windows and
* '/dev/ttyS0' on Linux.
*
* \throw std::invalid_argument
*/
void
setPort (const std::string &port);
/*! Gets the serial port identifier.
*
* \see Serial::setPort
*
* \throw std::invalid_argument
*/
std::string
getPort () const;
/*! Sets the timeout for reads and writes using the Timeout struct.
*
* There are two timeout conditions described here:
* * The inter byte timeout:
* * The inter_byte_timeout component of serial::Timeout defines the
* maximum amount of time, in milliseconds, between receiving bytes on
* the serial port that can pass before a timeout occurs. Setting this
* to zero will prevent inter byte timeouts from occurring.
* * Total time timeout:
* * The constant and multiplier component of this timeout condition,
* for both read and write, are defined in serial::Timeout. This
* timeout occurs if the total time since the read or write call was
* made exceeds the specified time in milliseconds.
* * The limit is defined by multiplying the multiplier component by the
* number of requested bytes and adding that product to the constant
* component. In this way if you want a read call, for example, to
* timeout after exactly one second regardless of the number of bytes
* you asked for then set the read_timeout_constant component of
* serial::Timeout to 1000 and the read_timeout_multiplier to zero.
* This timeout condition can be used in conjunction with the inter
* byte timeout condition with out any problems, timeout will simply
* occur when one of the two timeout conditions is met. This allows
* users to have maximum control over the trade-off between
* responsiveness and efficiency.
*
* Read and write functions will return in one of three cases. When the
* reading or writing is complete, when a timeout occurs, or when an
* exception occurs.
*
* \param timeout A serial::Timeout struct containing the inter byte
* timeout, and the read and write timeout constants and multipliers.
*
* \see serial::Timeout
*/
void
setTimeout (Timeout &timeout);
/*! Sets the timeout for reads and writes. */
void
setTimeout (uint32_t inter_byte_timeout, uint32_t read_timeout_constant,
uint32_t read_timeout_multiplier, uint32_t write_timeout_constant,
uint32_t write_timeout_multiplier)
{
Timeout timeout(inter_byte_timeout, read_timeout_constant,
read_timeout_multiplier, write_timeout_constant,
write_timeout_multiplier);
return setTimeout(timeout);
}
/*! Gets the timeout for reads in seconds.
*
* \return A Timeout struct containing the inter_byte_timeout, and read
* and write timeout constants and multipliers.
*
* \see Serial::setTimeout
*/
Timeout
getTimeout () const;
/*! Sets the baudrate for the serial port.
*
* Possible baudrates depends on the system but some safe baudrates include:
* 110, 300, 600, 1200, 2400, 4800, 9600, 14400, 19200, 28800, 38400, 56000,
* 57600, 115200
* Some other baudrates that are supported by some comports:
* 128000, 153600, 230400, 256000, 460800, 921600
*
* \param baudrate An integer that sets the baud rate for the serial port.
*
* \throw std::invalid_argument
*/
void
setBaudrate (uint32_t baudrate);
/*! Gets the baudrate for the serial port.
*
* \return An integer that sets the baud rate for the serial port.
*
* \see Serial::setBaudrate
*
* \throw std::invalid_argument
*/
uint32_t
getBaudrate () const;
/*! Sets the bytesize for the serial port.
*
* \param bytesize Size of each byte in the serial transmission of data,
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
* eightbits
*
* \throw std::invalid_argument
*/
void
setBytesize (bytesize_t bytesize);
/*! Gets the bytesize for the serial port.
*
* \see Serial::setBytesize
*
* \throw std::invalid_argument
*/
bytesize_t
getBytesize () const;
/*! Sets the parity for the serial port.
*
* \param parity Method of parity, default is parity_none, possible values
* are: parity_none, parity_odd, parity_even
*
* \throw std::invalid_argument
*/
void
setParity (parity_t parity);
/*! Gets the parity for the serial port.
*
* \see Serial::setParity
*
* \throw std::invalid_argument
*/
parity_t
getParity () const;
/*! Sets the stopbits for the serial port.
*
* \param stopbits Number of stop bits used, default is stopbits_one,
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
*
* \throw std::invalid_argument
*/
void
setStopbits (stopbits_t stopbits);
/*! Gets the stopbits for the serial port.
*
* \see Serial::setStopbits
*
* \throw std::invalid_argument
*/
stopbits_t
getStopbits () const;
/*! Sets the flow control for the serial port.
*
* \param flowcontrol Type of flowcontrol used, default is flowcontrol_none,
* possible values are: flowcontrol_none, flowcontrol_software,
* flowcontrol_hardware
*
* \throw std::invalid_argument
*/
void
setFlowcontrol (flowcontrol_t flowcontrol);
/*! Gets the flow control for the serial port.
*
* \see Serial::setFlowcontrol
*
* \throw std::invalid_argument
*/
flowcontrol_t
getFlowcontrol () const;
/*! Flush the input and output buffers */
void
flush ();
/*! Flush only the input buffer */
void
flushInput ();
/*! Flush only the output buffer */
void
flushOutput ();
/*! Sends the RS-232 break signal. See tcsendbreak(3). */
void
sendBreak (int duration);
/*! Set the break condition to a given level. Defaults to true. */
void
setBreak (bool level = true);
/*! Set the RTS handshaking line to the given level. Defaults to true. */
void
setRTS (bool level = true);
/*! Set the DTR handshaking line to the given level. Defaults to true. */
void
setDTR (bool level = true);
/*!
* Blocks until CTS, DSR, RI, CD changes or something interrupts it.
*
* Can throw an exception if an error occurs while waiting.
* You can check the status of CTS, DSR, RI, and CD once this returns.
* Uses TIOCMIWAIT via ioctl if available (mostly only on Linux) with a
* resolution of less than +-1ms and as good as +-0.2ms. Otherwise a
* polling method is used which can give +-2ms.
*
* \return Returns true if one of the lines changed, false if something else
* occurred.
*
* \throw SerialException
*/
bool
waitForChange ();
/*! Returns the current status of the CTS line. */
bool
getCTS ();
/*! Returns the current status of the DSR line. */
bool
getDSR ();
/*! Returns the current status of the RI line. */
bool
getRI ();
/*! Returns the current status of the CD line. */
bool
getCD ();
private:
// Disable copy constructors
Serial(const Serial&);
Serial& operator=(const Serial&);
// Pimpl idiom, d_pointer
class SerialImpl;
SerialImpl *pimpl_;
// Scoped Lock Classes
class ScopedReadLock;
class ScopedWriteLock;
// Read common function
size_t
read_ (uint8_t *buffer, size_t size);
// Write common function
size_t
write_ (const uint8_t *data, size_t length);
};
class SerialException : public std::exception
{
// Disable copy constructors
SerialException& operator=(const SerialException&);
std::string e_what_;
public:
SerialException (const char *description) {
std::stringstream ss;
ss << "SerialException " << description << " failed.";
e_what_ = ss.str();
}
SerialException (const SerialException& other) : e_what_(other.e_what_) {}
virtual ~SerialException() throw() {}
virtual const char* what () const throw () {
return e_what_.c_str();
}
};
class IOException : public std::exception
{
// Disable copy constructors
IOException& operator=(const IOException&);
std::string file_;
int line_;
std::string e_what_;
int errno_;
public:
explicit IOException (std::string file, int line, int errnum)
: file_(file), line_(line), errno_(errnum) {
std::stringstream ss;
#if defined(_WIN32) && !defined(__MINGW32__)
char error_str [1024];
strerror_s(error_str, 1024, errnum);
#else
char * error_str = strerror(errnum);
#endif
ss << "IO Exception (" << errno_ << "): " << error_str;
ss << ", file " << file_ << ", line " << line_ << ".";
e_what_ = ss.str();
}
explicit IOException (std::string file, int line, const char * description)
: file_(file), line_(line), errno_(0) {
std::stringstream ss;
ss << "IO Exception: " << description;
ss << ", file " << file_ << ", line " << line_ << ".";
e_what_ = ss.str();
}
virtual ~IOException() throw() {}
IOException (const IOException& other) : line_(other.line_), e_what_(other.e_what_), errno_(other.errno_) {}
int getErrorNumber () { return errno_; }
virtual const char* what () const throw () {
return e_what_.c_str();
}
};
class PortNotOpenedException : public std::exception
{
// Disable copy constructors
const PortNotOpenedException& operator=(PortNotOpenedException);
std::string e_what_;
public:
PortNotOpenedException (const char * description) {
std::stringstream ss;
ss << "PortNotOpenedException " << description << " failed.";
e_what_ = ss.str();
}
PortNotOpenedException (const PortNotOpenedException& other) : e_what_(other.e_what_) {}
virtual ~PortNotOpenedException() throw() {}
virtual const char* what () const throw () {
return e_what_.c_str();
}
};
/*!
