272 lines
6.4 KiB
C++
272 lines
6.4 KiB
C++
#include "World.h"
|
|
#include <GL/freeglut.h>
|
|
#include "Entity.h"
|
|
#include "json.h"
|
|
#include "Model.h"
|
|
#include <fstream>
|
|
#include <iostream>
|
|
#include <algorithm>
|
|
#include <stdlib.h>
|
|
#include <cstdlib>
|
|
#include "WorldHandler.h"
|
|
#include "LevelObject.h"
|
|
|
|
World::World(const std::string &fileName)
|
|
{
|
|
nextworld = false;
|
|
speedboost = false;
|
|
seconds = 0;
|
|
|
|
//Store player instance
|
|
player = Player::getInstance();
|
|
|
|
//Open world json file
|
|
std::ifstream file(fileName);
|
|
if(!file.is_open())
|
|
std::cout<<"Error, can't open world file - " << fileName << "\n";
|
|
|
|
json::Value v = json::readJson(file);
|
|
file.close();
|
|
|
|
//Check file
|
|
if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
|
|
std::cout << "Invalid world file: world - " << fileName << "\n";
|
|
if (v["world"]["object-templates"].isNull())
|
|
std::cout << "Invalid world file: object templates - " << fileName << "\n";
|
|
if (v["player"].isNull() || v["player"]["startposition"].isNull() || v["player"]["kart"].isNull())
|
|
std::cout << "Invalid world file: player - " << fileName << "\n";
|
|
if (v["objects"].isNull())
|
|
std::cout << "Invalid world file: objects - " << fileName << "\n";
|
|
|
|
//Load object templates
|
|
for (auto objt : v["world"]["object-templates"])
|
|
{
|
|
//collision
|
|
bool cancollide = true;
|
|
if (!objt["collision"].isNull())
|
|
cancollide = objt["collision"].asBool();
|
|
|
|
float scaleot = 1;
|
|
if (!objt["scale"].isNull())
|
|
scaleot = objt["scale"].asFloat();
|
|
|
|
Vec3f rotationot = Vec3f(0,0,0);
|
|
if (!objt["rot"].isNull())
|
|
rotationot = Vec3f(objt["rot"][0].asFloat(), objt["rot"][3].asFloat(), objt["rot"][2].asFloat());
|
|
|
|
objecttemplates.push_back(ObjectTemplate(objt["file"].asString(), objt["color"].asInt(), cancollide, scaleot, rotationot));
|
|
}
|
|
|
|
//Generate heightmap for this world
|
|
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
|
|
|
|
//Load skybox
|
|
skybox = new Skybox(7500.0f, v["world"]["skybox"].asString());
|
|
skybox->init();
|
|
|
|
//Map different texture to heightmap if available
|
|
if(!v["world"]["texture"].isNull())
|
|
heightmap->SetTexture(v["world"]["texture"].asString());
|
|
|
|
//Set player starting position
|
|
player->position.x = v["player"]["startposition"][0].asFloat();
|
|
player->position.z = v["player"]["startposition"][2].asFloat();
|
|
player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
|
|
|
|
float pscale = 1.0f;
|
|
if(!v["player"]["kart"]["scale"].isNull())
|
|
pscale = v["player"]["kart"]["scale"].asFloat();
|
|
|
|
|
|
player->setObject(new LevelObject(v["player"]["kart"]["file"].asString(), Vec3f(), Vec3f(), pscale, false));
|
|
|
|
//Create the interface
|
|
starsCount = stars.size();
|
|
interface = new Interface(stars.size());
|
|
|
|
//Load and place objects into world
|
|
for (auto object : v["objects"])
|
|
{
|
|
//Collision
|
|
bool hasCollision = true;
|
|
if (!object["collide"].isNull())
|
|
hasCollision = object["collide"].asBool();
|
|
|
|
//Rotation
|
|
Vec3f rotation(0, 0, 0);
|
|
if(!object["rot"].isNull())
|
|
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
|
|
|
|
//Scale
|
|
float scale = 1;
|
|
if (!object["scale"].isNull())
|
|
scale = object["scale"].asFloat();
|
|
|
|
//Position
