Store in GIT
This commit is contained in:
@@ -0,0 +1,145 @@
|
||||
|
||||
#include "Racer.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include "WorldHandler.h"
|
||||
#include "Player.h"
|
||||
#include "Cursor.h"
|
||||
#include "Menu.h"
|
||||
#include "Text.h"
|
||||
#include "Vector.h"
|
||||
#include "Button.h"
|
||||
|
||||
int Racer::width = 0;
|
||||
int Racer::height = 0;
|
||||
|
||||
SoundSystem Racer::sound_system;
|
||||
bool state = false;
|
||||
|
||||
void Racer::init()
|
||||
{
|
||||
player = Player::getInstance();
|
||||
worldhandler = WorldHandler::getInstance();
|
||||
cursor = Cursor::getInstance();
|
||||
|
||||
menu = new Menu();
|
||||
buildMenu();
|
||||
|
||||
lastFrameTime = 0;
|
||||
state = true;
|
||||
|
||||
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
void Racer::draw()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
//Draw world
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(70, width / (float)height, 0.1f, 7500);
|
||||
//gluLookAt()
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
worldhandler->draw();
|
||||
|
||||
if(!state)
|
||||
menu->draw();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
void Racer::update()
|
||||
{
|
||||
float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
|
||||
float deltaTime = frameTime - lastFrameTime;
|
||||
lastFrameTime = frameTime;
|
||||
|
||||
if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
|
||||
state = !state;
|
||||
|
||||
if (state)
|
||||
{
|
||||
Player* player = Player::getInstance();
|
||||
|
||||
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
||||
worldhandler->PreviousWorld();
|
||||
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
||||
worldhandler->NextWorld();
|
||||
if (keyboardState.keys[27])
|
||||
state = false;
|
||||
|
||||
player->rotation.y += mouseOffset.x / 10.0f;
|
||||
player->rotation.x += mouseOffset.y / 10.0f;
|
||||
|
||||
float speed = player->speed;
|
||||
|
||||
Vec3f oldPosition = player->position;
|
||||
|
||||
if (keyboardState.keys['w']) player->setPosition(270, deltaTime*speed, false);
|
||||
if (keyboardState.keys['s']) player->setPosition(90, deltaTime*speed, false);
|
||||
|
||||
|
||||
if (player->rotation.x > 25)
|
||||
player->rotation.x = 25;
|
||||
if (player->rotation.x < -20)
|
||||
player->rotation.x = -20;
|
||||
|
||||
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 0.1f;
|
||||
|
||||
if (!worldhandler->isPlayerPositionValid())
|
||||
player->position = oldPosition;
|
||||
|
||||
worldhandler->update(deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
menu->update();
|
||||
cursor->update(cursor->mousePosition + mouseOffset);
|
||||
}
|
||||
|
||||
|
||||
mouseOffset = Vec2f(0, 0);
|
||||
prevKeyboardState = keyboardState;
|
||||
glutPostRedisplay();
|
||||
|
||||
sound_system.SetListener(player->position, Vec3f(), Vec3f());
|
||||
}
|
||||
|
||||
void Racer::buildMenu()
|
||||
{
|
||||
Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
|
||||
auto toWorld = [](Button* b)
|
||||
{
|
||||
state = true;
|
||||
};
|
||||
start->addAction(toWorld);
|
||||
menu->AddMenuElement(start);
|
||||
|
||||
|
||||
Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
|
||||
test->addAction([](Button* b)
|
||||
{
|
||||
exit(0);
|
||||
});
|
||||
menu->AddMenuElement(test);
|
||||
Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
|
||||
t->setColor(Vec3f(255, 255, 0));
|
||||
menu->AddMenuElement(t);
|
||||
}
|
||||
|
||||
|
||||
|
||||
KeyboardState::KeyboardState()
|
||||
{
|
||||
memset(keys, 0, sizeof(keys));
|
||||
memset(special, 0, sizeof(special));
|
||||
}
|
||||
Reference in New Issue
Block a user