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833cd13d9c |
@@ -234,3 +234,4 @@ _Pvt_Extensions
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# FAKE - F# Make
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.fake/
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*.zip
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@@ -7,6 +7,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenGL1", "OpenGL1\OpenGL1.
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rasterizer", "Rasterizer\Rasterizer.csproj", "{ED0523E4-4D43-4F82-AA49-E878B53A0631}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenGL2", "OpenGL2\OpenGL2.vcxproj", "{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -39,6 +41,16 @@ Global
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{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x64.Build.0 = Release|Any CPU
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{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x86.ActiveCfg = Release|Any CPU
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{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x86.Build.0 = Release|Any CPU
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{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}.Debug|x64.ActiveCfg = Debug|x64
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{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}.Debug|x64.Build.0 = Debug|x64
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{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}.Debug|x86.ActiveCfg = Debug|Win32
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{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}.Debug|x86.Build.0 = Debug|Win32
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{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}.Release|Any CPU.ActiveCfg = Release|Win32
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{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}.Release|x64.ActiveCfg = Release|x64
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{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}.Release|x64.Build.0 = Release|x64
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{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}.Release|x86.ActiveCfg = Release|Win32
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{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -0,0 +1,403 @@
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#include <iostream>
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#include <string>
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#include <GL/freeglut.h>
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/* Prototypes */
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void obj_flag(void);
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void obj_cube(float clr);
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void obj_cube2(void);
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void set_view(int);
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void draw_string(std::string, int, int);
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void calculateFPS(void);
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||||
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||||
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/* Variables */
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float rotation = 0;
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float keyrotationx = 0;
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float keyrotationy = 0;
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float changelocation = 0;
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float camerazoom = 5;
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float color = 0;
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int width = 800;
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int height = 600;
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bool wireframe = false;
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bool persp = true;
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bool rotatec = true;
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int frameCount = 0;
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int currentTime = 0;
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int previousTime = 0;
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int fps = 0;
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float cameraRot = 0;
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void display()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClearColor(1.0, 0.7, 0.0, 1.0);
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set_view(0);
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if(rotatec)
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cameraRot += 0.001f;
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//Cube 2
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glTranslatef(3.0f, 0, 0);
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glRotatef(rotation / 2, 0, 0, 1);
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obj_cube(1.0f);
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glRotatef(rotation / 2, 0, 0, -1);
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glTranslatef(-3.0, 0, 0);
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//Cube 3
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glTranslatef(-3.0f, 0, 0);
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glRotatef(rotation / 2, 1, 0, 0);
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obj_cube(1.0f);
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glRotatef(rotation / 2, -1, 0, 0);
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glTranslatef(3.0f, 0, 0);
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//Cube 4
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glTranslatef(0, 0, 3.0f);
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glRotatef(rotation / 2, 1, 1, 0);
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obj_cube(color);
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glRotatef(rotation / 2, -1, -1, 0);
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glTranslatef(0, 0, -3.0f);
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//Cube 1
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float tempx = keyrotationx;
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float tempy = keyrotationy;
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glTranslatef(changelocation, 0, 0);
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glRotatef(tempy, 1, 0, 0);
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glRotatef(tempx, 0, 1, 0);
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obj_cube(1.0f);
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glTranslatef(0, 0, changelocation);
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glRotatef(tempy, -1, 0, 0);
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glRotatef(tempx, 0, -1, 0);
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//overlay
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set_view(1);
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std::string str0 = "FPS: " + std::to_string(fps);
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std::string str1 = "Wireframe: " + std::string(wireframe ? "On" : "Off") + " (L)";
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std::string str2 = "Projectie: " + std::string(persp ? "Perspective" : "Ortho") + " (SPC)";
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std::string str3 = "Rotation: " + std::string(rotatec ? "On" : "Off") + " (R)";
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std::string str4 = "Zoom: " + std::to_string(camerazoom) + " (+/-)";
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draw_string(str0, 10, 30);
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draw_string(str1, 10, 60);
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draw_string(str2, 10, 90);
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draw_string(str3, 10, 120);
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draw_string(str4, 10, 150);
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frameCount++;
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glutSwapBuffers();
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}
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||||
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||||
void draw_string(std::string s, int x, int y)
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{
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glColor3f(0.0f, 0.0f, 0.0f);
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glRasterPos3f(x, y, 0);
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glutBitmapString(GLUT_BITMAP_HELVETICA_18, (const unsigned char*)s.c_str());
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}
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||||
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||||
void set_view(int view)
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||||
{
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||||
if (view == 0)
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||||
{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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||||
if (persp)
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gluPerspective(90, (float)width / height, 0.5f, 20.0f);
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||||
else
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glOrtho(-8, 8, -8, 8, 0.5f, 20.0f);
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||||
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||||
if (wireframe)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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||||
else
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(cos(cameraRot) * camerazoom, camerazoom, sin(cameraRot) * camerazoom,
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0, 0, 0,
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0, 1, 0);
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||||
}
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||||
else
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, width, height, 0, -0.5f, 20.0f);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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||||
}
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||||
}
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||||
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||||
void idle()
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||||
{
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rotation += 0.1f;
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glutPostRedisplay();
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calculateFPS();
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||||
}
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||||
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||||
void keyboard(unsigned char key, int x, int y)
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||||
{
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||||
if (key == 27)
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exit(0);
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||||
else if (key == 32)
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persp = !persp;
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else if (key == 114)
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rotatec = !rotatec;
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else if (key == 108)
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wireframe = !wireframe;
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else if (key == 119)
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keyrotationy += 6.0f;
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else if (key == 115)
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keyrotationy -= 6.0f;
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else if (key == 97)
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keyrotationx -= 6.0f;
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||||
else if (key == 100)
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keyrotationx += 6.0f;
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else if (key == 113)
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changelocation += 2.0f;
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else if (key == 101)
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changelocation -= 2.0f;
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else if (key == 43)
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camerazoom -= (camerazoom <= 1.7f ? 0 : 0.2f);
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else if (key == 45)
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camerazoom += (camerazoom >= 9.9f ? 0 : 0.2f);
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||||
}
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||||
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||||
void specialkeyboard(int key, int x, int y)
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||||
{
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||||
switch (key)
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{
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||||
case GLUT_KEY_UP:
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keyrotationy += 2.0f;
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||||
break;
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||||
case GLUT_KEY_DOWN:
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||||
keyrotationy -= 2.0f;
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||||
break;
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||||
case GLUT_KEY_LEFT:
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keyrotationx -= 2.0f;
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break;
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case GLUT_KEY_RIGHT:
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keyrotationx += 2.0f;
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break;
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||||
}
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||||
}
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||||
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||||
void mousemoved(int x, int y)
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||||
{
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color = (x / 100);
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||||
}
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||||
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||||
void resize(int w, int h)
|
||||
{
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||||
width = w;
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||||
height = w;
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||||
}
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||||
|
||||
void calculateFPS()
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||||
{
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||||
currentTime = glutGet(GLUT_ELAPSED_TIME);
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||||
int timeInterval = currentTime - previousTime;
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||||
|
||||
if (timeInterval > 1000)
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||||
{
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||||
fps = frameCount / (timeInterval / 1000.0f);
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||||
previousTime = currentTime;
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||||
frameCount = 0;
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||||
}
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||||
}
|
||||
|
||||
int main(int argc, char *argv[])
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||||
{
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||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutInitWindowSize(width, height);
|
||||
|
||||
glutInit(&argc, argv);
|
||||
glutCreateWindow("Cubes");
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
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||||
|
||||
glutDisplayFunc(display);
|
||||
glutIdleFunc(idle);
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||||
glutKeyboardFunc(keyboard);
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||||
glutSpecialFunc(specialkeyboard);
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||||
glutPassiveMotionFunc(mousemoved);
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||||
glutReshapeFunc(resize);
|
||||
|
||||
glutMainLoop();
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||||
return 0;
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||||
}
|
||||
|
||||
void obj_cube2()
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||||
{
|
||||
glBegin(GL_TRIANGLES);
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||||
glColor3f(1.0f, 0.7f, 1.0f);
|
||||
glVertex3f(0, 0, 0);
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glColor3f(0.5, 1, 0.1);
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||||
glVertex3f(0, 1, 0);
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||||
glVertex3f(1, 1, 0);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.1, 1, 0.1);
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||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(1, 1, 0);
|
||||
glColor3f(0.1, 1, 0.1);
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||||
glVertex3f(1, 0, 0);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.1, 0.5, 0.1);
|
||||
glVertex3f(1, 1, 0);
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||||
glVertex3f(1, 0, 0);
|
||||
glVertex3f(1, 1, 1);
|
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glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.1, 0.5, 0.5);
|
||||
glVertex3f(1, 0, 1);
|
||||
glVertex3f(1, 0, 0);
|
||||
glVertex3f(1, 1, 1);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.1, 0.1, 0.1);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(1, 0, 0);
|
||||
glVertex3f(1, 0, 1);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.5, 0.1, 0.1);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(0, 0, 1);
|
||||
glVertex3f(1, 0, 1);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.5, 0.1, 0.5);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(0, 1, 0);
|
||||
glVertex3f(0, 1, 1);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.5, 0.5, 0.5);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(0, 0, 1);
|
||||
glVertex3f(0, 1, 1);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.5, 1, 0.5);
|
||||
glVertex3f(1, 1, 1);
|
||||
glVertex3f(0, 0, 1);
|
||||
glVertex3f(0, 1, 1);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1, 1, 0.5);
|
||||
glVertex3f(1, 1, 1);
|
||||
glVertex3f(0, 1, 0);
|
||||
glVertex3f(0, 1, 1);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1, 1, 1);
|
||||
glVertex3f(1, 1, 1);
|
||||
glVertex3f(1, 1, 0);
|
||||
glVertex3f(0, 1, 0);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1, 0.3, 0.8);
|
||||
glVertex3f(1, 1, 1);
|
||||
glVertex3f(0, 0, 1);
|
||||
glVertex3f(1, 0, 1);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void obj_cube(float clr)
|
||||
{
|
||||
//Side 1 : Green
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(0.0f, 1.0f / clr, 0.0f);
|
||||
glVertex3f(-1, -1, -1);
|
||||
glVertex3f(-1, 1, -1);
|
||||
glColor3f(0.5f, 1.0f / clr, 0.5f);
|
||||
glVertex3f(1, 1, -1);
|
||||
glVertex3f(1, -1, -1);
|
||||
glEnd();
|
||||
|
||||
//Side 2 : Red
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(1.0f / clr, 0.0f, 0.0f);
|
||||
glVertex3f(-1, -1, 1);
|
||||
glVertex3f(-1, 1, 1);
|
||||
glColor3f(1.0f / clr, 0.5f, 0.5f);
|
||||
glVertex3f(1, 1, 1);
|
||||
glVertex3f(1, -1, 1);
|
||||
glEnd();
|
||||
|
||||
//Side 3 : Blue
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(0.0f, 0.0f, 1.0f / clr);
|
||||
glVertex3f(-1, -1, -1);
|
||||
glVertex3f(-1, -1, 1);
|
||||
glColor3f(0.5f, 0.5f, 1.0f / clr);
|
||||
glVertex3f(-1, 1, 1);
|
||||
glVertex3f(-1, 1, -1);
|
||||
glEnd();
|
||||
|
||||
//Side 4 : Yellow
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(1.0f / clr, 1.0f / clr, 0.0f);
|
||||
glVertex3f(1, -1, -1);
|
||||
glVertex3f(1, -1, 1);
|
||||
glColor3f(1.0f / clr, 1.0f / clr, 0.5f);
|
||||
glVertex3f(1, 1, 1);
|
||||
glVertex3f(1, 1, -1);
|
||||
glEnd();
|
||||
|
||||
//Side 5 : Purple
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(1.0f / clr, 0.0f, 1.0f / clr);
|
||||
glVertex3f(-1, -1, -1);
|
||||
glVertex3f(-1, -1, 1);
|
||||
glColor3f(1.0f / clr, 0.5f, 1.0f / clr);
|
||||
glVertex3f(1, -1, 1);
|
||||
glVertex3f(1, -1, -1);
|
||||
glEnd();
|
||||
|
||||
//Side 6 : Light blue
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(0.0f, 1.0f / clr, 1.0f / clr);
|
||||
glVertex3f(-1, 1, -1);
|
||||
glVertex3f(-1, 1, 1);
|
||||
glColor3f(0.5f, 1.0f / clr, 1.0f / clr);
|
||||
glVertex3f(1, 1, 1);
|
||||
glVertex3f(1, 1, -1);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void obj_flag()
|
||||
{
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1.0f, 0.7f, 1.0f);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(0, 1, 0);
|
||||
glVertex3f(1, 1, 0);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0.1, 1, 0.1);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(1, 1, 0);
|
||||
glVertex3f(1, 0, 0);
|
||||
glEnd();
|
||||
}
|
||||
@@ -88,10 +88,13 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@@ -101,10 +104,13 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -116,12 +122,15 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -133,15 +142,19 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
@@ -14,4 +14,9 @@
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Binary file not shown.
