Files
Racer/Racer.cpp
T
2026-06-17 16:06:16 +02:00

146 lines
3.2 KiB
C++

#include "Racer.h"
#include <GL/freeglut.h>
#include <cmath>
#include <cstring>
#include "WorldHandler.h"
#include "Player.h"
#include "Cursor.h"
#include "Menu.h"
#include "Text.h"
#include "Vector.h"
#include "Button.h"
int Racer::width = 0;
int Racer::height = 0;
SoundSystem Racer::sound_system;
bool state = false;
void Racer::init()
{
player = Player::getInstance();
worldhandler = WorldHandler::getInstance();
cursor = Cursor::getInstance();
menu = new Menu();
buildMenu();
lastFrameTime = 0;
state = true;
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
}
void Racer::draw()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//Draw world
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(70, width / (float)height, 0.1f, 7500);
//gluLookAt()
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
worldhandler->draw();
if(!state)
menu->draw();
glutSwapBuffers();
}
void Racer::update()
{
float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
float deltaTime = frameTime - lastFrameTime;
lastFrameTime = frameTime;
if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
state = !state;
if (state)
{
Player* player = Player::getInstance();
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
worldhandler->PreviousWorld();
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
worldhandler->NextWorld();
if (keyboardState.keys[27])
state = false;
player->rotation.y += mouseOffset.x / 10.0f;
player->rotation.x += mouseOffset.y / 10.0f;
float speed = player->speed;
Vec3f oldPosition = player->position;
if (keyboardState.keys['w']) player->setPosition(270, deltaTime*speed, false);
if (keyboardState.keys['s']) player->setPosition(90, deltaTime*speed, false);
if (player->rotation.x > 25)
player->rotation.x = 25;
if (player->rotation.x < -20)
player->rotation.x = -20;
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 0.1f;
if (!worldhandler->isPlayerPositionValid())
player->position = oldPosition;
worldhandler->update(deltaTime);
}
else
{
menu->update();
cursor->update(cursor->mousePosition + mouseOffset);
}
mouseOffset = Vec2f(0, 0);
prevKeyboardState = keyboardState;
glutPostRedisplay();
sound_system.SetListener(player->position, Vec3f(), Vec3f());
}
void Racer::buildMenu()
{
Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
auto toWorld = [](Button* b)
{
state = true;
};
start->addAction(toWorld);
menu->AddMenuElement(start);
Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
test->addAction([](Button* b)
{
exit(0);
});
menu->AddMenuElement(test);
Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
t->setColor(Vec3f(255, 255, 0));
menu->AddMenuElement(t);
}
KeyboardState::KeyboardState()
{
memset(keys, 0, sizeof(keys));
memset(special, 0, sizeof(special));
}