- Scorebalk kleur krijgt geen Alpha meer mee
- Scorebalk renderde niet opnieuw wanneer speler score verliest.
- Boot Animatie toegevoegd.
- Nog wat kleine verbeteringen. (reverted from commit d0a91023b3)
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package model.gameState;
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import image.Images;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import model.SongHandler;
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import control.GameStateManager;
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import control.button.ButtonEvent;
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import control.joystick.JoystickEvent;
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import data.io.SQLConnector;
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public class PreGameState extends GameState {
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double index2 = 3;
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double index = 3;
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double timer;
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int grootte = 150;
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BasicStroke s = new BasicStroke(20);
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BufferedImage screenshot;
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public PreGameState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
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super(gsm, sh, sql);
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screenshot = Images.getImage(Images.ImageType.screenshot);
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}
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@Override
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public void init() {
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}
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@Override
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public void update(float factor) {
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index2 -= factor/1000;
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index = (double) Math.round(index2*1000)/1000;
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if(index <= 0){
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gsm.setState(control.GameStateManager.State.PLAY_STATE);
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}
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if(grootte > 270)
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grootte = 150;
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grootte+=2;
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.drawImage(screenshot,0,0,1280,1024,null);
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Font textFont = new Font("OCR A Extended", Font.BOLD,grootte);
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g2.setFont(textFont);
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g2.setStroke(s);
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g2.setColor(Color.RED);
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String text = "" + index;
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int width = g2.getFontMetrics().stringWidth(text);
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g2.drawString(text, 325, 400);
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if(index < 1){
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text = "GO!!!";
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}
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else if (index < 2){
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text = "SET";
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}
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else{
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text = "READY";
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}
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width = g2.getFontMetrics().stringWidth(text);
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g2.drawString(text, (256+1024/2)-width/2, 600);
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}
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@Override
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public void buttonPressed(ButtonEvent e) {
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}
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@Override
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public void buttonReleased(ButtonEvent e) {
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}
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@Override
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public void onJoystickMoved(JoystickEvent e) {
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}
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}
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