* Structure that describes a serial device.
*/
struct PortInfo {
/*! Address of the serial port (this can be passed to the constructor of Serial). */
std::string port;
/*! Human readable description of serial device if available. */
std::string description;
/*! Hardware ID (e.g. VID:PID of USB serial devices) or "n/a" if not available. */
std::string hardware_id;
};
/* Lists the serial ports available on the system
*
* Returns a vector of available serial ports, each represented
* by a serial::PortInfo data structure:
*
* \return vector of serial::PortInfo.
*/
std::vector<PortInfo>
list_ports();
} // namespace serial
#endif
+57
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@@ -0,0 +1,57 @@
// This header is from the v8 google project:
// http://code.google.com/p/v8/source/browse/trunk/include/v8stdint.h
// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Load definitions of standard types.
#ifndef V8STDINT_H_
#define V8STDINT_H_
#include <stddef.h>
#include <stdio.h>
#if defined(_WIN32) && !defined(__MINGW32__)
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef short int16_t; // NOLINT
typedef unsigned short uint16_t; // NOLINT
typedef int int32_t;
typedef unsigned int uint32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
// intptr_t and friends are defined in crtdefs.h through stdio.h.
#else
#include <stdint.h>
#endif
#endif // V8STDINT_H_
@@ -0,0 +1,335 @@
#if defined(__linux__)
/*
* Copyright (c) 2014 Craig Lilley <cralilley@gmail.com>
* This software is made available under the terms of the MIT licence.
* A copy of the licence can be obtained from:
* http://opensource.org/licenses/MIT
*/
#include <vector>
#include <string>
#include <sstream>
#include <stdexcept>
#include <iostream>
#include <fstream>
#include <cstdio>
#include <cstdarg>
#include <cstdlib>
#include <glob.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include "../../../include/serial.h"
using serial::PortInfo;
using std::istringstream;
using std::ifstream;
using std::getline;
using std::vector;
using std::string;
using std::cout;
using std::endl;
static vector<string> glob(const vector<string>& patterns);
static string basename(const string& path);
static string dirname(const string& path);
static bool path_exists(const string& path);
static string realpath(const string& path);
static string usb_sysfs_friendly_name(const string& sys_usb_path);
static vector<string> get_sysfs_info(const string& device_path);
static string read_line(const string& file);
static string usb_sysfs_hw_string(const string& sysfs_path);
static string format(const char* format, ...);
vector<string>
glob(const vector<string>& patterns)
{
vector<string> paths_found;
if(patterns.size() == 0)
return paths_found;
glob_t glob_results;
int glob_retval = glob(patterns[0].c_str(), 0, NULL, &glob_results);
vector<string>::const_iterator iter = patterns.begin();
while(++iter != patterns.end())
{
glob_retval = glob(iter->c_str(), GLOB_APPEND, NULL, &glob_results);
}
for(int path_index = 0; path_index < glob_results.gl_pathc; path_index++)
{
paths_found.push_back(glob_results.gl_pathv[path_index]);
}
globfree(&glob_results);
return paths_found;
}
string
basename(const string& path)
{
size_t pos = path.rfind("/");
if(pos == std::string::npos)
return path;
return string(path, pos+1, string::npos);
}
string
dirname(const string& path)
{
size_t pos = path.rfind("/");
if(pos == std::string::npos)
return path;
else if(pos == 0)
return "/";
return string(path, 0, pos);
}
bool
path_exists(const string& path)
{
struct stat sb;
if( stat(path.c_str(), &sb ) == 0 )
return true;
return false;
}
string
realpath(const string& path)
{
char* real_path = realpath(path.c_str(), NULL);
string result;
if(real_path != NULL)
{
result = real_path;
free(real_path);
}
return result;
}
string
usb_sysfs_friendly_name(const string& sys_usb_path)
{
unsigned int device_number = 0;
istringstream( read_line(sys_usb_path + "/devnum") ) >> device_number;
string manufacturer = read_line( sys_usb_path + "/manufacturer" );
string product = read_line( sys_usb_path + "/product" );
string serial = read_line( sys_usb_path + "/serial" );
if( manufacturer.empty() && product.empty() && serial.empty() )
return "";
return format("%s %s %s", manufacturer.c_str(), product.c_str(), serial.c_str() );
}
vector<string>
get_sysfs_info(const string& device_path)
{
string device_name = basename( device_path );
string friendly_name;
string hardware_id;
string sys_device_path = format( "/sys/class/tty/%s/device", device_name.c_str() );
if( device_name.compare(0,6,"ttyUSB") == 0 )
{
sys_device_path = dirname( dirname( realpath( sys_device_path ) ) );
if( path_exists( sys_device_path ) )
{
friendly_name = usb_sysfs_friendly_name( sys_device_path );
hardware_id = usb_sysfs_hw_string( sys_device_path );
}
}
else if( device_name.compare(0,6,"ttyACM") == 0 )
{
sys_device_path = dirname( realpath( sys_device_path ) );
if( path_exists( sys_device_path ) )
{
friendly_name = usb_sysfs_friendly_name( sys_device_path );
hardware_id = usb_sysfs_hw_string( sys_device_path );
}
}
else
{
// Try to read ID string of PCI device
string sys_id_path = sys_device_path + "/id";
if( path_exists( sys_id_path ) )
hardware_id = read_line( sys_id_path );
}
if( friendly_name.empty() )
friendly_name = device_name;
if( hardware_id.empty() )
hardware_id = "n/a";
vector<string> result;
result.push_back(friendly_name);
result.push_back(hardware_id);
return result;
}
string
read_line(const string& file)
{
ifstream ifs(file.c_str(), ifstream::in);
string line;
if(ifs)
{
getline(ifs, line);
}
return line;
}
string
format(const char* format, ...)
{
va_list ap;
size_t buffer_size_bytes = 256;
string result;
char* buffer = (char*)malloc(buffer_size_bytes);
if( buffer == NULL )
return result;
bool done = false;
unsigned int loop_count = 0;
while(!done)
{
va_start(ap, format);
int return_value = vsnprintf(buffer, buffer_size_bytes, format, ap);
if( return_value < 0 )
{
done = true;
}
else if( return_value >= buffer_size_bytes )
{
// Realloc and try again.
