picking up crystal(sphere)

This commit is contained in:
Remco
2016-06-08 12:41:33 +02:00
parent 527394f635
commit bba0a2e2a0
12 changed files with 1959 additions and 16 deletions
+43 -4
View File
@@ -6,6 +6,7 @@
#include "CrystalPoint.h"
#include <fstream>
#include <iostream>
#include "WorldHandler.h"
World::World(const std::string &fileName)
{
@@ -83,7 +84,9 @@ World::World(const std::string &fileName)
std::cout << "Invalid world file: objects file - " << fileName << "\n";
//Create
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
position.y = getHeight(position.x, position.z) + 2.0f;
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
}
@@ -110,8 +113,36 @@ World::World(const std::string &fileName)
//Create
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
position.y = getHeight(position.x, position.z) + 2.0f;
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
}
for (auto e : v["crystals"])
{
//Rotation
Vec3f rotation(0, 0, 0);
if (!e["rot"].isNull())
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
//Scale
float scale = 1.0f;
if (!e["scale"].isNull())
scale = e["scale"].asFloat();
//Position
if (e["pos"].isNull())
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
//File
if (e["file"].isNull())
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
//Create
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
position.y = getHeight(position.x, position.z) + 2.0f;
crystals.push_back(new Crystal(e["file"].asString(), position, rotation, scale));
}
}
@@ -153,6 +184,8 @@ void World::draw()
for (auto &entity : entities)
entity->draw();
for (auto &crystal : crystals)
crystal->draw();
interface->draw();
}
@@ -183,9 +216,15 @@ void World::update(float elapsedTime)
break;
}
}
}
//tot hier
}
}
for(auto &crystal : crystals)
if (crystal->canCollide && crystal->inObject(player->position))
{
crystal->filled = false;
break;
}
}
void World::addLevelObject(LevelObject* obj)