Files
Arcade/model/gameState/PreGameState.java
jancoow b4e7a7c213 - Scorebalk kleur krijgt geen Alpha meer mee
- Scorebalk renderde niet opnieuw wanneer speler score verliest.
- Boot Animatie toegevoegd.
- Nog wat kleine verbeteringen. (reverted from commit d0a91023b3)
2015-06-26 21:02:09 +02:00

90 lines
1.7 KiB
Java

package model.gameState;
import image.Images;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import model.SongHandler;
import control.GameStateManager;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
import data.io.SQLConnector;
public class PreGameState extends GameState {
double index2 = 3;
double index = 3;
double timer;
int grootte = 150;
BasicStroke s = new BasicStroke(20);
BufferedImage screenshot;
public PreGameState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
super(gsm, sh, sql);
screenshot = Images.getImage(Images.ImageType.screenshot);
}
@Override
public void init() {
}
@Override
public void update(float factor) {
index2 -= factor/1000;
index = (double) Math.round(index2*1000)/1000;
if(index <= 0){
gsm.setState(control.GameStateManager.State.PLAY_STATE);
}
if(grootte > 270)
grootte = 150;
grootte+=2;
}
@Override
public void draw(Graphics2D g2) {
g2.drawImage(screenshot,0,0,1280,1024,null);
Font textFont = new Font("OCR A Extended", Font.BOLD,grootte);
g2.setFont(textFont);
g2.setStroke(s);
g2.setColor(Color.RED);
String text = "" + index;
int width = g2.getFontMetrics().stringWidth(text);
g2.drawString(text, 325, 400);
if(index < 1){
text = "GO!!!";
}
else if (index < 2){
text = "SET";
}
else{
text = "READY";
}
width = g2.getFontMetrics().stringWidth(text);
g2.drawString(text, (256+1024/2)-width/2, 600);
}
@Override
public void buttonPressed(ButtonEvent e) {
}
@Override
public void buttonReleased(ButtonEvent e) {
}
@Override
public void onJoystickMoved(JoystickEvent e) {
}
}