buffer_size_bytes = return_value + 1;
char* new_buffer_ptr = (char*)realloc(buffer, buffer_size_bytes);
if( new_buffer_ptr == NULL )
{
done = true;
}
else
{
buffer = new_buffer_ptr;
}
}
else
{
result = buffer;
done = true;
}
va_end(ap);
if( ++loop_count > 5 )
done = true;
}
free(buffer);
return result;
}
string
usb_sysfs_hw_string(const string& sysfs_path)
{
string serial_number = read_line( sysfs_path + "/serial" );
if( serial_number.length() > 0 )
{
serial_number = format( "SNR=%s", serial_number.c_str() );
}
string vid = read_line( sysfs_path + "/idVendor" );
string pid = read_line( sysfs_path + "/idProduct" );
return format("USB VID:PID=%s:%s %s", vid.c_str(), pid.c_str(), serial_number.c_str() );
}
vector<PortInfo>
serial::list_ports()
{
vector<PortInfo> results;
vector<string> search_globs;
search_globs.push_back("/dev/ttyACM*");
search_globs.push_back("/dev/ttyS*");
search_globs.push_back("/dev/ttyUSB*");
search_globs.push_back("/dev/tty.*");
search_globs.push_back("/dev/cu.*");
vector<string> devices_found = glob( search_globs );
vector<string>::iterator iter = devices_found.begin();
while( iter != devices_found.end() )
{
string device = *iter++;
vector<string> sysfs_info = get_sysfs_info( device );
string friendly_name = sysfs_info[0];
string hardware_id = sysfs_info[1];
PortInfo device_entry;
device_entry.port = device;
device_entry.description = friendly_name;
device_entry.hardware_id = hardware_id;
results.push_back( device_entry );
}
return results;
}
#endif // defined(__linux__)
@@ -0,0 +1,286 @@
#if defined(__APPLE__)
#include <sys/param.h>
#include <stdint.h>
#include <CoreFoundation/CoreFoundation.h>
#include <IOKit/IOKitLib.h>
#include <IOKit/serial/IOSerialKeys.h>
#include <IOKit/IOBSD.h>
#include <iostream>
#include <string>
#include <vector>
#include "serial/serial.h"
using serial::PortInfo;
using std::string;
using std::vector;
#define HARDWARE_ID_STRING_LENGTH 128
string cfstring_to_string( CFStringRef cfstring );
string get_device_path( io_object_t& serial_port );
string get_class_name( io_object_t& obj );
io_registry_entry_t get_parent_iousb_device( io_object_t& serial_port );
string get_string_property( io_object_t& device, const char* property );
uint16_t get_int_property( io_object_t& device, const char* property );
string rtrim(const string& str);
string
cfstring_to_string( CFStringRef cfstring )
{
char cstring[MAXPATHLEN];
string result;
if( cfstring )
{
Boolean success = CFStringGetCString( cfstring,
cstring,
sizeof(cstring),
kCFStringEncodingASCII );
if( success )
result = cstring;
}
return result;
}
string
get_device_path( io_object_t& serial_port )
{
CFTypeRef callout_path;
string device_path;
callout_path = IORegistryEntryCreateCFProperty( serial_port,
CFSTR(kIOCalloutDeviceKey),
kCFAllocatorDefault,
0 );
if (callout_path)
{
if( CFGetTypeID(callout_path) == CFStringGetTypeID() )
device_path = cfstring_to_string( static_cast<CFStringRef>(callout_path) );
CFRelease(callout_path);
}
return device_path;
}
string
get_class_name( io_object_t& obj )
{
string result;
io_name_t class_name;
kern_return_t kern_result;
kern_result = IOObjectGetClass( obj, class_name );
if( kern_result == KERN_SUCCESS )
result = class_name;
return result;
}
io_registry_entry_t
get_parent_iousb_device( io_object_t& serial_port )
{
io_object_t device = serial_port;
io_registry_entry_t parent = 0;
io_registry_entry_t result = 0;
kern_return_t kern_result = KERN_FAILURE;
string name = get_class_name(device);
// Walk the IO Registry tree looking for this devices parent IOUSBDevice.
while( name != "IOUSBDevice" )
{
kern_result = IORegistryEntryGetParentEntry( device,
kIOServicePlane,
&parent );
if(kern_result != KERN_SUCCESS)
{
result = 0;
break;
}
device = parent;
name = get_class_name(device);
}
if(kern_result == KERN_SUCCESS)
result = device;
return result;
}
string
get_string_property( io_object_t& device, const char* property )
{
string property_name;
if( device )
{
CFStringRef property_as_cfstring = CFStringCreateWithCString (
kCFAllocatorDefault,
property,
kCFStringEncodingASCII );
CFTypeRef name_as_cfstring = IORegistryEntryCreateCFProperty(
device,
property_as_cfstring,
kCFAllocatorDefault,
0 );
if( name_as_cfstring )
{
if( CFGetTypeID(name_as_cfstring) == CFStringGetTypeID() )
property_name = cfstring_to_string( static_cast<CFStringRef>(name_as_cfstring) );
CFRelease(name_as_cfstring);
}
if(property_as_cfstring)
CFRelease(property_as_cfstring);
}
return property_name;
}
uint16_t
get_int_property( io_object_t& device, const char* property )
{
uint16_t result = 0;
if( device )
{
CFStringRef property_as_cfstring = CFStringCreateWithCString (
kCFAllocatorDefault,
property,
kCFStringEncodingASCII );
CFTypeRef number = IORegistryEntryCreateCFProperty( device,
property_as_cfstring,
kCFAllocatorDefault,
0 );
if(property_as_cfstring)
CFRelease(property_as_cfstring);
if( number )
{
if( CFGetTypeID(number) == CFNumberGetTypeID() )
{
bool success = CFNumberGetValue( static_cast<CFNumberRef>(number),
kCFNumberSInt16Type,
&result );
if( !success )
result = 0;
}
CFRelease(number);
}
}
return result;
}
string rtrim(const string& str)
{
string result = str;
string whitespace = " \t\f\v\n\r";
std::size_t found = result.find_last_not_of(whitespace);
if (found != std::string::npos)
result.erase(found+1);
else
result.clear();
return result;
}
vector<PortInfo>
serial::list_ports(void)
{
vector<PortInfo> devices_found;
CFMutableDictionaryRef classes_to_match;
io_iterator_t serial_port_iterator;
io_object_t serial_port;
mach_port_t master_port;
kern_return_t kern_result;
kern_result = IOMasterPort(MACH_PORT_NULL, &master_port);
if(kern_result != KERN_SUCCESS)
return devices_found;
classes_to_match = IOServiceMatching(kIOSerialBSDServiceValue);
if (classes_to_match == NULL)
return devices_found;
CFDictionarySetValue( classes_to_match,
CFSTR(kIOSerialBSDTypeKey),
CFSTR(kIOSerialBSDAllTypes) );
kern_result = IOServiceGetMatchingServices(master_port, classes_to_match, &serial_port_iterator);
if (KERN_SUCCESS != kern_result)
return devices_found;
while ( (serial_port = IOIteratorNext(serial_port_iterator)) )
{
string device_path = get_device_path( serial_port );
io_registry_entry_t parent = get_parent_iousb_device( serial_port );
IOObjectRelease(serial_port);
if( device_path.empty() )
continue;
PortInfo port_info;
port_info.port = device_path;
port_info.description = "n/a";
port_info.hardware_id = "n/a";
string device_name = rtrim( get_string_property( parent, "USB Product Name" ) );
string vendor_name = rtrim( get_string_property( parent, "USB Vendor Name") );
string description = rtrim( vendor_name + " " + device_name );
if( !description.empty() )
port_info.description = description;
string serial_number = rtrim(get_string_property( parent, "USB Serial Number" ) );
uint16_t vendor_id = get_int_property( parent, "idVendor" );
uint16_t product_id = get_int_property( parent, "idProduct" );
if( vendor_id && product_id )
{
char cstring[HARDWARE_ID_STRING_LENGTH];
if(serial_number.empty())
serial_number = "None";
int ret = snprintf( cstring, HARDWARE_ID_STRING_LENGTH, "USB VID:PID=%04x:%04x SNR=%s",
vendor_id,
product_id,
serial_number.c_str() );
if( (ret >= 0) && (ret < HARDWARE_ID_STRING_LENGTH) )
port_info.hardware_id = cstring;
}
devices_found.push_back(port_info);
}
IOObjectRelease(serial_port_iterator);
return devices_found;
}
#endif // defined(__APPLE__)
@@ -0,0 +1,152 @@
#if defined(_WIN32)
/*
* Copyright (c) 2014 Craig Lilley <cralilley@gmail.com>
* This software is made available under the terms of the MIT licence.
