not using while(true) equals in much frustration
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@@ -20,6 +20,7 @@ namespace YJMPD_UWP.Model
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Hi,
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Name,
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Picture,
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Msg,
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GameFound,
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PlayerJoined
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}
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@@ -31,6 +32,7 @@ namespace YJMPD_UWP.Model
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public void HandleMessage(JObject o)
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{
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Debug.WriteLine("Reached HandleMessage in API");
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Command c = (Command)Enum.Parse(typeof(Command), o["command"].ToString());
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switch(c)
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@@ -39,7 +41,8 @@ namespace YJMPD_UWP.Model
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GameFound();
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break;
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case Command.PlayerJoined:
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PlayerJoined(o["msg"].ToString());
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Debug.WriteLine("Played joined");
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PlayerJoined(o[Command.PlayerJoined.ToString()].ToString());
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break;
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default:
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//Do nothing
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@@ -50,7 +53,6 @@ namespace YJMPD_UWP.Model
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private void PlayerJoined(string username)
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{
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throw new NotImplementedException();
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//Event will be handled by the game manager
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App.Game.AddPlayer(username);
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}
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@@ -83,12 +83,12 @@ namespace YJMPD_UWP.Model
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BackgroundReader = Windows.System.Threading.ThreadPool.RunAsync(async (workItem) =>
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{
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while (workItem.Status == AsyncStatus.Started)
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while (true)
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{
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Debug.WriteLine("Awaiting incoming data...");
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string data = await App.Network.Read();
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App.Network.HandleMessage(data);
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Task.Delay(TimeSpan.FromMilliseconds(50));
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await Task.Delay(TimeSpan.FromMilliseconds(50));
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}
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});
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@@ -114,10 +114,8 @@ namespace YJMPD_UWP.Model
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{
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Debug.WriteLine(data);
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JObject o = JObject.Parse(data);
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if (o["msg"].ToString() == "ok")
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{
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App.Api.HandleMessage(o);
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}
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App.Api.HandleMessage(o);
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}
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}
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}
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