@@ -0,0 +1,27 @@
|
||||
|
||||
Freeglut Copyright
|
||||
------------------
|
||||
|
||||
Freeglut code without an explicit copyright is covered by the following
|
||||
copyright:
|
||||
|
||||
Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the name of Pawel W. Olszta shall not be
|
||||
used in advertising or otherwise to promote the sale, use or other dealings
|
||||
in this Software without prior written authorization from Pawel W. Olszta.
|
||||
@@ -0,0 +1,106 @@
|
||||
freeglut 3.0.0-1.mp for MSVC
|
||||
|
||||
This package contains freeglut import libraries, headers, and Windows DLLs.
|
||||
These allow 32 and 64 bit GLUT applications to be compiled on Windows using
|
||||
Microsoft Visual C++.
|
||||
|
||||
For more information on freeglut, visit http://freeglut.sourceforge.net/.
|
||||
|
||||
|
||||
Installation
|
||||
|
||||
Create a folder on your PC which is readable by all users, for example
|
||||
“C:\Program Files\Common Files\MSVC\freeglut\” on a typical Windows system. Copy
|
||||
the “lib\” and “include\” folders from this zip archive to that location.
|
||||
|
||||
The appropriate freeglut DLL can either be placed in the same folder as your
|
||||
application, or can be installed in a system-wide folder which appears in your
|
||||
%PATH% environment variable. Be careful not to mix the 32 bit DLL up with the 64
|
||||
bit DLL, as they are not interchangeable.
|
||||
|
||||
|
||||
Compiling 32 bit Applications
|
||||
|
||||
To create a 32 bit freeglut application, create a new Win32 C++ project in MSVC.
|
||||
From the “Win32 Application Wizard”, choose a “Windows application”, check the
|
||||
“Empty project” box, and submit.
|
||||
|
||||
You’ll now need to configure the compiler and linker settings. Open up the
|
||||
project properties, and select “All Configurations” (this is necessary to ensure
|
||||
our changes are applied for both debug and release builds). Open up the
|
||||
“general” section under “C/C++”, and configure the “include\” folder you created
|
||||
above as an “Additional Include Directory”. If you have more than one GLUT
|
||||
package which contains a “glut.h” file, it’s important to ensure that the
|
||||
freeglut include folder appears above all other GLUT include folders.
|
||||
|
||||
Now open up the “general” section under “Linker”, and configure the “lib\”
|
||||
folder you created above as an “Additional Library Directory”. A freeglut
|
||||
application depends on the import libraries “freeglut.lib” and “opengl32.lib”,
|
||||
which can be configured under the “Input” section. However, it shouldn’t be
|
||||
necessary to explicitly state these dependencies, since the freeglut headers
|
||||
handle this for you. Now open the “Advanced” section, and enter “mainCRTStartup”
|
||||
as the “Entry Point” for your application. This is necessary because GLUT
|
||||
applications use “main” as the application entry point, not “WinMain”—without it
|
||||
you’ll get an undefined reference when you try to link your application.
|
||||
|
||||
That’s all of your project properties configured, so you can now add source
|
||||
files to your project and build the application. If you want your application to
|
||||
be compatible with GLUT, you should “#include <GL/glut.h>”. If you want to use
|
||||
freeglut specific extensions, you should “#include <GL/freeglut.h>” instead.
|
||||
|
||||
Don’t forget to either include the freeglut DLL when distributing applications,
|
||||
or provide your users with some method of obtaining it if they don’t already
|
||||
have it!
|
||||
|
||||
|
||||
Compiling 64 bit Applications
|
||||
|
||||
Building 64 bit applications is almost identical to building 32 bit applications.
|
||||
When you use the configuration manager to add the x64 platform, it’s easiest to
|
||||
copy the settings from the Win32 platform. If you do so, it’s then only necessary
|
||||
to change the “Additional Library Directories” configuration so that it
|
||||
references the directory containing the 64 bit import library rather
|
||||
than the 32 bit one.
|
||||
|
||||
|
||||
Problems?
|
||||
|
||||
If you have problems using this package (compiler / linker errors etc.), please
|
||||
check that you have followed all of the steps in this readme file correctly.
|
||||
Almost all of the problems which are reported with these packages are due to
|
||||
missing a step or not doing it correctly, for example trying to build a 32 bit
|
||||
app against the 64 bit import library. If you have followed all of the steps
|
||||
correctly but your application still fails to build, try building a very simple
|
||||
but functional program (the example at
|
||||
http://www.transmissionzero.co.uk/computing/using-glut-with-mingw/ works fine
|
||||
with MSVC). A lot of people try to build very complex applications after
|
||||
installing these packages, and often the error is with the application code or
|
||||
other library dependencies rather than freeglut.
|
||||
|
||||
If you still can’t get it working after trying to compile a simple application,
|
||||
then please get in touch via http://www.transmissionzero.co.uk/contact/,
|
||||
providing as much detail as you can. Please don’t complain to the freeglut guys
|
||||
unless you’re sure it’s a freeglut bug, and have reproduced the issue after
|
||||
compiling freeglut from the latest SVN version—if that’s still the case, I’m
|
||||
sure they would appreciate a bug report or a patch.
|
||||
|
||||
|
||||
Changelog
|
||||
|
||||
2015–07–22: Release 3.0.0-2.mp
|
||||
|
||||
• Modified the freeglut_std.h file so that it doesn’t try to link against the
|
||||
freeglutd.lib import library.
|
||||
|
||||
2015–03–15: Release 3.0.0-1.mp
|
||||
|
||||
• First 3.0.0 MSVC release. I’ve built the package using Visual Studio 2013,
|
||||
and the only change I’ve made is to the DLL version resource—I’ve changed
|
||||
the description so that my MinGW and MSVC builds are distinguishable from
|
||||
each other (and other builds) using Windows Explorer.
|
||||
|
||||
|
||||
Transmission Zero
|
||||
2015–07–22
|
||||
|
||||
http://www.transmissionzero.co.uk/
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef __FREEGLUT_H__
|
||||
#define __FREEGLUT_H__
|
||||
|
||||
/*
|
||||
* freeglut.h
|
||||
*
|
||||
* The freeglut library include file
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "freeglut_std.h"
|
||||
#include "freeglut_ext.h"
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __FREEGLUT_H__ */
|
||||
@@ -0,0 +1,271 @@
|
||||
#ifndef __FREEGLUT_EXT_H__
|
||||
#define __FREEGLUT_EXT_H__
|
||||
|
||||
/*
|
||||
* freeglut_ext.h
|
||||
*
|
||||
* The non-GLUT-compatible extensions to the freeglut library include file
|
||||
*
|
||||
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||
* Creation date: Thu Dec 2 1999
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Additional GLUT Key definitions for the Special key function
|
||||
*/
|
||||
#define GLUT_KEY_NUM_LOCK 0x006D
|
||||
#define GLUT_KEY_BEGIN 0x006E
|
||||
#define GLUT_KEY_DELETE 0x006F
|
||||
#define GLUT_KEY_SHIFT_L 0x0070
|
||||
#define GLUT_KEY_SHIFT_R 0x0071
|
||||
#define GLUT_KEY_CTRL_L 0x0072
|
||||
#define GLUT_KEY_CTRL_R 0x0073
|
||||
#define GLUT_KEY_ALT_L 0x0074
|
||||
#define GLUT_KEY_ALT_R 0x0075
|
||||
|
||||
/*
|
||||
* GLUT API Extension macro definitions -- behaviour when the user clicks on an "x" to close a window
|
||||
*/
|
||||
#define GLUT_ACTION_EXIT 0
|
||||
#define GLUT_ACTION_GLUTMAINLOOP_RETURNS 1
|
||||
#define GLUT_ACTION_CONTINUE_EXECUTION 2
|
||||
|
||||
/*
|
||||
* Create a new rendering context when the user opens a new window?
|
||||
*/
|
||||
#define GLUT_CREATE_NEW_CONTEXT 0
|
||||
#define GLUT_USE_CURRENT_CONTEXT 1
|
||||
|
||||
/*
|
||||
* Direct/Indirect rendering context options (has meaning only in Unix/X11)
|
||||
*/
|
||||
#define GLUT_FORCE_INDIRECT_CONTEXT 0
|
||||
#define GLUT_ALLOW_DIRECT_CONTEXT 1
|
||||
#define GLUT_TRY_DIRECT_CONTEXT 2
|
||||
#define GLUT_FORCE_DIRECT_CONTEXT 3
|
||||
|
||||
/*
|
||||
* GLUT API Extension macro definitions -- the glutGet parameters
|
||||
*/
|
||||
#define GLUT_INIT_STATE 0x007C
|
||||
|
||||
#define GLUT_ACTION_ON_WINDOW_CLOSE 0x01F9
|
||||
|
||||
#define GLUT_WINDOW_BORDER_WIDTH 0x01FA
|
||||
#define GLUT_WINDOW_BORDER_HEIGHT 0x01FB
|
||||
#define GLUT_WINDOW_HEADER_HEIGHT 0x01FB /* Docs say it should always have been GLUT_WINDOW_BORDER_HEIGHT, keep this for backward compatibility */
|
||||
|
||||
#define GLUT_VERSION 0x01FC
|
||||
|
||||
#define GLUT_RENDERING_CONTEXT 0x01FD
|
||||
#define GLUT_DIRECT_RENDERING 0x01FE
|
||||
|
||||
#define GLUT_FULL_SCREEN 0x01FF
|
||||
|
||||
#define GLUT_SKIP_STALE_MOTION_EVENTS 0x0204
|
||||
|
||||
#define GLUT_GEOMETRY_VISUALIZE_NORMALS 0x0205
|
||||
|
||||
#define GLUT_STROKE_FONT_DRAW_JOIN_DOTS 0x0206 /* Draw dots between line segments of stroke fonts? */
|
||||
|
||||
/*
|
||||
* New tokens for glutInitDisplayMode.
|
||||
* Only one GLUT_AUXn bit may be used at a time.
|
||||
* Value 0x0400 is defined in OpenGLUT.
|
||||
*/
|
||||
#define GLUT_AUX 0x1000
|
||||
|
||||
#define GLUT_AUX1 0x1000
|
||||
#define GLUT_AUX2 0x2000
|
||||
#define GLUT_AUX3 0x4000
|
||||
#define GLUT_AUX4 0x8000
|
||||
|
||||
/*
|
||||
* Context-related flags, see fg_state.c
|
||||
* Set the requested OpenGL version
|
||||
*/
|
||||
#define GLUT_INIT_MAJOR_VERSION 0x0200
|
||||
#define GLUT_INIT_MINOR_VERSION 0x0201
|
||||
#define GLUT_INIT_FLAGS 0x0202
|
||||
#define GLUT_INIT_PROFILE 0x0203
|
||||
|
||||
/*
|
||||
* Flags for glutInitContextFlags, see fg_init.c
|
||||
*/
|
||||
#define GLUT_DEBUG 0x0001
|
||||
#define GLUT_FORWARD_COMPATIBLE 0x0002
|
||||
|
||||
|
||||
/*
|
||||
* Flags for glutInitContextProfile, see fg_init.c
|
||||
*/
|
||||
#define GLUT_CORE_PROFILE 0x0001
|
||||
#define GLUT_COMPATIBILITY_PROFILE 0x0002
|
||||
|
||||
/*
|
||||
* Process loop function, see fg_main.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutMainLoopEvent( void );
|
||||
FGAPI void FGAPIENTRY glutLeaveMainLoop( void );
|
||||
FGAPI void FGAPIENTRY glutExit ( void );
|
||||
|
||||
/*
|
||||
* Window management functions, see fg_window.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutFullScreenToggle( void );
|
||||
FGAPI void FGAPIENTRY glutLeaveFullScreen( void );
|
||||
|
||||
/*
|
||||
* Menu functions
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutSetMenuFont( int menuID, void* font );
|
||||
|
||||
/*
|
||||
* Window-specific callback functions, see fg_callbacks.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutPositionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) );
|
||||
FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) );
|
||||
/* And also a destruction callback for menus */
|
||||
FGAPI void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) );
|
||||
|
||||
/*
|
||||
* State setting and retrieval functions, see fg_state.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value );
|
||||
FGAPI int * FGAPIENTRY glutGetModeValues(GLenum mode, int * size);
|
||||
/* A.Donev: User-data manipulation */
|
||||
FGAPI void* FGAPIENTRY glutGetWindowData( void );
|
||||
FGAPI void FGAPIENTRY glutSetWindowData(void* data);
|
||||
FGAPI void* FGAPIENTRY glutGetMenuData( void );
|
||||
FGAPI void FGAPIENTRY glutSetMenuData(void* data);
|
||||
|
||||
/*
|
||||
* Font stuff, see fg_font.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutBitmapHeight( void* font );
|
||||
FGAPI GLfloat FGAPIENTRY glutStrokeHeight( void* font );
|
||||
FGAPI void FGAPIENTRY glutBitmapString( void* font, const unsigned char *string );
|
||||
FGAPI void FGAPIENTRY glutStrokeString( void* font, const unsigned char *string );
|
||||
|
||||
/*
|
||||
* Geometry functions, see fg_geometry.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWireRhombicDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidRhombicDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, double offset[3], double scale );
|
||||
FGAPI void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, double offset[3], double scale );
|
||||
FGAPI void FGAPIENTRY glutWireCylinder( double radius, double height, GLint slices, GLint stacks);
|
||||
FGAPI void FGAPIENTRY glutSolidCylinder( double radius, double height, GLint slices, GLint stacks);
|
||||
|
||||
/*
|
||||
* Rest of functions for rendering Newell's teaset, found in fg_teapot.c
|
||||
* NB: front facing polygons have clockwise winding, not counter clockwise
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWireTeacup( double size );
|
||||
FGAPI void FGAPIENTRY glutSolidTeacup( double size );
|
||||
FGAPI void FGAPIENTRY glutWireTeaspoon( double size );
|
||||
FGAPI void FGAPIENTRY glutSolidTeaspoon( double size );
|
||||
|
||||
/*
|
||||
* Extension functions, see fg_ext.c
|
||||
*/
|
||||
typedef void (*GLUTproc)();
|
||||
FGAPI GLUTproc FGAPIENTRY glutGetProcAddress( const char *procName );
|
||||
|
||||
/*
|
||||
* Multi-touch/multi-pointer extensions
|
||||
*/
|
||||
|
||||
#define GLUT_HAS_MULTI 1
|
||||
|
||||
/* TODO: add device_id parameter,
|
||||
cf. http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer */
|
||||
FGAPI void FGAPIENTRY glutMultiEntryFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMultiButtonFunc( void (* callback)( int, int, int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMultiMotionFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMultiPassiveFunc( void (* callback)( int, int, int ) );
|
||||
|
||||
/*
|
||||
* Joystick functions, see fg_joystick.c
|
||||
*/
|
||||
/* USE OF THESE FUNCTIONS IS DEPRECATED !!!!! */
|
||||
/* If you have a serious need for these functions in your application, please either
|
||||
* contact the "freeglut" developer community at freeglut-developer@lists.sourceforge.net,
|
||||
* switch to the OpenGLUT library, or else port your joystick functionality over to PLIB's
|
||||
* "js" library.
