Bugfixes and improvements
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@@ -225,7 +225,9 @@ namespace YJMPD_UWP
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private void OnSuspending(object sender, SuspendingEventArgs e)
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{
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var deferral = e.SuspendingOperation.GetDeferral();
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//TODO: Save application state and stop any background activity
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App.Network.Disconnect();
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deferral.Complete();
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}
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}
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@@ -13,8 +13,6 @@ namespace YJMPD_UWP.Model
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{
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public class ApiHandler
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{
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public delegate void OnGameFoundHandler(object sender, EventArgs e);
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public event OnGameFoundHandler OnGameFound;
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public enum Command
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{
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@@ -22,7 +20,6 @@ namespace YJMPD_UWP.Model
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Name,
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Picture,
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Msg,
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GameFound,
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PlayerJoined,
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PlayerRemoved
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}
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@@ -39,9 +36,6 @@ namespace YJMPD_UWP.Model
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switch (c)
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{
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case Command.GameFound:
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GameFound();
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break;
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case Command.PlayerJoined:
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Debug.WriteLine("Played joined");
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PlayerJoined(o[Command.PlayerJoined.ToString()].ToString());
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@@ -59,6 +53,8 @@ namespace YJMPD_UWP.Model
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}
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else
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App.Navigate(typeof(WaitingView));
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App.Game.MoveToWaiting();
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break;
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default:
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//Do nothing
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@@ -79,14 +75,6 @@ namespace YJMPD_UWP.Model
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App.Game.RemovePlayer(username);
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}
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private void GameFound()
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{
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throw new NotImplementedException();
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if (OnGameFound == null) return;
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OnGameFound(this, new EventArgs());
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}
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public JObject Message(Command c, string msg)
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{
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return JObject.FromObject(new
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@@ -54,6 +54,11 @@ namespace YJMPD_UWP.Model
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UpdateGamePlayers(p);
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}
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public void MoveToWaiting()
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{
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UpdateGameStatus(GameStatus.WAITING);
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}
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public void RemovePlayer(string username)
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{
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for(int i=Players.Count-1; i>=0; i--)
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@@ -69,6 +74,8 @@ namespace YJMPD_UWP.Model
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public void Reset()
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{
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App.Photo.Reset();
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Selected = false;
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Players.Clear();
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UpdateGamePlayers(null);
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}
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@@ -126,7 +133,10 @@ namespace YJMPD_UWP.Model
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App.Navigate(typeof(MatchView));
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break;
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case GameStatus.WAITING:
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App.Navigate(typeof(WaitingView));
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if (Selected)
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App.Navigate(typeof(PhotoView));
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else
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App.Navigate(typeof(WaitingView));
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break;
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case GameStatus.STARTED:
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if (Selected && App.Photo.Photo == null)
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@@ -95,8 +95,11 @@ namespace YJMPD_UWP.Model
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return true;
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}
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private async Task<bool> Disconnect()
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public async Task<bool> Disconnect()
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{
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if(App.Game.Status != GameHandler.GameStatus.STOPPED)
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App.Api.LeaveGame();
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UpdateNetworkStatus(NetworkStatus.DISCONNECTED);
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if (BackgroundReader != null)
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@@ -21,6 +21,11 @@ namespace YJMPD_UWP.Model
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}
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public void Reset()
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{
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Photo = null;
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}
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private void UpdatePhotoTaken(SoftwareBitmapSource photo)
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{
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Photo = photo;
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