Files
Racer/World.cpp
T
2026-06-17 16:06:16 +02:00

272 lines
6.4 KiB
C++

#include "World.h"
#include <GL/freeglut.h>
#include "Entity.h"
#include "json.h"
#include "Model.h"
#include <fstream>
#include <iostream>
#include <algorithm>
#include <stdlib.h>
#include <cstdlib>
#include "WorldHandler.h"
#include "LevelObject.h"
World::World(const std::string &fileName)
{
nextworld = false;
speedboost = false;
seconds = 0;
//Store player instance
player = Player::getInstance();
//Open world json file
std::ifstream file(fileName);
if(!file.is_open())
std::cout<<"Error, can't open world file - " << fileName << "\n";
json::Value v = json::readJson(file);
file.close();
//Check file
if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
std::cout << "Invalid world file: world - " << fileName << "\n";
if (v["world"]["object-templates"].isNull())
std::cout << "Invalid world file: object templates - " << fileName << "\n";
if (v["player"].isNull() || v["player"]["startposition"].isNull() || v["player"]["kart"].isNull())
std::cout << "Invalid world file: player - " << fileName << "\n";
if (v["objects"].isNull())
std::cout << "Invalid world file: objects - " << fileName << "\n";
//Load object templates
for (auto objt : v["world"]["object-templates"])
{
//collision
bool cancollide = true;
if (!objt["collision"].isNull())
cancollide = objt["collision"].asBool();
float scaleot = 1;
if (!objt["scale"].isNull())
scaleot = objt["scale"].asFloat();
Vec3f rotationot = Vec3f(0,0,0);
if (!objt["rot"].isNull())
rotationot = Vec3f(objt["rot"][0].asFloat(), objt["rot"][3].asFloat(), objt["rot"][2].asFloat());
objecttemplates.push_back(ObjectTemplate(objt["file"].asString(), objt["color"].asInt(), cancollide, scaleot, rotationot));
}
//Generate heightmap for this world
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
//Load skybox
skybox = new Skybox(7500.0f, v["world"]["skybox"].asString());
skybox->init();
//Map different texture to heightmap if available
if(!v["world"]["texture"].isNull())
heightmap->SetTexture(v["world"]["texture"].asString());
//Set player starting position
player->position.x = v["player"]["startposition"][0].asFloat();
player->position.z = v["player"]["startposition"][2].asFloat();
player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
float pscale = 1.0f;
if(!v["player"]["kart"]["scale"].isNull())
pscale = v["player"]["kart"]["scale"].asFloat();
player->setObject(new LevelObject(v["player"]["kart"]["file"].asString(), Vec3f(), Vec3f(), pscale, false));
//Create the interface
starsCount = stars.size();
interface = new Interface(stars.size());
//Load and place objects into world
for (auto object : v["objects"])
{
//Collision
bool hasCollision = true;
if (!object["collide"].isNull())
hasCollision = object["collide"].asBool();
//Rotation
Vec3f rotation(0, 0, 0);
if(!object["rot"].isNull())
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
//Scale
float scale = 1;
if (!object["scale"].isNull())
scale = object["scale"].asFloat();
//Position
if (object["pos"].isNull())
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
//File
if (object["file"].isNull())
std::cout << "Invalid world file: objects file - " << fileName << "\n";
//Create
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
position.y = getHeight(position.x, position.z);
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
}
if (!v["world"]["music"].isNull())
{
sound_id = Racer::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
music = Racer::GetSoundSystem().GetSound(sound_id);
}
star_sound_id = Racer::GetSoundSystem().LoadSound("resources/sounds/Crystal.wav", false);
starPickup = Racer::GetSoundSystem().GetSound(star_sound_id);
}
World::~World()
{
delete heightmap;
music->Stop();
starPickup->Stop();
Racer::GetSoundSystem().UnloadSound(sound_id);
Racer::GetSoundSystem().UnloadSound(star_sound_id);
delete skybox;
}
ObjectTemplate World::getObjectFromValue(int val)
{
for (auto i : objecttemplates)
{
if (i.color == val)
return i;
}
return objecttemplates[0];
}
float World::getHeight(float x, float y)
{
return heightmap->GetHeight(x, y);
}
void World::draw()
{
player->setCamera();
float lightPosition[4] = { 0, 2, 1, 0 };
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
skybox->draw();
player->draw();
heightmap->Draw();
for (auto &entity : entities)
entity->draw();
for (auto &star : stars)
star->draw();
interface->draw();
}
void World::update(float elapsedTime)
{
if (nextworld)
{
WorldHandler::getInstance()->NextWorld();
return;
}
music->SetPos(player->position, Vec3f());
if (music->IsPlaying() == false)
{
music->Play();
}
for (auto &entity : entities)
entity->update(elapsedTime);
bool remove = false;
int removeindex = 0;
for (auto &star : stars)
{
star->update(elapsedTime);
if (star->inObject(player->position))
{
remove = true;
if (star->special)
{
speedboost = true;
seconds = 5.0;
player->speed = 20;
}
player->stars++;
continue;
}
if (!remove)
removeindex++;
}
if (remove)
{
delete stars[removeindex];
stars.erase(stars.begin() + removeindex);
}
if (player->stars == starsCount)
nextworld = true;
interface->update(elapsedTime);
seconds -= elapsedTime;
if (speedboost && seconds < 0)
{
speedboost = false;
seconds = 0;
player->speed = 10;
}
}
void World::addLevelObject(LevelObject* obj)
{
entities.push_back(obj);
}
void World::addStar(Star * star)
{
stars.push_back(star);
}
bool World::isPlayerPositionValid()
{
for (auto &e : entities)
{
if (e->canCollide && e->inObject(player->position))
{
e->collide();
return false;
}
}
return true;
}