Files
Racer/HeightMap.cpp
2026-06-17 16:06:16 +02:00

192 lines
5.1 KiB
C++

#include "HeightMap.h"
#include "stb_image.h"
#include "Vector.h"
#include "LevelObject.h"
#include <GL/freeglut.h>
#include <iostream>
#include <string>
#include "World.h"
#define RED 0
#define GREEN 1
#define BLUE 2
#define ALPHA 3
HeightMap::HeightMap(const std::string &file, World* world)
{
int bpp;
unsigned char* imgData = stbi_load(file.c_str(), &width, &height, &bpp, 4);
auto heightAt = [&](int x, int y)
{
return (imgData[(x + y * width) * 4 ] / 256.0f) * 10.0f;
};
auto valueAt = [&](int x, int y, int offset = 0)
{
return imgData[(x + y * width) * 4 + offset];
};
std::vector<std::vector<Vec3f>> faceNormals(width-1, std::vector<Vec3f>(height-1, Vec3f(0,1,0)));
for (int y = 0; y < height - 1; y++)
{
for (int x = 0; x < width - 1; x++)
{
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
Vec3f normal = ca.cross(ba);
normal.Normalize();
faceNormals[x][y] = normal;
}
}
for (int y = 0; y < height-1; y++)
{
for (int x = 0; x < width-1; x++)
{
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
if (valueAt(x, y, GREEN) > 5)
{
ObjectTemplate obtp = world->getObjectFromValue(valueAt(x, y, GREEN));
LevelObject* p = new LevelObject(obtp.file, Vec3f(x, heightAt(x, y), y), obtp.rotation, obtp.scale, obtp.canCollide);
world->addLevelObject(p);
}
if (valueAt(x, y, BLUE) > 10)
{
world->addStar(new Star(Vec3f(x, heightAt(x, y), y)));
}
for (int i = 0; i < 4; i++)
{
int xx = x + offsets[i][0];
int yy = y + offsets[i][1];
Vec3f normal(0, 0, 0);
if(xx < width-1 && yy < height-1)
normal = normal + faceNormals[xx][yy];
if(xx > 0 && yy < height-1)
normal = normal + faceNormals[xx-1][yy];
if (xx > 0 && yy > 0)
normal = normal + faceNormals[xx-1][yy-1];
if (yy > 0 && xx < width-1)
normal = normal + faceNormals[xx][yy-1];
normal.Normalize();
float h = heightAt(xx, yy);
vertices.push_back(Vertex{ (float)(xx), h, (float)(yy),
normal.x, normal.y, normal.z,
(xx) / (float)height, (yy) / (float)width } );
}
}
}
glGenTextures(1, &imageIndex);
glBindTexture(GL_TEXTURE_2D, imageIndex);
glTexImage2D(GL_TEXTURE_2D,
0, //level
GL_RGBA, //internal format
width, //width
height, //height
0, //border
GL_RGBA, //data format
GL_UNSIGNED_BYTE, //data type
imgData); //data
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
stbi_image_free(imgData);
}
HeightMap::~HeightMap()
{
glDeleteTextures(1, &imageIndex);
}
void HeightMap::Draw()
{
glEnable(GL_LIGHTING);
float color[] = { 0.7f, 0.7f, 0.7f, 1 };
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, imageIndex);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
//glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 0);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 6);
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 3);
glDrawArrays(GL_QUADS, 0, vertices.size());
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
//glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
}
float HeightMap::GetHeight(float x, float y)
{
int ix = x;
int iy = y;
int index = (ix + (width - 1) * iy) * 4;
if (index + 3 >= vertices.size())
index = vertices.size() - 4;
if (index < 0)
index = 0;
Vertex& a = vertices[index];
Vertex& b = vertices[index+1];
Vertex& c = vertices[index+3];
float lowervalue = ((b.z - c.z)*(a.x - c.x) + (c.x - b.x)*(a.z - c.z));
float labda1 = ((b.z - c.z)*(x - c.x) + (c.x - b.x)*(y - c.z)) / lowervalue;
float labda2 = ((c.y - a.y)*(x - c.x) + (a.x - c.x)*(y - c.y)) / lowervalue;
float labda3 = 1 - labda1 - labda2;
Vertex z = a * labda1 + b * labda2 + c * labda3;
// Vertex z = (a * labda1) + (b * labda2) ;
return z.y;
}
int HeightMap::GetSize()
{
return height >= width ? height : width;
}
void HeightMap::SetTexture(const std::string &file)
{
int bpp, width2, height2;
stbi_set_flip_vertically_on_load(true);
unsigned char* imgData = stbi_load(file.c_str(), &width2, &height2, &bpp, 4);
glBindTexture(GL_TEXTURE_2D, imageIndex);
glTexImage2D(GL_TEXTURE_2D,
0, //level
GL_RGBA, //internal format
width2, //width
height2, //height
0, //border
GL_RGBA, //data format
GL_UNSIGNED_BYTE, //data type
imgData); //data
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
stbi_image_free(imgData);
}