Damage bugfix

This commit is contained in:
2016-06-22 03:34:49 +02:00
parent 4dd6aef904
commit fd2aadfdf7
+2 -2
View File
@@ -326,10 +326,10 @@ void World::update(float elapsedTime)
if (enemy->attack)
{
player->HpDown(enemy->damage / 2.0f);
player->HpDown(enemy->damage);
}
}
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 1.7f;
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 0.5f;
if (enemy->isDead())
remove = true;