Merge branch 'developer' into enemy

# Conflicts:
#	CrystalPoint.cpp
#	Entity.cpp
#	Player.cpp
#	Player.h
#	World.cpp
#	World.h
This commit is contained in:
2016-06-03 11:30:19 +02:00
24 changed files with 377 additions and 80 deletions
+73 -26
View File
@@ -1,16 +1,21 @@
#include "World.h"
#include <GL/freeglut.h>
#include "Entity.h"
#include "LevelObject.h"
#include "json.h"
#include "Model.h"
#include "CrystalPoint.h"
#include <fstream>
#include <iostream>
World::World(const std::string &fileName)
{
//Store player instance
player = Player::getInstance();
//Create the interface
interface = new Interface();
//Open world json file
std::ifstream file(fileName);
if(!file.is_open())
std::cout<<"Error, can't open world file - " << fileName << "\n";
@@ -18,68 +23,94 @@ World::World(const std::string &fileName)
json::Value v = json::readJson(file);
file.close();
//Check file
if(v["world"].isNull() || v["world"]["heightmap"].isNull())
std::cout << "Invalid world file: world - " << fileName << "\n";
if (v["player"].isNull() || v["player"]["startposition"].isNull())
std::cout << "Invalid world file: player - " << fileName << "\n";
if (v["objects"].isNull())
std::cout << "Invalid world file: objects - " << fileName << "\n";
if (v["world"]["object-templates"].isNull())
std::cout << "Invalid world file: object templates - " << fileName << "\n";
float scale = 1.0f;
if (!v["world"]["scale"].isNull())
scale = v["world"]["scale"].asFloat();
//Load object templates
for (auto objt : v["world"]["object-templates"])
{
//collision
bool cancollide = true;
if (!objt["collision"].isNull())
cancollide = objt["collision"].asBool();
//heightmap = new HeightMap(v["world"]["heightmap"].asString(), scale);
objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
}
/*if(!v["world"]["texture"].isNull())
heightmap->SetTexture(v["world"]["texture"].asString());*/
//Generate heightmap for this world
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
player->position.x = v["player"]["startposition"][0].asFloat()*scale;
player->position.y = v["player"]["startposition"][1].asFloat()*scale;
player->position.z = v["player"]["startposition"][2].asFloat()*scale;
//Map different texture to heightmap if available
if(!v["world"]["texture"].isNull())
heightmap->SetTexture(v["world"]["texture"].asString());
//Set player starting position
player->position.x = v["player"]["startposition"][0].asFloat();
player->position.y = v["player"]["startposition"][1].asFloat();
player->position.z = v["player"]["startposition"][2].asFloat();
//Load and place objects into world
for (auto object : v["objects"])
{
//Collision
bool hasCollision = true;
if (!object["collide"].isNull())
hasCollision = object["collide"].asBool();
//Rotation
Vec3f rotation(0, 0, 0);
if(!object["rot"].isNull())
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
//Scale
float scale = 1;
if (!object["scale"].isNull())
scale = object["scale"].asFloat();
//Position
if (object["pos"].isNull())
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
//File
if (object["file"].isNull())
std::cout << "Invalid world file: objects file - " << fileName << "\n";
//Create
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
entities.push_back(new LevelObject(object["file"], position, rotation, scale, hasCollision));
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
}
//Enemies
//Load and place enemies into world
for (auto e : v["enemies"])
{
std::string fileName = "";
if (!e["file"].isNull())
fileName = e["file"].asString();
Vec3f position(0, 0, 0);
if (!e["pos"].isNull())
position = Vec3f(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
//Rotation
Vec3f rotation(0, 0, 0);
if (!e["rot"].isNull())
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
//Scale
float scale = 1.0f;
if (!e["scale"].isNull())
scale = e["scale"].asFloat();
enemies.push_back(new Enemy(fileName, position, rotation, scale));
//Position
if (e["pos"].isNull())
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
//File
if (e["file"].isNull())
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
//Create
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
}
}
@@ -90,9 +121,20 @@ World::~World()
//delete heightmap;
}
std::pair<std::string, bool> World::getObjectFromValue(int val)
{
for (auto i : objecttemplates)
{
if (i.first == val)
return i.second;
}
return objecttemplates[0].second;
}
float World::getHeight(float x, float y)
{
//return heightmap->GetHeight(x, y);
return heightmap->GetHeight(x, y);
}
void World::draw()
@@ -101,18 +143,18 @@ void World::draw()
float lightPosition[4] = { 0, 2, 1, 0 };
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
float lightAmbient[4] = { 0.5, 0.5, 0.5, 1 };
float lightAmbient[4] = { 0.2, 0.2, 0.2, 1 };
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
glColor4f(1.0f,1.0f, 1.0f, 1.0f);
//heightmap->Draw();
heightmap->Draw();
for (auto &enemy : enemies)
enemy->draw();
for (auto &entity : entities)
entity->draw();
interface->draw();
}
void World::update(float elapsedTime)
@@ -146,6 +188,11 @@ void World::update(float elapsedTime)
}
}
void World::addLevelObject(LevelObject* obj)
{
entities.push_back(obj);
}
bool World::isPlayerPositionValid()
{
for (auto e : entities)