@@ -59,9 +59,14 @@ void Enemy::inEyeSight(Vec3f & TargetPosition)
|
||||
hasTarget = false;
|
||||
}
|
||||
|
||||
bool Enemy::hasCollison(Vec3f &)
|
||||
void Enemy::collide(const Entity * entity)
|
||||
{
|
||||
|
||||
Vec3f difference = position - entity->position; //zou misschien omgedraait moeten worden
|
||||
difference.y = 0;
|
||||
difference.Normalize();
|
||||
difference = difference * (entity->model->radius + 0.01f);
|
||||
position.x = difference.x + entity->position.x;
|
||||
position.z = difference.z + entity->position.z;
|
||||
}
|
||||
|
||||
void Enemy::update(float delta)
|
||||
@@ -75,7 +80,7 @@ void Enemy::update(float delta)
|
||||
dz = target.z - position.z;
|
||||
|
||||
length = sqrt(dx*dx + dz*dz);
|
||||
if (length > 0.03)
|
||||
if (length > 1)
|
||||
{
|
||||
dx /= length;
|
||||
dz /= length;
|
||||
|
||||
@@ -18,6 +18,6 @@ public:
|
||||
void draw();
|
||||
|
||||
void inEyeSight(Vec3f &);
|
||||
bool hasCollison(Vec3f &);
|
||||
void collide(const Entity *entity);
|
||||
};
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "CrystalPoint.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include "WorldHandler.h"
|
||||
|
||||
World::World(const std::string &fileName)
|
||||
{
|
||||
@@ -168,7 +169,7 @@ void World::update(float elapsedTime)
|
||||
//Al deze code zou in enemy moeten staan
|
||||
enemy->inEyeSight(player->position);
|
||||
|
||||
|
||||
|
||||
enemy->update(elapsedTime);
|
||||
if (enemy->hasTarget)
|
||||
{
|
||||
@@ -176,14 +177,13 @@ void World::update(float elapsedTime)
|
||||
{
|
||||
if (e->canCollide && e->inObject(enemy->position))
|
||||
{
|
||||
Vec3f difference = e->position - enemy->position; //zou misschien omgedraait moeten worden
|
||||
difference.Normalize();
|
||||
difference = difference * (e->model->radius + 0.01f);
|
||||
enemy->position = e->position + difference;
|
||||
enemy->collide(e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
WorldHandler* worldhandler = WorldHandler::getInstance();
|
||||
enemy->position.y = worldhandler->getHeight(enemy->position.x, enemy->position.z) + 2.0f;
|
||||
//tot hier
|
||||
}
|
||||
}
|
||||
|
||||
+8
-2
@@ -5,7 +5,7 @@
|
||||
{
|
||||
"color":100,
|
||||
"file": "models/boom/Boom.obj",
|
||||
"collision": false
|
||||
"collision": true
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -13,5 +13,11 @@
|
||||
"startposition": [ 20, 5, 20 ]
|
||||
},
|
||||
"objects": [],
|
||||
"enemies": []
|
||||
"enemies": [
|
||||
{
|
||||
"file": "models/squid/Blooper.obj",
|
||||
"pos": [ 20, 5, 10 ],
|
||||
"scale": 0.01
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user