Files
Racer/Cursor.cpp
T
2026-06-17 16:06:16 +02:00

81 lines
1.5 KiB
C++

#include "Cursor.h"
#include <GL/freeglut.h>
#include <cmath>
#include "Racer.h"
Cursor* Cursor::instance = NULL;
Cursor::Cursor()
{
enabled = false;
mousePosition = Vec2f(Racer::width / 2, Racer::height / 2);
clicked = false;
}
Cursor::~Cursor()
{
}
Cursor* Cursor::getInstance(void)
{
if (instance == nullptr)
instance = new Cursor();
return instance;
}
void Cursor::enable(bool enable)
{
enabled = enable;
}
bool Cursor::isEnabled(void)
{
return enabled;
}
void Cursor::draw(void)
{
//Draw Cursor
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, Racer::width, Racer::height, 0, -10, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
glBegin(GL_TRIANGLES);
glVertex2f(mousePosition.x, mousePosition.y);
glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
glEnd();
}
void Cursor::update(Vec2f newPosition)
{
if (newPosition.x < 0)
newPosition.x = 0;
if (newPosition.y < 0)
newPosition.y = 0;
if (newPosition.x > Racer::width)
newPosition.x = Racer::width;
if (newPosition.y > Racer::height)
newPosition.y = Racer::height;
mousePosition = newPosition;
if (clicked)
clicked = !clicked;
if (state != prev)
if(state == GLUT_UP)
clicked = true;
prev = state;
}