Files
CrystalPoint/Weapon.cpp
T

29 lines
310 B
C++

#include "Weapon.h"
Weapon::Weapon(const string &filename)
{
weaponModel = new Model(filename);
}
Weapon::Weapon()
{
}
Weapon::~Weapon()
{
}
void Weapon::draw_weapon(void)
{
if (weaponModel != nullptr)
{
glScalef(scale,scale,scale);
glRotatef(135, 1, 0, 0);
weaponModel->draw();
}
}