* A copy of the licence can be obtained from:
* http://opensource.org/licenses/MIT
*/
#include "include/serial.h"
#include <tchar.h>
#include <windows.h>
#include <setupapi.h>
#include <initguid.h>
#include <devguid.h>
#include <cstring>
using serial::PortInfo;
using std::vector;
using std::string;
static const DWORD port_name_max_length = 256;
static const DWORD friendly_name_max_length = 256;
static const DWORD hardware_id_max_length = 256;
// Convert a wide Unicode string to an UTF8 string
std::string utf8_encode(const std::wstring &wstr)
{
int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
std::string strTo( size_needed, 0 );
WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
return strTo;
}
vector<PortInfo>
serial::list_ports()
{
vector<PortInfo> devices_found;
HDEVINFO device_info_set = SetupDiGetClassDevs(
(const GUID *) &GUID_DEVCLASS_PORTS,
NULL,
NULL,
DIGCF_PRESENT);
unsigned int device_info_set_index = 0;
SP_DEVINFO_DATA device_info_data;
device_info_data.cbSize = sizeof(SP_DEVINFO_DATA);
while(SetupDiEnumDeviceInfo(device_info_set, device_info_set_index, &device_info_data))
{
device_info_set_index++;
// Get port name
HKEY hkey = SetupDiOpenDevRegKey(
device_info_set,
&device_info_data,
DICS_FLAG_GLOBAL,
0,
DIREG_DEV,
KEY_READ);
TCHAR port_name[port_name_max_length];
DWORD port_name_length = port_name_max_length;
LONG return_code = RegQueryValueEx(
hkey,
_T("PortName"),
NULL,
NULL,
(LPBYTE)port_name,
&port_name_length);
RegCloseKey(hkey);
if(return_code != EXIT_SUCCESS)
continue;
if(port_name_length > 0 && port_name_length <= port_name_max_length)
port_name[port_name_length-1] = '\0';
else
port_name[0] = '\0';
// Ignore parallel ports
if(_tcsstr(port_name, _T("LPT")) != NULL)
continue;
// Get port friendly name
TCHAR friendly_name[friendly_name_max_length];
DWORD friendly_name_actual_length = 0;
BOOL got_friendly_name = SetupDiGetDeviceRegistryProperty(
device_info_set,
&device_info_data,
SPDRP_FRIENDLYNAME,
NULL,
(PBYTE)friendly_name,
friendly_name_max_length,
&friendly_name_actual_length);
if(got_friendly_name == TRUE && friendly_name_actual_length > 0)
friendly_name[friendly_name_actual_length-1] = '\0';
else
friendly_name[0] = '\0';
// Get hardware ID
TCHAR hardware_id[hardware_id_max_length];
DWORD hardware_id_actual_length = 0;
BOOL got_hardware_id = SetupDiGetDeviceRegistryProperty(
device_info_set,
&device_info_data,
SPDRP_HARDWAREID,
NULL,
(PBYTE)hardware_id,
hardware_id_max_length,
&hardware_id_actual_length);
if(got_hardware_id == TRUE && hardware_id_actual_length > 0)
hardware_id[hardware_id_actual_length-1] = '\0';
else
hardware_id[0] = '\0';
#ifdef UNICODE
std::string portName = utf8_encode(port_name);
std::string friendlyName = utf8_encode(friendly_name);
std::string hardwareId = utf8_encode(hardware_id);
#else
std::string portName = port_name;
std::string friendlyName = friendly_name;
std::string hardwareId = hardware_id;
#endif
PortInfo port_entry;
port_entry.port = portName;
port_entry.description = friendlyName;
port_entry.hardware_id = hardwareId;
devices_found.push_back(port_entry);
}
SetupDiDestroyDeviceInfoList(device_info_set);
return devices_found;
}
#endif // #if defined(_WIN32)
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#if defined(_WIN32)
/* Copyright 2012 William Woodall and John Harrison */
#include <sstream>
#include "include/impl/win.h"
using std::string;
using std::wstring;
using std::stringstream;
using std::invalid_argument;
using serial::Serial;
using serial::Timeout;
using serial::bytesize_t;
using serial::parity_t;
using serial::stopbits_t;
using serial::flowcontrol_t;
using serial::SerialException;
using serial::PortNotOpenedException;
using serial::IOException;
inline wstring
_prefix_port_if_needed(const wstring &input)
{
static wstring windows_com_port_prefix = L"\\\\.\\";
if (input.compare(windows_com_port_prefix) != 0)
{
return windows_com_port_prefix + input;
}
return input;
}
Serial::SerialImpl::SerialImpl (const string &port, unsigned long baudrate,
bytesize_t bytesize,
parity_t parity, stopbits_t stopbits,
flowcontrol_t flowcontrol)
: port_ (port.begin(), port.end()), fd_ (INVALID_HANDLE_VALUE), is_open_ (false),
baudrate_ (baudrate), parity_ (parity),
bytesize_ (bytesize), stopbits_ (stopbits), flowcontrol_ (flowcontrol)
{
read_mutex = CreateMutex(NULL, false, NULL);
write_mutex = CreateMutex(NULL, false, NULL);
if (port_.empty () == false)
open ();
}
Serial::SerialImpl::~SerialImpl ()
{
this->close();
CloseHandle(read_mutex);
CloseHandle(write_mutex);
}
void
Serial::SerialImpl::open ()
{
if (port_.empty ()) {
throw invalid_argument ("Empty port is invalid.");
}
if (is_open_ == true) {
throw SerialException ("Serial port already open.");
}
// See: https://github.com/wjwwood/serial/issues/84
wstring port_with_prefix = _prefix_port_if_needed(port_);
LPCWSTR lp_port = port_with_prefix.c_str();
fd_ = CreateFileW(lp_port,
GENERIC_READ | GENERIC_WRITE,
0,
0,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
0);
if (fd_ == INVALID_HANDLE_VALUE) {
DWORD errno_ = GetLastError();
stringstream ss;
switch (errno_) {
case ERROR_FILE_NOT_FOUND:
// Use this->getPort to convert to a std::string
ss << "Specified port, " << this->getPort() << ", does not exist.";
THROW (IOException, ss.str().c_str());
default:
ss << "Unknown error opening the serial port: " << errno;
THROW (IOException, ss.str().c_str());
}
}
reconfigurePort();
is_open_ = true;
}
void
Serial::SerialImpl::reconfigurePort ()
{
if (fd_ == INVALID_HANDLE_VALUE) {
// Can only operate on a valid file descriptor
THROW (IOException, "Invalid file descriptor, is the serial port open?");
}
DCB dcbSerialParams = {0};
dcbSerialParams.DCBlength=sizeof(dcbSerialParams);
if (!GetCommState(fd_, &dcbSerialParams)) {
//error getting state
THROW (IOException, "Error getting the serial port state.");
}
// setup baud rate
switch (baudrate_) {
#ifdef CBR_0
case 0: dcbSerialParams.BaudRate = CBR_0; break;
#endif
#ifdef CBR_50
case 50: dcbSerialParams.BaudRate = CBR_50; break;
#endif
#ifdef CBR_75
case 75: dcbSerialParams.BaudRate = CBR_75; break;
#endif
#ifdef CBR_110
case 110: dcbSerialParams.BaudRate = CBR_110; break;
#endif
#ifdef CBR_134
case 134: dcbSerialParams.BaudRate = CBR_134; break;
#endif
#ifdef CBR_150
case 150: dcbSerialParams.BaudRate = CBR_150; break;
