Store in GIT
This commit is contained in:
@@ -0,0 +1,271 @@
|
||||
#include "World.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include "Entity.h"
|
||||
#include "json.h"
|
||||
#include "Model.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <stdlib.h>
|
||||
#include <cstdlib>
|
||||
#include "WorldHandler.h"
|
||||
#include "LevelObject.h"
|
||||
|
||||
World::World(const std::string &fileName)
|
||||
{
|
||||
nextworld = false;
|
||||
speedboost = false;
|
||||
seconds = 0;
|
||||
|
||||
//Store player instance
|
||||
player = Player::getInstance();
|
||||
|
||||
//Open world json file
|
||||
std::ifstream file(fileName);
|
||||
if(!file.is_open())
|
||||
std::cout<<"Error, can't open world file - " << fileName << "\n";
|
||||
|
||||
json::Value v = json::readJson(file);
|
||||
file.close();
|
||||
|
||||
//Check file
|
||||
if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
|
||||
std::cout << "Invalid world file: world - " << fileName << "\n";
|
||||
if (v["world"]["object-templates"].isNull())
|
||||
std::cout << "Invalid world file: object templates - " << fileName << "\n";
|
||||
if (v["player"].isNull() || v["player"]["startposition"].isNull() || v["player"]["kart"].isNull())
|
||||
std::cout << "Invalid world file: player - " << fileName << "\n";
|
||||
if (v["objects"].isNull())
|
||||
std::cout << "Invalid world file: objects - " << fileName << "\n";
|
||||
|
||||
//Load object templates
|
||||
for (auto objt : v["world"]["object-templates"])
|
||||
{
|
||||
//collision
|
||||
bool cancollide = true;
|
||||
if (!objt["collision"].isNull())
|
||||
cancollide = objt["collision"].asBool();
|
||||
|
||||
float scaleot = 1;
|
||||
if (!objt["scale"].isNull())
|
||||
scaleot = objt["scale"].asFloat();
|
||||
|
||||
Vec3f rotationot = Vec3f(0,0,0);
|
||||
if (!objt["rot"].isNull())
|
||||
rotationot = Vec3f(objt["rot"][0].asFloat(), objt["rot"][3].asFloat(), objt["rot"][2].asFloat());
|
||||
|
||||
objecttemplates.push_back(ObjectTemplate(objt["file"].asString(), objt["color"].asInt(), cancollide, scaleot, rotationot));
|
||||
}
|
||||
|
||||
//Generate heightmap for this world
|
||||
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
|
||||
|
||||
//Load skybox
|
||||
skybox = new Skybox(7500.0f, v["world"]["skybox"].asString());
|
||||
skybox->init();
|
||||
|
||||
//Map different texture to heightmap if available
|
||||
if(!v["world"]["texture"].isNull())
|
||||
heightmap->SetTexture(v["world"]["texture"].asString());
|
||||
|
||||
//Set player starting position
|
||||
player->position.x = v["player"]["startposition"][0].asFloat();
|
||||
player->position.z = v["player"]["startposition"][2].asFloat();
|
||||
player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
|
||||
|
||||
float pscale = 1.0f;
|
||||
if(!v["player"]["kart"]["scale"].isNull())
|
||||
pscale = v["player"]["kart"]["scale"].asFloat();
|
||||
|
||||
|
||||
player->setObject(new LevelObject(v["player"]["kart"]["file"].asString(), Vec3f(), Vec3f(), pscale, false));
|
||||
|
||||
//Create the interface
|
||||
starsCount = stars.size();
|
||||
interface = new Interface(stars.size());
|
||||
|
||||
//Load and place objects into world
|
||||
for (auto object : v["objects"])
|
||||
{
|
||||
//Collision
|
||||
bool hasCollision = true;
|
||||
if (!object["collide"].isNull())
|
||||
hasCollision = object["collide"].asBool();
|
||||
|
||||
//Rotation
|
||||
Vec3f rotation(0, 0, 0);
|
||||
if(!object["rot"].isNull())
|
||||
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
|
||||
|
||||
//Scale
|
||||
float scale = 1;
|
||||
if (!object["scale"].isNull())
|
||||
scale = object["scale"].asFloat();
|
||||
|
||||
//Position
|
||||
if (object["pos"].isNull())
|
||||
