Files
CrystalPoint/World.h
T
2016-05-27 10:56:24 +02:00

33 lines
576 B
C++

#pragma once
#include <vector>
#include "HeightMap.h"
#include "Player.h"
#include "Enemy.h"
#include "LevelObject.h"
class Entity;
class World
{
private:
std::vector<std::pair<int, std::string>> objecttemplates;
public:
World(const std::string &fileName);
~World();
std::vector<Entity*> entities;
std::vector<Enemy*> enemies;
Player* player;
HeightMap* heightmap;
void draw();
void update(float elapsedTime);
bool isPlayerPositionValid();
float getHeight(float x, float y);
void addLevelObject(LevelObject* obj);
std::string getObjectFromValue(int i);
};