#endif
#ifdef CBR_200
case 200: dcbSerialParams.BaudRate = CBR_200; break;
#endif
#ifdef CBR_300
case 300: dcbSerialParams.BaudRate = CBR_300; break;
#endif
#ifdef CBR_600
case 600: dcbSerialParams.BaudRate = CBR_600; break;
#endif
#ifdef CBR_1200
case 1200: dcbSerialParams.BaudRate = CBR_1200; break;
#endif
#ifdef CBR_1800
case 1800: dcbSerialParams.BaudRate = CBR_1800; break;
#endif
#ifdef CBR_2400
case 2400: dcbSerialParams.BaudRate = CBR_2400; break;
#endif
#ifdef CBR_4800
case 4800: dcbSerialParams.BaudRate = CBR_4800; break;
#endif
#ifdef CBR_7200
case 7200: dcbSerialParams.BaudRate = CBR_7200; break;
#endif
#ifdef CBR_9600
case 9600: dcbSerialParams.BaudRate = CBR_9600; break;
#endif
#ifdef CBR_14400
case 14400: dcbSerialParams.BaudRate = CBR_14400; break;
#endif
#ifdef CBR_19200
case 19200: dcbSerialParams.BaudRate = CBR_19200; break;
#endif
#ifdef CBR_28800
case 28800: dcbSerialParams.BaudRate = CBR_28800; break;
#endif
#ifdef CBR_57600
case 57600: dcbSerialParams.BaudRate = CBR_57600; break;
#endif
#ifdef CBR_76800
case 76800: dcbSerialParams.BaudRate = CBR_76800; break;
#endif
#ifdef CBR_38400
case 38400: dcbSerialParams.BaudRate = CBR_38400; break;
#endif
#ifdef CBR_115200
case 115200: dcbSerialParams.BaudRate = CBR_115200; break;
#endif
#ifdef CBR_128000
case 128000: dcbSerialParams.BaudRate = CBR_128000; break;
#endif
#ifdef CBR_153600
case 153600: dcbSerialParams.BaudRate = CBR_153600; break;
#endif
#ifdef CBR_230400
case 230400: dcbSerialParams.BaudRate = CBR_230400; break;
#endif
#ifdef CBR_256000
case 256000: dcbSerialParams.BaudRate = CBR_256000; break;
#endif
#ifdef CBR_460800
case 460800: dcbSerialParams.BaudRate = CBR_460800; break;
#endif
#ifdef CBR_921600
case 921600: dcbSerialParams.BaudRate = CBR_921600; break;
#endif
default:
// Try to blindly assign it
dcbSerialParams.BaudRate = baudrate_;
}
// setup char len
if (bytesize_ == eightbits)
dcbSerialParams.ByteSize = 8;
else if (bytesize_ == sevenbits)
dcbSerialParams.ByteSize = 7;
else if (bytesize_ == sixbits)
dcbSerialParams.ByteSize = 6;
else if (bytesize_ == fivebits)
dcbSerialParams.ByteSize = 5;
else
throw invalid_argument ("invalid char len");
// setup stopbits
if (stopbits_ == stopbits_one)
dcbSerialParams.StopBits = ONESTOPBIT;
else if (stopbits_ == stopbits_one_point_five)
dcbSerialParams.StopBits = ONE5STOPBITS;
else if (stopbits_ == stopbits_two)
dcbSerialParams.StopBits = TWOSTOPBITS;
else
throw invalid_argument ("invalid stop bit");
// setup parity
if (parity_ == parity_none) {
dcbSerialParams.Parity = NOPARITY;
} else if (parity_ == parity_even) {
dcbSerialParams.Parity = EVENPARITY;
} else if (parity_ == parity_odd) {
dcbSerialParams.Parity = ODDPARITY;
} else if (parity_ == parity_mark) {
dcbSerialParams.Parity = MARKPARITY;
} else if (parity_ == parity_space) {
dcbSerialParams.Parity = SPACEPARITY;
} else {
throw invalid_argument ("invalid parity");
}
// setup flowcontrol
if (flowcontrol_ == flowcontrol_none) {
dcbSerialParams.fOutxCtsFlow = false;
dcbSerialParams.fRtsControl = 0x00;
dcbSerialParams.fOutX = false;
dcbSerialParams.fInX = false;
}
if (flowcontrol_ == flowcontrol_software) {
dcbSerialParams.fOutxCtsFlow = false;
dcbSerialParams.fRtsControl = 0x00;
dcbSerialParams.fOutX = true;
dcbSerialParams.fInX = true;
}
if (flowcontrol_ == flowcontrol_hardware) {
dcbSerialParams.fOutxCtsFlow = true;
dcbSerialParams.fRtsControl = 0x03;
dcbSerialParams.fOutX = false;
dcbSerialParams.fInX = false;
}
// activate settings
if (!SetCommState(fd_, &dcbSerialParams)){
CloseHandle(fd_);
THROW (IOException, "Error setting serial port settings.");
}
// Setup timeouts
COMMTIMEOUTS timeouts = {0};
timeouts.ReadIntervalTimeout = timeout_.inter_byte_timeout;
timeouts.ReadTotalTimeoutConstant = timeout_.read_timeout_constant;
timeouts.ReadTotalTimeoutMultiplier = timeout_.read_timeout_multiplier;
timeouts.WriteTotalTimeoutConstant = timeout_.write_timeout_constant;
timeouts.WriteTotalTimeoutMultiplier = timeout_.write_timeout_multiplier;
if (!SetCommTimeouts(fd_, &timeouts)) {
THROW (IOException, "Error setting timeouts.");
}
}
void
Serial::SerialImpl::close ()
{
if (is_open_ == true) {
if (fd_ != INVALID_HANDLE_VALUE) {
int ret;
ret = CloseHandle(fd_);
if (ret == 0) {
stringstream ss;
ss << "Error while closing serial port: " << GetLastError();
THROW (IOException, ss.str().c_str());
} else {
fd_ = INVALID_HANDLE_VALUE;
}
}
is_open_ = false;
}
}
bool
Serial::SerialImpl::isOpen () const
{
return is_open_;
}
size_t
Serial::SerialImpl::available ()
{
if (!is_open_) {
return 0;
}
COMSTAT cs;
if (!ClearCommError(fd_, NULL, &cs)) {
stringstream ss;
ss << "Error while checking status of the serial port: " << GetLastError();
THROW (IOException, ss.str().c_str());
}
return static_cast<size_t>(cs.cbInQue);
}
bool
Serial::SerialImpl::waitReadable (uint32_t /*timeout*/)
{
THROW (IOException, "waitReadable is not implemented on Windows.");
return false;
}
void
Serial::SerialImpl::waitByteTimes (size_t /*count*/)
{
THROW (IOException, "waitByteTimes is not implemented on Windows.");
}
size_t
Serial::SerialImpl::read (uint8_t *buf, size_t size)
{
if (!is_open_) {
throw PortNotOpenedException ("Serial::read");
}
DWORD bytes_read;
if (!ReadFile(fd_, buf, static_cast<DWORD>(size), &bytes_read, NULL)) {
stringstream ss;
ss << "Error while reading from the serial port: " << GetLastError();
THROW (IOException, ss.str().c_str());
}
return (size_t) (bytes_read);
}
size_t
Serial::SerialImpl::write (const uint8_t *data, size_t length)
{
if (is_open_ == false) {
throw PortNotOpenedException ("Serial::write");
}
DWORD bytes_written;
if (!WriteFile(fd_, data, static_cast<DWORD>(length), &bytes_written, NULL)) {
stringstream ss;
ss << "Error while writing to the serial port: " << GetLastError();
THROW (IOException, ss.str().c_str());
}
return (size_t) (bytes_written);
}
void
Serial::SerialImpl::setPort (const string &port)
{
port_ = wstring(port.begin(), port.end());
}
string
Serial::SerialImpl::getPort () const
{
return string(port_.begin(), port_.end());
}
void
Serial::SerialImpl::setTimeout (serial::Timeout &timeout)
{
timeout_ = timeout;
if (is_open_) {
reconfigurePort ();
}
}
serial::Timeout
Serial::SerialImpl::getTimeout () const
{
return timeout_;
}
void
Serial::SerialImpl::setBaudrate (unsigned long baudrate)
{
