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#pragma once
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class Vertex
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{
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public:
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Vertex(float x, float y, float z, float nx, float ny, float nz, float tx, float ty);
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~Vertex();
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float x;
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float y;
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float z;
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float normalX;
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float normalY;
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float normalZ;
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float texX;
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float texY;
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Vertex operator/(const float &other) const;
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Vertex operator*(const Vertex &other) const;
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Vertex operator*(const float &other) const;
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Vertex operator+(const Vertex &other) const;
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};
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