Bugfixes
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@@ -49,6 +49,9 @@ namespace YJMPD_UWP.Model
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public async Task<bool> Write(string data)
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{
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if (client.InputStream == null || client.OutputStream == null)
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return false;
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dout.WriteString(data + Environment.NewLine);
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await dout.StoreAsync();
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await dout.FlushAsync();
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@@ -86,9 +89,18 @@ namespace YJMPD_UWP.Model
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while (workItem.Status != AsyncStatus.Canceled)
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{
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Debug.WriteLine("Awaiting incoming data...");
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string data = await App.Network.Read();
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App.Network.HandleMessage(data);
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await Task.Delay(TimeSpan.FromMilliseconds(50));
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if(client.InputStream != null && client.OutputStream != null)
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{
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string data = await Read();
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HandleMessage(data);
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await Task.Delay(TimeSpan.FromMilliseconds(50));
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}
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else
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{
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Disconnect();
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workItem.Cancel();
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}
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}
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});
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@@ -98,7 +110,7 @@ namespace YJMPD_UWP.Model
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public async Task<bool> Disconnect()
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{
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if(App.Game.Status != GameHandler.GameStatus.STOPPED)
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App.Api.LeaveGame();
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await App.Api.LeaveGame();
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UpdateNetworkStatus(NetworkStatus.DISCONNECTED);
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@@ -62,7 +62,10 @@ namespace YJMPD_UWP.ViewModels
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{
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get
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{
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return "There are currently " + App.Game.Players.Count + " players in the match.";
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if (App.Game.Players.Count == 1)
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return "There is currently " + App.Game.Players.Count + " player in the match.";
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else
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return "There are currently " + App.Game.Players.Count + " players in the match.";
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}
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}
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@@ -36,7 +36,10 @@ namespace YJMPD_UWP.ViewModels
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{
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get
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{
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return "There are currently " + App.Game.Players.Count + " players in the match.";
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if (App.Game.Players.Count == 1)
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return "There is currently " + App.Game.Players.Count + " player in the match.";
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else
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return "There are currently " + App.Game.Players.Count + " players in the match.";
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using Windows.UI.Xaml.Controls;
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@@ -9,13 +10,6 @@ namespace YJMPD_UWP.Views
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public WaitingView()
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{
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this.InitializeComponent();
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StartWait();
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}
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private async void StartWait()
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{
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await Task.Delay(TimeSpan.FromSeconds(2));
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App.Navigate(typeof(PhotoView));
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}
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}
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}
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