Music Handler
This commit is contained in:
@@ -19,7 +19,7 @@ Enemy::Enemy(const std::string &fileName,
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speed = 1;
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radius = 10;
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hasTarget = false;
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openal = new OpenAL();
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// openal = new OpenAL();
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}
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@@ -66,9 +66,9 @@ bool Enemy::hasCollison(Vec3f &)
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void Enemy::update(float delta)
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{
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if (!openal->isMusicPlaying()) {
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openal->playMusic();
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}
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// if (!openal->isMusicPlaying()) {
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// openal->playMusic();
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// }
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if (hasTarget)
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{
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+103
-92
@@ -5,102 +5,40 @@
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#include <al.h>
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#include <alc.h>
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OpenAL::OpenAL()
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SoundSystem::SoundSystem():
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device(nullptr),
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context(nullptr)
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{
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device = alcOpenDevice(nullptr);
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if (!device)
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return;
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context = alcCreateContext(device, nullptr);
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if (!context)
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return;
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alcMakeContextCurrent(context);
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}
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int OpenAL::EndWithError(char* msg)
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SoundSystem::~SoundSystem()
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{
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//Display error message in console
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int error = 0;
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std::cout << msg << "\n";
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system("PAUSE");
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return error;
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alcMakeContextCurrent(nullptr); //Make no context current
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alcDestroyContext(context); //Destroy the OpenAL Context
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alcCloseDevice(device); //Close the OpenAL Device
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}
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int OpenAL::playMusic(void) {
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//start nieuwe thread
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//speel sound;
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isPlaying = true;
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//Loading of the WAVE file
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FILE *fp = NULL; //Create FILE pointer for the WAVE file
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fp = fopen("WAVE/Sound.wav", "rb"); //Open the WAVE file
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if (!fp) return EndWithError("Failed to open file"); //Could not open file
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//Variables to store info about the WAVE file (all of them is not needed for OpenAL)
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char type[4];
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DWORD size, chunkSize;
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short formatType, channels;
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DWORD sampleRate, avgBytesPerSec;
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short bytesPerSample, bitsPerSample;
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DWORD dataSize;
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//Check that the WAVE file is OK
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fread(type, sizeof(char), 4, fp); //Reads the first bytes in the file
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if (type[0] != 'R' || type[1] != 'I' || type[2] != 'F' || type[3] != 'F') //Should be "RIFF"
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return EndWithError("No RIFF"); //Not RIFF
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fread(&size, sizeof(DWORD), 1, fp); //Continue to read the file
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fread(type, sizeof(char), 4, fp); //Continue to read the file
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if (type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E') //This part should be "WAVE"
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return EndWithError("not WAVE"); //Not WAVE
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fread(type, sizeof(char), 4, fp); //Continue to read the file
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if (type[0] != 'f' || type[1] != 'm' || type[2] != 't' || type[3] != ' ') //This part should be "fmt "
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return EndWithError("not fmt "); //Not fmt
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//Now we know that the file is a acceptable WAVE file
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//Info about the WAVE data is now read and stored
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fread(&chunkSize, sizeof(DWORD), 1, fp);
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fread(&formatType, sizeof(short), 1, fp);
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fread(&channels, sizeof(short), 1, fp);
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fread(&sampleRate, sizeof(DWORD), 1, fp);
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fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
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fread(&bytesPerSample, sizeof(short), 1, fp);
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fread(&bitsPerSample, sizeof(short), 1, fp);
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fread(type, sizeof(char), 4, fp);
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if (type[0] != 'd' || type[1] != 'a' || type[2] != 't' || type[3] != 'a') //This part should be "data"
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return EndWithError("Missing DATA"); //not data
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fread(&dataSize, sizeof(DWORD), 1, fp); //The size of the sound data is read
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//Display the info about the WAVE file
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std::cout << "Chunk Size: " << chunkSize << "\n";
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std::cout << "Format Type: " << formatType << "\n";
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std::cout << "Channels: " << channels << "\n";
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std::cout << "Sample Rate: " << sampleRate << "\n";
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std::cout << "Average Bytes Per Second: " << avgBytesPerSec << "\n";
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std::cout << "Bytes Per Sample: " << bytesPerSample << "\n";
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std::cout << "Bits Per Sample: " << bitsPerSample << "\n";
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std::cout << "Data Size: " << dataSize << "\n";
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unsigned char* buf = new unsigned char[dataSize]; //Allocate memory for the sound data
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std::cout << fread(buf, sizeof(BYTE), dataSize, fp) << " bytes loaded\n"; //Read the sound data and display the
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//number of bytes loaded.