|
||||
*/
|
||||
int glutJoystickGetNumAxes( int ident );
|
||||
int glutJoystickGetNumButtons( int ident );
|
||||
int glutJoystickNotWorking( int ident );
|
||||
float glutJoystickGetDeadBand( int ident, int axis );
|
||||
void glutJoystickSetDeadBand( int ident, int axis, float db );
|
||||
float glutJoystickGetSaturation( int ident, int axis );
|
||||
void glutJoystickSetSaturation( int ident, int axis, float st );
|
||||
void glutJoystickSetMinRange( int ident, float *axes );
|
||||
void glutJoystickSetMaxRange( int ident, float *axes );
|
||||
void glutJoystickSetCenter( int ident, float *axes );
|
||||
void glutJoystickGetMinRange( int ident, float *axes );
|
||||
void glutJoystickGetMaxRange( int ident, float *axes );
|
||||
void glutJoystickGetCenter( int ident, float *axes );
|
||||
|
||||
/*
|
||||
* Initialization functions, see fg_init.c
|
||||
*/
|
||||
/* to get the typedef for va_list */
|
||||
#include <stdarg.h>
|
||||
FGAPI void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion );
|
||||
FGAPI void FGAPIENTRY glutInitContextFlags( int flags );
|
||||
FGAPI void FGAPIENTRY glutInitContextProfile( int profile );
|
||||
FGAPI void FGAPIENTRY glutInitErrorFunc( void (* callback)( const char *fmt, va_list ap ) );
|
||||
FGAPI void FGAPIENTRY glutInitWarningFunc( void (* callback)( const char *fmt, va_list ap ) );
|
||||
|
||||
/* OpenGL >= 2.0 support */
|
||||
FGAPI void FGAPIENTRY glutSetVertexAttribCoord3(GLint attrib);
|
||||
FGAPI void FGAPIENTRY glutSetVertexAttribNormal(GLint attrib);
|
||||
FGAPI void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib);
|
||||
|
||||
/* Mobile platforms lifecycle */
|
||||
FGAPI void FGAPIENTRY glutInitContextFunc(void (* callback)());
|
||||
FGAPI void FGAPIENTRY glutAppStatusFunc(void (* callback)(int));
|
||||
/* state flags that can be passed to callback set by glutAppStatusFunc */
|
||||
#define GLUT_APPSTATUS_PAUSE 0x0001
|
||||
#define GLUT_APPSTATUS_RESUME 0x0002
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the display mode definitions
|
||||
*/
|
||||
#define GLUT_CAPTIONLESS 0x0400
|
||||
#define GLUT_BORDERLESS 0x0800
|
||||
#define GLUT_SRGB 0x1000
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __FREEGLUT_EXT_H__ */
|
||||
@@ -0,0 +1,638 @@
|
||||
#ifndef __FREEGLUT_STD_H__
|
||||
#define __FREEGLUT_STD_H__
|
||||
|
||||
/*
|
||||
* freeglut_std.h
|
||||
*
|
||||
* The GLUT-compatible part of the freeglut library include file
|
||||
*
|
||||
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||
* Creation date: Thu Dec 2 1999
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Under windows, we have to differentiate between static and dynamic libraries
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
/* #pragma may not be supported by some compilers.
|
||||
* Discussion by FreeGLUT developers suggests that
|
||||
* Visual C++ specific code involving pragmas may
|
||||
* need to move to a separate header. 24th Dec 2003
|
||||
*/
|
||||
|
||||
/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library
|
||||
* pragmas or to 0 to exclude library pragmas.
|
||||
* The default behavior depends on the compiler/platform.
|
||||
*/
|
||||
# ifndef FREEGLUT_LIB_PRAGMAS
|
||||
# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE)
|
||||
# define FREEGLUT_LIB_PRAGMAS 1
|
||||
# else
|
||||
# define FREEGLUT_LIB_PRAGMAS 0
|
||||
# endif
|
||||
# endif
|
||||
|
||||
# ifndef WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN 1
|
||||
# endif
|
||||
# ifndef NOMINMAX
|
||||
# define NOMINMAX
|
||||
# endif
|
||||
# include <windows.h>
|
||||
|
||||
/* Windows static library */
|
||||
# ifdef FREEGLUT_STATIC
|
||||
|
||||
#error Static linking is not supported with this build. Please remove the FREEGLUT_STATIC preprocessor directive, or download the source code from http://freeglut.sf.net/ and build against that.
|
||||
|
||||
/* Windows shared library (DLL) */
|
||||
# else
|
||||
|
||||
# define FGAPIENTRY __stdcall
|
||||
# if defined(FREEGLUT_EXPORTS)
|
||||
# define FGAPI __declspec(dllexport)
|
||||
# else
|
||||
# define FGAPI __declspec(dllimport)
|
||||
|
||||
/* Link with Win32 shared freeglut lib */
|
||||
# if FREEGLUT_LIB_PRAGMAS
|
||||
# pragma comment (lib, "freeglut.lib")
|
||||
# endif
|
||||
|
||||
# endif
|
||||
|
||||
# endif
|
||||
|
||||
/* Drag in other Windows libraries as required by FreeGLUT */
|
||||
# if FREEGLUT_LIB_PRAGMAS
|
||||
# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */
|
||||
# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */
|
||||
# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */
|
||||
# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */
|
||||
# pragma comment (lib, "user32.lib") /* link Windows user lib */
|
||||
# endif
|
||||
|
||||
#else
|
||||
|
||||
/* Non-Windows definition of FGAPI and FGAPIENTRY */
|
||||
# define FGAPI
|
||||
# define FGAPIENTRY
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* The freeglut and GLUT API versions
|
||||
*/
|
||||
#define FREEGLUT 1
|
||||
#define GLUT_API_VERSION 4
|
||||
#define GLUT_XLIB_IMPLEMENTATION 13
|
||||
/* Deprecated:
|
||||
cf. http://sourceforge.net/mailarchive/forum.php?thread_name=CABcAi1hw7cr4xtigckaGXB5X8wddLfMcbA_rZ3NAuwMrX_zmsw%40mail.gmail.com&forum_name=freeglut-developer */
|
||||
#define FREEGLUT_VERSION_2_0 1
|
||||
|
||||
/*
|
||||
* Always include OpenGL and GLU headers
|
||||
*/
|
||||
/* Note: FREEGLUT_GLES is only used to cleanly bootstrap headers
|
||||
inclusion here; use GLES constants directly
|
||||
(e.g. GL_ES_VERSION_2_0) for all other needs */
|
||||
#ifdef FREEGLUT_GLES
|
||||
# include <EGL/egl.h>
|
||||
# include <GLES/gl.h>
|
||||
# include <GLES2/gl2.h>
|
||||
#elif __APPLE__
|
||||
# include <OpenGL/gl.h>
|
||||
# include <OpenGL/glu.h>
|
||||
#else
|
||||
# include <GL/gl.h>
|
||||
# include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the special key codes:
|
||||
*/
|
||||
#define GLUT_KEY_F1 0x0001
|
||||
#define GLUT_KEY_F2 0x0002
|
||||
#define GLUT_KEY_F3 0x0003
|
||||
#define GLUT_KEY_F4 0x0004
|
||||
#define GLUT_KEY_F5 0x0005
|
||||
#define GLUT_KEY_F6 0x0006
|
||||
#define GLUT_KEY_F7 0x0007
|
||||
#define GLUT_KEY_F8 0x0008
|
||||
#define GLUT_KEY_F9 0x0009
|
||||
#define GLUT_KEY_F10 0x000A
|
||||
#define GLUT_KEY_F11 0x000B
|
||||
#define GLUT_KEY_F12 0x000C
|
||||
#define GLUT_KEY_LEFT 0x0064
|
||||
#define GLUT_KEY_UP 0x0065
|
||||
#define GLUT_KEY_RIGHT 0x0066
|
||||
#define GLUT_KEY_DOWN 0x0067
|
||||
#define GLUT_KEY_PAGE_UP 0x0068
|
||||
#define GLUT_KEY_PAGE_DOWN 0x0069
|
||||
#define GLUT_KEY_HOME 0x006A
|
||||
#define GLUT_KEY_END 0x006B
|
||||
#define GLUT_KEY_INSERT 0x006C
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- mouse state definitions
|
||||
*/
|
||||
#define GLUT_LEFT_BUTTON 0x0000
|
||||
#define GLUT_MIDDLE_BUTTON 0x0001
|
||||
#define GLUT_RIGHT_BUTTON 0x0002
|
||||
#define GLUT_DOWN 0x0000
|
||||
#define GLUT_UP 0x0001
|
||||
#define GLUT_LEFT 0x0000
|
||||
#define GLUT_ENTERED 0x0001
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the display mode definitions
|
||||
*/
|
||||
#define GLUT_RGB 0x0000
|
||||
#define GLUT_RGBA 0x0000
|
||||
#define GLUT_INDEX 0x0001
|
||||
#define GLUT_SINGLE 0x0000
|
||||
#define GLUT_DOUBLE 0x0002
|
||||
#define GLUT_ACCUM 0x0004
|
||||
#define GLUT_ALPHA 0x0008
|
||||
#define GLUT_DEPTH 0x0010
|
||||
#define GLUT_STENCIL 0x0020
|
||||
#define GLUT_MULTISAMPLE 0x0080
|
||||
#define GLUT_STEREO 0x0100
|
||||
#define GLUT_LUMINANCE 0x0200
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- windows and menu related definitions
|
||||
*/
|
||||
#define GLUT_MENU_NOT_IN_USE 0x0000
|
||||
#define GLUT_MENU_IN_USE 0x0001
|
||||
#define GLUT_NOT_VISIBLE 0x0000
|
||||
#define GLUT_VISIBLE 0x0001
|
||||
#define GLUT_HIDDEN 0x0000
|
||||
#define GLUT_FULLY_RETAINED 0x0001
|
||||
#define GLUT_PARTIALLY_RETAINED 0x0002
|
||||
#define GLUT_FULLY_COVERED 0x0003
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- fonts definitions
|
||||
*
|
||||
* Steve Baker suggested to make it binary compatible with GLUT:
|
||||
*/
|
||||
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__)
|
||||
# define GLUT_STROKE_ROMAN ((void *)0x0000)
|
||||
# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001)
|
||||
# define GLUT_BITMAP_9_BY_15 ((void *)0x0002)
|
||||
# define GLUT_BITMAP_8_BY_13 ((void *)0x0003)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005)
|
||||
# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006)
|
||||
# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007)
|
||||
# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008)
|
||||
#else
|
||||
/*
|
||||
* I don't really know if it's a good idea... But here it goes:
|
||||
*/
|
||||
extern void* glutStrokeRoman;
|
||||
extern void* glutStrokeMonoRoman;
|
||||
extern void* glutBitmap9By15;
|
||||
extern void* glutBitmap8By13;
|
||||
extern void* glutBitmapTimesRoman10;
|
||||
extern void* glutBitmapTimesRoman24;
|
||||
extern void* glutBitmapHelvetica10;
|
||||
extern void* glutBitmapHelvetica12;
|
||||
extern void* glutBitmapHelvetica18;
|
||||
|
||||
/*
|
||||
* Those pointers will be used by following definitions:
|
||||
*/
|
||||
# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman)
|
||||
# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman)
|
||||
# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15)
|
||||
# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24)
|
||||
# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10)
|
||||
# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12)
|
||||
# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutGet parameters
|
||||
*/
|
||||
#define GLUT_WINDOW_X 0x0064
|
||||
#define GLUT_WINDOW_Y 0x0065
|
||||
#define GLUT_WINDOW_WIDTH 0x0066
|
||||
#define GLUT_WINDOW_HEIGHT 0x0067
|
||||
#define GLUT_WINDOW_BUFFER_SIZE 0x0068
|
||||
#define GLUT_WINDOW_STENCIL_SIZE 0x0069
|
||||
#define GLUT_WINDOW_DEPTH_SIZE 0x006A
|
||||
#define GLUT_WINDOW_RED_SIZE 0x006B
|
||||
#define GLUT_WINDOW_GREEN_SIZE 0x006C
|
||||
#define GLUT_WINDOW_BLUE_SIZE 0x006D
|
||||
#define GLUT_WINDOW_ALPHA_SIZE 0x006E
|
||||
#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F
|
||||
#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070
|
||||
#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071
|
||||
#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072
|
||||
#define GLUT_WINDOW_DOUBLEBUFFER 0x0073
|
||||
#define GLUT_WINDOW_RGBA 0x0074
|
||||
#define GLUT_WINDOW_PARENT 0x0075
|
||||
#define GLUT_WINDOW_NUM_CHILDREN 0x0076
|
||||
#define GLUT_WINDOW_COLORMAP_SIZE 0x0077
|
||||
#define GLUT_WINDOW_NUM_SAMPLES 0x0078
|
||||
#define GLUT_WINDOW_STEREO 0x0079
|
||||
#define GLUT_WINDOW_CURSOR 0x007A
|
||||
|
||||
#define GLUT_SCREEN_WIDTH 0x00C8
|
||||
#define GLUT_SCREEN_HEIGHT 0x00C9
|
||||
#define GLUT_SCREEN_WIDTH_MM 0x00CA
|
||||
#define GLUT_SCREEN_HEIGHT_MM 0x00CB
|
||||
#define GLUT_MENU_NUM_ITEMS 0x012C
|
||||
#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190
|
||||
#define GLUT_INIT_WINDOW_X 0x01F4
|
||||
#define GLUT_INIT_WINDOW_Y 0x01F5
|
||||
#define GLUT_INIT_WINDOW_WIDTH 0x01F6
|
||||
#define GLUT_INIT_WINDOW_HEIGHT 0x01F7
|
||||
#define GLUT_INIT_DISPLAY_MODE 0x01F8
|
||||
#define GLUT_ELAPSED_TIME 0x02BC
|
||||
#define GLUT_WINDOW_FORMAT_ID 0x007B
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutDeviceGet parameters
|
||||
*/
|
||||
#define GLUT_HAS_KEYBOARD 0x0258
|
||||
#define GLUT_HAS_MOUSE 0x0259
|
||||
#define GLUT_HAS_SPACEBALL 0x025A
|
||||
#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B
|
||||
#define GLUT_HAS_TABLET 0x025C
|
||||
#define GLUT_NUM_MOUSE_BUTTONS 0x025D
|
||||
#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E
|
||||
#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F
|
||||
#define GLUT_NUM_DIALS 0x0260
|
||||
#define GLUT_NUM_TABLET_BUTTONS 0x0261
|
||||
#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262
