Merge branch 'developer' into crystal_capturing

# Conflicts:
#	World.cpp
#	worlds/small.json
This commit is contained in:
2016-06-09 10:34:33 +02:00
4 changed files with 24 additions and 11 deletions
+8 -3
View File
@@ -59,9 +59,14 @@ void Enemy::inEyeSight(Vec3f & TargetPosition)
hasTarget = false;
}
bool Enemy::hasCollison(Vec3f &)
void Enemy::collide(const Entity * entity)
{
Vec3f difference = position - entity->position; //zou misschien omgedraait moeten worden
difference.y = 0;
difference.Normalize();
difference = difference * (entity->model->radius + 0.01f);
position.x = difference.x + entity->position.x;
position.z = difference.z + entity->position.z;
}
void Enemy::update(float delta)
@@ -75,7 +80,7 @@ void Enemy::update(float delta)
dz = target.z - position.z;
length = sqrt(dx*dx + dz*dz);
if (length > 0.03)
if (length > 1)
{
dx /= length;
dz /= length;
+1 -1
View File
@@ -18,6 +18,6 @@ public:
void draw();
void inEyeSight(Vec3f &);
bool hasCollison(Vec3f &);
void collide(const Entity *entity);
};
+8 -5
View File
@@ -201,7 +201,7 @@ void World::update(float elapsedTime)
//Al deze code zou in enemy moeten staan
enemy->inEyeSight(player->position);
enemy->update(elapsedTime);
if (enemy->hasTarget)
{
@@ -209,23 +209,26 @@ void World::update(float elapsedTime)
{
if (e->canCollide && e->inObject(enemy->position))
{
Vec3f difference = e->position - enemy->position; //zou misschien omgedraait moeten worden
difference.Normalize();
difference = difference * (e->model->radius + 0.01f);
enemy->position = e->position + difference;
enemy->collide(e);
break;
}
}
}
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 2.0f;
//tot hier
}
for(auto &crystal : crystals)
{
if (crystal->canCollide && crystal->inObject(player->position) && crystal->filled)
{
crystal->filled = false;
player->crystals++;
break;
}
}
}
void World::addLevelObject(LevelObject* obj)
+7 -2
View File
@@ -13,7 +13,12 @@
"startposition": [ 20, 5, 20 ]
},
"objects": [ ],
"enemies": [ ],
"enemies": [
{
"file": "models/squid/Blooper.obj",
"pos": [ 20, 5, 10 ],
"scale": 0.01
}],
"crystals": [
{
"file": "models/sphere/sphere.obj",
@@ -21,7 +26,7 @@
},
{
"file": "models/sphere/sphere.obj",
"pos": [ 45, 2, 31 ]
"pos": [ 45, 2, 31 ]
}
]
}