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//Should be the same as the Data Size if OK
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//Now OpenAL needs to be initialized
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ALCdevice *device; //Create an OpenAL Device
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ALCcontext *context; //And an OpenAL Context
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device = alcOpenDevice(NULL); //Open the device
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if (!device) return EndWithError("no sound device"); //Error during device oening
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context = alcCreateContext(device, NULL); //Give the device a context
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alcMakeContextCurrent(context); //Make the context the current
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if (!context) return EndWithError("no sound context"); //Error during context handeling
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ALuint source; //Is the name of source (where the sound come from)
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ALuint buffer; //Stores the sound data
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ALuint frequency = sampleRate;; //The Sample Rate of the WAVE file
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ALenum format = 0; //The audio format (bits per sample, number of channels)
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void SoundSystem::Play(ESoundID inID)
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{
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ALuint buffer;
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alGenBuffers(1, &buffer); //Generate one OpenAL Buffer and link to "buffer"
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ALuint source;
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alGenSources(1, &source); //Generate one OpenAL Source and link to "source"
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if (alGetError() != AL_NO_ERROR) return EndWithError("Error GenSource"); //Error during buffer/source generation
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if (alGetError() != AL_NO_ERROR) return ; //Error during buffer/source generation
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//Figure out the format of the WAVE file
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ALenum format = 0; //The audio format (bits per sample, number of channels)
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if (bitsPerSample == 8)
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{
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if (channels == 1)
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@@ -115,8 +53,9 @@ int OpenAL::playMusic(void) {
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else if (channels == 2)
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format = AL_FORMAT_STEREO16;
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}
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if (!format) return EndWithError("Wrong BitPerSample"); //Not valid format
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if (!format) return; //Not valid format
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ALuint frequency = sampleRate; //The Sample Rate of the WAVE file
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alBufferData(buffer, format, buf, dataSize, frequency); //Store the sound data in the OpenAL Buffer
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if (alGetError() != AL_NO_ERROR)
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return EndWithError("Error loading ALBuffer"); //Error during buffer loading
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@@ -151,19 +90,91 @@ int OpenAL::playMusic(void) {
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delete[] buf; //Delete the sound data buffer
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alDeleteSources(1, &source); //Delete the OpenAL Source
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alDeleteBuffers(1, &buffer); //Delete the OpenAL Buffer
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alcMakeContextCurrent(NULL); //Make no context current
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alcDestroyContext(context); //Destroy the OpenAL Context
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alcCloseDevice(device); //Close the OpenAL Device
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isPlaying = false;
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return EXIT_SUCCESS;
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return ;
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}
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bool OpenAL::isMusicPlaying()
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void SoundSystem::Pause(ESoundID inID)
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{
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return isPlaying;
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}
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OpenAL::~OpenAL()
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void SoundSystem::Stop(ESoundID inID)
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{
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}
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}
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const char* SoundSystem::GetWaveFile(ESoundID inID)
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{
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}
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bool SoundSystem::LoadWave(ESoundID inID)
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{
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const char* path = GetWaveFile(inID);
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FILE *fp = fopen(path, "rb"); //Open the WAVE file
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if (!fp)
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return false; // Could not open file
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//Check that the WAVE file is OK
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char type[4];
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fread(type, sizeof(char), 4, fp); // Reads the first bytes in the file
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if (type[0] != 'R' || type[1] != 'I' || type[2] != 'F' || type[3] != 'F') // Should be "RIFF"
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return false; // Not RIFF
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DWORD size;
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fread(&size, sizeof(DWORD), 1, fp); // Continue to read the file
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fread(type, sizeof(char), 4, fp); // Continue to read the file
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if (type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E') //This part should be "WAVE"
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return false; //Not WAVE
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fread(type, sizeof(char), 4, fp); //Continue to read the file
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if (type[0] != 'f' || type[1] != 'm' || type[2] != 't' || type[3] != ' ') //This part should be "fmt "
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return false; //Not fmt
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//Now we know that the file is a acceptable WAVE file
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//Info about the WAVE data is now read and stored
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DWORD chunkSize;
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fread(&chunkSize, sizeof(DWORD), 1, fp);
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short formatType;
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fread(&formatType, sizeof(short), 1, fp);
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short channels;
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fread(&channels, sizeof(short), 1, fp);
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DWORD sampleRate;
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fread(&sampleRate, sizeof(DWORD), 1, fp);
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DWORD avgBytesPerSec;
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fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
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short bytesPerSample;
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fread(&bytesPerSample, sizeof(short), 1, fp);
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short bitsPerSample;
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fread(&bitsPerSample, sizeof(short), 1, fp);
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fread(type, sizeof(char), 4, fp);
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if (type[0] != 'd' || type[1] != 'a' || type[2] != 't' || type[3] != 'a') //This part should be "data"
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return false; //not data
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DWORD dataSize;
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fread(&dataSize, sizeof(DWORD), 1, fp); //The size of the sound data is read
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//Display the info about the WAVE file
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std::cout << "Chunk Size: " << chunkSize << "\n";
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std::cout << "Format Type: " << formatType << "\n";
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std::cout << "Channels: " << channels << "\n";
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std::cout << "Sample Rate: " << sampleRate << "\n";
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std::cout << "Average Bytes Per Second: " << avgBytesPerSec << "\n";
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std::cout << "Bytes Per Sample: " << bytesPerSample << "\n";
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std::cout << "Bits Per Sample: " << bitsPerSample << "\n";
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std::cout << "Data Size: " << dataSize << "\n";
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unsigned char* buf = new unsigned char[dataSize]; //Allocate memory for the sound data
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std::cout << fread(buf, sizeof(BYTE), dataSize, fp) << " bytes loaded\n"; //Read the sound data and display the
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return true;
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}
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@@ -1,12 +1,29 @@
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#pragma once
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class OpenAL
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struct ALCdevice;
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struct ALCcontext;
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class SoundSystem
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{
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public:
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OpenAL();
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int EndWithError(char* msg);
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int playMusic(void);
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bool isMusicPlaying();
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~OpenAL();
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enum ESoundID
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{
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ES_Music1,
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ES_Music2
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};
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SoundSystem();
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~SoundSystem();
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void Play(ESoundID inID);
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void Pause(ESoundID inID);
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void Stop(ESoundID inID);
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private:
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bool isPlaying;
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const char* GetWaveFile(ESoundID inID);
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bool LoadWave(ESoundID inID);
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ALCdevice* device;
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ALCcontext* context;
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};
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