|
||||
#define GLUT_DEVICE_KEY_REPEAT 0x0263
|
||||
#define GLUT_HAS_JOYSTICK 0x0264
|
||||
#define GLUT_OWNS_JOYSTICK 0x0265
|
||||
#define GLUT_JOYSTICK_BUTTONS 0x0266
|
||||
#define GLUT_JOYSTICK_AXES 0x0267
|
||||
#define GLUT_JOYSTICK_POLL_RATE 0x0268
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutLayerGet parameters
|
||||
*/
|
||||
#define GLUT_OVERLAY_POSSIBLE 0x0320
|
||||
#define GLUT_LAYER_IN_USE 0x0321
|
||||
#define GLUT_HAS_OVERLAY 0x0322
|
||||
#define GLUT_TRANSPARENT_INDEX 0x0323
|
||||
#define GLUT_NORMAL_DAMAGED 0x0324
|
||||
#define GLUT_OVERLAY_DAMAGED 0x0325
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutVideoResizeGet parameters
|
||||
*/
|
||||
#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384
|
||||
#define GLUT_VIDEO_RESIZE_IN_USE 0x0385
|
||||
#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386
|
||||
#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387
|
||||
#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388
|
||||
#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389
|
||||
#define GLUT_VIDEO_RESIZE_X 0x038A
|
||||
#define GLUT_VIDEO_RESIZE_Y 0x038B
|
||||
#define GLUT_VIDEO_RESIZE_WIDTH 0x038C
|
||||
#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutUseLayer parameters
|
||||
*/
|
||||
#define GLUT_NORMAL 0x0000
|
||||
#define GLUT_OVERLAY 0x0001
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutGetModifiers parameters
|
||||
*/
|
||||
#define GLUT_ACTIVE_SHIFT 0x0001
|
||||
#define GLUT_ACTIVE_CTRL 0x0002
|
||||
#define GLUT_ACTIVE_ALT 0x0004
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutSetCursor parameters
|
||||
*/
|
||||
#define GLUT_CURSOR_RIGHT_ARROW 0x0000
|
||||
#define GLUT_CURSOR_LEFT_ARROW 0x0001
|
||||
#define GLUT_CURSOR_INFO 0x0002
|
||||
#define GLUT_CURSOR_DESTROY 0x0003
|
||||
#define GLUT_CURSOR_HELP 0x0004
|
||||
#define GLUT_CURSOR_CYCLE 0x0005
|
||||
#define GLUT_CURSOR_SPRAY 0x0006
|
||||
#define GLUT_CURSOR_WAIT 0x0007
|
||||
#define GLUT_CURSOR_TEXT 0x0008
|
||||
#define GLUT_CURSOR_CROSSHAIR 0x0009
|
||||
#define GLUT_CURSOR_UP_DOWN 0x000A
|
||||
#define GLUT_CURSOR_LEFT_RIGHT 0x000B
|
||||
#define GLUT_CURSOR_TOP_SIDE 0x000C
|
||||
#define GLUT_CURSOR_BOTTOM_SIDE 0x000D
|
||||
#define GLUT_CURSOR_LEFT_SIDE 0x000E
|
||||
#define GLUT_CURSOR_RIGHT_SIDE 0x000F
|
||||
#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010
|
||||
#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011
|
||||
#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012
|
||||
#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013
|
||||
#define GLUT_CURSOR_INHERIT 0x0064
|
||||
#define GLUT_CURSOR_NONE 0x0065
|
||||
#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- RGB color component specification definitions
|
||||
*/
|
||||
#define GLUT_RED 0x0000
|
||||
#define GLUT_GREEN 0x0001
|
||||
#define GLUT_BLUE 0x0002
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- additional keyboard and joystick definitions
|
||||
*/
|
||||
#define GLUT_KEY_REPEAT_OFF 0x0000
|
||||
#define GLUT_KEY_REPEAT_ON 0x0001
|
||||
#define GLUT_KEY_REPEAT_DEFAULT 0x0002
|
||||
|
||||
#define GLUT_JOYSTICK_BUTTON_A 0x0001
|
||||
#define GLUT_JOYSTICK_BUTTON_B 0x0002
|
||||
#define GLUT_JOYSTICK_BUTTON_C 0x0004
|
||||
#define GLUT_JOYSTICK_BUTTON_D 0x0008
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- game mode definitions
|
||||
*/
|
||||
#define GLUT_GAME_MODE_ACTIVE 0x0000
|
||||
#define GLUT_GAME_MODE_POSSIBLE 0x0001
|
||||
#define GLUT_GAME_MODE_WIDTH 0x0002
|
||||
#define GLUT_GAME_MODE_HEIGHT 0x0003
|
||||
#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004
|
||||
#define GLUT_GAME_MODE_REFRESH_RATE 0x0005
|
||||
#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006
|
||||
|
||||
/*
|
||||
* Initialization functions, see fglut_init.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv );
|
||||
FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y );
|
||||
FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height );
|
||||
FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode );
|
||||
FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode );
|
||||
|
||||
/*
|
||||
* Process loop function, see fg_main.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutMainLoop( void );
|
||||
|
||||
/*
|
||||
* Window management functions, see fg_window.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutCreateWindow( const char* title );
|
||||
FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height );
|
||||
FGAPI void FGAPIENTRY glutDestroyWindow( int window );
|
||||
FGAPI void FGAPIENTRY glutSetWindow( int window );
|
||||
FGAPI int FGAPIENTRY glutGetWindow( void );
|
||||
FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title );
|
||||
FGAPI void FGAPIENTRY glutSetIconTitle( const char* title );
|
||||
FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height );
|
||||
FGAPI void FGAPIENTRY glutPositionWindow( int x, int y );
|
||||
FGAPI void FGAPIENTRY glutShowWindow( void );
|
||||
FGAPI void FGAPIENTRY glutHideWindow( void );
|
||||
FGAPI void FGAPIENTRY glutIconifyWindow( void );
|
||||
FGAPI void FGAPIENTRY glutPushWindow( void );
|
||||
FGAPI void FGAPIENTRY glutPopWindow( void );
|
||||
FGAPI void FGAPIENTRY glutFullScreen( void );
|
||||
|
||||
/*
|
||||
* Display-related functions, see fg_display.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window );
|
||||
FGAPI void FGAPIENTRY glutPostRedisplay( void );
|
||||
FGAPI void FGAPIENTRY glutSwapBuffers( void );
|
||||
|
||||
/*
|
||||
* Mouse cursor functions, see fg_cursor.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWarpPointer( int x, int y );
|
||||
FGAPI void FGAPIENTRY glutSetCursor( int cursor );
|
||||
|
||||
/*
|
||||
* Overlay stuff, see fg_overlay.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutEstablishOverlay( void );
|
||||
FGAPI void FGAPIENTRY glutRemoveOverlay( void );
|
||||
FGAPI void FGAPIENTRY glutUseLayer( GLenum layer );
|
||||
FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void );
|
||||
FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window );
|
||||
FGAPI void FGAPIENTRY glutShowOverlay( void );
|
||||
FGAPI void FGAPIENTRY glutHideOverlay( void );
|
||||
|
||||
/*
|
||||
* Menu stuff, see fg_menu.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) );
|
||||
FGAPI void FGAPIENTRY glutDestroyMenu( int menu );
|
||||
FGAPI int FGAPIENTRY glutGetMenu( void );
|
||||
FGAPI void FGAPIENTRY glutSetMenu( int menu );
|
||||
FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value );
|
||||
FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu );
|
||||
FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value );
|
||||
FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value );
|
||||
FGAPI void FGAPIENTRY glutRemoveMenuItem( int item );
|
||||
FGAPI void FGAPIENTRY glutAttachMenu( int button );
|
||||
FGAPI void FGAPIENTRY glutDetachMenu( int button );
|
||||
|
||||
/*
|
||||
* Global callback functions, see fg_callbacks.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value );
|
||||
FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) );
|
||||
|
||||
/*
|
||||
* Window-specific callback functions, see fg_callbacks.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) );
|
||||
FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) );
|
||||
FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) );
|
||||
|
||||
FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval );
|
||||
FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) );
|
||||
FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) );
|
||||
FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) );
|
||||
|
||||
FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) );
|
||||
|
||||
/*
|
||||
* State setting and retrieval functions, see fg_state.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutGet( GLenum query );
|
||||
FGAPI int FGAPIENTRY glutDeviceGet( GLenum query );
|
||||
FGAPI int FGAPIENTRY glutGetModifiers( void );
|
||||
FGAPI int FGAPIENTRY glutLayerGet( GLenum query );
|
||||
|
||||
/*
|
||||
* Font stuff, see fg_font.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character );
|
||||
FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character );
|
||||
FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character );
|
||||
FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character );
|
||||
FGAPI GLfloat FGAPIENTRY glutStrokeWidthf( void* font, int character ); /* GLUT 3.8 */
|
||||
FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string );
|
||||
FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string );
|
||||
FGAPI GLfloat FGAPIENTRY glutStrokeLengthf( void* font, const unsigned char *string ); /* GLUT 3.8 */
|
||||
|
||||
/*
|
||||
* Geometry functions, see fg_geometry.c
|
||||
*/
|
||||
|
||||
FGAPI void FGAPIENTRY glutWireCube( double size );
|
||||
FGAPI void FGAPIENTRY glutSolidCube( double size );
|
||||
FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutWireTorus( double innerRadius, double outerRadius, GLint sides, GLint rings );
|
||||
FGAPI void FGAPIENTRY glutSolidTorus( double innerRadius, double outerRadius, GLint sides, GLint rings );
|
||||
FGAPI void FGAPIENTRY glutWireDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireOctahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidOctahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireTetrahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidTetrahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireIcosahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidIcosahedron( void );
|
||||
|
||||
/*
|
||||
* Teapot rendering functions, found in fg_teapot.c
|
||||
* NB: front facing polygons have clockwise winding, not counter clockwise
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWireTeapot( double size );
|
||||
FGAPI void FGAPIENTRY glutSolidTeapot( double size );
|
||||
|
||||
/*
|
||||
* Game mode functions, see fg_gamemode.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutGameModeString( const char* string );
|
||||
FGAPI int FGAPIENTRY glutEnterGameMode( void );
|
||||
FGAPI void FGAPIENTRY glutLeaveGameMode( void );
|
||||
FGAPI int FGAPIENTRY glutGameModeGet( GLenum query );
|
||||
|
||||
/*
|
||||
* Video resize functions, see fg_videoresize.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query );
|
||||
FGAPI void FGAPIENTRY glutSetupVideoResizing( void );
|
||||
FGAPI void FGAPIENTRY glutStopVideoResizing( void );
|
||||
FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height );
|
||||
FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height );
|
||||
|
||||
/*
|
||||
* Colormap functions, see fg_misc.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue );
|
||||
FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component );
|
||||
FGAPI void FGAPIENTRY glutCopyColormap( int window );
|
||||
|
||||
/*
|
||||
* Misc keyboard and joystick functions, see fg_misc.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore );
|
||||
FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode );
|
||||
FGAPI void FGAPIENTRY glutForceJoystickFunc( void );
|
||||
|
||||
/*
|
||||
* Misc functions, see fg_misc.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension );
|
||||
FGAPI void FGAPIENTRY glutReportErrors( void );
|
||||
|
||||
/* Comment from glut.h of classic GLUT:
|
||||
|
||||
Win32 has an annoying issue where there are multiple C run-time
|
||||
libraries (CRTs). If the executable is linked with a different CRT
|
||||
from the GLUT DLL, the GLUT DLL will not share the same CRT static
|
||||
data seen by the executable. In particular, atexit callbacks registered
|
||||
in the executable will not be called if GLUT calls its (different)
|
||||
exit routine). GLUT is typically built with the
|
||||
"/MD" option (the CRT with multithreading DLL support), but the Visual
|
||||
C++ linker default is "/ML" (the single threaded CRT).