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
|
||||
|
||||
//File
|
||||
if (object["file"].isNull())
|
||||
std::cout << "Invalid world file: objects file - " << fileName << "\n";
|
||||
|
||||
//Create
|
||||
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
|
||||
position.y = getHeight(position.x, position.z);
|
||||
|
||||
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
|
||||
}
|
||||
|
||||
if (!v["world"]["music"].isNull())
|
||||
{
|
||||
sound_id = Racer::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
|
||||
music = Racer::GetSoundSystem().GetSound(sound_id);
|
||||
}
|
||||
|
||||
star_sound_id = Racer::GetSoundSystem().LoadSound("resources/sounds/Crystal.wav", false);
|
||||
starPickup = Racer::GetSoundSystem().GetSound(star_sound_id);
|
||||
}
|
||||
|
||||
World::~World()
|
||||
{
|
||||
delete heightmap;
|
||||
music->Stop();
|
||||
starPickup->Stop();
|
||||
Racer::GetSoundSystem().UnloadSound(sound_id);
|
||||
Racer::GetSoundSystem().UnloadSound(star_sound_id);
|
||||
delete skybox;
|
||||
}
|
||||
|
||||
ObjectTemplate World::getObjectFromValue(int val)
|
||||
{
|
||||
for (auto i : objecttemplates)
|
||||
{
|
||||
if (i.color == val)
|
||||
return i;
|
||||
}
|
||||
|
||||
return objecttemplates[0];
|
||||
}
|
||||
|
||||
float World::getHeight(float x, float y)
|
||||
{
|
||||
return heightmap->GetHeight(x, y);
|
||||
}
|
||||
|
||||
void World::draw()
|
||||
{
|
||||
player->setCamera();
|
||||
|
||||
float lightPosition[4] = { 0, 2, 1, 0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||
|
||||
GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
|
||||
GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
||||
|
||||
GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||
|
||||
skybox->draw();
|
||||
player->draw();
|
||||
|
||||
heightmap->Draw();
|
||||
|
||||
for (auto &entity : entities)
|
||||
entity->draw();
|
||||
|
||||
for (auto &star : stars)
|
||||
star->draw();
|
||||
|
||||
interface->draw();
|
||||
}
|
||||
|
||||
void World::update(float elapsedTime)
|
||||
{
|
||||
if (nextworld)
|
||||
{
|
||||
WorldHandler::getInstance()->NextWorld();
|
||||
return;
|
||||
}
|
||||
|
||||
music->SetPos(player->position, Vec3f());
|
||||
|
||||
if (music->IsPlaying() == false)
|
||||
{
|
||||
music->Play();
|
||||
}
|
||||
|
||||
for (auto &entity : entities)
|
||||
entity->update(elapsedTime);
|
||||
|
||||
bool remove = false;
|
||||
int removeindex = 0;
|
||||
|
||||
for (auto &star : stars)
|
||||
{
|
||||
star->update(elapsedTime);
|
||||
|
||||
if (star->inObject(player->position))
|
||||
{
|
||||
remove = true;
|
||||
|
||||
if (star->special)
|
||||
{
|
||||
speedboost = true;
|
||||
seconds = 5.0;
|
||||
player->speed = 20;
|
||||
}
|
||||
|
||||
player->stars++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!remove)
|
||||
removeindex++;
|
||||
}
|
||||
|
||||
if (remove)
|
||||
{
|
||||
delete stars[removeindex];
|
||||
stars.erase(stars.begin() + removeindex);
|
||||
}
|
||||
|
||||
if (player->stars == starsCount)
|
||||
nextworld = true;
|
||||
|
||||
interface->update(elapsedTime);
|
||||
seconds -= elapsedTime;
|
||||
|
||||
if (speedboost && seconds < 0)
|
||||
{
|
||||
speedboost = false;
|
||||
seconds = 0;
|
||||
player->speed = 10;
|
||||
}
|
||||
}
|
||||
|
||||
void World::addLevelObject(LevelObject* obj)
|
||||
{
|
||||
entities.push_back(obj);
|
||||
}
|
||||
|
||||
void World::addStar(Star * star)
|
||||
{
|
||||
stars.push_back(star);
|
||||
}
|
||||
|
||||
bool World::isPlayerPositionValid()
|
||||
{
|
||||
for (auto &e : entities)
|
||||
{
|
||||
if (e->canCollide && e->inObject(player->position))
|
||||
{
|
||||
e->collide();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user