Commit Graph
19 Commits
Author SHA1 Message Date
kennyboy55 942b068851 Merge branch 'developer' into feature/Controller
# Conflicts:
#	CrystalPoint.cpp
#	Player.cpp
2016-06-21 15:14:08 +02:00
kennyboy55 8700aa90af Bugfixes, added sound to portal and enemy in JSON 2016-06-21 13:51:16 +02:00
jancoow 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller
Added support for second controller
# Conflicts:
#	CrystalPoint.cpp
#	CrystalPoint.h
#	CrystalPoint.vcxproj
#	CrystalPoint.vcxproj.filters
2016-06-21 11:24:55 +02:00
kennyboy55 ce2f658b61 Merge branch 'developer' into feature/Menu 2016-06-20 20:39:00 +02:00
jancoow 030a136e8b Working version for linux 2016-06-20 20:00:58 +02:00
kennyboy55 ced3ff4462 Attempt implement menu (unresolved symbol error) 2016-06-09 17:56:37 +02:00
kennyboy55 56e174ae2f Lord and Savior Johan 2016-05-26 12:53:22 +02:00
kennyboy55 908786897f Added world loading and other various improvements 2016-05-25 22:29:18 +02:00
Remco b2fa0bc028 Merge branch 'developer' into enemy
# Conflicts:
#	World.h
#	worlds/world1.json
2016-05-25 13:42:02 +02:00
kennyboy55 84fcc346a9 Implement optimised array rendering 2016-05-25 12:44:24 +02:00
Remco d01efecb0e enemy comes to you when in his radius 2016-05-23 08:48:23 +02:00
kennyboy55 a8415db4ac Added new Johan Code 2016-05-20 13:00:04 +02:00
kennyboy55 7c4ee37867 Johan is love, Johan is life 2016-05-19 14:25:03 +02:00
Remco a38a6d3c5f get player out of main. player is now a singelton?(not sure of singleton is good inplemented). Added player singleton in worldstate 2016-05-19 11:27:32 +02:00
kennyboy55 876ec56780 Started rewriting 2016-05-17 15:31:49 +02:00
kennyboy55 3d97ade42e Parse all lighting 2016-05-12 13:17:03 +02:00
Jannick van Ballegooijen 11f07b154b added diffuse / ambient obj parsing 2016-05-12 12:17:56 +02:00
kennyboy55 049fb28ffc Added more structure, added abstraction to existing parts 2016-05-11 12:37:18 +02:00
kennyboy55 77ac841b8b Project init 2016-05-10 14:03:58 +02:00