|
||||
|
||||
One workaround to this issue is requiring users to always link with
|
||||
the same CRT as GLUT is compiled with. That requires users supply a
|
||||
non-standard option. GLUT 3.7 has its own built-in workaround where
|
||||
the executable's "exit" function pointer is covertly passed to GLUT.
|
||||
GLUT then calls the executable's exit function pointer to ensure that
|
||||
any "atexit" calls registered by the application are called if GLUT
|
||||
needs to exit.
|
||||
|
||||
Note that the __glut*WithExit routines should NEVER be called directly.
|
||||
To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
|
||||
|
||||
/* to get the prototype for exit() */
|
||||
#include <stdlib.h>
|
||||
|
||||
#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__)
|
||||
FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
|
||||
FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
|
||||
FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int));
|
||||
#ifndef FREEGLUT_BUILDING_LIB
|
||||
#if defined(__GNUC__)
|
||||
#define FGUNUSED __attribute__((unused))
|
||||
#else
|
||||
#define FGUNUSED
|
||||
#endif
|
||||
static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
|
||||
#define glutInit glutInit_ATEXIT_HACK
|
||||
static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
|
||||
#define glutCreateWindow glutCreateWindow_ATEXIT_HACK
|
||||
static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); }
|
||||
#define glutCreateMenu glutCreateMenu_ATEXIT_HACK
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __FREEGLUT_STD_H__ */
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef __GLUT_H__
|
||||
#define __GLUT_H__
|
||||
|
||||
/*
|
||||
* glut.h
|
||||
*
|
||||
* The freeglut library include file
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "freeglut_std.h"
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __GLUT_H__ */
|
||||
Binary file not shown.
@@ -0,0 +1,258 @@
|
||||
#include <GL/freeglut.h>
|
||||
#include <cstdio>
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
|
||||
float lastFrameTime = 0;
|
||||
|
||||
int width, height;
|
||||
GLuint grassTexture, blocksTexture;
|
||||
|
||||
struct Camera
|
||||
{
|
||||
float posX = 0;
|
||||
float posY = -4;
|
||||
float posZ = 0;
|
||||
float rotX = 0;
|
||||
float rotY = 0;
|
||||
} camera;
|
||||
|
||||
bool keys[255];
|
||||
|
||||
|
||||
void drawCube(int index)
|
||||
{
|
||||
int rowNum = index / 16;
|
||||
int columnNum = index % 16;
|
||||
|
||||
float part = (float)1 / 16;
|
||||
|
||||
float row = rowNum * part;
|
||||
float column = columnNum * part;
|
||||
float rowEnd = row + part;
|
||||
float columnEnd = column + part;
|
||||
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(column, row); glVertex3f(-1, -1, -1);
|
||||
glTexCoord2f(column, rowEnd); glVertex3f(1, -1, -1);
|
||||
glTexCoord2f(columnEnd, rowEnd); glVertex3f(1, 1, -1);
|
||||
glTexCoord2f(columnEnd, row); glVertex3f(-1, 1, -1);
|
||||
|
||||
glTexCoord2f(column, row); glVertex3f(-1, -1, 1);
|
||||
glTexCoord2f(column, rowEnd); glVertex3f(1, -1, 1);
|
||||
glTexCoord2f(columnEnd, rowEnd); glVertex3f(1, 1, 1);
|
||||
glTexCoord2f(columnEnd, row); glVertex3f(-1, 1, 1);
|
||||
|
||||
glTexCoord2f(column, row); glVertex3f(-1, -1, -1);
|
||||
glTexCoord2f(column, rowEnd); glVertex3f(-1, 1, -1);
|
||||
glTexCoord2f(columnEnd, rowEnd); glVertex3f(-1, 1, 1);
|
||||
glTexCoord2f(columnEnd, row); glVertex3f(-1, -1, 1);
|
||||
|
||||
glTexCoord2f(column, row); glVertex3f(1, -1, -1);
|
||||
glTexCoord2f(column, rowEnd); glVertex3f(1, 1, -1);
|
||||
glTexCoord2f(columnEnd, rowEnd); glVertex3f(1, 1, 1);
|
||||
glTexCoord2f(columnEnd, row); glVertex3f(1, -1, 1);
|
||||
|
||||
glTexCoord2f(column, row); glVertex3f(-1, -1, -1);
|
||||
glTexCoord2f(column, rowEnd); glVertex3f(1, -1, -1);
|
||||
glTexCoord2f(columnEnd, rowEnd); glVertex3f(1, -1, 1);
|
||||
glTexCoord2f(columnEnd, row); glVertex3f(-1, -1, 1);
|
||||
|
||||
glTexCoord2f(column, row); glVertex3f(-1, 1, -1);
|
||||
glTexCoord2f(column, rowEnd); glVertex3f(1, 1, -1);
|
||||
glTexCoord2f(columnEnd, rowEnd); glVertex3f(1, 1, 1);
|
||||
glTexCoord2f(columnEnd, row); glVertex3f(-1, 1, 1);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void drawTree(int xlocation, int ylocation, int zlocation, int height)
|
||||
{
|
||||
for (int z = zlocation; z <= zlocation+height; z += 2)
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef((float)xlocation, (float)z, (float)ylocation);
|
||||
drawCube(20);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
for (int x = xlocation-(height/2); x <= xlocation+ (height / 2); x += 2)
|
||||
{
|
||||
for (int y = ylocation- (height / 2); y <= ylocation+ (height / 2); y += 2)
|
||||
{
|
||||
for (int z = zlocation + height -(height/3); z <= zlocation + height+(height / 3); z += 2)
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef((float)x, (float)z, (float)y);
|
||||
drawCube(53);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void display()
|
||||
{
|
||||
glClearColor(0.6f, 0.6f, 1, 1);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0f, (float)width/height, 0.1, 200);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glRotatef(camera.rotX, 1, 0, 0);
|
||||
glRotatef(camera.rotY, 0, 1, 0);
|
||||
glTranslatef(camera.posX, camera.posZ, camera.posY);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
glBindTexture(GL_TEXTURE_2D, grassTexture);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex3f(-30, -1, -30);
|
||||
glTexCoord2f(0, 8); glVertex3f( 30, -1, -30);
|
||||
glTexCoord2f(8, 8); glVertex3f( 30, -1, 30);
|
||||
glTexCoord2f(8, 0); glVertex3f(-30, -1, 30);
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, blocksTexture);
|
||||
for (int x = -10; x <= 10; x += 5)
|
||||
{
|
||||
for (int y = -10; y <= 10; y += 5)
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef((float)x, 0.0f, (float)y);
|
||||
drawCube(21);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void move(float angle, float fac)
|
||||
{
|
||||
camera.posX += (float)cos((camera.rotY + angle) / 180 * M_PI) * fac;
|
||||
camera.posY += (float)sin((camera.rotY + angle) / 180 * M_PI) * fac;
|
||||
}
|
||||
|
||||
void moveZ(float direction, float fac)
|
||||
{
|
||||
camera.posZ += (fac * direction);
|
||||
}
|
||||
|
||||
void idle()
|
||||
{
|
||||
float frameTime = glutGet(GLUT_ELAPSED_TIME)/1000.0f;
|
||||
float deltaTime = frameTime - lastFrameTime;
|
||||
lastFrameTime = frameTime;
|
||||
|
||||
const float speed = 3;
|
||||
if (keys['a']) move(0, deltaTime*speed);
|
||||
if (keys['d']) move(180, deltaTime*speed);
|
||||
if (keys['w']) move(90, deltaTime*speed);
|
||||
if (keys['s']) move(270, deltaTime*speed);
|
||||
if (keys['q']) moveZ(-1, deltaTime*speed);
|
||||
if (keys['e']) moveZ(1, deltaTime*speed);
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void mousePassiveMotion(int x, int y)
|
||||
{
|
||||
int dx = x - width / 2;
|
||||
int dy = y - height / 2;
|
||||
if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
|
||||
{
|
||||
camera.rotY += dx / 10.0f;
|
||||
camera.rotX += dy / 10.0f;
|
||||
glutWarpPointer(width / 2, height / 2);
|
||||
}
|
||||
}
|
||||
|
||||
void keyboard(unsigned char key, int, int)
|
||||
{
|
||||
if (key == 27)
|
||||
exit(0);
|
||||
keys[key] = true;
|
||||
}
|
||||
|
||||
void keyboardUp(unsigned char key, int,int)
|
||||
{
|
||||
keys[key] = false;
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutInitWindowSize(800, 600);
|
||||
glutInit(&argc, argv);
|
||||
glutCreateWindow("Hello World");
|
||||
|
||||
memset(keys, 0, sizeof(keys));
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glutIdleFunc(idle);
|
||||
glutDisplayFunc(display);
|
||||
glutReshapeFunc([](int w, int h) { width = w; height = h; glViewport(0, 0, w, h); });
|
||||
glutKeyboardFunc(keyboard);
|
||||
glutKeyboardUpFunc(keyboardUp);
|
||||
glutPassiveMotionFunc(mousePassiveMotion);
|
||||
|
||||
//Cursor
|
||||
glutWarpPointer(width / 2, height / 2);
|
||||
//glutSetCursor(GLUT_CURSOR_NONE);
|
||||
|
||||
//Load Textures :: grass
|
||||
int width1, height1, bpp1;
|
||||
unsigned char* imgData1 = stbi_load("grass.jpg", &width1, &height1, &bpp1, 4);
|
||||
|
||||
glGenTextures(1, &grassTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, grassTexture);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, //level
|
||||
GL_RGBA, //internal format
|
||||
width1, //width
|
||||
height1, //height
|
||||
0, //border
|
||||
GL_RGBA, //data format
|
||||
GL_UNSIGNED_BYTE, //data type
|
||||
imgData1); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
stbi_image_free(imgData1);
|
||||
|
||||
|
||||
//Load Textures :: blocks
|
||||
int width2, height2, bpp2;
|
||||
unsigned char* imgData2 = stbi_load("terrain.png", &width2, &height2, &bpp2, 4);
|
||||
|
||||
glGenTextures(1, &blocksTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, blocksTexture);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, //level
|
||||
GL_RGBA, //internal format
|
||||
width2, //width
|
||||
height2, //height
|
||||
0, //border
|
||||
GL_RGBA, //data format
|
||||
GL_UNSIGNED_BYTE, //data type
|
||||
imgData2); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
stbi_image_free(imgData2);
|
||||
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A48AE72D-7CD7-4525-8917-81A5B2F50E2B}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>wk2_fps</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stb_image.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stb_image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Binary file not shown.
@@ -0,0 +1,27 @@
|
||||
|
||||
Freeglut Copyright
|
||||
------------------
|
||||
|
||||
Freeglut code without an explicit copyright is covered by the following
|
||||
copyright:
|
||||
|
||||
Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the name of Pawel W. Olszta shall not be
|
||||
used in advertising or otherwise to promote the sale, use or other dealings
|
||||
in this Software without prior written authorization from Pawel W. Olszta.
|
||||
@@ -0,0 +1,106 @@
|
||||
freeglut 3.0.0-1.mp for MSVC
|
||||
|
||||
This package contains freeglut import libraries, headers, and Windows DLLs.
|
||||
These allow 32 and 64 bit GLUT applications to be compiled on Windows using
|
||||
Microsoft Visual C++.
|
||||
|
||||
For more information on freeglut, visit http://freeglut.sourceforge.net/.
|
||||
|
||||
|
||||
Installation
|
||||
|
||||
Create a folder on your PC which is readable by all users, for example
|
||||
“C:\Program Files\Common Files\MSVC\freeglut\” on a typical Windows system. Copy
|
||||
the “lib\” and “include\” folders from this zip archive to that location.
|
||||
|
||||
The appropriate freeglut DLL can either be placed in the same folder as your
|
||||
application, or can be installed in a system-wide folder which appears in your
|
||||
%PATH% environment variable. Be careful not to mix the 32 bit DLL up with the 64
|
||||
bit DLL, as they are not interchangeable.
|
||||
|
||||
|
||||
Compiling 32 bit Applications
|
||||
|
||||
To create a 32 bit freeglut application, create a new Win32 C++ project in MSVC.
|
||||
From the “Win32 Application Wizard”, choose a “Windows application”, check the
|
||||
“Empty project” box, and submit.
|
||||
|
||||
You’ll now need to configure the compiler and linker settings. Open up the
|
||||
project properties, and select “All Configurations” (this is necessary to ensure
|
||||
our changes are applied for both debug and release builds). Open up the
|
||||
“general” section under “C/C++”, and configure the “include\” folder you created
|
||||
above as an “Additional Include Directory”. If you have more than one GLUT
|
||||
package which contains a “glut.h” file, it’s important to ensure that the
|
||||
freeglut include folder appears above all other GLUT include folders.
|
||||
|
||||
Now open up the “general” section under “Linker”, and configure the “lib\”
|
||||
folder you created above as an “Additional Library Directory”. A freeglut
|
||||
application depends on the import libraries “freeglut.lib” and “opengl32.lib”,
|
||||
which can be configured under the “Input” section. However, it shouldn’t be
|
||||
necessary to explicitly state these dependencies, since the freeglut headers
|
||||
handle this for you. Now open the “Advanced” section, and enter “mainCRTStartup”
|
||||
as the “Entry Point” for your application. This is necessary because GLUT
|
||||
applications use “main” as the application entry point, not “WinMain”—without it
|
||||
you’ll get an undefined reference when you try to link your application.
