Files
Racer/Sound.cpp
T
2026-06-17 16:06:16 +02:00

168 lines
5.2 KiB
C++

#include "Sound.h"
#include <iostream>
#ifdef WIN32
#include <windows.h>
#include <al.h>
#else
#include <AL/al.h>
typedef unsigned long DWORD;
typedef unsigned short WORD;
typedef unsigned int UNINT32;
typedef unsigned char BYTE;
#endif
Sound::Sound(const char* inWavPath, bool inLooping):
buffer_id(0),
source_id(0),
is_looping(inLooping)
{
const char* path = inWavPath;
FILE *fp = fopen(path, "rb"); // Open the WAVE file
if (!fp)
return; // Could not open file
// Check that the WAVE file is OK
char type[4];
fread(type, sizeof(char), 4, fp); // Reads the first bytes in the file
if (type[0] != 'R' || type[1] != 'I' || type[2] != 'F' || type[3] != 'F') // Should be "RIFF"
return; // Not RIFF
DWORD size;
fread(&size, sizeof(DWORD), 1, fp); // Continue to read the file
fread(type, sizeof(char), 4, fp); // Continue to read the file
if (type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E') // This part should be "WAVE"
return; // Not WAVE
fread(type, sizeof(char), 4, fp); // Continue to read the file
if (type[0] != 'f' || type[1] != 'm' || type[2] != 't' || type[3] != ' ') // This part should be "fmt "
return; // Not fmt
// Now we know that the file is a acceptable WAVE file
// Info about the WAVE data is now read and stored
DWORD chunkSize;
fread(&chunkSize, sizeof(DWORD), 1, fp);
short formatType;
fread(&formatType, sizeof(short), 1, fp);
short channels;
fread(&channels, sizeof(short), 1, fp);
DWORD sampleRate;
fread(&sampleRate, sizeof(DWORD), 1, fp);
DWORD avgBytesPerSec;
fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
short bytesPerSample;
fread(&bytesPerSample, sizeof(short), 1, fp);
short bitsPerSample;
fread(&bitsPerSample, sizeof(short), 1, fp);
ALenum format = 0; // The audio format (bits per sample, number of channels)
if (bitsPerSample == 8)
{
if (channels == 1)
format = AL_FORMAT_MONO8;
else if (channels == 2)
format = AL_FORMAT_STEREO8;
}
else if (bitsPerSample == 16)
{
if (channels == 1)
format = AL_FORMAT_MONO16;
else if (channels == 2)
format = AL_FORMAT_STEREO16;
}
if (!format)
return; // Not valid format
fread(type, sizeof(char), 4, fp);
if (type[0] != 'd' || type[1] != 'a' || type[2] != 't' || type[3] != 'a') // This part should be "data"
return; // not data
DWORD dataSize;
fread(&dataSize, sizeof(DWORD), 1, fp); // The size of the sound data is read
// Display the info about the WAVE file
std::cout << "Chunk Size: " << chunkSize << "\n";
std::cout << "Format Type: " << formatType << "\n";
std::cout << "Channels: " << channels << "\n";
std::cout << "Sample Rate: " << sampleRate << "\n";
std::cout << "Average Bytes Per Second: " << avgBytesPerSec << "\n";
std::cout << "Bytes Per Sample: " << bytesPerSample << "\n";
std::cout << "Bits Per Sample: " << bitsPerSample << "\n";
std::cout << "Data Size: " << dataSize << "\n";
unsigned char* buf = new unsigned char[dataSize]; // Allocate memory for the sound data
std::cout << fread(buf, sizeof(BYTE), dataSize, fp) << " bytes loaded\n"; // Read the sound data and display the
fclose(fp);
alGenBuffers(1, &buffer_id); // Generate one OpenAL Buffer and link to "buffer"
alGenSources(1, &source_id); // Generate one OpenAL Source and link to "source"
if (alGetError() != AL_NO_ERROR)
return; // Error during buffer/source generation
alBufferData(buffer_id, format, buf, dataSize, sampleRate); // Store the sound data in the OpenAL Buffer
if (alGetError() != AL_NO_ERROR)
return; // Error during buffer loading
delete[] buf; // Delete the sound data buffer
}
Sound::~Sound()
{
alSourceStop(source_id);
alDeleteSources(1, &source_id); // Delete the OpenAL Source
alDeleteBuffers(1, &buffer_id); // Delete the OpenAL Buffer
}
void Sound::SetPos(const Vec3f& inPos, const Vec3f& inVel)
{
alSourcei(source_id, AL_BUFFER, buffer_id); // Link the buffer to the source
alSourcef(source_id, AL_PITCH, 1.0f); // Set the pitch of the source
alSourcef(source_id, AL_GAIN, 1.0f); // Set the gain of the source
alSourcefv(source_id, AL_POSITION, inPos.v); // Set the position of the source
alSourcefv(source_id, AL_VELOCITY, inVel.v); // Set the velocity of the source
alSourcei(source_id, AL_LOOPING, is_looping ? AL_TRUE : AL_FALSE); // Set if source is looping sound
}
void Sound::Play()
{
alSourcePlay(source_id);
int e = alGetError(); // != AL_NO_ERROR) return;
}
void Sound::Pause()
{
alSourcePause(source_id);
}
void Sound::Stop()
{
alSourceStop(source_id);
}
bool Sound::IsPlaying()
{
ALenum state;
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
return (state == AL_PLAYING);
}
bool Sound::IsStopped()
{
ALenum state;
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
std::cout << "MUSIC STATE: " << state << std::endl;
return (state == AL_STOPPED);
}