Merge branch 'developer' into enemy
# Conflicts: # CrystalPoint.cpp # Entity.cpp # Player.cpp # Player.h # World.cpp # World.h
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@@ -21,7 +21,6 @@ Entity::~Entity()
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void Entity::draw()
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{
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//rotation.y += 0.05f;
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if (model)
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{
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glPushMatrix();
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@@ -31,7 +30,6 @@ void Entity::draw()
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glRotatef(rotation.y, 0, 1, 0);
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glRotatef(rotation.z, 0, 0, 1);
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glScalef(scale, scale, scale);
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//glTranslatef(-model->center.x, 0, -model->center.z);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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