|
||||
|
||||
That’s all of your project properties configured, so you can now add source
|
||||
files to your project and build the application. If you want your application to
|
||||
be compatible with GLUT, you should “#include <GL/glut.h>”. If you want to use
|
||||
freeglut specific extensions, you should “#include <GL/freeglut.h>” instead.
|
||||
|
||||
Don’t forget to either include the freeglut DLL when distributing applications,
|
||||
or provide your users with some method of obtaining it if they don’t already
|
||||
have it!
|
||||
|
||||
|
||||
Compiling 64 bit Applications
|
||||
|
||||
Building 64 bit applications is almost identical to building 32 bit applications.
|
||||
When you use the configuration manager to add the x64 platform, it’s easiest to
|
||||
copy the settings from the Win32 platform. If you do so, it’s then only necessary
|
||||
to change the “Additional Library Directories” configuration so that it
|
||||
references the directory containing the 64 bit import library rather
|
||||
than the 32 bit one.
|
||||
|
||||
|
||||
Problems?
|
||||
|
||||
If you have problems using this package (compiler / linker errors etc.), please
|
||||
check that you have followed all of the steps in this readme file correctly.
|
||||
Almost all of the problems which are reported with these packages are due to
|
||||
missing a step or not doing it correctly, for example trying to build a 32 bit
|
||||
app against the 64 bit import library. If you have followed all of the steps
|
||||
correctly but your application still fails to build, try building a very simple
|
||||
but functional program (the example at
|
||||
http://www.transmissionzero.co.uk/computing/using-glut-with-mingw/ works fine
|
||||
with MSVC). A lot of people try to build very complex applications after
|
||||
installing these packages, and often the error is with the application code or
|
||||
other library dependencies rather than freeglut.
|
||||
|
||||
If you still can’t get it working after trying to compile a simple application,
|
||||
then please get in touch via http://www.transmissionzero.co.uk/contact/,
|
||||
providing as much detail as you can. Please don’t complain to the freeglut guys
|
||||
unless you’re sure it’s a freeglut bug, and have reproduced the issue after
|
||||
compiling freeglut from the latest SVN version—if that’s still the case, I’m
|
||||
sure they would appreciate a bug report or a patch.
|
||||
|
||||
|
||||
Changelog
|
||||
|
||||
2015–07–22: Release 3.0.0-2.mp
|
||||
|
||||
• Modified the freeglut_std.h file so that it doesn’t try to link against the
|
||||
freeglutd.lib import library.
|
||||
|
||||
2015–03–15: Release 3.0.0-1.mp
|
||||
|
||||
• First 3.0.0 MSVC release. I’ve built the package using Visual Studio 2013,
|
||||
and the only change I’ve made is to the DLL version resource—I’ve changed
|
||||
the description so that my MinGW and MSVC builds are distinguishable from
|
||||
each other (and other builds) using Windows Explorer.
|
||||
|
||||
|
||||
Transmission Zero
|
||||
2015–07–22
|
||||
|
||||
http://www.transmissionzero.co.uk/
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef __FREEGLUT_H__
|
||||
#define __FREEGLUT_H__
|
||||
|
||||
/*
|
||||
* freeglut.h
|
||||
*
|
||||
* The freeglut library include file
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "freeglut_std.h"
|
||||
#include "freeglut_ext.h"
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __FREEGLUT_H__ */
|
||||
@@ -0,0 +1,271 @@
|
||||
#ifndef __FREEGLUT_EXT_H__
|
||||
#define __FREEGLUT_EXT_H__
|
||||
|
||||
/*
|
||||
* freeglut_ext.h
|
||||
*
|
||||
* The non-GLUT-compatible extensions to the freeglut library include file
|
||||
*
|
||||
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||
* Creation date: Thu Dec 2 1999
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Additional GLUT Key definitions for the Special key function
|
||||
*/
|
||||
#define GLUT_KEY_NUM_LOCK 0x006D
|
||||
#define GLUT_KEY_BEGIN 0x006E
|
||||
#define GLUT_KEY_DELETE 0x006F
|
||||
#define GLUT_KEY_SHIFT_L 0x0070
|
||||
#define GLUT_KEY_SHIFT_R 0x0071
|
||||
#define GLUT_KEY_CTRL_L 0x0072
|
||||
#define GLUT_KEY_CTRL_R 0x0073
|
||||
#define GLUT_KEY_ALT_L 0x0074
|
||||
#define GLUT_KEY_ALT_R 0x0075
|
||||
|
||||
/*
|
||||
* GLUT API Extension macro definitions -- behaviour when the user clicks on an "x" to close a window
|
||||
*/
|
||||
#define GLUT_ACTION_EXIT 0
|
||||
#define GLUT_ACTION_GLUTMAINLOOP_RETURNS 1
|
||||
#define GLUT_ACTION_CONTINUE_EXECUTION 2
|
||||
|
||||
/*
|
||||
* Create a new rendering context when the user opens a new window?
|
||||
*/
|
||||
#define GLUT_CREATE_NEW_CONTEXT 0
|
||||
#define GLUT_USE_CURRENT_CONTEXT 1
|
||||
|
||||
/*
|
||||
* Direct/Indirect rendering context options (has meaning only in Unix/X11)
|
||||
*/
|
||||
#define GLUT_FORCE_INDIRECT_CONTEXT 0
|
||||
#define GLUT_ALLOW_DIRECT_CONTEXT 1
|
||||
#define GLUT_TRY_DIRECT_CONTEXT 2
|
||||
#define GLUT_FORCE_DIRECT_CONTEXT 3
|
||||
|
||||
/*
|
||||
* GLUT API Extension macro definitions -- the glutGet parameters
|
||||
*/
|
||||
#define GLUT_INIT_STATE 0x007C
|
||||
|
||||
#define GLUT_ACTION_ON_WINDOW_CLOSE 0x01F9
|
||||
|
||||
#define GLUT_WINDOW_BORDER_WIDTH 0x01FA
|
||||
#define GLUT_WINDOW_BORDER_HEIGHT 0x01FB
|
||||
#define GLUT_WINDOW_HEADER_HEIGHT 0x01FB /* Docs say it should always have been GLUT_WINDOW_BORDER_HEIGHT, keep this for backward compatibility */
|
||||
|
||||
#define GLUT_VERSION 0x01FC
|
||||
|
||||
#define GLUT_RENDERING_CONTEXT 0x01FD
|
||||
#define GLUT_DIRECT_RENDERING 0x01FE
|
||||
|
||||
#define GLUT_FULL_SCREEN 0x01FF
|
||||
|
||||
#define GLUT_SKIP_STALE_MOTION_EVENTS 0x0204
|
||||
|
||||
#define GLUT_GEOMETRY_VISUALIZE_NORMALS 0x0205
|
||||
|
||||
#define GLUT_STROKE_FONT_DRAW_JOIN_DOTS 0x0206 /* Draw dots between line segments of stroke fonts? */
|
||||
|
||||
/*
|
||||
* New tokens for glutInitDisplayMode.
|
||||
* Only one GLUT_AUXn bit may be used at a time.
|
||||
* Value 0x0400 is defined in OpenGLUT.
|
||||
*/
|
||||
#define GLUT_AUX 0x1000
|
||||
|
||||
#define GLUT_AUX1 0x1000
|
||||
#define GLUT_AUX2 0x2000
|
||||
#define GLUT_AUX3 0x4000
|
||||
#define GLUT_AUX4 0x8000
|
||||
|
||||
/*
|
||||
* Context-related flags, see fg_state.c
|
||||
* Set the requested OpenGL version
|
||||
*/
|
||||
#define GLUT_INIT_MAJOR_VERSION 0x0200
|
||||
#define GLUT_INIT_MINOR_VERSION 0x0201
|
||||
#define GLUT_INIT_FLAGS 0x0202
|
||||
#define GLUT_INIT_PROFILE 0x0203
|
||||
|
||||
/*
|
||||
* Flags for glutInitContextFlags, see fg_init.c
|
||||
*/
|
||||
#define GLUT_DEBUG 0x0001
|
||||
#define GLUT_FORWARD_COMPATIBLE 0x0002
|
||||
|
||||
|
||||
/*
|
||||
* Flags for glutInitContextProfile, see fg_init.c
|
||||
*/
|
||||
#define GLUT_CORE_PROFILE 0x0001
|
||||
#define GLUT_COMPATIBILITY_PROFILE 0x0002
|
||||
|
||||
/*
|
||||
* Process loop function, see fg_main.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutMainLoopEvent( void );
|
||||
FGAPI void FGAPIENTRY glutLeaveMainLoop( void );
|
||||
FGAPI void FGAPIENTRY glutExit ( void );
|
||||
|
||||
/*
|
||||
* Window management functions, see fg_window.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutFullScreenToggle( void );
|
||||
FGAPI void FGAPIENTRY glutLeaveFullScreen( void );
|
||||
|
||||
/*
|
||||
* Menu functions
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutSetMenuFont( int menuID, void* font );
|
||||
|
||||
/*
|
||||
* Window-specific callback functions, see fg_callbacks.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutPositionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) );
|
||||
FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) );
|
||||
/* And also a destruction callback for menus */
|
||||
FGAPI void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) );
|
||||
|
||||
/*
|
||||
* State setting and retrieval functions, see fg_state.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value );
|
||||
FGAPI int * FGAPIENTRY glutGetModeValues(GLenum mode, int * size);
|
||||
/* A.Donev: User-data manipulation */
|
||||
FGAPI void* FGAPIENTRY glutGetWindowData( void );
|
||||
FGAPI void FGAPIENTRY glutSetWindowData(void* data);
|
||||
FGAPI void* FGAPIENTRY glutGetMenuData( void );
|
||||
FGAPI void FGAPIENTRY glutSetMenuData(void* data);
|
||||
|
||||
/*
|
||||
* Font stuff, see fg_font.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutBitmapHeight( void* font );
|
||||
FGAPI GLfloat FGAPIENTRY glutStrokeHeight( void* font );
|
||||
FGAPI void FGAPIENTRY glutBitmapString( void* font, const unsigned char *string );
|
||||
FGAPI void FGAPIENTRY glutStrokeString( void* font, const unsigned char *string );
|
||||
|
||||
/*
|
||||
* Geometry functions, see fg_geometry.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWireRhombicDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidRhombicDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, double offset[3], double scale );
|
||||
FGAPI void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, double offset[3], double scale );
|
||||
FGAPI void FGAPIENTRY glutWireCylinder( double radius, double height, GLint slices, GLint stacks);
|
||||
FGAPI void FGAPIENTRY glutSolidCylinder( double radius, double height, GLint slices, GLint stacks);
|
||||
|
||||
/*
|
||||
* Rest of functions for rendering Newell's teaset, found in fg_teapot.c
|
||||
* NB: front facing polygons have clockwise winding, not counter clockwise
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWireTeacup( double size );
|
||||
FGAPI void FGAPIENTRY glutSolidTeacup( double size );
|
||||
FGAPI void FGAPIENTRY glutWireTeaspoon( double size );
|
||||
FGAPI void FGAPIENTRY glutSolidTeaspoon( double size );
|
||||
|
||||
/*
|
||||
* Extension functions, see fg_ext.c
|
||||
*/
|
||||
typedef void (*GLUTproc)();
|
||||
FGAPI GLUTproc FGAPIENTRY glutGetProcAddress( const char *procName );
|
||||
|
||||
/*
|
||||
* Multi-touch/multi-pointer extensions
|
||||
*/
|
||||
|
||||
#define GLUT_HAS_MULTI 1
|
||||
|
||||
/* TODO: add device_id parameter,
|
||||
cf. http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer */
|
||||
FGAPI void FGAPIENTRY glutMultiEntryFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMultiButtonFunc( void (* callback)( int, int, int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMultiMotionFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMultiPassiveFunc( void (* callback)( int, int, int ) );
|
||||
|
||||
/*
|
||||
* Joystick functions, see fg_joystick.c
|
||||
*/
|
||||
/* USE OF THESE FUNCTIONS IS DEPRECATED !!!!! */
|
||||
/* If you have a serious need for these functions in your application, please either
|
||||
* contact the "freeglut" developer community at freeglut-developer@lists.sourceforge.net,
|
||||
* switch to the OpenGLUT library, or else port your joystick functionality over to PLIB's
|
||||
* "js" library.