baudrate_ = baudrate;
if (is_open_) {
reconfigurePort ();
}
}
unsigned long
Serial::SerialImpl::getBaudrate () const
{
return baudrate_;
}
void
Serial::SerialImpl::setBytesize (serial::bytesize_t bytesize)
{
bytesize_ = bytesize;
if (is_open_) {
reconfigurePort ();
}
}
serial::bytesize_t
Serial::SerialImpl::getBytesize () const
{
return bytesize_;
}
void
Serial::SerialImpl::setParity (serial::parity_t parity)
{
parity_ = parity;
if (is_open_) {
reconfigurePort ();
}
}
serial::parity_t
Serial::SerialImpl::getParity () const
{
return parity_;
}
void
Serial::SerialImpl::setStopbits (serial::stopbits_t stopbits)
{
stopbits_ = stopbits;
if (is_open_) {
reconfigurePort ();
}
}
serial::stopbits_t
Serial::SerialImpl::getStopbits () const
{
return stopbits_;
}
void
Serial::SerialImpl::setFlowcontrol (serial::flowcontrol_t flowcontrol)
{
flowcontrol_ = flowcontrol;
if (is_open_) {
reconfigurePort ();
}
}
serial::flowcontrol_t
Serial::SerialImpl::getFlowcontrol () const
{
return flowcontrol_;
}
void
Serial::SerialImpl::flush ()
{
if (is_open_ == false) {
throw PortNotOpenedException ("Serial::flush");
}
FlushFileBuffers (fd_);
}
void
Serial::SerialImpl::flushInput ()
{
THROW (IOException, "flushInput is not supported on Windows.");
}
void
Serial::SerialImpl::flushOutput ()
{
THROW (IOException, "flushOutput is not supported on Windows.");
}
void
Serial::SerialImpl::sendBreak (int /*duration*/)
{
THROW (IOException, "sendBreak is not supported on Windows.");
}
void
Serial::SerialImpl::setBreak (bool level)
{
if (is_open_ == false) {
throw PortNotOpenedException ("Serial::setBreak");
}
if (level) {
EscapeCommFunction (fd_, SETBREAK);
} else {
EscapeCommFunction (fd_, CLRBREAK);
}
}
void
Serial::SerialImpl::setRTS (bool level)
{
if (is_open_ == false) {
throw PortNotOpenedException ("Serial::setRTS");
}
if (level) {
EscapeCommFunction (fd_, SETRTS);
} else {
EscapeCommFunction (fd_, CLRRTS);
}
}
void
Serial::SerialImpl::setDTR (bool level)
{
if (is_open_ == false) {
throw PortNotOpenedException ("Serial::setDTR");
}
if (level) {
EscapeCommFunction (fd_, SETDTR);
} else {
EscapeCommFunction (fd_, CLRDTR);
}
}
bool
Serial::SerialImpl::waitForChange ()
{
if (is_open_ == false) {
throw PortNotOpenedException ("Serial::waitForChange");
}
DWORD dwCommEvent;
if (!SetCommMask(fd_, EV_CTS | EV_DSR | EV_RING | EV_RLSD)) {
// Error setting communications mask
return false;
}
if (!WaitCommEvent(fd_, &dwCommEvent, NULL)) {
// An error occurred waiting for the event.
return false;
} else {
// Event has occurred.
return true;
}
}
bool
Serial::SerialImpl::getCTS ()
{
if (is_open_ == false) {
throw PortNotOpenedException ("Serial::getCTS");
}
DWORD dwModemStatus;
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
THROW (IOException, "Error getting the status of the CTS line.");
}
return (MS_CTS_ON & dwModemStatus) != 0;
}
bool
Serial::SerialImpl::getDSR ()
{
if (is_open_ == false) {
throw PortNotOpenedException ("Serial::getDSR");
}
DWORD dwModemStatus;
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
THROW (IOException, "Error getting the status of the DSR line.");
}
return (MS_DSR_ON & dwModemStatus) != 0;
}
bool
Serial::SerialImpl::getRI()
{
if (is_open_ == false) {
throw PortNotOpenedException ("Serial::getRI");
}
DWORD dwModemStatus;
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
THROW (IOException, "Error getting the status of the RI line.");
}
return (MS_RING_ON & dwModemStatus) != 0;
}
bool
Serial::SerialImpl::getCD()
{
if (is_open_ == false) {
throw PortNotOpenedException ("Serial::getCD");
}
DWORD dwModemStatus;
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
// Error in GetCommModemStatus;
THROW (IOException, "Error getting the status of the CD line.");
}
return (MS_RLSD_ON & dwModemStatus) != 0;
}
void
Serial::SerialImpl::readLock()
{
if (WaitForSingleObject(read_mutex, INFINITE) != WAIT_OBJECT_0) {
THROW (IOException, "Error claiming read mutex.");
}
}
void
Serial::SerialImpl::readUnlock()
{
if (!ReleaseMutex(read_mutex)) {
THROW (IOException, "Error releasing read mutex.");
}
}
void
Serial::SerialImpl::writeLock()
{
if (WaitForSingleObject(write_mutex, INFINITE) != WAIT_OBJECT_0) {
THROW (IOException, "Error claiming write mutex.");
}
}
void
Serial::SerialImpl::writeUnlock()
{
if (!ReleaseMutex(write_mutex)) {
THROW (IOException, "Error releasing write mutex.");
}
}
#endif // #if defined(_WIN32)
+415
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@@ -0,0 +1,415 @@
/* Copyright 2012 William Woodall and John Harrison */
#include <algorithm>
#if !defined(_WIN32) && !defined(__OpenBSD__) && !defined(__FreeBSD__)
# include <alloca.h>
#endif
#if defined (__MINGW32__)
# define alloca __builtin_alloca
#endif
#ifdef _WIN32
#include "include/serial.h"
#include "include/impl/win.h"
#else
#include "../include/serial.h"
#include "../include/impl/unix.h"
#endif
using std::invalid_argument;
using std::min;
using std::numeric_limits;
using std::vector;
using std::size_t;
using std::string;
using serial::Serial;
using serial::SerialException;
using serial::IOException;
using serial::bytesize_t;
using serial::parity_t;
using serial::stopbits_t;
using serial::flowcontrol_t;
class Serial::ScopedReadLock {
public:
ScopedReadLock(SerialImpl *pimpl) : pimpl_(pimpl) {
this->pimpl_->readLock();
}
~ScopedReadLock() {
this->pimpl_->readUnlock();
}
private:
// Disable copy constructors
ScopedReadLock(const ScopedReadLock&);
const ScopedReadLock& operator=(ScopedReadLock);
SerialImpl *pimpl_;
};
class Serial::ScopedWriteLock {
public:
ScopedWriteLock(SerialImpl *pimpl) : pimpl_(pimpl) {
this->pimpl_->writeLock();
}
~ScopedWriteLock() {
this->pimpl_->writeUnlock();
}
private:
// Disable copy constructors
ScopedWriteLock(const ScopedWriteLock&);
const ScopedWriteLock& operator=(ScopedWriteLock);
SerialImpl *pimpl_;
};
Serial::Serial (const string &port, uint32_t baudrate, serial::Timeout timeout,
bytesize_t bytesize, parity_t parity, stopbits_t stopbits,
flowcontrol_t flowcontrol)
: pimpl_(new SerialImpl (port, baudrate, bytesize, parity,
stopbits, flowcontrol))
{
pimpl_->setTimeout(timeout);
}
Serial::~Serial ()
{
delete pimpl_;
}
void
Serial::open ()
{
pimpl_->open ();
}
void
Serial::close ()
{
pimpl_->close ();
}
bool
Serial::isOpen () const
{
return pimpl_->isOpen ();
}
size_t
Serial::available ()
{