|
|
if (object["pos"].isNull())
|
|
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
|
|
|
|
//File
|
|
if (object["file"].isNull())
|
|
std::cout << "Invalid world file: objects file - " << fileName << "\n";
|
|
|
|
//Create
|
|
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
|
|
position.y = getHeight(position.x, position.z);
|
|
|
|
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
|
|
}
|
|
|
|
if (!v["world"]["music"].isNull())
|
|
{
|
|
sound_id = Racer::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
|
|
music = Racer::GetSoundSystem().GetSound(sound_id);
|
|
}
|
|
|
|
star_sound_id = Racer::GetSoundSystem().LoadSound("resources/sounds/Crystal.wav", false);
|
|
starPickup = Racer::GetSoundSystem().GetSound(star_sound_id);
|
|
}
|
|
|
|
World::~World()
|
|
{
|
|
delete heightmap;
|
|
music->Stop();
|
|
starPickup->Stop();
|
|
Racer::GetSoundSystem().UnloadSound(sound_id);
|
|
Racer::GetSoundSystem().UnloadSound(star_sound_id);
|
|
delete skybox;
|
|
}
|
|
|
|
ObjectTemplate World::getObjectFromValue(int val)
|
|
{
|
|
for (auto i : objecttemplates)
|
|
{
|
|
if (i.color == val)
|
|
return i;
|
|
}
|
|
|
|
return objecttemplates[0];
|
|
}
|
|
|
|
float World::getHeight(float x, float y)
|
|
{
|
|
return heightmap->GetHeight(x, y);
|
|
}
|
|
|
|
void World::draw()
|
|
{
|
|
player->setCamera();
|
|
|
|
float lightPosition[4] = { 0, 2, 1, 0 };
|
|
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
|
|
|
GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
|
|
GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
|
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
|
|
|
GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
|
|
|
skybox->draw();
|
|
player->draw();
|
|
|
|
heightmap->Draw();
|
|
|
|
for (auto &entity : entities)
|
|
entity->draw();
|
|
|
|
for (auto &star : stars)
|
|
star->draw();
|
|
|
|
interface->draw();
|
|
}
|
|
|
|
void World::update(float elapsedTime)
|
|
{
|
|
if (nextworld)
|
|
{
|
|
WorldHandler::getInstance()->NextWorld();
|
|
return;
|
|
}
|
|
|
|
music->SetPos(player->position, Vec3f());
|
|
|
|
if (music->IsPlaying() == false)
|
|
{
|
|
music->Play();
|
|
}
|
|
|
|
for (auto &entity : entities)
|
|
entity->update(elapsedTime);
|
|
|
|
bool remove = false;
|
|
int removeindex = 0;
|
|
|
|
for (auto &star : stars)
|
|
{
|
|
star->update(elapsedTime);
|
|
|
|
if (star->inObject(player->position))
|
|
{
|
|
remove = true;
|
|
|
|
if (star->special)
|
|
{
|
|
speedboost = true;
|
|
seconds = 5.0;
|
|
player->speed = 20;
|
|
}
|
|
|
|
player->stars++;
|
|
continue;
|
|
}
|
|
|
|
if (!remove)
|
|
removeindex++;
|
|
}
|
|
|
|
if (remove)
|
|
{
|
|
delete stars[removeindex];
|
|
stars.erase(stars.begin() + removeindex);
|
|
}
|
|
|
|
if (player->stars == starsCount)
|
|
nextworld = true;
|
|
|
|
interface->update(elapsedTime);
|
|
seconds -= elapsedTime;
|
|
|
|
if (speedboost && seconds < 0)
|
|
{
|
|
speedboost = false;
|
|
seconds = 0;
|
|
player->speed = 10;
|
|
}
|
|
}
|
|
|
|
void World::addLevelObject(LevelObject* obj)
|
|
{
|
|
entities.push_back(obj);
|
|
}
|
|
|
|
void World::addStar(Star * star)
|
|
{
|
|
stars.push_back(star);
|
|
}
|
|
|
|
bool World::isPlayerPositionValid()
|
|
{
|
|
for (auto &e : entities)
|
|
{
|
|
if (e->canCollide && e->inObject(player->position))
|
|
{
|
|
e->collide();
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|