|
||||
*/
|
||||
int glutJoystickGetNumAxes( int ident );
|
||||
int glutJoystickGetNumButtons( int ident );
|
||||
int glutJoystickNotWorking( int ident );
|
||||
float glutJoystickGetDeadBand( int ident, int axis );
|
||||
void glutJoystickSetDeadBand( int ident, int axis, float db );
|
||||
float glutJoystickGetSaturation( int ident, int axis );
|
||||
void glutJoystickSetSaturation( int ident, int axis, float st );
|
||||
void glutJoystickSetMinRange( int ident, float *axes );
|
||||
void glutJoystickSetMaxRange( int ident, float *axes );
|
||||
void glutJoystickSetCenter( int ident, float *axes );
|
||||
void glutJoystickGetMinRange( int ident, float *axes );
|
||||
void glutJoystickGetMaxRange( int ident, float *axes );
|
||||
void glutJoystickGetCenter( int ident, float *axes );
|
||||
|
||||
/*
|
||||
* Initialization functions, see fg_init.c
|
||||
*/
|
||||
/* to get the typedef for va_list */
|
||||
#include <stdarg.h>
|
||||
FGAPI void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion );
|
||||
FGAPI void FGAPIENTRY glutInitContextFlags( int flags );
|
||||
FGAPI void FGAPIENTRY glutInitContextProfile( int profile );
|
||||
FGAPI void FGAPIENTRY glutInitErrorFunc( void (* callback)( const char *fmt, va_list ap ) );
|
||||
FGAPI void FGAPIENTRY glutInitWarningFunc( void (* callback)( const char *fmt, va_list ap ) );
|
||||
|
||||
/* OpenGL >= 2.0 support */
|
||||
FGAPI void FGAPIENTRY glutSetVertexAttribCoord3(GLint attrib);
|
||||
FGAPI void FGAPIENTRY glutSetVertexAttribNormal(GLint attrib);
|
||||
FGAPI void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib);
|
||||
|
||||
/* Mobile platforms lifecycle */
|
||||
FGAPI void FGAPIENTRY glutInitContextFunc(void (* callback)());
|
||||
FGAPI void FGAPIENTRY glutAppStatusFunc(void (* callback)(int));
|
||||
/* state flags that can be passed to callback set by glutAppStatusFunc */
|
||||
#define GLUT_APPSTATUS_PAUSE 0x0001
|
||||
#define GLUT_APPSTATUS_RESUME 0x0002
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the display mode definitions
|
||||
*/
|
||||
#define GLUT_CAPTIONLESS 0x0400
|
||||
#define GLUT_BORDERLESS 0x0800
|
||||
#define GLUT_SRGB 0x1000
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __FREEGLUT_EXT_H__ */
|
||||
@@ -0,0 +1,638 @@
|
||||
#ifndef __FREEGLUT_STD_H__
|
||||
#define __FREEGLUT_STD_H__
|
||||
|
||||
/*
|
||||
* freeglut_std.h
|
||||
*
|
||||
* The GLUT-compatible part of the freeglut library include file
|
||||
*
|
||||
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||
* Creation date: Thu Dec 2 1999
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Under windows, we have to differentiate between static and dynamic libraries
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
/* #pragma may not be supported by some compilers.
|
||||
* Discussion by FreeGLUT developers suggests that
|
||||
* Visual C++ specific code involving pragmas may
|
||||
* need to move to a separate header. 24th Dec 2003
|
||||
*/
|
||||
|
||||
/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library
|
||||
* pragmas or to 0 to exclude library pragmas.
|
||||
* The default behavior depends on the compiler/platform.
|
||||
*/
|
||||
# ifndef FREEGLUT_LIB_PRAGMAS
|
||||
# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE)
|
||||
# define FREEGLUT_LIB_PRAGMAS 1
|
||||
# else
|
||||
# define FREEGLUT_LIB_PRAGMAS 0
|
||||
# endif
|
||||
# endif
|
||||
|
||||
# ifndef WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN 1
|
||||
# endif
|
||||
# ifndef NOMINMAX
|
||||
# define NOMINMAX
|
||||
# endif
|
||||
# include <windows.h>
|
||||
|
||||
/* Windows static library */
|
||||
# ifdef FREEGLUT_STATIC
|
||||
|
||||
#error Static linking is not supported with this build. Please remove the FREEGLUT_STATIC preprocessor directive, or download the source code from http://freeglut.sf.net/ and build against that.
|
||||
|
||||
/* Windows shared library (DLL) */
|
||||
# else
|
||||
|
||||
# define FGAPIENTRY __stdcall
|
||||
# if defined(FREEGLUT_EXPORTS)
|
||||
# define FGAPI __declspec(dllexport)
|
||||
# else
|
||||
# define FGAPI __declspec(dllimport)
|
||||
|
||||
/* Link with Win32 shared freeglut lib */
|
||||
# if FREEGLUT_LIB_PRAGMAS
|
||||
# pragma comment (lib, "freeglut.lib")
|
||||
# endif
|
||||
|
||||
# endif
|
||||
|
||||
# endif
|
||||
|
||||
/* Drag in other Windows libraries as required by FreeGLUT */
|
||||
# if FREEGLUT_LIB_PRAGMAS
|
||||
# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */
|
||||
# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */
|
||||
# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */
|
||||
# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */
|
||||
# pragma comment (lib, "user32.lib") /* link Windows user lib */
|
||||
# endif
|
||||
|
||||
#else
|
||||
|
||||
/* Non-Windows definition of FGAPI and FGAPIENTRY */
|
||||
# define FGAPI
|
||||
# define FGAPIENTRY
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* The freeglut and GLUT API versions
|
||||
*/
|
||||
#define FREEGLUT 1
|
||||
#define GLUT_API_VERSION 4
|
||||
#define GLUT_XLIB_IMPLEMENTATION 13
|
||||
/* Deprecated:
|
||||
cf. http://sourceforge.net/mailarchive/forum.php?thread_name=CABcAi1hw7cr4xtigckaGXB5X8wddLfMcbA_rZ3NAuwMrX_zmsw%40mail.gmail.com&forum_name=freeglut-developer */
|
||||
#define FREEGLUT_VERSION_2_0 1
|
||||
|
||||
/*
|
||||
* Always include OpenGL and GLU headers
|
||||
*/
|
||||
/* Note: FREEGLUT_GLES is only used to cleanly bootstrap headers
|
||||
inclusion here; use GLES constants directly
|
||||
(e.g. GL_ES_VERSION_2_0) for all other needs */
|
||||
#ifdef FREEGLUT_GLES
|
||||
# include <EGL/egl.h>
|
||||
# include <GLES/gl.h>
|
||||
# include <GLES2/gl2.h>
|
||||
#elif __APPLE__
|
||||
# include <OpenGL/gl.h>
|
||||
# include <OpenGL/glu.h>
|
||||
#else
|
||||
# include <GL/gl.h>
|
||||
# include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the special key codes:
|
||||
*/
|
||||
#define GLUT_KEY_F1 0x0001
|
||||
#define GLUT_KEY_F2 0x0002
|
||||
#define GLUT_KEY_F3 0x0003
|
||||
#define GLUT_KEY_F4 0x0004
|
||||
#define GLUT_KEY_F5 0x0005
|
||||
#define GLUT_KEY_F6 0x0006
|
||||
#define GLUT_KEY_F7 0x0007
|
||||
#define GLUT_KEY_F8 0x0008
|
||||
#define GLUT_KEY_F9 0x0009
|
||||
#define GLUT_KEY_F10 0x000A
|
||||
#define GLUT_KEY_F11 0x000B
|
||||
#define GLUT_KEY_F12 0x000C
|
||||
#define GLUT_KEY_LEFT 0x0064
|
||||
#define GLUT_KEY_UP 0x0065
|
||||
#define GLUT_KEY_RIGHT 0x0066
|
||||
#define GLUT_KEY_DOWN 0x0067
|
||||
#define GLUT_KEY_PAGE_UP 0x0068
|
||||
#define GLUT_KEY_PAGE_DOWN 0x0069
|
||||
#define GLUT_KEY_HOME 0x006A
|
||||
#define GLUT_KEY_END 0x006B
|
||||
#define GLUT_KEY_INSERT 0x006C
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- mouse state definitions
|
||||
*/
|
||||
#define GLUT_LEFT_BUTTON 0x0000
|
||||
#define GLUT_MIDDLE_BUTTON 0x0001
|
||||
#define GLUT_RIGHT_BUTTON 0x0002
|
||||
#define GLUT_DOWN 0x0000
|
||||
#define GLUT_UP 0x0001
|
||||
#define GLUT_LEFT 0x0000
|
||||
#define GLUT_ENTERED 0x0001
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the display mode definitions
|
||||
*/
|
||||
#define GLUT_RGB 0x0000
|
||||
#define GLUT_RGBA 0x0000
|
||||
#define GLUT_INDEX 0x0001
|
||||
#define GLUT_SINGLE 0x0000
|
||||
#define GLUT_DOUBLE 0x0002
|
||||
#define GLUT_ACCUM 0x0004
|
||||
#define GLUT_ALPHA 0x0008
|
||||
#define GLUT_DEPTH 0x0010
|
||||
#define GLUT_STENCIL 0x0020
|
||||
#define GLUT_MULTISAMPLE 0x0080
|
||||
#define GLUT_STEREO 0x0100
|
||||
#define GLUT_LUMINANCE 0x0200
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- windows and menu related definitions
|
||||
*/
|
||||
#define GLUT_MENU_NOT_IN_USE 0x0000
|
||||
#define GLUT_MENU_IN_USE 0x0001
|
||||
#define GLUT_NOT_VISIBLE 0x0000
|
||||
#define GLUT_VISIBLE 0x0001
|
||||
#define GLUT_HIDDEN 0x0000
|
||||
#define GLUT_FULLY_RETAINED 0x0001
|
||||
#define GLUT_PARTIALLY_RETAINED 0x0002
|
||||
#define GLUT_FULLY_COVERED 0x0003
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- fonts definitions
|
||||
*
|
||||
* Steve Baker suggested to make it binary compatible with GLUT:
|
||||
*/
|
||||
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__)
|
||||
# define GLUT_STROKE_ROMAN ((void *)0x0000)
|
||||
# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001)
|
||||
# define GLUT_BITMAP_9_BY_15 ((void *)0x0002)
|
||||
# define GLUT_BITMAP_8_BY_13 ((void *)0x0003)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005)
|
||||
# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006)
|
||||
# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007)
|
||||
# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008)
|
||||
#else
|
||||
/*
|
||||
* I don't really know if it's a good idea... But here it goes:
|
||||
*/
|
||||
extern void* glutStrokeRoman;
|
||||
extern void* glutStrokeMonoRoman;
|
||||
extern void* glutBitmap9By15;
|
||||
extern void* glutBitmap8By13;
|
||||
extern void* glutBitmapTimesRoman10;
|
||||
extern void* glutBitmapTimesRoman24;
|
||||
extern void* glutBitmapHelvetica10;
|
||||
extern void* glutBitmapHelvetica12;
|
||||
extern void* glutBitmapHelvetica18;
|
||||
|
||||
/*
|
||||
* Those pointers will be used by following definitions:
|
||||
*/
|
||||
# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman)
|
||||
# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman)
|
||||
# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15)
|
||||
# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24)
|
||||
# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10)
|
||||
# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12)
|
||||
# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutGet parameters
|
||||
*/
|
||||
#define GLUT_WINDOW_X 0x0064
|
||||
#define GLUT_WINDOW_Y 0x0065
|
||||
#define GLUT_WINDOW_WIDTH 0x0066
|
||||
#define GLUT_WINDOW_HEIGHT 0x0067
|
||||
#define GLUT_WINDOW_BUFFER_SIZE 0x0068
|
||||
#define GLUT_WINDOW_STENCIL_SIZE 0x0069
|
||||
#define GLUT_WINDOW_DEPTH_SIZE 0x006A
|
||||
#define GLUT_WINDOW_RED_SIZE 0x006B
|
||||
#define GLUT_WINDOW_GREEN_SIZE 0x006C
|
||||
#define GLUT_WINDOW_BLUE_SIZE 0x006D
|
||||
#define GLUT_WINDOW_ALPHA_SIZE 0x006E
|
||||
#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F
|
||||
#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070
|
||||
#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071
|
||||
#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072
|
||||
#define GLUT_WINDOW_DOUBLEBUFFER 0x0073
|
||||
#define GLUT_WINDOW_RGBA 0x0074
|
||||
#define GLUT_WINDOW_PARENT 0x0075
|
||||
#define GLUT_WINDOW_NUM_CHILDREN 0x0076
|
||||
#define GLUT_WINDOW_COLORMAP_SIZE 0x0077
|
||||
#define GLUT_WINDOW_NUM_SAMPLES 0x0078
|
||||
#define GLUT_WINDOW_STEREO 0x0079
|
||||
#define GLUT_WINDOW_CURSOR 0x007A
|
||||
|
||||
#define GLUT_SCREEN_WIDTH 0x00C8
|
||||
#define GLUT_SCREEN_HEIGHT 0x00C9
|
||||
#define GLUT_SCREEN_WIDTH_MM 0x00CA
|
||||
#define GLUT_SCREEN_HEIGHT_MM 0x00CB
|
||||
#define GLUT_MENU_NUM_ITEMS 0x012C
|
||||
#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190
|
||||
#define GLUT_INIT_WINDOW_X 0x01F4
|
||||
#define GLUT_INIT_WINDOW_Y 0x01F5
|
||||
#define GLUT_INIT_WINDOW_WIDTH 0x01F6
|
||||
#define GLUT_INIT_WINDOW_HEIGHT 0x01F7
|
||||
#define GLUT_INIT_DISPLAY_MODE 0x01F8
|
||||
#define GLUT_ELAPSED_TIME 0x02BC
|
||||
#define GLUT_WINDOW_FORMAT_ID 0x007B
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutDeviceGet parameters
|
||||
*/
|
||||
#define GLUT_HAS_KEYBOARD 0x0258
|
||||
#define GLUT_HAS_MOUSE 0x0259
|
||||
#define GLUT_HAS_SPACEBALL 0x025A
|
||||
#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B
|
||||
#define GLUT_HAS_TABLET 0x025C
|
||||
#define GLUT_NUM_MOUSE_BUTTONS 0x025D
|
||||
#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E
|
||||
#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F
|
||||
#define GLUT_NUM_DIALS 0x0260
|
||||
#define GLUT_NUM_TABLET_BUTTONS 0x0261
|
||||
#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262
|
||||
#define GLUT_DEVICE_KEY_REPEAT 0x0263
|
||||
#define GLUT_HAS_JOYSTICK 0x0264
|
||||
#define GLUT_OWNS_JOYSTICK 0x0265
|
||||
#define GLUT_JOYSTICK_BUTTONS 0x0266
|
||||
#define GLUT_JOYSTICK_AXES 0x0267
|
||||
#define GLUT_JOYSTICK_POLL_RATE 0x0268
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutLayerGet parameters
|
||||
*/
|
||||
#define GLUT_OVERLAY_POSSIBLE 0x0320
|
||||
#define GLUT_LAYER_IN_USE 0x0321
|
||||
#define GLUT_HAS_OVERLAY 0x0322
|
||||
#define GLUT_TRANSPARENT_INDEX 0x0323
|
||||
#define GLUT_NORMAL_DAMAGED 0x0324
|
||||
#define GLUT_OVERLAY_DAMAGED 0x0325
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutVideoResizeGet parameters
|
||||
*/
|
||||
#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384
|
||||
#define GLUT_VIDEO_RESIZE_IN_USE 0x0385
|
||||
#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386
|
||||
#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387
|
||||
#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388
|