return pimpl_->available ();
}
bool
Serial::waitReadable ()
{
serial::Timeout timeout(pimpl_->getTimeout ());
return pimpl_->waitReadable(timeout.read_timeout_constant);
}
void
Serial::waitByteTimes (size_t count)
{
pimpl_->waitByteTimes(count);
}
size_t
Serial::read_ (uint8_t *buffer, size_t size)
{
return this->pimpl_->read (buffer, size);
}
size_t
Serial::read (uint8_t *buffer, size_t size)
{
ScopedReadLock lock(this->pimpl_);
return this->pimpl_->read (buffer, size);
}
size_t
Serial::read (std::vector<uint8_t> &buffer, size_t size)
{
ScopedReadLock lock(this->pimpl_);
uint8_t *buffer_ = new uint8_t[size];
size_t bytes_read = this->pimpl_->read (buffer_, size);
buffer.insert (buffer.end (), buffer_, buffer_+bytes_read);
delete[] buffer_;
return bytes_read;
}
size_t
Serial::read (std::string &buffer, size_t size)
{
ScopedReadLock lock(this->pimpl_);
uint8_t *buffer_ = new uint8_t[size];
size_t bytes_read = this->pimpl_->read (buffer_, size);
buffer.append (reinterpret_cast<const char*>(buffer_), bytes_read);
delete[] buffer_;
return bytes_read;
}
string
Serial::read (size_t size)
{
std::string buffer;
this->read (buffer, size);
return buffer;
}
size_t
Serial::readline (string &buffer, size_t size, string eol)
{
ScopedReadLock lock(this->pimpl_);
size_t eol_len = eol.length ();
uint8_t *buffer_ = static_cast<uint8_t*>
(alloca (size * sizeof (uint8_t)));
size_t read_so_far = 0;
while (true)
{
size_t bytes_read = this->read_ (buffer_ + read_so_far, 1);
read_so_far += bytes_read;
if (bytes_read == 0) {
break; // Timeout occured on reading 1 byte
}
if (string (reinterpret_cast<const char*>
(buffer_ + read_so_far - eol_len), eol_len) == eol) {
break; // EOL found
}
if (read_so_far == size) {
break; // Reached the maximum read length
}
}
buffer.append(reinterpret_cast<const char*> (buffer_), read_so_far);
return read_so_far;
}
string
Serial::readline (size_t size, string eol)
{
std::string buffer;
this->readline (buffer, size, eol);
return buffer;
}
vector<string>
Serial::readlines (size_t size, string eol)
{
ScopedReadLock lock(this->pimpl_);
std::vector<std::string> lines;
size_t eol_len = eol.length ();
uint8_t *buffer_ = static_cast<uint8_t*>
(alloca (size * sizeof (uint8_t)));
size_t read_so_far = 0;
size_t start_of_line = 0;
while (read_so_far < size) {
size_t bytes_read = this->read_ (buffer_+read_so_far, 1);
read_so_far += bytes_read;
if (bytes_read == 0) {
if (start_of_line != read_so_far) {
lines.push_back (
string (reinterpret_cast<const char*> (buffer_ + start_of_line),
read_so_far - start_of_line));
}
break; // Timeout occured on reading 1 byte
}
if (string (reinterpret_cast<const char*>
(buffer_ + read_so_far - eol_len), eol_len) == eol) {
// EOL found
lines.push_back(
string(reinterpret_cast<const char*> (buffer_ + start_of_line),
read_so_far - start_of_line));
start_of_line = read_so_far;
}
if (read_so_far == size) {
if (start_of_line != read_so_far) {
lines.push_back(
string(reinterpret_cast<const char*> (buffer_ + start_of_line),
read_so_far - start_of_line));
}
break; // Reached the maximum read length
}
}
return lines;
}
size_t
Serial::write (const string &data)
{
ScopedWriteLock lock(this->pimpl_);
return this->write_ (reinterpret_cast<const uint8_t*>(data.c_str()),
data.length());
}
size_t
Serial::write (const std::vector<uint8_t> &data)
{
ScopedWriteLock lock(this->pimpl_);
return this->write_ (&data[0], data.size());
}
size_t
Serial::write (const uint8_t *data, size_t size)
{
ScopedWriteLock lock(this->pimpl_);
return this->write_(data, size);
}
size_t
Serial::write_ (const uint8_t *data, size_t length)
{
return pimpl_->write (data, length);
}
void
Serial::setPort (const string &port)
{
ScopedReadLock rlock(this->pimpl_);
ScopedWriteLock wlock(this->pimpl_);
bool was_open = pimpl_->isOpen ();
if (was_open) close();
pimpl_->setPort (port);
if (was_open) open ();
}
string
Serial::getPort () const
{
return pimpl_->getPort ();
}
void
Serial::setTimeout (serial::Timeout &timeout)
{
pimpl_->setTimeout (timeout);
}
serial::Timeout
Serial::getTimeout () const {
return pimpl_->getTimeout ();
}
void
Serial::setBaudrate (uint32_t baudrate)
{
pimpl_->setBaudrate (baudrate);
}
uint32_t
Serial::getBaudrate () const
{
return uint32_t(pimpl_->getBaudrate ());
}
void
Serial::setBytesize (bytesize_t bytesize)
{
pimpl_->setBytesize (bytesize);
}
bytesize_t
Serial::getBytesize () const
{
return pimpl_->getBytesize ();
}
void
Serial::setParity (parity_t parity)
{
pimpl_->setParity (parity);
}
parity_t
Serial::getParity () const
{
return pimpl_->getParity ();
}
void
Serial::setStopbits (stopbits_t stopbits)
{
pimpl_->setStopbits (stopbits);
}
stopbits_t
Serial::getStopbits () const
{
return pimpl_->getStopbits ();
}
void
Serial::setFlowcontrol (flowcontrol_t flowcontrol)
{
pimpl_->setFlowcontrol (flowcontrol);
}
flowcontrol_t
Serial::getFlowcontrol () const
{
return pimpl_->getFlowcontrol ();
}
void Serial::flush ()
{
ScopedReadLock rlock(this->pimpl_);
ScopedWriteLock wlock(this->pimpl_);
pimpl_->flush ();
}
void Serial::flushInput ()
{
ScopedReadLock lock(this->pimpl_);
pimpl_->flushInput ();
}
void Serial::flushOutput ()
{
ScopedWriteLock lock(this->pimpl_);
pimpl_->flushOutput ();
}
void Serial::sendBreak (int duration)
{
pimpl_->sendBreak (duration);
}
void Serial::setBreak (bool level)
{
pimpl_->setBreak (level);
}
void Serial::setRTS (bool level)
{
pimpl_->setRTS (level);
}
void Serial::setDTR (bool level)
{
pimpl_->setDTR (level);
}
bool Serial::waitForChange()
{
return pimpl_->waitForChange();
}
bool Serial::getCTS ()
{
return pimpl_->getCTS ();
}
bool Serial::getDSR ()
{
return pimpl_->getDSR ();
}
bool Serial::getRI ()
{
return pimpl_->getRI ();
}
bool Serial::getCD ()
{
return pimpl_->getCD ();
}
+29
View File
@@ -0,0 +1,29 @@
Sanic STAR
----------
Gemaakt door Kenneth van Ewijk
Een simpel spel waarbij het de bedoeling is dat je alle sterren oppakt.
Als je alle sterren hebt verzamelt, gaat hij naar de volgende wereld.
Er zijn momenteel slechts vier werelden.
Opstarten en afsluiten:
Druk op starten in Visual Studio. (Release, x86)
Om af te sluiten, druk op ESC en kies Exit in het menu.
Besturing:
- W en S voor vooruit/achteruit
- Muis om te sturen en te kijken
- Forceren van wereld veranderen (zonder alle sterren te verzamelen) door op de rechter pijltjestoets te drukken.
