26 lines
341 B
C++
26 lines
341 B
C++
#pragma once
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#include "Vector.h"
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class Model;
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class Entity
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{
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public:
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Entity();
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~Entity();
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Model* model;
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virtual void draw();
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virtual void update(float elapsedTime) {};
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virtual void collide() {};
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Vec3f position;
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Vec3f rotation;
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float scale;
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bool canCollide;
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bool inObject(const Vec3f &position);
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};
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