||||
#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389
|
||||
#define GLUT_VIDEO_RESIZE_X 0x038A
|
||||
#define GLUT_VIDEO_RESIZE_Y 0x038B
|
||||
#define GLUT_VIDEO_RESIZE_WIDTH 0x038C
|
||||
#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutUseLayer parameters
|
||||
*/
|
||||
#define GLUT_NORMAL 0x0000
|
||||
#define GLUT_OVERLAY 0x0001
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutGetModifiers parameters
|
||||
*/
|
||||
#define GLUT_ACTIVE_SHIFT 0x0001
|
||||
#define GLUT_ACTIVE_CTRL 0x0002
|
||||
#define GLUT_ACTIVE_ALT 0x0004
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutSetCursor parameters
|
||||
*/
|
||||
#define GLUT_CURSOR_RIGHT_ARROW 0x0000
|
||||
#define GLUT_CURSOR_LEFT_ARROW 0x0001
|
||||
#define GLUT_CURSOR_INFO 0x0002
|
||||
#define GLUT_CURSOR_DESTROY 0x0003
|
||||
#define GLUT_CURSOR_HELP 0x0004
|
||||
#define GLUT_CURSOR_CYCLE 0x0005
|
||||
#define GLUT_CURSOR_SPRAY 0x0006
|
||||
#define GLUT_CURSOR_WAIT 0x0007
|
||||
#define GLUT_CURSOR_TEXT 0x0008
|
||||
#define GLUT_CURSOR_CROSSHAIR 0x0009
|
||||
#define GLUT_CURSOR_UP_DOWN 0x000A
|
||||
#define GLUT_CURSOR_LEFT_RIGHT 0x000B
|
||||
#define GLUT_CURSOR_TOP_SIDE 0x000C
|
||||
#define GLUT_CURSOR_BOTTOM_SIDE 0x000D
|
||||
#define GLUT_CURSOR_LEFT_SIDE 0x000E
|
||||
#define GLUT_CURSOR_RIGHT_SIDE 0x000F
|
||||
#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010
|
||||
#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011
|
||||
#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012
|
||||
#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013
|
||||
#define GLUT_CURSOR_INHERIT 0x0064
|
||||
#define GLUT_CURSOR_NONE 0x0065
|
||||
#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- RGB color component specification definitions
|
||||
*/
|
||||
#define GLUT_RED 0x0000
|
||||
#define GLUT_GREEN 0x0001
|
||||
#define GLUT_BLUE 0x0002
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- additional keyboard and joystick definitions
|
||||
*/
|
||||
#define GLUT_KEY_REPEAT_OFF 0x0000
|
||||
#define GLUT_KEY_REPEAT_ON 0x0001
|
||||
#define GLUT_KEY_REPEAT_DEFAULT 0x0002
|
||||
|
||||
#define GLUT_JOYSTICK_BUTTON_A 0x0001
|
||||
#define GLUT_JOYSTICK_BUTTON_B 0x0002
|
||||
#define GLUT_JOYSTICK_BUTTON_C 0x0004
|
||||
#define GLUT_JOYSTICK_BUTTON_D 0x0008
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- game mode definitions
|
||||
*/
|
||||
#define GLUT_GAME_MODE_ACTIVE 0x0000
|
||||
#define GLUT_GAME_MODE_POSSIBLE 0x0001
|
||||
#define GLUT_GAME_MODE_WIDTH 0x0002
|
||||
#define GLUT_GAME_MODE_HEIGHT 0x0003
|
||||
#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004
|
||||
#define GLUT_GAME_MODE_REFRESH_RATE 0x0005
|
||||
#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006
|
||||
|
||||
/*
|
||||
* Initialization functions, see fglut_init.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv );
|
||||
FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y );
|
||||
FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height );
|
||||
FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode );
|
||||
FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode );
|
||||
|
||||
/*
|
||||
* Process loop function, see fg_main.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutMainLoop( void );
|
||||
|
||||
/*
|
||||
* Window management functions, see fg_window.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutCreateWindow( const char* title );
|
||||
FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height );
|
||||
FGAPI void FGAPIENTRY glutDestroyWindow( int window );
|
||||
FGAPI void FGAPIENTRY glutSetWindow( int window );
|
||||
FGAPI int FGAPIENTRY glutGetWindow( void );
|
||||
FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title );
|
||||
FGAPI void FGAPIENTRY glutSetIconTitle( const char* title );
|
||||
FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height );
|
||||
FGAPI void FGAPIENTRY glutPositionWindow( int x, int y );
|
||||
FGAPI void FGAPIENTRY glutShowWindow( void );
|
||||
FGAPI void FGAPIENTRY glutHideWindow( void );
|
||||
FGAPI void FGAPIENTRY glutIconifyWindow( void );
|
||||
FGAPI void FGAPIENTRY glutPushWindow( void );
|
||||
FGAPI void FGAPIENTRY glutPopWindow( void );
|
||||
FGAPI void FGAPIENTRY glutFullScreen( void );
|
||||
|
||||
/*
|
||||
* Display-related functions, see fg_display.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window );
|
||||
FGAPI void FGAPIENTRY glutPostRedisplay( void );
|
||||
FGAPI void FGAPIENTRY glutSwapBuffers( void );
|
||||
|
||||
/*
|
||||
* Mouse cursor functions, see fg_cursor.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWarpPointer( int x, int y );
|
||||
FGAPI void FGAPIENTRY glutSetCursor( int cursor );
|
||||
|
||||
/*
|
||||
* Overlay stuff, see fg_overlay.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutEstablishOverlay( void );
|
||||
FGAPI void FGAPIENTRY glutRemoveOverlay( void );
|
||||
FGAPI void FGAPIENTRY glutUseLayer( GLenum layer );
|
||||
FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void );
|
||||
FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window );
|
||||
FGAPI void FGAPIENTRY glutShowOverlay( void );
|
||||
FGAPI void FGAPIENTRY glutHideOverlay( void );
|
||||
|
||||
/*
|
||||
* Menu stuff, see fg_menu.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) );
|
||||
FGAPI void FGAPIENTRY glutDestroyMenu( int menu );
|
||||
FGAPI int FGAPIENTRY glutGetMenu( void );
|
||||
FGAPI void FGAPIENTRY glutSetMenu( int menu );
|
||||
FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value );
|
||||
FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu );
|
||||
FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value );
|
||||
FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value );
|
||||
FGAPI void FGAPIENTRY glutRemoveMenuItem( int item );
|
||||
FGAPI void FGAPIENTRY glutAttachMenu( int button );
|
||||
FGAPI void FGAPIENTRY glutDetachMenu( int button );
|
||||
|
||||
/*
|
||||
* Global callback functions, see fg_callbacks.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value );
|
||||
FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) );
|
||||
|
||||
/*
|
||||
* Window-specific callback functions, see fg_callbacks.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) );
|
||||
FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) );
|
||||
FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) );
|
||||
|
||||
FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval );
|
||||
FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) );
|
||||
FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) );
|
||||
FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) );
|
||||
|
||||
FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) );
|
||||
|
||||
/*
|
||||
* State setting and retrieval functions, see fg_state.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutGet( GLenum query );
|
||||
FGAPI int FGAPIENTRY glutDeviceGet( GLenum query );
|
||||
FGAPI int FGAPIENTRY glutGetModifiers( void );
|
||||
FGAPI int FGAPIENTRY glutLayerGet( GLenum query );
|
||||
|
||||
/*
|
||||
* Font stuff, see fg_font.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character );
|
||||
FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character );
|
||||
FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character );
|
||||
FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character );
|
||||
FGAPI GLfloat FGAPIENTRY glutStrokeWidthf( void* font, int character ); /* GLUT 3.8 */
|
||||
FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string );
|
||||
FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string );
|
||||
FGAPI GLfloat FGAPIENTRY glutStrokeLengthf( void* font, const unsigned char *string ); /* GLUT 3.8 */
|
||||
|
||||
/*
|
||||
* Geometry functions, see fg_geometry.c
|
||||
*/
|
||||
|
||||
FGAPI void FGAPIENTRY glutWireCube( double size );
|
||||
FGAPI void FGAPIENTRY glutSolidCube( double size );
|
||||
FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutWireTorus( double innerRadius, double outerRadius, GLint sides, GLint rings );
|
||||
FGAPI void FGAPIENTRY glutSolidTorus( double innerRadius, double outerRadius, GLint sides, GLint rings );
|
||||
FGAPI void FGAPIENTRY glutWireDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireOctahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidOctahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireTetrahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidTetrahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireIcosahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidIcosahedron( void );
|
||||
|
||||
/*
|
||||
* Teapot rendering functions, found in fg_teapot.c
|
||||
* NB: front facing polygons have clockwise winding, not counter clockwise
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWireTeapot( double size );
|
||||
FGAPI void FGAPIENTRY glutSolidTeapot( double size );
|
||||
|
||||
/*
|
||||
* Game mode functions, see fg_gamemode.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutGameModeString( const char* string );
|
||||
FGAPI int FGAPIENTRY glutEnterGameMode( void );
|
||||
FGAPI void FGAPIENTRY glutLeaveGameMode( void );
|
||||
FGAPI int FGAPIENTRY glutGameModeGet( GLenum query );
|
||||
|
||||
/*
|
||||
* Video resize functions, see fg_videoresize.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query );
|
||||
FGAPI void FGAPIENTRY glutSetupVideoResizing( void );
|
||||
FGAPI void FGAPIENTRY glutStopVideoResizing( void );
|
||||
FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height );
|
||||
FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height );
|
||||
|
||||
/*
|
||||
* Colormap functions, see fg_misc.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue );
|
||||
FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component );
|
||||
FGAPI void FGAPIENTRY glutCopyColormap( int window );
|
||||
|
||||
/*
|
||||
* Misc keyboard and joystick functions, see fg_misc.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore );
|
||||
FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode );
|
||||
FGAPI void FGAPIENTRY glutForceJoystickFunc( void );
|
||||
|
||||
/*
|
||||
* Misc functions, see fg_misc.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension );
|
||||
FGAPI void FGAPIENTRY glutReportErrors( void );
|
||||
|
||||
/* Comment from glut.h of classic GLUT:
|
||||
|
||||
Win32 has an annoying issue where there are multiple C run-time
|
||||
libraries (CRTs). If the executable is linked with a different CRT
|
||||
from the GLUT DLL, the GLUT DLL will not share the same CRT static
|
||||
data seen by the executable. In particular, atexit callbacks registered
|
||||
in the executable will not be called if GLUT calls its (different)
|
||||
exit routine). GLUT is typically built with the
|
||||
"/MD" option (the CRT with multithreading DLL support), but the Visual
|
||||
C++ linker default is "/ML" (the single threaded CRT).
|
||||
|
||||
One workaround to this issue is requiring users to always link with
|
||||
the same CRT as GLUT is compiled with. That requires users supply a
|
||||
non-standard option. GLUT 3.7 has its own built-in workaround where
|
||||
the executable's "exit" function pointer is covertly passed to GLUT.
|
||||
GLUT then calls the executable's exit function pointer to ensure that
|
||||
any "atexit" calls registered by the application are called if GLUT
|
||||
needs to exit.
|
||||
|
||||
Note that the __glut*WithExit routines should NEVER be called directly.
|
||||
To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
|
||||
|
||||
/* to get the prototype for exit() */
|
||||
#include <stdlib.h>
|
||||
|
||||
#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__)
|
||||
FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
|
||||
FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
|
||||
FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int));
|
||||
#ifndef FREEGLUT_BUILDING_LIB
|
||||
#if defined(__GNUC__)
|
||||
#define FGUNUSED __attribute__((unused))
|
||||
#else
|
||||
#define FGUNUSED
|
||||
#endif
|
||||
static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
|
||||
#define glutInit glutInit_ATEXIT_HACK
|
||||
static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
|
||||
#define glutCreateWindow glutCreateWindow_ATEXIT_HACK
|
||||
static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); }
|
||||
#define glutCreateMenu glutCreateMenu_ATEXIT_HACK
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __FREEGLUT_STD_H__ */
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef __GLUT_H__
|
||||
#define __GLUT_H__
|
||||
|
||||
/*
|
||||
* glut.h
|
||||
*
|
||||
* The freeglut library include file
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "freeglut_std.h"
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __GLUT_H__ */
|
||||
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Reference in New Issue
Block a user