Deze game bevat de volgende onderdelen:
- Bestuurbare third person camera
- In de scene zijn een aantal verschillende objecten
- De sterren draaien automatisch rond
- SANIC die je bestuurd en de sterren die je op kan pakken zijn objecten die te beïnvloeden zijn.
- De bomen staan stil. Een of meerdere objecten staan stil
- De bomen/gras/sanic/sterren worden uit een obj file geladen
- Het terrein wordt als heightmap met code gegenereerd.
- De rode sterren, bij speciale speed boost sterren, zijn relatieve transformaties
- Overal zit OpenGL belichting op
- Op alle objecten en op de heightmap zit texture mapping
- Toetsenbord wordt gebruikt voor besturing
+192
View File
@@ -0,0 +1,192 @@
newmtl initialShadingGroup
illum 4
Kd 0.21 0.09 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert2SG
illum 4
Kd 0.00 1.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert3SG
illum 4
Kd 0.50 0.21 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert4SG
illum 4
Kd 0.50 0.21 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert5SG
illum 4
Kd 0.00 0.16 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert6SG
illum 4
Kd 0.00 0.16 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert8SG
illum 4
Kd 0.00 0.16 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert9SG
illum 4
Kd 1.00 1.00 1.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert10SG
illum 4
Kd 0.12 0.28 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert11SG
illum 4
Kd 0.50 0.21 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert2SG
illum 4
Kd 0.00 1.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert2SG1
illum 4
Kd 0.00 1.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert2SG2
illum 4
Kd 0.00 1.00 0.00
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Tf 1.00 1.00 1.00
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newmtl pasted__lambert2SG3
illum 4
Kd 0.00 1.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert2SG4
illum 4
Kd 0.00 1.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert3SG
illum 4
Kd 0.50 0.21 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert3SG1
illum 4
Kd 0.50 0.21 0.00
Ka 0.00 0.00 0.00
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Ni 1.00
newmtl pasted__lambert3SG2
illum 4
Kd 0.50 0.21 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert3SG3
illum 4
Kd 0.50 0.21 0.00
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Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert3SG4
illum 4
Kd 0.50 0.21 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert4SG
illum 4
Kd 0.50 0.21 0.00
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newmtl pasted__lambert4SG1
illum 4
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newmtl pasted__lambert4SG2
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newmtl pasted__lambert5SG
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Kd 0.00 0.16 0.00
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newmtl pasted__lambert5SG1
illum 4
Kd 0.00 0.16 0.00
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newmtl pasted__lambert5SG2
illum 4
Kd 0.00 0.16 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert6SG
illum 4
Kd 0.00 0.16 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert6SG1
illum 4
Kd 0.00 0.16 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert6SG2
illum 4
Kd 0.00 0.16 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert8SG
illum 4
Kd 0.00 0.16 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert8SG1
illum 4
Kd 0.00 0.16 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert8SG2
illum 4
Kd 0.00 0.16 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
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+9
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@@ -0,0 +1,9 @@
# WaveFront *.mtl file (generated by CINEMA 4D)
newmtl Mat
Kd 0.80000001192093 0.80000001192093 0.80000001192093
map_Kd Blauw.png
Ks 1.00000000000000 1.00000000000000 1.00000000000000
Ns 100
illum 7
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+11
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@@ -0,0 +1,11 @@
# Material file for n64tree.obj
newmtl tree
Ns 0
d 1
illum 2
Kd 0.8 0.8 0.8
Ks 0.0 0.0 0.0
Ka 0.2 0.2 0.2
map_Kd m64_tree.png
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# WaveFront *.mtl file (generated by CINEMA 4D)
newmtl Mat
Kd 0.80000001192093 0.80000001192093 0.80000001192093
map_Kd Blauw.png
Ks 1.00000000000000 1.00000000000000 1.00000000000000
Ns 100
illum 7
+147
View File
@@ -0,0 +1,147 @@
newmtl bob1:initialShadingGroup
illum 4
Kd 0.50 0.50 0.50
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl initialShadingGroup
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert2SG
illum 4
Kd 0.20 0.32 0.50
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert5SG
illum 4
Kd 1.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert6SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert7SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd Screenshot_1.png
Ni 1.00
newmtl lambert8SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd Screenshot_1.png
Ni 1.00
newmtl lambert10SG
illum 4
Kd 1.00 1.00 1.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert12SG
illum 4
Kd 0.58 0.00 1.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert13SG
illum 4
Kd 0.00 1.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert14SG
illum 4
Kd 1.00 1.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert15SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd TheThing2.png
Ni 1.00
newmtl lambert16SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd SkateboardwielThing.png
Ni 1.00
newmtl lambert17SG
illum 4
Kd 0.25 0.25 0.25
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.50 0.50 0.50
newmtl lambert18SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd BobStoneTexture.png
Ni 1.00
Ks 0.50 0.50 0.50
newmtl lambert19SG
illum 4
Kd 0.85 0.85 0.85
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert20SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 0.64 0.64 0.64
Ni 1.00
newmtl lambert21SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert22SG
illum 4
Kd 0.50 0.50 0.50
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl lambert23SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd Kart.png
Ni 1.00
newmtl pasted__lambert2SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd Screenshot_1.png
Ni 1.00
newmtl pasted__lambert4SG
illum 4
Kd 0.50 1.00 1.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
newmtl pasted__lambert5SG
illum 4
Kd 0.00 1.00 1.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00
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+11
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@@ -0,0 +1,11 @@
# Material file for n64tree.obj
newmtl tree
Ns 0
d 1
illum 2
Kd 0.8 0.8 0.8
Ks 0.0 0.0 0.0
Ka 0.2 0.2 0.2
map_Kd m64_tree.png
+13
View File
@@ -0,0 +1,13 @@
# Blender MTL File: 'yoshi_falls.blend'
# Material Count: 1
newmtl box_mat
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.778039 0.778039 0.778039
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 0.000000
illum 1
map_Kd box_mat.png
map_d box_mat.png
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+9
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@@ -0,0 +1,9 @@
# Created by Every File Explorer
newmtl mat_star
Ka 1 1 1
Kd 1 1 1
Ks 0.1490196 0.1490196 0
d 1
map_Kd Tex/I_star.png
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+9
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@@ -0,0 +1,9 @@
# Created by Every File Explorer
newmtl mat_star
Ka 1 1 1
Kd 1 1 1
Ks 0.1490196 0.1490196 0
d 1
map_Kd Tex/I_star.png
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+29
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{
"world": {
"heightmap": "resources/worlds/dark.png",
"texture": "resources/worlds/darktexture.png",
"skybox": "resources/skyboxes/dark/",
"music": "resources/sounds/dark.wav",
"object-templates": [
{
"file": "resources/models/DarkTree/n64tree.obj",
"color": 100,
"scale": 0.3
},
{
"file": "resources/models/DarkGrass/grass.obj",
"color": 110,
"scale": 1,
"collision": false
}]
},
"player": {
"startposition": [ 30, -1, 175],
"kart":
{
"file": "resources/models/Kart/Kart.obj",
"scale": 0.5
}
},
"objects": [ ]
}
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+29
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{
"world": {
"heightmap": "resources/worlds/dark.png",
"texture": "resources/worlds/dark2texture.png",
"skybox": "resources/skyboxes/dark/",
"music": "resources/sounds/dark.wav",
"object-templates": [
{
"file": "resources/models/DarkTree/n64tree.obj",
"color": 100,
"scale": 0.3
},
{
"file": "resources/models/DarkGrass/grass.obj",
"color": 110,
"scale": 1,
"collision": false
}]
},
"player": {
"startposition": [ 30, -1, 175],
"kart":
{
"file": "resources/models/Kart/Kart.obj",
"scale": 0.5
}
},
"objects": [ ]
}

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